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bigo.9037

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Posts posted by bigo.9037

  1. Nerf the HP of downed enemies by 25%, reduce armor by 25% so they can be cleaved faster. reduce ressing heals by 50% , cap it at 2 people ressing so that at MOST you can ress at the same speed you currently can with 1 person but with 2, but they have less armor and hp.

     

    nerf ranger pet self res by 75%. i think that’s the only class that is over performing. it’s incredibly stupid that if you don’t cleave a ranger within 10s as 1 player, they WILL get back up about 5-8 seconds later.

  2. > @"Lan Deathrider.5910" said:

    > > @"Dawdler.8521" said:

    > > > @"Lan Deathrider.5910" said:

    > > > Necro MM with Lich. Summon minions, AA. Need burst? hit Lich form then keep using AA until target is dead.

    > > I wouldnt call a necro with enough oomph to actually use lich form effectivly to be "super casual" since it's going to get roflstomped by most enemies unless it got a good driver. Especially if we are talking roaming.

    > >

    > > But granted I am biased since when I see a lich form necro I generally just laugh and moa them.

    > >

    >

    > True story, although I don't think I've ever seen moa used in all my years of WvW roaming...

     

    very experienced player we got here

  3. rework stealth first. have a hard limit on duration, like when a sentry marks you, but permanent. cap it at like 5 seconds , then you get 8s reveal debuff. 6s reveal if you stealth for 3seconds, etc.

     

    make it so that if you’re in stealth and hit someone and they dodge or block your attack, you lose stealth. it makes NOOO SENSE to stay stealth after someone predicts your attack successfully by blocking or dodging, it wastes resources and thief for example can just keep stacking their stealth wheras you just wasted dodge or bloxk. this doesn’t apply as much to other classes.

     

     

    the whole idea of thief just staying stealth 60-75% of the time is just awful. can’t target them, they only come out to burst and wear down your cooldowns 1 by 1, playing cautiously and defensively until 30~ 60s into the fight your utility bar is mostly on cooldown and they can take care of your last application of stab with an instant interrupt that rips your boons.

     

    at higher level gameplay thief completely obliterates all other specs in the game if they play SA-DP. it. literally wins every matchup. and they have stupid mobility. not to mention applications of weakness, being literally 100% immune to chill, cripple, immobs etc.

     

    Daredevil was supposed to be a spec that didn’t rely on stealth, so they gave them a survival kit that didn’t need it. Well, they forgot to add ANY tradeoff, so daredevil can have both all the stealth AND all the perma dodging and sustain without stealth.

  4. > @"anduriell.6280" said:

    > > @"iwatokage.5730" said:

    > > Hi everyone, this is my first time posting on the forum.

    > >

    > > Recently, I've seen some discussion on the forums that rangers are OP and should be weakened.

    > > However, I don't think there are any specific OP build details mentioned during the discussion.

    > > So I'm going to try to post a build that I think is OP and a video of myself.

    > > What kind of build do you guys think is OP?

    > >

    > Oh my Lord another video of a rangur fighting baddies in the borderlands. You do 1K damage on crits as basic attacks and 5K mauls on crits. You win because they are busy fighting a lord and you are ignored. I want my 25 seconds back (i skipped most of the video as i found it boring)

    >

    > There is no OP build for soulbeast, we already had that discussion in the forums. Axe mainhand is a little bit overturned, BeastMastery is too good compared to other traitlines and other bits and pieces in sPvP but nothing is obnoxious (with the exception of Ancient Seeds).

    > Your build definitely is not "op".

     

    axe is not overtuned. it has very little capability of defense and deals less dmg than longbow and gs.

     

  5. wilderness survival gives you 150hp/sec while you have protection, protection on dodge trolls urgent heal skill and we heal as one have the best amount of healing. condi cleanse also means removing poison to prevent the heal decrease. but ranger is different playstyle, you’re not supposed to face tank dmg unless you have Dolyak stance on.

  6. soo when a spellbreaker uses bullscharge followed by hundred blades that can deal a super high amount of dmg in a short time as well, with bullscharge being an evade which makes it very safe to pull off.

     

    you can’t just say hurrdur look at my dmg output on my friend who is standing still so i can test my dmg and expect decent players to take you seriously. there are plenty of builds that can be extremely oppressive as a +1 build, daredevil or core thief comes to mind. this is the ONLY WAY you can actually pull off those crazy numbers.

     

    as someone who does not use OWP, I don’t find it very strong. with how much stab and stunbreakers are out there, as well as general dmg denial, using both sicem utility AND your elite on a burst that you don’t know for 100% will land is just not a good idea.

     

    once again, if you’re getting farmed by 1 soulbeast, git gud, if there’s more than 1, you’re just out of position and should stop running around alone.

     

    if neither is happening to you, stop thinking AB Golem or my friend is standing afk here so i can test my dmg on a full burst while popping 1-2 utilities and my elite means ANYTHING.

  7. > @"Lan Deathrider.5910" said:

    > > @"KrHome.1920" said:

    > > That's some nice zerker versus standing still target math here. Unfortunately the game has a bit more to offer in terms of fight mechanics.

    > >

    > > Besides that I have bad news for minstrel players: you play a build that relies on others to actually fight. This does not justify being unkillable 1v1. Your focus is at least playing as a duo with someone that can kill a target, but not to troll every single 1v1 you encounter. If you could sustain full zerk builds, then you would be the number one candidate for a hardnerf of your sustain skills

    >

    > Well I screwed up the beast link, but it was full Marauder stats, so not even 100% dps lol. That and it lead with PBS, so a target would be cc'd for part of the spike, so might as well be standing still.

    >

    > The math is just to prove the point that Soulbeast can be built in such a way that it can blow through a full tank build. Someone not full Sentinel or Minstrel would be dead before they recovered from the cc unless they have a trait that kicks in at certain hp levels. Most of those got nerfed though.

    >

    > Someone on a warclaw would get knocked off, and during the dismount you still use the warclaw armor value, so you die quickly in that case.

    >

    > Most Soulbeasts don't take the signet from what I have seen though, so you can reverse spike them with earth runes (and I have, they don't get waved to when I stomp them, they get /laugh).

    >

    > It's a build that absolutely can get high bursts even on full tank builds. Which is fine to some extent since full tank builds do need a counter, but the solution to that shouldn't be stacking damage modifiers with 20 strikes within 2 seconds.

    >

    > Makes me wish armor ignoring power damage existed like in GW1, or at least armor penetration. Missed opportunity by Anet.

     

    > @"Lan Deathrider.5910" said:

    > > @"KrHome.1920" said:

    > > That's some nice zerker versus standing still target math here. Unfortunately the game has a bit more to offer in terms of fight mechanics.

    > >

    > > Besides that I have bad news for minstrel players: you play a build that relies on others to actually fight. This does not justify being unkillable 1v1. Your focus is at least playing as a duo with someone that can kill a target, but not to troll every single 1v1 you encounter. If you could sustain full zerk builds, then you would be the number one candidate for a hardnerf of your sustain skills

    >

    > Well I screwed up the beast link, but it was full Marauder stats, so not even 100% dps lol. That and it lead with PBS, so a target would be cc'd for part of the spike, so might as well be standing still.

    >

    > The math is just to prove the point that Soulbeast can be built in such a way that it can blow through a full tank build. Someone not full Sentinel or Minstrel would be dead before they recovered from the cc unless they have a trait that kicks in at certain hp levels. Most of those got nerfed though.

    >

    > Someone on a warclaw would get knocked off, and during the dismount you still use the warclaw armor value, so you die quickly in that case.

    >

    > Most Soulbeasts don't take the signet from what I have seen though, so you can reverse spike them with earth runes (and I have, they don't get waved to when I stomp them, they get /laugh).

    >

    > It's a build that absolutely can get high bursts even on full tank builds. Which is fine to some extent since full tank builds do need a counter, but the solution to that shouldn't be stacking damage modifiers with 20 strikes within 2 seconds.

    >

    > Makes me wish armor ignoring power damage existed like in GW1, or at least armor penetration. Missed opportunity by Anet.

     

    guardian uses shield projectile block after his stunbreak.. huh. if your reaction time is so slow you can’t press stunbreak and dodge after PBS hits you in a 1v1 scenario, i don’t know what to tell you. warrior breaks stun and uses shield 5... huh. ranger uses dolyak stance giving him 33% dmg reduction and uses GS 4 block... weaver uses earth invul, earth aura, or friggin any of the other multiple choices you they have. thief has 3 dodges... necro has 2 health bars, rev has evades, the dragon heal thing..

     

    like come ONNNN there’s so many ways to deal with this stuff it’s getting old. i can’t believe people are talking about this without realizing they have played for 8 years and still suck? maybe you just met a ranger that was actually good and thought they got carried by build idk.

  8. > @"Dawdler.8521" said:

    > > @"bigo.9037" said:

    > > > @"Lan Deathrider.5910" said:

    > > > All this being said, a full Minstrel Guardian can be 100-0 by Rapid Fire + OWP on full memebeast setup, but sure there is nothing to see here right? Wasn't the point of the Feb. patch to bring this sort of stuff in line, but while targeted nerfs were what was needed we instead got blanket 20-35% damage reductions that were not even levied evenly across the classes.

    > >

    > > i would love to see an example of this actually happening cus i have yet to pull that off unless a chrono is boon ripping the kitten out of the fb at the same time. and again, FB has PLENTY of tools to deal with pewpew. full minstrel fb is easily over 3000armor correct? probably more like 3200 iirc. add protection, aegis, 1 dodge and the dmg you’re likely to deal to a minstrel is closer to 25-30% at best, if he doesn’t just block it.

    > >

    > > killing noobs who don’t know what they are doing doesn’t mean anything. pulling a build off discord playing it for 20 hours on fb and thinking you’re gonna be immortal is just silly. if you want that i’d refer you to minstrel auramancer tempest lmao.

    > Thinking armor will automatically protect you is equally silly. Its effectivly nullified by just the voulnerability stacks. Hell the other day a reaper autoattacked me for 4-8k and yes, thats on 3200 armor.

     

    > @"Dawdler.8521" said:

    > > @"bigo.9037" said:

    > > > @"Lan Deathrider.5910" said:

    > > > All this being said, a full Minstrel Guardian can be 100-0 by Rapid Fire + OWP on full memebeast setup, but sure there is nothing to see here right? Wasn't the point of the Feb. patch to bring this sort of stuff in line, but while targeted nerfs were what was needed we instead got blanket 20-35% damage reductions that were not even levied evenly across the classes.

    > >

    > > i would love to see an example of this actually happening cus i have yet to pull that off unless a chrono is boon ripping the kitten out of the fb at the same time. and again, FB has PLENTY of tools to deal with pewpew. full minstrel fb is easily over 3000armor correct? probably more like 3200 iirc. add protection, aegis, 1 dodge and the dmg you’re likely to deal to a minstrel is closer to 25-30% at best, if he doesn’t just block it.

    > >

    > > killing noobs who don’t know what they are doing doesn’t mean anything. pulling a build off discord playing it for 20 hours on fb and thinking you’re gonna be immortal is just silly. if you want that i’d refer you to minstrel auramancer tempest lmao.

    > Thinking armor will automatically protect you is equally silly. Its effectivly nullified by just the voulnerability stacks. Hell the other day a reaper autoattacked me for 4-8k and yes, thats on 3200 armor.

     

    yea and one time i got 1shot by full soldiers warrior eviscerate. anything can happen mid fight with other people around.

     

    rapidfire applies 1 single stack of vuln per HIT, so you only have 10 stacks at the END of RF. so your argument is kitten. you’re getting less than 10% dmg from vuln stacks on the RF. 2200 armor vs 2500 is gonna make a huge difference especially if you have access to protection.

     

    according to you people, OWP sicem RF just instantly melts everything from full zerk stats weaver to full minstrel FB no matter what and it’s honestly hilarious how strong you think it is.

  9. > @"Lan Deathrider.5910" said:

    > All this being said, a full Minstrel Guardian can be 100-0 by Rapid Fire + OWP on full memebeast setup, but sure there is nothing to see here right? Wasn't the point of the Feb. patch to bring this sort of stuff in line, but while targeted nerfs were what was needed we instead got blanket 20-35% damage reductions that were not even levied evenly across the classes.

     

    i would love to see an example of this actually happening cus i have yet to pull that off unless a chrono is boon ripping the kitten out of the fb at the same time. and again, FB has PLENTY of tools to deal with pewpew. full minstrel fb is easily over 3000armor correct? probably more like 3200 iirc. add protection, aegis, 1 dodge and the dmg you’re likely to deal to a minstrel is closer to 25-30% at best, if he doesn’t just block it.

     

    killing noobs who don’t know what they are doing doesn’t mean anything. pulling a build off discord playing it for 20 hours on fb and thinking you’re gonna be immortal is just silly. if you want that i’d refer you to minstrel auramancer tempest lmao.

  10. > @"melandru.3876" said:

    > > @"bigo.9037" said:

    > > > @"melandru.3876" said:

    > > > > @"anduriell.6280" said:

    > > > > > @"melandru.3876" said:

    > > > > > > @"anduriell.6280" said:

    > > > > > > > @"melandru.3876" said:

    > > > > > > > iroically you are the soulbeast main who created dozens of topic trying to make soulbeast work in wvw (squad play, and yes weaver is the highest dps option)

    > > > > > > > "asking the game to adapt what you want" is literally you, in all said above threads crying for fixes and buffs

    > > > > > > I'm asking for changes (sometimes buffs other times nerfs) on the classes i play and you are asking for nerfs on anything you don't like and neither know or understand.

    > > > > > > Learn the difference.

    > > > > > >

    > > > > >

    > > > > > show me where i ask for a nerf

    > > > > > i await your quote

    > > > > Sure my pleasure, the ones in the first page of the subforum.

    > > > > https://en-forum.guildwars2.com/discussion/120143/nerfs-the-ranger-class-as-a-whole-needs-please-anet

    > > > > https://en-forum.guildwars2.com/discussion/109880/druids-need-the-pets-to-have-returned-the-20-stats-druids-shouldnt-have-access-to-pets-actives

    > > > > https://en-forum.guildwars2.com/discussion/109878/trait-ancient-seeds-needs-to-be-deleted-from-the-game-asap-perma-immob-ranger

    > > > > Happy now?

    > > >

    > > > o......k........?

    > > >

    > > > first) i'm in none of these threads

    > > > second) i didn't ask for a nerf, ever

    > > > third) what is actually your point?

    > > >

    > > > i reply to a guy which, to me, was one of the most dumbest suggestions i have ever read (who is willing to spend 800 gemsworth of templates , and a full equipmen just to return to his squad?)

    > > >

    > > > it is you, soulbeast mains who band together and try to defend your class.

    > > > that alone says enough

    > >

    > > no dude, you’re deflecting and refusing all the advice we are giving you. as someone who has played the pewpew full zerk sicem build multiple times, swapped back and forth, ik exactly how to counter it and deal with it. stunbreak, evade, block, teleport. you’re safe.

    > >

    > > if you already are using both templates and both of them are full zerk, excuse me but kitten are you doing??? i’m not telling you to buy new template, but if you’re not utilizing both templates and only play full zerk you really have no valid against 1shots as you’re 100% asking for it, because you can dish out just as much dmg as soulbeast, except in aoe rather than single target.

    > >

    > > it’s just crazy to me. sicem burst used to be WAYYYYY worse and WAYYY more OP. it used to deal 40% extra dmg instead of 25%, it used be 4s unblockable every 10s. now power coefficients and flat dmg is reduced, no more unblockable, worse coefficients, 25% dmg increase. if you wanna play full friggin zerk, EXPECT to get 1shot and pewpewd.

    >

    > this might sound strange to you, but there are game modes outside of wvw

    > different gear, different traits you know the drill

    >

    > i could however visit the bank first before i head into wvw. bank tabs are less then 800 gems so it could save me some gold. drop all my gear there then i can pick nomad stats

    >

    > solid advice afterall

     

    you ask for advice but you don’t wanna listen. make fun of all our advice all you want, but you’re the only one here dying to noob stomper builds.

     

    obviously nomads is an exaggeration. get a set with around 2500 armor and sicem pewpew won’t harm you anymore. get the protection + stab cantrip utility and their dmg is basically gone. stop making all these excuses. again, make fun of my tips all you want, YOU’RE the one losing, dying and complaining on the forums, not me.

  11. > @"melandru.3876" said:

    > > @"anduriell.6280" said:

    > > > @"melandru.3876" said:

    > > > > @"anduriell.6280" said:

    > > > > > @"melandru.3876" said:

    > > > > > iroically you are the soulbeast main who created dozens of topic trying to make soulbeast work in wvw (squad play, and yes weaver is the highest dps option)

    > > > > > "asking the game to adapt what you want" is literally you, in all said above threads crying for fixes and buffs

    > > > > I'm asking for changes (sometimes buffs other times nerfs) on the classes i play and you are asking for nerfs on anything you don't like and neither know or understand.

    > > > > Learn the difference.

    > > > >

    > > >

    > > > show me where i ask for a nerf

    > > > i await your quote

    > > Sure my pleasure, the ones in the first page of the subforum.

    > > https://en-forum.guildwars2.com/discussion/120143/nerfs-the-ranger-class-as-a-whole-needs-please-anet

    > > https://en-forum.guildwars2.com/discussion/109880/druids-need-the-pets-to-have-returned-the-20-stats-druids-shouldnt-have-access-to-pets-actives

    > > https://en-forum.guildwars2.com/discussion/109878/trait-ancient-seeds-needs-to-be-deleted-from-the-game-asap-perma-immob-ranger

    > > Happy now?

    >

    > o......k........?

    >

    > first) i'm in none of these threads

    > second) i didn't ask for a nerf, ever

    > third) what is actually your point?

    >

    > i reply to a guy which, to me, was one of the most dumbest suggestions i have ever read (who is willing to spend 800 gemsworth of templates , and a full equipmen just to return to his squad?)

    >

    > it is you, soulbeast mains who band together and try to defend your class.

    > that alone says enough

     

    no dude, you’re deflecting and refusing all the advice we are giving you. as someone who has played the pewpew full zerk sicem build multiple times, swapped back and forth, ik exactly how to counter it and deal with it. stunbreak, evade, block, teleport. you’re safe.

     

    if you already are using both templates and both of them are full zerk, excuse me but wtf are you doing??? i’m not telling you to buy new template, but if you’re not utilizing both templates and only play full zerk you really have no valid against 1shots as you’re 100% asking for it, because you can dish out just as much dmg as soulbeast, except in aoe rather than single target.

     

    it’s just crazy to me. sicem burst used to be WAYYYYY worse and WAYYY more OP. it used to deal 40% extra dmg instead of 25%, it used be 4s unblockable every 10s. now power coefficients and flat dmg is reduced, no more unblockable, worse coefficients, 25% dmg increase. if you wanna play full friggin zerk, EXPECT to get 1shot and pewpewd.

  12. > @"melandru.3876" said:

    > > @"anduriell.6280" said:

    > > > @"melandru.3876" said:

    > > > a squad weaver (that is berserker with some pieces of marauder) uses staff

    > > > not everything in wvw is a roamer, despite the fact that these "roamers" see it so

    > > There is no "squad weaver" builds, you must be playing on some forgotten NA server with squad Weavers doing only God knows what and Support Soulbeasts instead Firebrands. Naturally you will end up doing a lot of return trips to the squad which takes us to the next point.

    > >

    > > > @"melandru.3876" said:

    > > >what are the types that often get pew pew'd? players doing dailies, or people returning to squad.

    > > I don't see what has to do the build "squad weaver" with "people returning to squad" or "players doing dailies". Either way if you get pewpew'd out of your mount that is per game design as counter play to mounts that's why they have so little hp. Again **what you are describing are L2P issues and asking the game to adapt what you want** instead understanding and learning the game mechanics.

    >

    > iroically you are the soulbeast main who created dozens of topic trying to make soulbeast work in wvw (squad play, and yes weaver is the highest dps option)

    > "asking the game to adapt what you want" is literally you, in all said above threads crying for fixes and buffs

    > i'm done here, it was a good laugh

     

    > @"melandru.3876" said:

    > > @"anduriell.6280" said:

    > > > @"melandru.3876" said:

    > > > a squad weaver (that is berserker with some pieces of marauder) uses staff

    > > > not everything in wvw is a roamer, despite the fact that these "roamers" see it so

    > > There is no "squad weaver" builds, you must be playing on some forgotten NA server with squad Weavers doing only God knows what and Support Soulbeasts instead Firebrands. Naturally you will end up doing a lot of return trips to the squad which takes us to the next point.

    > >

    > > > @"melandru.3876" said:

    > > >what are the types that often get pew pew'd? players doing dailies, or people returning to squad.

    > > I don't see what has to do the build "squad weaver" with "people returning to squad" or "players doing dailies". Either way if you get pewpew'd out of your mount that is per game design as counter play to mounts that's why they have so little hp. Again **what you are describing are L2P issues and asking the game to adapt what you want** instead understanding and learning the game mechanics.

    >

    > iroically you are the soulbeast main who created dozens of topic trying to make soulbeast work in wvw (squad play, and yes weaver is the highest dps option)

    > "asking the game to adapt what you want" is literally you, in all said above threads crying for fixes and buffs

    > i'm done here, it was a good laugh

     

    m8 you’re playing with berserker stats and complaining about get pewpew’d.... like i said, either stop being silly enough to play zerk and not expect to get 1shot, stop running towards squad alone with no allies, or do like i said and get a second gear set for template so you can get to your squad on tankier stats and press 1 button to swap back to zerk.

    you seem to be the only person here who has a problem .

  13. people, you have no excuse for dying to sicem meme rangers. you have mounts and build templates. swap to full nomads and mobility before you reach your squad. it’s literally 2 buttons. git gud.

     

    also, just stop running around with 2300 armor, maybe? if you run THAT squishy you have 0 right to complain about being 1shot.

     

    sicem ranger is no longer unblockable. block rapidfire and they have only melee, so kite them. now they have nothing. it’s so easy i can’t even remember the last time i died to sicem ranger.

     

    boonbeast GS- LB is way stronger but it won’t kill you in 2s. NM variant with sw-wh is just kinda.. meh? they can’t really hurt you unless you let them. WS - BM is where it’s at. skirmish + BM with quickdraw also works but it isn’t as strong as WS. boonbeast can currently be very tanky and deal decent dmg at the same time, BUT , it has 0 mobility outside of stealth. and if you play bird, you don’t have stealth other than LB.

     

    also i don’t really see how people are getting facerolled by noob rangers? they play like garbage. it’s not hard to beat. you are either playing too squish or they are just better than you think they are.

     

    dolyak stance is definitely a “”problem”” if you want to nerf soulbeast, but if you do nerf soulbeast significantly we will just go back to being useless in blobs, useless in roaming, useless in pvp.

  14. Don't play this kitten anymore cus it's not even close to being balanced. Necro noob mains can misplay like crazy but still use fear making it hard to hold node, meanwhile even tho they play terrible they survive for 100000 years.

     

    Why should necro be able to live for so long? Most other classes still die in 10-15s~ if they play bad, but necro takes at least 40 seconds. And couple that with their stupid res skills, downedstate dmg... It's just stupid.

     

    This game is not even close to competitive anymore (well it never was, but it's at least x2 as bad now) and if you honestly think you're good at this game cus you get plat 1 or 2 with ele, rev, FB, DH or core necro... Well, you're not.

     

     

    Oh and don't get me started on DH it's actually more infuriating than necro because how god damned EASY it is to stay alive. Their defense rotation is mind boggling easy.

     

    I'm not talking about ppl on same skill level here, I'm talking about literal NEWBIES with less 500 games being able to stay alive and be a NUISANCE to me in spvp for WAYYYYY longer than they should be able to for their skill level. They get outplay massively, i dodge all their dmg but playing defensively is so ******* easy it made me quit the game.

  15. > @"hotte in space.2158" said:

    > > @"bigo.9037" said:

    > > Over the past year or so I've noticed spvp has gotten laggy.

    > > @"Kuma.1503" said:

    > > I've had an issue since forever where stealthed classes take a while to appear on my screen.

    > That might eventually be a PC problem dudes.

    > With my old PC I had lag problems too sometimes, but since I bought a new one, that didnt happen anymore.

    > During one year of playing I had just 2 or 3 server-sided lags.

    >

    >

     

    That wouldn't explain why this specifically only happens in spvp and not wvw.

  16. Over the past year or so I've noticed spvp has gotten laggy. Like, server-side ms ping lag. Not fps.

     

    Pretty sad. If I were to compare it to anything, it's like when you're in wvw ebg and there's at least 1 big blob fight.

     

    If you go to a wvw map with 0 blobs, the server lag is gone.. but in spvp, it's always mostly always there. Anyone else notice this? It's getting quite frustrating tbh.

     

    I mean spvp is supposedly the most competitive game mode in gw2 yet it seems, at least to me, to be more laggy than WvW which is very ironic.

  17. > @"knite.1542" said:

    > > @"Yasai.3549" said:

    >

    > > Why Engi?

    > > It's because they are the only other Profession with access to Stealth on demand, and with no special conditions.

    > >

    >

    > I guess rangers and mesmers don't count.

     

    Ranger has to use combo fields or land an arrow. Still decent amount of projectile blocks, various classes have blinds, some have aegis. Yea it's not an easy arrow/skill to dodge I'll give you that, but at least it relies on actually hitting so there's counter play. As for the smokefield, it's fairly obvious when they are going to cast it so *if* you have reveal slotted it's very easy to deny them that opportunity.

     

  18. For roaming I run 0 condi cleanse by traits (soulbeast) but I run double cleansing sigil, although I wouldn't say it's "on demand" as I can't just swap weapons any time I want to cleanse. And Lightening reflex removes immobilize.. that's basically it. I like cleansing sigil in wvw more than spvp as it kinda frees up other traitlines to be used. Before they made it 3 condis, everyone always had to run condi cleanse traitlines etc and it was so boring.

  19. I would say thief and holosmith. They have enough invul/stealth/block uptime that when they are attacking they have stab the entire time.

     

    I haven't looked at engi for a while so I can't tell you the traits they run right now (on phone) but they use mostly commanders stats and durability runes (yawn.. ?)

     

    Faceroll in photonforge for dmg, oh noes my stab is off cooldown or enemy dodged all my cooldowns, you just use invul, shield block and some of them also use the utility that gives them weapon set with block and pull (forgot name) just so you can't do anything to them for at least 10 seconds or so, then pop stab again, photon forge rinse repeat..

     

    It takes very little skill to pull off and is incredibly effective. The worst that can happen is that you don't land your dmg or CC but then you just reset and try again.

     

    Thief is probably stronger though, as it's able to strip boons consistently.

     

    Imy more upset about holo than thief tho, as it's so stupidly easy to use and play. In trouble? Just press a few buttons in no particular order and enemy can do pretty much nothing.

  20. > @"avey.4201" said:

    > > @"bigo.9037" said:

    > > > @"avey.4201" said:

    > > > They say it was to remove power creep, but it only rewards bad players/rally bots, and balance is the worst I've seen.

    > > > For example if you fight a 2v1, cleave is lower than healing from rez, and cleave is so low players have no trouble sitting unprotected in zerk cleave to rally an ally, so to win a 2v1 you must out play them so hard you down 1 of them 4 times in 60 seconds to kill him with downed penalty, and at any point even if you've downed both of them 3 times, if you down once you lose.

    > > > Balance wasn't perfect before, and never will be, but the only real problems was invuln/evade spam, and maybe a tweak to stealth.

    > >

    > > While I agree balance rn isn't the best, to say balance wasn't stupid before is just wrong. Boons were even more overkill than they are now.

    > >

    > > However, this patch was laid out as ground work and afaik the next balance patch is Tuesday next week.. so we will see how that turns out.

    >

    > As someone who moved to guardian(DH) from longbow ranger before soulbeast was a thing, there is no comparing the 2 classes post patch, ranger grossly out classes DH skill per skill from longbow/elites/invuln's/melee with cast times/speed/damage post patch without taking a pet into consideration, soulbeast was tough, and dangerous before the patch, but now unless the ranger is grossly incompetent the DH may as well log off.

    > Pre patch I could fight any class, very rarely did I encounter something I couldn't find a way to kill, only 2 builds I found could run over me, or brokenly hard counter me, and I played the same build for 4+ years, anyone could kill me when I made a mistake, didn't take the enemy seriously, or they out played me.

     

    So, boonbeast with siamoth didn't kill you before? Permaboons holo with crazy stab uptime and quickness was np?

     

    After the patch, as a ranger, FB feels harder for me, as I'm no longer playing with boons ( purposely, cus boons are for noobs )

    I have to be careful every single step and make sure to avoid f1 every time or I could die very quickly. I'm not saying DH is on par with soulbeast, but it is definitely not as easy as before, cus before you didn't have to care what opponent was doing. Just executive the same rotation until they are dead. Now it's different.

  21. > @"avey.4201" said:

    > They say it was to remove power creep, but it only rewards bad players/rally bots, and balance is the worst I've seen.

    > For example if you fight a 2v1, cleave is lower than healing from rez, and cleave is so low players have no trouble sitting unprotected in zerk cleave to rally an ally, so to win a 2v1 you must out play them so hard you down 1 of them 4 times in 60 seconds to kill him with downed penalty, and at any point even if you've downed both of them 3 times, if you down once you lose.

    > Balance wasn't perfect before, and never will be, but the only real problems was invuln/evade spam, and maybe a tweak to stealth.

     

    While I agree balance rn isn't the best, to say balance wasn't stupid before is just wrong. Boons were even more overkill than they are now.

     

    However, this patch was laid out as ground work and afaik the next balance patch is Tuesday next week.. so we will see how that turns out.

  22. Every time I try posting LF 2v2 plat1

    Some dude in gold1 or less party invites me and me being stupidly naive I don't realize they are shit rating until like 4 minutes later just before the queue pops and I have to cancel.

     

    The majority of gw2 players are silver - gold 2 players. Why do you think they qq so much?

     

    U barely ever see any posts like " hey guys I've been having issues with X class what can I do to improve? What are their weakness? I play Y build".

     

    A lot of people in shit rating think their opinions are facts.

     

    Also, this .. OP dude is posting a build about condi mirage and only tested it in wvw with energy sigils and then posts it in spvp thread. Genius.

  23. > @"Trevor Boyer.6524" said:

    > Example:

    >

    > I've gone through phases of maining Guardian, Warrior, Necromancer, Thief, but mostly always Ranger.

    >

    > 1. **Why I like Ranger** - The reason why I like Ranger so much, is because it has a great blend of melee to mid range to long range play. For me, it isn't even about the pets. I like dealing large damage on a ranged approach, and closing in for high risk high reward melee play. I like how all the attacks are designed on the weapon kits, as well as the utilities, it jives with me. I like the specializations and the particular way they can be synergized for different builds as compared to other classes. Some classes may be more powerful, but Ranger has always been more versatile. There is something about this one class, that regardless of the build or specializations I run, the mechanics feel good to me.

    > 2. **What I want to see maintained** - There are lots of Ranger nerf threads going on, which I'm not going to address any of that in here. Rather I will address what is important to me as a Ranger main, to see maintained. I want the class to maintain substantial ranged pressure that matters. I don't care how glass cannon the build has to be for this to work, it just needs to work. Having high pressure ranged is what makes a Ranger feel like a Ranger. I want it to maintain a relatively strong 1v1 melee presence. It doesn't need to be as strong as a Warrior, but it needs to be capable of dealing with such archetypes. Most non-ranger players don't realize that playing a glass cannon Ranger build is high risk high reward. You either kill the opponent 1v1 very quickly, or he kills you very quickly. If we are talking about more sustainable builds, let's say a Wild/Beast/Soul wearing Paladin/Resistance, the raw sustain being balanced is definitely in question. But see for me, I'm not talking about that. **I am a Ranger main who likes to play high pressure builds, and that is what I want to see maintained.** If I want to roll something sustainy, I use other classes. I like to use Ranger for high risk high reward 1v1ing, and DPS + Decap roles. That's just what I like. **(Now about Druid - Yeah, it was destroyed. It can sort of be viable with odd builds during weird counter 2v2s, but it really is not viable at all right now in the face of the stronger forming meta. Aside from all of that, what I would have wanted to see maintained on Druid, was its ability to sustain and bunker 1v2s, and actually have kill potential in 1v1s. Yeah I said it, I want it to be a Bunker again. I had come to greatly enjoy the iconic playstyle of the Bunker Druid over the years. And I very much so enjoyed swapping between Bunker Druid for side node play, or DPS Soulbeast for DPS + Decap role. I don't want a rework on Druid to be a Team Support. I want it to be a Bunker again.)**

    > 3. **What I wouldn't mind seeing changed** - Everyone is still complaining about Ranger damage output on both the pet and the Ranger. Honestly, I would rather see hits in sustain factor. I'd have no problem at all losing bruiser/brawler status. Again, for me Core Ranger/Soulbeast had always been about Mobile DPS + Role. Druid was the spec that I used for sustain play.

     

    I feel the same way as you but I think we need to specify which spec we're talking about to clarify.

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