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Khisanth.2948

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  1. > @"Linken.6345" said: > > @"Khisanth.2948" said: > > > @"Linken.6345" said: > > > > @"Khisanth.2948" said: > > > > > @"mindcircus.1506" said: > > > > > > @"Fueki.4753" said: > > > > > > Not everyone uses META builds, story bosses should not be balanced around those. > > > > > I agree... good thing none of them (including the ones you referenced) are. > > > > > Likewise, I don't believe story instance bosses should be balanced around straight up bad builds, like say the IBS prologue story boss is. > > > > > > > > Meanwhile some people might decide to do something silly like bringing a pure healing build. > > > > If I brought my heal tempest to the fight with Balthazar in "The Departing" it would take around 40 minutes while most of my other character/builds will be able to clear it in 3-8 minutes which seems reasonable. Actual run time might be a bit longer due to the unavoidable dialog bits. Oh and then there is the final fight. The game provides Sohothin to make it easier and faster but then people insist on not using it but still complain it takes too long. :/ > > > > > > > > > > There is an achievement for not useing it. > > > > well at some point a person is going to have to accept responsibility for their bad decisions > > Great players do more damage then the sword, not saying Im one of em tho :open_mouth: That isn't the issue. The issue is that if you bring a character with low damage and refuses to use tools available to increase that damage for whatever reason then you shouldn't be complaining about it. If the fight takes too long it was by your own choice.
  2. > @"Linken.6345" said: > > @"Khisanth.2948" said: > > > @"mindcircus.1506" said: > > > > @"Fueki.4753" said: > > > > Not everyone uses META builds, story bosses should not be balanced around those. > > > I agree... good thing none of them (including the ones you referenced) are. > > > Likewise, I don't believe story instance bosses should be balanced around straight up bad builds, like say the IBS prologue story boss is. > > > > Meanwhile some people might decide to do something silly like bringing a pure healing build. > > If I brought my heal tempest to the fight with Balthazar in "The Departing" it would take around 40 minutes while most of my other character/builds will be able to clear it in 3-8 minutes which seems reasonable. Actual run time might be a bit longer due to the unavoidable dialog bits. Oh and then there is the final fight. The game provides Sohothin to make it easier and faster but then people insist on not using it but still complain it takes too long. :/ > > > > There is an achievement for not useing it. well at some point a person is going to have to accept responsibility for their bad decisions
  3. > @"mindcircus.1506" said: > > @"Fueki.4753" said: > > Not everyone uses META builds, story bosses should not be balanced around those. > I agree... good thing none of them (including the ones you referenced) are. > Likewise, I don't believe story instance bosses should be balanced around straight up bad builds, like say the IBS prologue story boss is. Meanwhile some people might decide to do something silly like bringing a pure healing build. If I brought my heal tempest to the fight with Balthazar in "The Departing" it would take around 40 minutes while most of my other character/builds will be able to clear it in 3-8 minutes which seems reasonable. Actual run time might be a bit longer due to the unavoidable dialog bits. Oh and then there is the final fight. The game provides Sohothin to make it easier and faster but then people insist on not using it but still complain it takes too long. :/
  4. > @"WorldofBay.8160" said: > on the sickle however, instead of having a 33% chance of getting fine materials it instead has a 33% chance of giving an additional loot of that plant. are you sure that isn't from something else like an item booster? just went through at least 100 nodes with 0 procs
  5. whatever is responsible for doing the updates on the backend is probably broken https://www.gw2bltc.com provides similar data and other features
  6. > @"Illumine Sparkler.6019" said: > > @"Hesione.9412" said: > > I had terrible drops trying to get the recipes from chests, so I bought most of them. I held off buying them until I was at least on a T4 map. > > the recipies can drop from the burried chests? i originally looked on wiki to see if that was possible before i wasted geodes turning them into lockpicks but it only had the merchant as an aquisition method. Even if they could it would not be worth turning geodes into lockpicks unless the drop rate was something like 30%+. Having never seen one drop I would say that is very doubtful. They drop recipes for nomad gear
  7. There are probably some catch-22 bugs as well if they are only queued for fixing after QA provides a way to reproduce but some types of bugs can be very difficult to figure out without first digging through the code.
  8. It was not actually that bad to finish. I did it a while ago. Took around 2 DT cycles per weapon without having to join any particular group. It was mostly t3s and t4s.
  9. Culling some of the overlapping effects would probably help with performance as well ...
  10. > @"Veprovina.4876" said: > Yes i saw the statistics on each page. > > Like, for instance, 1 trophy shipment has 0.98 chance of giving Vial of Powerful Blood (with the most common number being around 5.0) while Magic-Wrapped bundle has 0.49, but that 0.49 is the most common drop. Those are not probabilities. They are average number of items per container. The probability for t6 is 37% from bundle and 16% from shipment. > So if i was to "farm" T6 materials, then unbound magic ones would be a better choice right? I would go with the shipment because probability isn't as important as quantity per container. and the t5s can be turned into t6s either via converting through the mystic forge or simply selling them and using the gold to buy t6s > @"Khisanth.2948" You can also get Magic-Wrapped bundles for 500 unbound magic and 1 gold, but yeah, since unbound magic is basically abundant maybe the 40s is the better option. > > Depends on the price per 1 magic too i guess. > > Which one is easier to farm? Unbound magic or Volatile? I know unbound has Winterberry farm, does Volatile have something simmilar? Cause i've been spending a lot of time in LS4 maps recently (farmed myself the Requiem armor set and some dragonblood weapons), and i can't say any of the nodes are easy to farm, takes a lot longer than farming winterberries. Plus, winterberries are unlimited per account per day, just per character... I just use the glyph and home instance nodes winterberries are unlimited but you end up comparing the efficiency of different methods to get gold due to opportunity cost
  11. > @"Astralporing.1957" said: > > @"Khisanth.2948" said: > > > @"Parasite.5389" said: > > > The definition of trying to get blood from a stone > > > > Pretty easy to make earth elementals bleed. Also air ... > Indeed. Earth, air, fire, ice elementals can bleed and be poisoned. Fire elementals and destroyers get damaged by burning. Risen can be poisoned... and so on, and so on. So, basically, Anet has already decided that in case of enemies, consistency is more important than trying to make things more complex for the sake of "common sense". As such, there's really no reason why the interaction between condi damage and objects should not be consistent as well. > Destroyer is actually pretty inconsistent, most are immune. Megadestroyer isn't despite living in or traveling through lava and it is somehow not DoA. I can't think of a fire elemental that isn't immune to burning except maybe the ones summoned by players. That actually made things pretty annoying for the LS4 fight in the reliquary.
  12. > @"Veprovina.4876" said: > Which one is better farming-wise? > > There's LS3's [Magic-Warped Bundle](https://wiki.guildwars2.com/wiki/Magic-Warped_Bundle) that gives T6 materials as common drops. > Then there's LS4's [Trophy Shipment](https://wiki.guildwars2.com/wiki/Trophy_Shipment) that gives a lot of mats, but T6 mats like Powerful blood are extremely rare. > > Both cost 1 gold, but LS3 bundle costs 500 unbound magic while LS4 shipment costs 250 volatile magic. > > And yes, i know, different content, but assuming you buy the exact number of each - which one is the better value? If you scroll down on each page there are charts based on collected data. On average the magic warped bundle gives you 0.5 of each t6 per container On average the trophy shipment gives you 1 of each t6 per container Without considering other factors like how much effort it takes you to obtain each type of magic then the trophy shipment is obviously better. This is also reflected in the values of VM and UM. 1 VM is around 24c while 1 UM is around 4c. Also AFAIK the 1250 UM+40s magic warped bundle is the better purchase option. The research page on each is also useful on the value of each container. https://wiki.guildwars2.com/wiki/Magic-Warped_Bundle/research https://wiki.guildwars2.com/wiki/Trophy_Shipment/Drop_rate There is also http://gw2lunchbox.com/IstanShipments.html for VM
  13. > @"Mungo Zen.9364" said: > Bad ideas need more bad ideas, and what I propose is a bad idea. > > An optional monthly sub that provides you with gems. That’s it. They bill your CC and you get gems every month without having to think ‘did I spend enough on GW2 this month???’ > > Terrible idea, would anyone want a recurring Gem sub? Not actually all that bad depending on the details. > @"Sigmoid.7082" said: > Part of me feel people want a sub so they can add "I am a subscriber so / and..." to their complaints/arguments for extra validity. If they need that then the argument was too weak anyway. One more reason not to have a sub! Don't need more stuff to prop up bad arguments.
  14. > @"Parasite.5389" said: > The definition of trying to get blood from a stone Pretty easy to make earth elementals bleed. Also air ...
  15. > @"Astralporing.1957" said: > > @"Diak Atoli.2085" said: > > My only problem is the consistency of the immunity. Either all breakable objects should be immune, or none. That being said, given the large amount of different objects that would need updating throughout the game, I imagine it would be a significant undertaking for a minor issue. > Ever tried to do AC burrow events with a party consisting of all condi dps players? That wasn't minor issue :anguished: > Some might argue attempting to do the event is already an issue.
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