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Doghouse.1562

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  1. I ran the Kournan supply caches yesterday (early evening), looking for shards for my skyscale collection. This morning (i.e. new game day) I ran about half of Tekkit's route, and found exactly ONE "supply cache". "Kournan chests" were OK. I confirmed, by logging in a second account and multiboxing, that there were supply caches present where my first account saw nothing. I have to presume that the caches are either on individual timers or on something rather longer - they're certainly not all resetting at end of day.
  2. > @"Schimmi.6872" said: > Sadly it's an old bug that hasn't been fixed till now, it happens mostly on crowded maps or maps with performance-problems. There is a "solution", but it's an expensive one, because it normally doesn't happen, if you use gem-shop mountskins, as they load the default one asap before they completely load. That's interesting - if expensive, as you say. I'm not _quite_ entirely convinced that this isn't more specific, mind. I'm beginning to see that it's only (and frequently) happening, to me personally, in one place. I run all over DR doing the Wintersday orphan run, following Tekkit's route on TacO, hopping on and off my mount everywhere - and the only place I see it (and that almost every time) is right at the end, in the Upper City just north of the bank. I come out of one of the vertical TPs, turn into the corridor leading to the final orphan (adjacent to the room with the BL traders), hop onto my mount - and sink into the floor for a couple of seconds. I guess it's possible that there are invariably lots of people in that area close to me - as I said, it's near the DR bank, after all - and presumably the game is rendering all of them, even though they're visually behind walls...
  3. > @"Autumnmane.3574" said: > It tends to be a lag issue, when my computer is chugging from a big zerg I find it happens more frequently. It's likely noticeable in DR because of the extra snow effects and the high number of people all in that small area at the moment. You're probably right. Although it's happening in parts of the city where the extra Wintersday effects are less noticable, plus my machine and card have plenty of spare "oomph", and it's the only lag issue I've been actively noticing. I'll maybe try turning a few settings down and see whether that makes a difference.
  4. > @"Ayrilana.1396" said: > For the foot race one, you pretty much need perma swiftness (or the mastery). Classes with movement skills, such a shortbow on thief, are useful. Dodges forward also help you cover more distance. I got it with like 15 seconds to spare. I did it on two accounts, in both cases with an SB thief with full Pact Commander trait line, Signet of Shadows and a speed buff. On both runs I discovered as soon as I dodged that I'd traited to something other than a standard dodge, and retraited as I was running along. Both times I was between the final checkpoint and the finish at 4 minutes - oodles of time to spare.
  5. > @"Vavume.8065" said: > > @"Randulf.7614" said: > > > The biggest issue seems to me that the instances do not appear to scale which means group based story content. > > I solo'ed one and then I did the rest in groups, the bosses seemed to take longer in groups so I think the bosses scale at least, could be wrong though. Sure as heck didn't for me (assuming that "solo" also means "private"). It took me forever to take the first one down on my own in private mode.
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