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Qori.9671

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Posts posted by Qori.9671

  1. I have had luck with people building little clusters of cata and snowman out along the edges where the waves spawn and always within range of another little cluster , the mobs or Toxx spawn and try to destroy the closest little cluster to them and the other one just destroys them. we had very little seige around the yaks compared to the mid range that could still reach the yaks but wasnt near the actual circle.

  2. Ya that sort of thing is the only way to make core ele work anymore. It needs to almost be celestial baseline to function. It would be interesting to see how an un-nerfed D/D Cele Ele would be in this day and age. It would probably be more on par with the new elites. The problem was it was out before any expansions and elite classes so it was too much for it's time , but I doubt it would be anything game breaking compared to the things we have running around nowdays.

     

    I think in order for Ele to really be able to be jack of all trade the baseline of all of it's abilities need to be scaled way up so that it functioned as a solid B class in all areas. As it is now it starts baseline at absolute trash tier in all respects and then needs you to allocate points into the areas you don't want to be complete crap at. Thats now how the jack of all trades should be , they should baseline be decent at everything , and then you could use the traitlines to fill one role well. Or the opposite approach would be to massively increase the relative stat points you get just for being in an atunement +1k healing when your in water , but then have a very long CD on returning to any element. So you function very well at all the roles , but you have to very very certain you want to leave an element because it will be a long time before you can return to it.

    but even doing that the skills on the weapons are not set up that way , water isnt exclusively healing skills etc. Thats why i think just making the skills themselves start out all being decent , and letting the stats+ traits just push the focus into a certain role is probably better.

  3. I am thinking they could do something like new weapon set. or expand on the underwater weapons to make them Amphibious. I mean it seems logical parts of the expac will be underwater or around water. They gave us the skimmer underwater. The last dragon we have not seen is the deep sea dragon. It would solve their problem with Skyscale basically trivializing everything in the open world. So they could introduce new mounts like sea horses etc. Most of the zones could be in underwater but in a bubble sorta thing , or atlantis type ruins that have water blocked out with magic or Asuran tech. Anything that basically gives them a fresh slate to work with.

  4. Meteor used to be more worth it. It dropped more meteors , they hit harder , they didn't have a target cap and the skill didn't have the red AoE ring that all other AoEs have so it made it harder to just step out of it and wait. They need to revert those changes to it. This stupid MM necro build that is so annoying when there is 2 of them + a mirage and ranger with pet used to at least be put in check when you had a staff ele on your team . they would just delete all the AI crap on a point. I cast meteor last night on 2 necros at mid , basically free cast on them meteor WITH arcane power ( which sucks too because of nerfs , one metoer basically eats the whole damn effect now ) The only mobs that died were the little trash necro minions , all their utility ones were still standing. Totally unacceptable to have a skill that roots you to the floor with a big "come kill me now target on your head" not even be able to kill lousy AI mobs standing directly in the middle of it. The only time meteor might have been considered unbalance was when you could pop tornado after it had cast and make the meteors all hit for 10k , but honestly that was when tornado had like a 3 min recast and that was basically as close to an elite ability that we had back then.

  5. I just unlocked firebrand and it totally seems like they took the old design for Ele and used it on FB. Ele originally had mana resource the same was as FB has pages. Might have been cool to camp an attunement and cast big effect skills multiple times with a longer CD on the attunement rather than dip into each element pop a couple abilities and swap out. I wonder if they could do something similar for an elite spec. Maybe the weapon skills themselves are not elemental based , just typical non-magic. But when you pop one of the F1-4's you can imbue the weapon with those properties and change the effects of the skills , like bow for instance , just shoot normal arrows , when you swap to fire = burning arrows , water chilling arrows , etc. But the wepons abilities are basically the same with little variations and all the skills are one CD . Each of the F1-4's would have their own mana costing abilities. So you can swap to an element and open that elements book and the first skill only attunes the weapon to that element , you can close your spellbook and use that weapon as fire for instance or you can leave the book open and use the other 4 abilities that are for that element but those cost mana. When you leave that element it has a long CD same as FB books , and the Elite could just recharge your mana and attunments. I think that would be a fun spec , might be stepping on FBs toes now , but it would be different that it would keep the same themes Ele's attunements already have and the weapon would still be no weapon swap ( the F1-4 abilites should include things to cover the range differences. If the weapon is melee the F1-4s should have ranged options . Think it would be fun ? Could have a proper spell caster feel to it if done properly.

  6. I enjoyed them the first run through for the story. I doubt I will feel like doing them on the daily. I dunno they seem like they might be a better fit somewhere at a lower level. Like something you do before dungeons , to get your feet wet. But they cant expect people who have obviously done pretty much everything else in game to get you to this point to be thrilled about running them everyday. But it is only chapter 1 of this story arc so maybe it was intended to be mellow to start. Remember when fire and ice came out , how exciting it was to run around fixing fences and sign posts in wayfair's foothills after having killed Zitan LOL.

  7. I wish they had kept the kinda theme the weapon had going for it , like #5 is usually a big AOE effect , before launch in videos you could see the staff ele casting a spell that had chunning earths graphic , shockwave would be a whole lot nicer if it was a ground target AOE immob. Gust would be a whole lot better if it just radiated out of your and knocked back people. Unsteady ground used to actually make a wall that didn't just pop up and knock people down , it was a wall that sat there for a min so people couldn't get at you and you could kite and los around it ( think it was changed to that stupid cripple speed bump version it was before what it is now because groups of ele in WvW could block tunnels off and keep the other zerg locked in the tunnel ). It just needs more ways to make up for the slow weapon that it is. If someone decides they want you dead there is not a whole lot stopping them anymore with that weapon. It used to get by when passive defense procs were on shorter cd somewhat. Every class has gap closers that are on insanely shorter CD than anything ele has defense wise , and melee attacks always hit harder than a ranged attack so ... dead ele. It doesn't even have a reason for them not to just charge at you and kill you. Has anyone ever worried about saving a dodge for a staff ele's burst... no. It needs more baked in defense or it needs something like air #2 to be very fast casting close range and hit like a truck to give someone pause before just saying .. oh theres a staff ele , and charging into you giving zero kittens because they know you can't hurt them.

  8. > @"Zaoda.1653" said:

    > It would also be nice to be able to trade in old dye packs from birthday gifts because most of us have already unlocked every possible dye from them, and then they just sit in the bank wasting away. Or at least add new dyes to the old packs, to keep them relevant.

     

    I doubt "most of us" have every possible dye unlocked =P

  9. Does this skill totally suck now ? I thought it used to auto finish downed people or something ? I am unlocking my thief Elite specs and wanna know if I can pretty much just skip that elite skill , it doesn't look to good.

  10. I am in the same boat , I am playing PP core "press 3 til it dies" build. It is working well in Path of fire zones , I have 35ish% unlocked on Dare Devil , but I am not sure if I should go ahead and just unlock it all now , or if I should unlock Deadeye and then just do HoT zones to finish Dare Devil . What you guys think is better to do HoT zones Dare Devil or Unload Deadeye ?

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