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Theandil.6045

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Posts posted by Theandil.6045

  1. > @"Pansoul.9436" said:

    > What thief do in WvW?

     

    Killing enemies out of groups, ganking, stabbing, did I mention stabbing? And yeah taking camps and killing Yaks ! YAYKS !

     

    S+D and D+P are still more viable builds over everything... spamming Vault with staff is boring and shitty

     

     

  2. - Thief stealth completely reworked. stealth now damage thief 1000 dmg per second inside of stealth (to prevent annoying stealth stacking)

    - thief damage increased across all weapons by 50%, but if thief attack he self-hit around 750 dmg and your healing is reduced by 50% for 30 seconds

    - Increased thief HP pool by 1 HP

    - Thief is thief and stay as thief

    - Thief

  3. > @"Jab.4169" said:

    > what thief actualy shines at? For which content of the game thief is the best class for or at least in pair with the best (top tier meta) ?

     

    PvE - Dying.

    Ok he shine in solo roaming WvW, you will find many kuddos here on forums who cry about how stealth is OP and how Thief kill them.

    sPvP if you are good in fast deCap and so, you can be usable there.

     

    Ok for real, in PvE... Thief is not so meta when comes to raids or any high level content, due to at the moment many class outdpses you, and many class have something what thief lack a lot, its utilization with group. If you look on other characters they have many buff for share etc. And, thief not... you have only dps.. thats all what you can bring on the table.

  4. Well, S/P was OP many years before and basically nothing changed, due to this build rely only #3 skill.

    And when many ppl run zerk / condi builds and any low HP build, is easy to kill anybody with "single" use of skill.

     

    But it's nice to see somebody still play S/P.

    For any other thief, is easy to counter, but nobody expect S/P thief ;-) this days

  5. > @"squallaus.8321" said:

    > For Legendary Footfalls in general:

    > Currently it seems like if you have both mainhand and offhand legendaries you will only get the footfall for the mainhand legenary. It would be good if we can have both active at same time but not stacked on top of each other. Like when the character land with the right foot display the footfall for the main hand legendary and when the character land with the left foot display the footfall for the offhand legendary.

     

     

    JUST THIS !

     

     

  6. Depends what Thief is against you... If High Burst or Mobility/Condi Cleanase.

    And which Weapon set-up he is using.

     

    + you are mesmer/necro, 99% mesmer moves are High predictable, due to every mesmer play same, same goes to necro. When you learn how this both char works, is easy to counter play you.

  7. > @getalifeturd.8139 said:

    > Half of you are thieves and don't want your own profession buffed.

     

    Mate, because we know how to play Thief, we know his weaknesses, his strong side.. and we know what need to be buffed, etc.

    But you write something what is completely big joke, e.g. also you state this topic joke from you, but you do not mention it above in your first post.

     

    Also when you want to buff thief, write something what have logic.. not perma-knockdown, invul for 10 sec etc... that is not buff... that's complete bullshit. And whole concept which you mention have no logic. No DPS, only none useful blocks, etc.

     

     

     

  8. > @getalifeturd.8139 said:

    > **Elite skill:**

    >

    > Shadow Form: For 10 seconds Hostile spells targeting you fail and attacks against you miss. (60 second cooldown).

     

    Ahahaha no...

     

    maybe 2 or 2,5 sec would be enough, this is with that CD ridiculous OP. Change CD to 120 sec or 240 sec.

     

     

  9. > @Zintrothen.1056 said:

    > Anet doesn't like you because you're OP. Pretty simple really. Thieves are OP. OP mechanics get nerfs. However, Anet is terrible at balance, so they usually choose nerfs that make balance worse in the end.

     

    From the start of this game, Thief was design as Single target DPS, and characters like this has to be "call it OP" to single targets.

    Thats why Thief excel in PvP and WvW-Roaming.

     

    But is sad, he is still perma nerfed to the ground, due to crying kiddos do not like Single target dps, and cannot with their AoE characters insta killing thiefs

     

    And also these nerfs were also reflected in PvE where he lost his "utility" in groups and is outdpses by any other lolCharacter

  10. > @DanAlcedo.3281 said:

    > > @Theandil.6045 said:

    > > > @DanAlcedo.3281 said:

    > > > Hi guys.

    > > >

    > > > Just looked at the new leg. Ring collection.

    > > > I dont care much but i thought the forum would explode because of this.....

    > > >

    > > > http://img.picshare.at/1511934203_why.jpg

    > >

    > > and wait till you found, the Legendary backpack is locked behind PvP or Fractals...

    > >

    > > MAGIC !!!

    >

    > pvp = not locked because you can "farm" it solo

    >

    > Fractals = you can get it pvp and wvw so many options

    >

    > Raids: You need the gear , the time to play , the time to learn and most importantly years of exp to join a raid group ( Aka you need Li to join but you need to join for Li).

    > Sure i could just buy a Raid kill but this means i need the money + a group that sells + a kitten ton of trust that i dont get scammed/kicked.

    >

    > IF!!!!! wvw and pvp get there own leg. trinkets im ok with a pure raid trinket but OHHHHH BOY! the wvw and pvp trinket will 101% pure farm.

    >

    > The Raid Trinket is exclusive for Raiders. This means the WvW Trinket has to be WvW Player only.

    >

     

    so you want to tell me, killing one shit boss in raid is hard to do with pug or random guild party?

     

    Sorry but if you have problem with it grab your 100 g (about 3 hours good farm Tarrir/SW/Chak)which you farm during PvE and buy it.. simple... ppl crying over something what is completely irrelevant.

  11. Hello all, during last days here are many topics about new or future specialization requested.

    So here is mine.

     

    What today Thief lack so much? META, group support and utilization with other builds/ characters etc.

    So lets make Thief great again ! and give him some team-focus and utilization with teams and builds.

     

    **Weapon:** Focus

    **Role:** Group focus, off-support, utilization

     

    **New** "steal". Steal becomes Helping hand ( I will help ! ) (No shadow-step, same concept of steal like Deadeye have). Helping hand have 20 second basic CD, can be lowed by Sight hand and Trickster tree.

    _You can now use Steal on your group members. "Stolen" skills from your team members have now support role in group. Stolen skills are 10 seconds long.

    E.g. if you "steal" from Guardian, you gain new buff spell which share within group, stability, group heal and your team members gain Fire damage for 10sec, which burn your enemies for xyz damage (Depends on bard condition damage)

    If you steal from Necromancer, you gain ground-targetable skill. Enemies which stand in that that place are drained from HP but your teammates gain Heal per hit on monster standing in area.

    Stealing from Warrior give your group members 15 stacks of might, fury - after expiration of buff, your members gain burst of berseker feel, and gain 25 stacks of might for 10 seconds.

    etc etc.. every character have different new buff for thief.

     

    Now to skill set:

     

    **Dagger + Focus**

    Thief gain 3 new abilities,

    3rd ability become **Shadow music** Thief shadow-step to selected area, monster in area are damaged by single Dagger whirl (450 range), Whirl is finished by Focus "metal" music and Thief and players in shadowstep area are Healed, heal is based by Thief healing power.

    Range 1200

     

    4th ability - This ability can be used as on monster or team members.

    **Focus Throw** Same as dagger throw with D+D build, but now focus can be throw away on your team members, team members are healed (this is once again based on thief healing power) + each team member gain buff, this buff is different by character which focus hit, e.g. Guardian gain stability, Ranger fury, Elementalist gain increased elemental damge.

    Range 900

     

    5th ability

    **Taste of music** - non targetable spell cast skills, monster in area around Thief are dazed / stuned, team member in area gain quickness. Spell range is 600.

    This spell have 3 stages. Each stage have approximately 1 second casting speed. This spell cannot be used on move.

    1 stage - Monster are dazed for 1 second, Team members gain quickness for 3 sec

    2 stage - Monster are stunned for 1 second, Team members gain quickness for 2 sec

    3 stage (This stage cannot be canceled, only interrupted by enemies by stun or daze) - You finish your spell with huge wave of music - Monsters are knock back /range 150m/, but your team members are stunned for 2 sec but after when stun ends they gain burst of Quickness for 10 sec and 15stacks of Might.

     

    **Sword + Focus**

    Gain 3rd new ability / do not know name now/

    Single target skills - you throw sword on your enemy, this skill can be recast in 5 seconds to shadow step to the enemy and hit him with your focus, which leads into wave of music and players around thief 250 range are drained from conditions and conditions are transferred to the enemy which was hit by your focus.

     

    **Pistol + Focus**

    Gain 3rd new ability

    **Shot in the dark** Shot enemy with your pistol, you mark your enemy for re-cast. Re-cast leads into throw your focus and stole boons from your enemy. Those boons are transferred to players around you. Range of shoot: 900, range of buff area: 250

     

    Gain 5th new ability

    **Covered by shadow** You shoot with your pistol and create smoke field, after shot you hit with your focus into field and cover thief and players within smoke field. Stealth duration: 5 seconds. Players which are stealth are healed by thief healing power.

     

     

    Utilities

    Only 2 new Utilities. + 1 new signet + 1 new Elite

     

    **Healing signet**

    Passive: Increase healing power of thief by 400 ??

    Active: Heal thief and players around thief for 1500 HP (5 second duration)

    Nr. of targets (not including thief): 5

    CD: 45 sec

    Radius: 300

     

    _**Elite**_

    **Feeling for music**

    Use this skill to increase your healing power by 1000 for 10 sec.

    Players around you gain 5 random boons

    Nr. of targets: 5

    CD: 120 sec

    Radius 600

     

    _2 new utilities: _

    **Wall of Music**

    Creating wall around thief and team members.

    This wall block all incoming attacks.

    Duration: 3 sec

    CD 60 sec

    Radius 250

     

    **Feel power of music**

    Ground targetable skills.

    Players in area gain stack of might each second.

    Duration 10 sec

    When field expire players loose all stacks of might and gain fury + quickness for 4 sec.

    Nr. of targets: 5

    CD 60 sec

    Range of casting 600

    Field range: 350

     

     

     

     

    **Traits**

    Minor Proficiency : You can now wield focus in off-hand

     

    Minor Adept: Boons on your team members last longer, increase all your boon duration by 1 sec.

    Major Adept: Team members affected by your boons take less damge -5% damage taken

    Major Adept: When you and your team members have thief quickness they damage is increased by 5%

    Major Adept: **Wall of music** players in area are healed by 450 HP per second.

     

    Minor Master: Your healing power is increased by your % of power, 10% of power is transferred to healing power

    Major Master: Focus mastery, while wearing focus some of your skills last longer. Wall of Music, Feel of power music, duration of those skills in increased by 1 sec.

    Major Master: When you use healing skill, you remove 1 condition from you and team member

    Major Master: Music over power. Healing skills have 1 additional tick

     

    Minor Grandmaster: Damage of your team members are increased by 7% if they have full HP pool.

    Major Grandmaster: Taste of Music: First 2 stages are removed, but stun on your team members is increased by 1,5 sec.

    Major Grandmaster: Covered by shadow: Healing is removed, instead of this, team members lose conditions per 1 second of duration of stealth.

    Major Grandmaster: Covered by shadow: Healing is removed, instead of this, team members gain in end of stealth quickness for 5 sec.

     

     

    Waiting for feedback ! :)

  12. - montage

    - killing ppl in mass pvp fights

    - 99% of them not paying attention around them (doing other things in Panels)

    - You have about 1,5 sec do dodge that lolshot, telegraph, malice + fired shot is giant yellow ball...

    - 80% of clips in video: Under rank 150 ppl.. WP. High ranks killed in mass fights

     

    + DE is easy to kill

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