Blackwood.9072
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Posts posted by Blackwood.9072
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Enemy team had capped mid. There was (visually speaking) only an engi on mid who was forced to flee by one of my teammates. I was standing smack dab in the middle of the capture point and there was no one else. But the point wouldn't decap. I wondered about it, but then ~2-3 seconds later the enemy thief left stealth.
Is there is a thief skill that allows stealth while still preventing the enemy (me) from decapping? If so, how the heck are you supposed to counter it?
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![](https://i.imgur.com/UEFnh4p.png "")
![](https://i.imgur.com/ZGu55dO.png "")
This appears on low shaders setting for Mac client (64-bit). OS 10.11.6.
From a distance is seems okay, but when you get close it becomes more solid and when you get really close you cannot see through it. Once you enter your character is almost invisible in the haze.
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Is this a known issue for the mac: when attempting to report a bug in-game the message "Error creating screenshot" appears.
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Performance observation:
I've noticed that that the biggest performance hit is on high-population maps such as Mistlock or Lion's Arch. However, changing the Character Model Limit and Character Model Quality between Low/Medium/High does little to affect performance with only a 1-2 FPS change. Now, this makes perfect sense as even the invisible characters are interacting with the environment and thus affect me.
**However**, even if the invisible characters are just standing around, even if they are out of sight I still experience the hit. As soon as the population drops (visible pop remains the same, invisible decreases) performance improves.
Feedback: Guild Wars 2 Mac 64-Bit Client
in Account & Technical Support
Posted
Is it just me or has the Mac client performance slowly been getting worse with each update since the Dragon Bash release? I've been tracking my FPS in high & low-volume areas. I've also been tracking in my home instance. Performance has decreased by an average of 1-2 FPS per each major release. I've gone from 30 FPS (not best, but it worked well enough) to stutters at 9-10 FPS in high-traffic areas and 45 FPS to 33 FPS in low-volume. Only my home instance (and other instance such as guild hall) has remained steady.
Even lowering the number of actors on screen hasn't done much to help so I'm not sure where this performance drop is coming from. I **thought** it was a result of all the returning players but...