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Axxo.7430

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Posts posted by Axxo.7430

  1. > @"HnRkLnXqZ.1870" said:

    > The adjustments of the hammer-damage went quite well. The barrier-gain is finally enough to survive most encounters again.

    >

    > PVE Scrapper (current version)

    > It is basically the standard Chronomancer-Rune build, with the recent Diviner's adjustments:

    > - Amulet + 2x Rings = Diviner

    > - Rest of the gear-stats is your choice

    >

    > I run Marauder's on those pieces, because of the vitality-boost (Scrapper still eats 150 Vitality) and the precision-boost. The cheap Sigil of Celerity helps to maintain permanent quickness, together with Applied Force (when might stack is 10 or higher), Chronomancer-Runes upon using a Well/Gyro and Kinetic Battery. Quickness uptime is a little more than 100%, which allows you to improvise in the fight, instead of just burning down a monotonous rotation.

    >

    > Currently, I replaced Elixir H with the Medic Gyro which turns out to be really nice. The waterfields from the Gyro itself and the Toolbelt can be used with the Rocket Charge (Hammer 3) to trigger additional heals when needed. The good old Leap-Finisher + Waterfield Combo which results in 1,300 instant heal per leap. The protection-pulse from the toolbelt is good to mitigate damage when the blocks are on cooldown and barrier is running low.

    >

    > Reactive Lenses in Tools traitline is not a must have. I run it, as it gives me additional safety. But you will have so much stability at your disposal, you can freely pick Static Discharge instead. The RL come in handy whenever something attacks by surprise or you get bombarded by CC attacks.

    >

    > Hints:

    > - You can always start the fight with Thunderclap (Hammer 5) to stun your targets and trigger the Quickness from the Superior Sigil of Celerity. The cooldown of the skill is exactly the same as the cooldown of the sigil. So you always get quickness when you use that skill.

    > - Use Rocket Charge inside that Lightning Field to trigger the first Superspeed buffs, quickly equip/unequip the motar for Swiftness + Vigor. Add Elixir U and start beating your foes with the hammer. The damage is good, even when you do not have all multipliers at your disposal.

    > - Try to attack several mobs at once, if there are trashmobs nearby, lure them to you with a motar shot or just kite the other mobs to them. The more targets, the more barrier.

    > - Use Bulwark Gyro always with Shock Shield, when you are in desperate need of barrier or to just deal more damage. The reason is simple, the Bulwark Gyro drains damage from surrounding allies. The Shock Shield is a real block, which means the damage-absorption will not harm you. On the other hand you stack up a huge chunk of barrier in quick time. This can be helpful when you are running low on HP and both the toolbelt and Medic Gyro have longer cooldowns. It is also very nice to tank massive AoE attacks in meta-events, helping the other players to survive a lethal attack.

    > - Function Gyro in this build is a Stability source and a Lightning Field. So if you are in need of any of those and the other skills are on cooldown, feel free to use it as a buff/utility-skill.

    > - If you feel overwhelmed by damage in a story-mission, you can swap Alchemy HGH for Iron Blooded. The damage reduction can add up to 10-12 % easily. As said above, the quickness uptime is above 100 %, so you should be able to maintain it even without HGH.

    > - When using the Blast Gyro to buff up might for allies, make sure to dodge out right before the big boom. The knockback can be really annoying on enemies which have no breakbar. You can also abuse the knockback to concentrate the mobs on a single spot or push them against a wall to increase the number of enemies you can hit with your auto-attacks. (I use this method in the Bjora Marches Metaevent, when defending the shrines)

    > - You have a total of three water-fields: Medic Gyro, Medic Gyro toolbelt = Reconstruction Field, Motar Kit (5) = Elixir Shell. You can gain additional heals by either directing the Blast Gyros boom into them or by using the Rocket Charge in them.

    > - Underwater Combat, Capture Line (skill 3) is a CC attack, which triggers the Sigil of Celerity. The cooldown is really low. If you camp a kit under water (I use grenades), you can just unequip the kit when all skills (kit & toolbelt) are on cooldown. In most cases, I have reached the sigil-cooldown by then and can trigger it again.

    > - Kinetic Battery, quickness and superspeed trigger when you have 5 charges. Charges only add up while in combat. So avoid using toolbelt skills OOC. Bypass Coating (Blast Gyro toolbelt) is an excellent stunbreaker.

    >

    > In terms of survival and fun, I cannot complain. It works well for the situations you have listed.

    >

    > PS: I think I remember that account name. If my guess is correct, regards to the other one o/. This is Caine btw.

     

    Hi there, I cannot understand why your build uses the Engineering Kit whereby you aren't using any based on your build editor you linked ?!?

  2. Hi, I've been trying to get this info from searches whether Force Of Will affects the caster with the Healing % effectiveness.

     

    [https://wiki.guildwars2.com/wiki/Force_of_Will](https://wiki.guildwars2.com/wiki/Force_of_Will)

    It is currently showing healing to others, but does it also affects the guardian casting this ?

     

    Can someone confirm or have tested this? Thanks in advance.

  3. **My question to the Devs is simple - **

    Is Tome usage in PVE environment so overly powered ?

    Did the whole squad/team face-rolled over every content easily with the Tomes CD ?

    What does the increase of CD relates to if the previous 2 questions cannot be answered ?

  4. [The Plaquedoctor Firebrand Build](http://gw2skills.net/editor/?vVMQRAnf5ensADFBjVCBeBD8DhF/BDbE8C2T7T0O6I1KAUBqTA-jhhAQB7V9HA8EA8rSQYs/Q/OJA9V5HA-e "gw2skills.net/editor/?vVMQRAnf5ensADFBjVCBeBD8DhF/BDbE8C2T7T0O6I1KAUBqTA-jhhAQB7V9HA8EA8rSQYs/Q/OJA9V5HA-e")

     

    Hi, I need more feedback on this viable build. Have been using this for the past 2 weeks especially in Fractals. Not recommended for raids. Open World is too easy to walk through with this build.

    All in all, it felt really good but I need more experience Guardians in this forum to share their input.

  5. Hi OP, If you have access and the gold to spend, you might want to check out this post on [PlaqueDoctor](

    "https://reddit.com/r/Guildwars2/comments/9xicwa/plaguedoctor_months_later_worth_the_exorbitant/")

    I am currently using it, and it looks really neat. I've also been in a few T4 fractals with this build and still doing great.

    Taking this build to open world is really easy and a bit tankiness, so you can just swap to Zeal 2-3-3 for more damage output.

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