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Posts posted by paShadoWn.5723
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This isn't a solution because of minuscle amounts those few legendary crafters would consume.
I am talking about the easily-accessible to masses silver consumer that would deal with those huge stocks.
And it may lie with my another proposition: daily crafting quests.
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You are sick and tired because you overplay PvP. Make a break, go to some cities/low level zones to recuperate.
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Well, it could be just the quest for the kitten of it, like the whole game.
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> @"Randulf.7614" said:
> What would you get from a daily crafting quest involving those specific t1 mats?
A writ of crafting experience, karma bottle and few random rare mats.
Also, it could require random tier not only t1.
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Rift haves them; and it would be a sink on lower-tier materials.
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And mithril costs few more coppers...
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When you run into something powerful what do you do:
1. Go cry on forums or in main chat demanding it to be weakened to be on par with you
2. Examine your build and playstyle and adapt them
Post your opinions!
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They would not play more even with your proposal in place. Because for them it is play for rating, not rating for play.
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Stocks are growing indefinitely, price is minimal, jewelcrafting is useless... time for a proven nonsense-looking solution like Mawdrey?
EVE Online had spoiled me with it's economy...
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"Meta human" is a term from DC Universe meaning "human who got minor empowerment and by the virtue of this acquired strength feels obligated to boss ordinary humans and tell them what is best".
What is "best" is the lack of surprises for meta humans because if everyone runs the meta build the game environment is absolutely predictable and meta humans can lord over without being rudely surprise defeated by upstart muggles.
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If they have bored you then they had won - because boredom is a loss of energy.
Also yes, YMMV so apologies for inadvertently deceiving mighty warrior from higher power levels.
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What i observed was happening in Heroes of the Storm, the f2p game, had happened now in GW2 as well.
The f2p inevitably opened paygates for various scum, and they have dominated ranked as multiple complaints attest.
Then players that cared more about fight itself than superficial rewards and to avoid AFK, wintraders and other scummy stuff, had inevitably come to the same conclusion as HotS playerbase and promptly left the ranked to fester.
Since start of season i played unranked only and had quality, challenging games (albeit some one-sided) with none of what ranked players complain.
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Stop salvaging and wasting gold? It is more profitable to vendor items white to green.
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Summons a few soldiers from three orders.
There are already racial and profession summonables but what's a Pact Commander without own little Pact army?
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Instead of doing it WoW way and making dressed humanoids drop cloth / skinning animals for leather now we have _this_.
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In Diablo III Pool of Reflection gives a certain quantity of bonus XP you can acquire in any amount of time.
Laurel XP booster lasts 1/2 hour which is 2-3 sPvP games giving 1-1.5 bonus games worth of reward track per booster, not very incentivising and forcing you to play without break.
If instead it would last some points of XP/reward track it would be much more convenient.
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Was it someone complaining as per usual?
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The whole point of leveling a craft is to produce ascended->legendary gear and laurel vendor makes whole craft useless as confirmed by the prices on gold/silver on TP.
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Thief gets nerfs because many players are unable to make a build with some toughness and complain about "oneshot".
They are kill-hungry too and when thief escapes with stealth it frustrates them.
And they are most vocal and complain a lot thus bullying Anet to make those nurfs.
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This is a team game not a duel one. Cannot 1v1? Bring a teammate.
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> @"Jinks.2057" said:
> > @"Doctor Hide.6345" said:
> > > @"Jinks.2057" said:
> > > Just run away from a SA stealth abusing DE. It's that simple.
> > >
> > > Rule of thumb vs any thief who is abusing stealth excessively:
> > >
> > > They are bad players and you just walk away.
> >
> > They are not bad players. They just have a different play-style you are not fond of. There is nothing wrong with using stealth a lot then ambushing people. It is a valid style just like rushing head long into the enemy. Both styles work for different people.
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> Answer this:
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> What happens if you take stealth away from that thief player?
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> There's your answer
Answer this:
What happens if you take oneshot combo on an unaware player away from you?
There's your answer.
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Thief isn't meant to be a duelist at all; the archetype of rogue is to sneak around in a fight and backstab someone who isn't looking.
Realistically, thief can win a duel with a worse thief or some bad player.
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> @"Shirlias.8104" said:
> You realize that SPvP sucks when a duel last for over 7 min
sPvP sucks _you_ because _you_ are _weak_.
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MY POWER RANKINGS - ALL CLASSES
1. Rubi Bayer.
2. Gaile Gray's forum avatar.
3. Priestess of Dwayna.
4. ... whoops need to refill my endurance.
Daily area events quest draws people from big bosses fights.
in Guild Wars 2 Discussion
Posted
It upsets my common sense to see those huge mobs running trivial events while in Silverwastes boss does fails again...
Solution could be to replace daily events with daily big boss, or remove area requirements so people can do it wherever they want.