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Aragorn.8157

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Posts posted by Aragorn.8157

  1. > @"Gumbolia.5381" said:

    > @"Aragorn.8157":

    > > [PlayOnMac ] starts to DL everything again

    >

    > Oh no! I have not experienced that and I have run it several times.

    >

    > Let me look at my setup to see if there's anything else I changed that I missed in the instructions. I did it once to get everything working, then a second time to write up the details, so it's possible I missed something.

    >

     

    I found the issue:-) your instructions were good, in fact I had an extra folder in Documents named Guildwars 2 where PlayOnMac installed the game, I remember it asked me where I wanted to install the game and I put it there. but indeed in the PlayOnMac folder there was a Gw.2.exe and gw2.dat but this one was empty so I just moved the first in place of the empty one and everything works like a charm now:-)

     

    Thanks again for the instruction guide!!

     

    I will now fine tune the settings in the game to get the best between fps/pretty/playable:-)

    I will post some feedback in a couple of days between GFN and PlayOnMac if it is helpful.

     

    Cheers

     

     

  2. So I installed the game (64 windows version) using PlayOnMac yesterday, Thanks @"Gumbolia.5381" for the detailed instructions (see earlier in this thread).

     

    On my mid 2014 MBpro (Mojave) with intel graphic it seems to work about the same as with the dedicated mac client so far(maybe a little less good in terms of fluidity/fps) with some minor issues like boss (bounties) taking time to load but I think it could be resolved by better setting the performances (erased the mac client settings too fast so I have to fine tune again:-)). At least I did the dailies this morning and it was playable, not perfect but I can imagine continue playing the game with that (to be confirmed with a longer experience).

     

    Comparing to GFN I realise how even with my poor connexion having 30fps (with GFN) is smoother that the 10/15fps I usually have on the mac :-) It really is a game changing experience.

    I will continue evaluating GFN and PlayOnMac the next couple of weeks to see how it compares for me.

     

    Oh also after playing the game this morning (first time), I tried to relaunch it from PlayOnMac but the GW2 loader act like the game is not installed and starts to DL everything again!! The game is still on the SSD so it is surely just a pointing issue somewhere in PlayOnMac but I did not figure it out yet. If anyone had that issue and found the solution I'll be thankful to know:-)

    download 50Go each time i want to play is going to be quite cumbersome!!:-)

  3. > @"Gumbolia.5381" said:

    > Here are instructions for PlayOnMac:

     

    Thanks for that, I will have look at it.

    And thanks everyone for trying solutions and reporting it:-)

    Hopefully we will find a work around to continue playing.

     

    It would be interesting I guess to gather more info on the performance of the different solutions (crossover, playonmac, parallel) depending on the hardware. I would expect bootcamp to have the best perf overall but for the others I don't know. From reading the last posts none seems perfect but hardware is not always mention and as someone mention Intel vs. M1 as well as the rest of the mac perf will have an impact.

     

    As someone playing on a mid 2014 macbook pro with just intel graphic I don't expect any of these solutions to work smoothly but who knows :-) the mac client (64) was running relatively ok for me at least I was able to play PVE with no issue.

     

    I just purchased GFN for 6 months to try it out (I have VDSL2 connection) it works most of the time, very smoothly and with no lag - very impressed tbh and far better than mac client in terms of fps. My only concernes as for the service is a lack of sharpness (especially for text) and contrast.

    The biggest issue is the internet connection: if someone else in the house uses internet the alert icon saying the connexion is unstable is alway on (and Red lol) and the game is unplayable. Hopefully optic fibre is on the way in a couple of months so it could be better...

     

     

  4. -New skins (weapons/armor) matching Cantha style:-)

    New Weapon's type :-)

    Great axe, crossbow, shuriken-like, halberd, (land) spear, land trident with nest (gladiator style:-))...

    -New e-spec linked to that

    -Boats (come one that would be cool:-), Com at the wheel, others at canons against other ships or a Kraken/Bubble champ)

    -HOT meta event style with more map story like on POF (talking NPCs, deep History, lots of small infos that make the world real, full of and ancient stuff). I liked HOT settings but to me as it was a large jungle, the History/cultural life on map was limited. For Instance Tarir is cool looking, love the design, but the exalted are not very talkative:-), you can run the corridors but it misses life. In Amnoon or other villages/location in POF in the contrary it seems ancient and full of life you can get this sense thanks to info from npcs, side quests, cemetary, markets, outpost...

    -Underwater mount/content (combat rework) ?(yet, if Cantha, we expect a lot on land so filling under water content could be risky...or they rather have to go big in terms on maps/content production!! like 5 maps POF size+1-2 "bonus" maps with underwater)

    -Dungeons....

    -a faction system

     

     

     

     

  5. > @"DrMORO.4627" said:

     

    > Quick question: Does your MBP15 Mid 2014 have a dedicated/discrete GPU or not, other than the Intel Iris Pro Graphics?

    > FYI, Apple "MacBook Pro (Retina, 15-inch, Mid 2014) - Technical Specifications"

    > https://support.apple.com/kb/SP704

    > Here, it says it has a "NVIDIA GeForce GT 750M with 2GB of GDDR5 memory and automatic graphics switching".

    > I always thought that all 15 inch MacBook Pro have a discrete/dedicated GPU, as well as an integrated GPU, and able to switch between each other, while 13 inch MBP are always only integrated GPU and never had a dedicated/discrete GPU.

     

    In fact when I bought it there was 2 options possible with or without the Nvidia GT750M. At that time I still had a windows laptop I used for GW2 (it is dead now), so I took the MBP without the nvidia GT750 (cheaper by several hundreds of euros). So my MBP only has the Intel Iris Pro 1536 MB, no Nvidia gpu and switching. If I had it I think the graphic would be prettier and it would be less jerky at time.

     

    I have never investigated external gpu as mentioned in the thread but it could be a cool idea indeed. Of course it would make more sense if anet was making a clear statement on the future of the mac client: plan for full 64bit? and maybe move to metal? :-) (Of course I have no idea of resources needed for such work...).

    I don't know the percentage of player having a mac but I think I remember a post from someone at anet saying that lots of their own employees where using mac...don't know if it is still the case... The waiting time and priority is clearly linked to that mac player percentage unfortunatly...

     

     

     

     

     

  6. Hello all,

    I have a MacBook Pro (Retina, 15-inch, Mid 2014) with Intel Iris Pro 1536 MB and 2,2 GHz Intel Core i7 + 16 GB 1600 MHz DDR3. I'm still running Sierra so far, haven't moved to High Sierra following the issues reported here. And as long as GW2 will not be fixed 100% for 64bits I will not move to Catalina.

     

    GW2 runs relatively smoothly with High to medium settings (with 1 or 2 low) with 10 to 25fps. By relatively I mean it can be jerky specifically when it is crowdy (LA) but not always, World boss are usually smooth for instance. Of course the graphic are not as pretty as it should with a dedicated GPU but it is playable. I have been playing since 2014 and I haven't feel limited or hindered by it. For the last 12 months I have only experienced 1 or 2 crashes/freeze (and I connect almost everyday).

    Only complain so far: when I mount I usually stay stuck in the ground for like 10 to 15 seconds, specifically when I arrive in a new location and all graphic are not all loaded properly it seems.

     

    And yes, would be nice to have an update from Anet about the mac client....

     

    Hope it helps

  7. > @"False Spirit.1240" said:

    > Housing, but primarily in the sense of a Library. We have all this wonderful lore that turns up in books, some of which now have a lovely image when you open them so it actually looks like the page from a book and yet they are still just singular items that take up a lot of space in inventory. What if we could collect all this info from across Tyria and bring it back to our home instance just so that we could store it in our own library and peruse at our leisure? I'd love that! Almost like we used to do with the Eye of the North back in good old GW1.

     

    I voted "other" but yes I agree with you, Library would be cool but rather than as a home instance, I would prefer to have a Open World library. I'm thinking of a huge one , maybe somewhere in the mountains and run by some priory or other obscur order. It would be both a way to deliver and centralise lots of lore and story through the new book UI (old and new content could be updated regularly) and a place to socialise for lore geeks (thinking of sofa, terraces) and others (specific vendors...).

     

    We could even imagine some new activities/events/festival/adventure/quests system(pick the most appropriate :-) ) around it, why not some treasure hunting with maps, ciphers, and riddles hidden in books. They could also use it to provide lore content such as they did with the Requiem parts.

     

    Of course there could be some private instances as well for Story or access our own books in a private "vault". Such Library would be great I guess.

     

    For me that would be first with Underwater/boats in second, I know they have lots of stuff to fix but I'm sure they could do great things with that. I'm sure an expansion with like 30-40% of water content, a reworked water combat and boats combat (like big ones we could manoeuvre thanks to the mastery systems for meta-events) and the rest inland could be a great expansion.

  8. > @"Sazukikrah.5036" said:

    > they need sitting animation emotes like eating/ talking / drinking

     

    Yep I'm agree with that now that we can sit in chairs, emote linked to it would be great: /read for instance.

     

    In that (and out of the thread context) I also support the idea of a huge open world librairie in the next expansion with loads of lore books and cosy armchairs in front of fires:-)

  9. Yep I totally agree.

    Nice, hardcover concept art book would be great. It is still possible to find the original GW2 book in second hand at a too high price unfortunately.

    Rather a book gathering GW2 core + the 2 expansions or maybe the original GW2 reedition and 1 book per extension. Thus they could edit a new book for each futur expansion.

    It would be nice to have, in addition of concept art, lots of comments and stories from the devs(inspiration, difficulties, challenges...).

     

    And definitively I think it makes a great present for Christmas or birthdays for all GW fans:-)

     

     

  10. Yes new emotes for idle would be great as well as for mounts!!

     

    Another thing I would love to see (I'm not sure it is really an emote in terms of game feature) is the ability to start a campfire where we want. Would add a lot of flavour when waiting for an event, chatting with friends, just sorting the inventory on a cold night or even reading books (as we have books now) :-)

     

    I guess it would have a time limit (why not use wood logs as fuel to setup time!) or could disappear when the character move too far from the fire.

     

     

     

     

     

     

  11. > @Moesmaker.9581 said:

    > Let me add some positive news: the new client works flawless for me. No keyboard error, no crashes, just enjoyable gameplay. Period.

    >

    > (Playing on a brand new mid 2017 iMac though)

     

    Yes, +1 on this. I'm really sorry for all the players that still encounters bad experience on the new 64 client and hope Anet can find a quick fix but for me it is day and night between the 32 and 64.

    I have been able to increase some of the graphic settings , resolution is 1680x1050 and it is very enjoyable so far. Of course graphic are not perfect as I run the game on the Intel chipset (on a mid 2014 MBpro) and not a dedicated Nvidia card so it is not as good as it could be. Nevertheless and most importantly for me, the game is very stable. On the 32 version it was almost impossible to complete a large event like Tequatl, Jormag, or Jungle wurms without crashing 4 times at least. Now I can just play without stress...

     

    Of course fps is lower than the 32b, about 30-35 when standing in front of something "still" and usually around 18-24 when fighting, but strangely it seems more fluid/smoother than on the 32. Also I have noticed since my last post on the other thread that buying/selling things on the Trading Post has improved(it was very slow).

     

    The things that needs to be improved yet: It is still a lot "jerky" when moving the full screen map.

     

    MacBook Pro (Retina, 15-inch, Mid 2014)

    2,2 GHz Intel Core i7

    16 GB 1600 MHz DDR3

    Intel Iris Pro 1536 MB

    MacOS Sierra 10.12.6

     

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