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Tridentuk.1625

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  1. I can recommend thief. If you like having map awareness, high kill participation, very low deaths, and having decisions to make- thief has a very low skill floor if you do your research and spend your first games experimenting to get to grips with the roaming playstyle.. but like others have said it's supposed to have a very high skill ceiling.. So in terms of continuous improvement (which I was also after, as a newer player also only been playing 7 weeks) it's got it. You say you want to break a skill barrier 3+ times in your time- I've transitioned my playstyle and understanding about 5 times already after 70 games because the decision making is really the crucial point and that involves a wider awareness. It's not much of a duelist/fighter though (or at least if you are dueling a lot you're playing the class wrong). Some of the really high level players who really know what they are doing will duel from time to time but it'll take months if not years to get to that level, I don't care what gaming background you have. The core of improving on thief is map reading and situational awareness. You might, if you have a background in competitive games, get sucked into duels because they're so easy to win against mindless noobs in your first batch of games, but once you get placed and start playing ranked you will have to readjust and play the role properly.
  2. @Avatar.3568 This is fantastic, thanks for going through all that effort
  3. > @"Avatar.3568" said: > So you wanna know what icon mostly could be which role? Indeed. From what I notice in guides and such most classes are likely to be 1 or 2 roles (elite specs taken into account ofc) if they are playing to meta, apart from rev which I hear repeatedly "can do everything".
  4. Every single competitive game is the same deal. Go to league forums, dota forums, sc2 forums- whatever ones you want, there will always be posts about crazy win streaks followed by loss streaks or vice versa. Also people just have good and bad days, you may not be able to feel it but there should be days when your concepts are clearer, reflexes sharper, etc. You probably also experience this at work, but because the margins are so much tighter in matchmaking competitive games the results are more noticeable.
  5. > @"Xentera.4560" said: > > @"Filip.7463" said: > > There is too low player pop. If u are p1, both teams might be p1+g1g1g1g1 so matchmaking is fair and its expected from you to take care over your team > > Except that by this argument more, and more players would get frustrated with this mode and leave, driving the population even lower. All other matchmaking systems with 5 man teams work like this.. the only reason some are better towards the middle of the bell curve is if that they have more people playing. MOBAs for example DOTA you can get to around 3.5-4k (top 10-20%) with relatively even distribution of ranking/skill, but pro players if they aren't scrimming and playing random pubs will be 9-11k and get 4ks in their teams sometimes and in general will get like 6-7k average games. The alternative is massively increased wait times (in DOTA this is an adjustable option, some high tier players take it and their wait times are like 20-80mins for a game). My problem with your post isn't that you're saying it sucks, obviously it's far from ideal, but that you're blaming Anet without suggesting a reasonable alternative. I've had this debate countless times in other games and if you're a logical reasonable person the conclusion is always the same- either leave, make the point that you would prefer to wait an hour for a decent game, or see carrying games better than the opposition high ranked player as an extra skillset and challenge to take on. The reality of it boils down to that and no amount of finger pointing at Anet will ever change that. There are some things that Anet could realistically change for the better (like the WvW world matching system), then there are things like this for which gamers have been having debates on various platforms for decades with no solution where you just have to accept the reality.
  6. @kash.9213 Thanks, this is why I made this, cos there are mechanics I don't know / didn't think about yet. Throw Gunk is actually sick now that I looked up the finishers haha
  7. Have you checked here yet? https://www.peuresearchcenter.com/benchmarks.html Also reference gold per hour, or mention how many hours you've played to get 50 gold. If you say "can't get past 50 gold per day" that naturally sounds like you've literally stayed up 24 hours and you just can't manage to break 50 gold. I think I probably end up with like 25-30 gold per day off 5 hours average (obviously quite abit more if you consider the value of alternative currencies). I'll do one run of icebound chests and winterberries, dailies, then play pvp and fractals, then do whatever. It varies though cos I tend to hoard my mats and sell a bunch at once when they overflow my 500 limit. If you just grind all of the most valuable maps (and do tricks with switching characters and maps to reset) the benchmark would probably be something like 90-100gold/5hrs.
  8. > @"RisenHowl.2419" said: > > @"Tridentuk.1625" said: > > I came here for the moving pictures. My mind has indeed been blown by what technology is capable in this day and age. > > > > I thought still pictures were amazing, but now THIS > > i haven't quite figured out how they get the little people inside the screens yet, but my best guess so far is a willy wonka-ish setup I heard from my auntie's neighbour's friend that it's ghosts.. what you do is get a very experienced shaman to perform a ritual and the pictures come to life.. That's just what I've heard though.
  9. @AliamRationem.5172 Beginners luck then.. maybe they recently programmed that in to try to incentivise new players into wvw who knows. Thanks, saves me wasting my time trying to grind out asc gear from it.
  10. I came here for the moving pictures. My mind has indeed been blown by what technology is capable in this day and age. I thought still pictures were amazing, but now THIS
  11. @Armen.1483 Thanks, I just think "screw it" I'll stick with thief to complete regular fractals and raids. My original plan was to have 3 different characters so I could be meta in all game modes but I'm starting to realise I'm still quite far away from hitting a wall where that's actually very important yet. This is my thing- whenever I get into anything new I dive at it and try to learn everything as fast as possible, when actually I still have a lot of natural progression left to do.
  12. @Yasai.3549 I want something to cover zerging and fracs/raids near the top of the meta (meaning it's something useful enough that some LFG groups will actually post for it) without it being a complete yawn fest like Guardian is to me. I don't mind playing support as long as it has some fun mechanics- mesmer definitely seems like it has the fun mechanics down at least. Fracs and raids are really the priority since I'm having a decent amount of fun playing thief in wvw and I have yet to try the pole dancer build which looks like great fun. That's kind of how I play thief right now, skirting round the zerg looking for gank targets or looking for small skirmishes. While fun for me, like you say it's not exactly ideal in terms of impact.
  13. @KrHome.1920 How the hell did you get 39k dps at 1k range out of thief? (not that I'm looking to get ideas or anything................ o_O) I currently run my pvp condi pd in PvE, partly cos I want to continuously be practicing my mechanics for pvp/wvw, partly cos I like the tankiness as I'm learning fractal mechanics, partly cos I'm poor.... I get 13k out of it, and I'd expect to do a lot more once I switch to a more meta pve build but 39k from rifle deadeye? that would be broken
  14. If you have enough cds when entering the fight you shouldn't be a sitting duck cos you can dodge roll, use autoattack occasionally, go into stealth and burst and then have another try at shadow striking when the opportunity is there. I usually use stealth to get close (preferably right behind them where their camera angle is more inconvenient to react) and burst, if they just stand there get easy shadow strike, if they get a bit too far away or dodge then use dagger once if it lands just run them down for shadow strike, if not use stealth and repeat. I'm also always trying to fight close to them in general and continuously forcing them to turn their camera around by getting behind them cos it disorientates them and makes landing shadow strike easier. If I have 2-3 tries at this, blow my offensive cds, I'll consider just blinking away using shadow refuge / dagger storm (which I try to save as long as possible) to disengage. Tbh a lot of the time (maybe 33% of the time?) players are just bad and they'll stand there trying to cast stuff in which case it's easy to just burst while walking at them and get a casual ss, and the 33% of the time players are just better than you as a newer player.. well they're just better and you just have to get better in general- that's how I see it anyway.
  15. Thanks. That's all i needed to know. Will look elsewhere although I would like to try mesmer some time in the future.
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