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Nephalem.8921

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  1. > @"CasualElitist.8795" said: > "true raid - River of Souls" > > > quality troll post, made my day Sadly this isn't even a troll post.
  2. > @"Tyncale.1629" said: > Strikes are a bust, only a few hardcore peeps fell for them, and now they have been elitized, like mini-raids. ( Li-nonsense and exclusion of classes included) That happens because the majority of the playerbase is incredible bad at creating decent builds. There is a very high chance that someone without kp or li will do 3-4k dps while pretending to be dps. no class is excluded but most selfish builds are. those have no value in a grp.
  3. > @"lare.5129" said: > > @"Linken.6345" said: > > Are you a heal renegade then yes that is solid numbers, but I guess you have a heal firebrand as well right? > this is specific biuld, not heal, and not dps, more fun. But I ask question about CFB, not about alac. > Its maybe more fun for you but isnt helping the team at all. > You can make dps biuld, and get 3k. But I still see full meta cfb who make 6-8k. > Because they are also taking your approach of running tank builds. More fun.
  4. > @"lare.5129" said: > today get in party per cms run cfb with 11k dps per 100cm, and with 8k dps on others bosses .. > where I can request huge cc and good dps ? No offense but you also play a 3k dps ren when some reach 17-20k. Its not the build's fault.
  5. > @"Euclid.2517" said: > Because many pug don't give aegis/stab well, as long as cannot even maintain 10 stacks above might as well, which make power overwhelming useless. > Any hfb ren group struggling with might cant be helped. as a weaver i would just play fresh air in that situation, swap to earth and blast my firefield 4 times for 12 area might. could even take arcane blast for more might. > Also these days pug are just bad, since most veteran instanced content player like you don't play anymore, since there is almost no update in this game. I once saw a team where there is a core necro, doing less damage than alac, yet all of them have title. I guess you are one of the fractal **elitists** who rarely pug these days (based on your style of history reply), and underestimate how bad pug are. > Actually i joined some t3 SO and even regular t4s for fun on weaver. Sure it cant compete with cfb in those situations because it lacks selfbuffs but its still good and even easier to stay alive on than pchrono because you dont need your heal for dps. > And it is truly annoying when you see pug saying lf condi FB only, as even our static scourge can do 32k+ on dark Ai, and we are even skipping breaking bar for every odd occurence. While most pug Cfb cannot do more than 24k target dps.... > [https://dps.report/RdtB-20210222-205917_ai](https://dps.report/RdtB-20210222-205917_ai) > > Holo has bell to reset burst, A.E.D. to skip mechanics, and range possibility through grenade, more tanky, etc. Yeah, maybe equal when you can consistently hit a boss like golem, like Gorseval etc. But is it fair to be just equal? Given all these shortcomings? So why should I play Pweaver in raid when there is a build that is almost equally strong, and with a lot of better things? > Holo bell is an exploit that might get fixed. A.E.D is strong but you can skip the adina shockwave with polaric leap aswell. Equal is better than one being simply better. Otherwise nobody would play holo like it was for a long time. I play weaver in our static runs and regularly outdps holos aswell. So why should you play something thats not better and just equal? Maybe because someone likes the playstyle more? I like ff14 approach in this regard. everything is so incredible close to each other that it doesnt really matter what you play. play what you enjoy. GW2 has up to 40% difference between classes but holo and weaver are not the outliers. This doesnt mean that i wouldnt change something about ele. It lacks a decent way to generate boons without sacrificing all damage. Fiery greatsword cd is ridiculous for what it does. Most conjures have been nerfed too hard with flame axe always being a meme. Twin strike could hit harder but those wouldnt even change the dps that much.
  6. > @"Euclid.2517" said: > You are talking about PVE. I will talk about instanced content mainly. > > > @"KelyNeli.4516" said: > > I have read a ton of comments and information on the internet and it seems like the class is OVERNERFED horribly and that Arenanet has some stupid vendetta against this fun to play profession, why? > > Sure, it is overnerfed given it is the most squishy class, and isn't the best choice for most things, but not garbage at all. > Power weaver is an ok build in raid **(tho holosmith is strictly better, with more CC, higher burst damage, range ability, more tanky, also potential to bring "pinpoint distribution" for group buff).** It is a strong build for CA, which has huge hitbox. > It is a strong build in fractal, **if you have a organized static group**. > It is not only a strong build in a fractal static. you just need support in the form of alac, quickness and might. You can also play masters fortitude which puts you at 14k hp. Statics play it without a healer, why should it struggle in your standard hfb pug. Pugs just dont use everything it brings like conjure share but its still very good. Holo brings pinpoint on exactly 1 boss and holo is taken for the vuln there anyways. Holo is not strictly better. both builds are quite equal on a lot of bosses and both builds struggle vs pChrono stack. Holos more bursty nature can also be bad when phase times dont align or during splits. just slight buffs would put it above holo easily. Like normalizing fgs cd to reasonable levels or buffing fresh air slightly with maybe buffing twin strikes. fresh air weaver has high cc aswell.
  7. > @"Mike Ditka.2531" said: > My goodness, us thieves get absolutely no love. That is, until the end of fractals/raids when people look at their parsers and see your boy on top. In raids they are ok but they should never be above any good burst dps in fractals.
  8. > @"Fueki.4753" said: > > @"Nephalem.8921" said: > > Which one? > In PoF both Balthazar and his Herald use way too much AoE. The whole balthazar mechanic is to sidestep the ground aoe. I would say this is part of the design. Its one of the better designed bosses in my opinion. > And their HP, as well as the HP of his Warbeast and the HP of the Forged Bastion, is too much. > I could make a video for you where i burst it within seconds. Actually tried to "speedrun" scruffy at one point. Got the long phase down in like 20seconds. This doesnt sound like high hp to me. > In Season 4, Episode 1 Amala, as well as Scruffy 2.0 (and maybe the Wyvern, I don't remember that one) are even more AoE spammy. > Scruffy aoe is good aoe though. Very big telegraphs. Not a lot of visual noise. The wyvern in the thunderhead peak drm is bad aoe for me. The whole arena is so orange that it hurts my eyes. Cant distinguish fire effects from ground there. > In Episode 2, Lonai has too much HP and spams her AoE. > > And that's merely six examples (or ten, if we count Balthazar and his herald once for each of their three times each). > > > All story bosses phase within seconds. > Not everyone uses META builds, story bosses should not be balanced around those. > Yes they should be balanced around what good builds do and not what random snowflake builds do in expansion story. You shouldnt be able to burst stuff within 5 seconds. Currently most story stuff phases within 10-20 which is ok for me. Maybe even a bit too fast. Lower the hp and it would trivialize the story even further. You are one of the only players i know who say that the hp in content is too high. Current cm boss fractal records have sub 3! second phases. All classes are able to do high amounts of damage now and not only ele like it was years ago. I do play other games and mmos in this one is the only one where fights are over withing seconds. Why arent you changing your build towards something decent? You basically force players to handycap themselves to not oneshot everything if they lower the hp of stuff.
  9. > @"Fueki.4753" said: > Many bosses in GW2, especially since PoF, just boil down to: > **bloated HP pool** > CC spam > AoE spam > > These things simply make bosses unfun for me. > And the disturbing visual effects sometimes make it even worse. Which one? All story bosses phase within seconds. World bosses get upscaled hard by dead weight. There is an option to limit effect lod. This should always be checked.
  10. > @"Brandon Uzumaki.1524" said: > The Fractals are fine for me, new one was amazing, my problem is these cancerous instabilities, basically "everything kills you in one hit now, yay". > > It's one of the reasons why **Block and Barrier are the new "meta" instead of healing**, you can't heal a dredge outflanking you while you have frailty, but you can block that 20k damage you will receive hehe, i even remember a time when you could easily do T4 Fractals without any healer or support, even with pugs, used to do that a lot, now it's next to impossible to do. > > Like, i have no problems dealing with those (except that trash combo of Afflicted in the last boss of Aquatic), but since i only pug, it became unbearable to do them for me, and since most of the "veterans" have left, you have a lot of new people, so you have to go from group to group, failing a lot, till you find the right one. > I stopped doing them like 3 or 4 months before the new Fractal, then it launched, i did it a few times, even at T4, but stopped for good since then. > > It's a shame, my favorite piece of content in the entire game. What do you mean with new meta? This was always the case. Back in 2012 healing wasnt even an option. Outhealing the damage and mechanics should never be an option. Before fb ren it was chrono or chrono power druid. Pugs usually took a heal druid. before that it was no healer at all. Good players are still playing without a healer.
  11. > @"Infusion.7149" said: > Which site mentions Flame Legion runes as a top pick on the actual build pages for weaver? Please link that page. Just because it is in the calculator doesn't mean it is recommended. > https://lucky-noobs.com/builds/power-weaver It is also used in the benchmark sc video. Actually its more about hitbox size. sabetha and xera have such a small hitbox size that lightning storm becomes very weak and fire storm adds a lot of burning. those bosses have way smaller hitboxes than the smallest golem. > If your average / median (not sure what "most of the time" means in your wording) scholar bonus is 4.2% then it just reinforces Firebeard's argument that it is the superior choice for the majority of situations. > For raids and fractals weaver yes. for open world? no. not at all. > Also if you are looking at this from the point of view from someone that has legendaries that is going to be different than your average player. Just because I have legendary gear shouldn't invalidate everyone that doesn't have it , plus plenty of people have alt accounts. There's loads of players still using exotics and even rares I found out. That's similar to telling players new to raids that investing into multiple sets of gear for it is going to be profitable when the ROI is going to be severely negative compared to open-world. > You dont have to invest into multiple sets of gear. you will drop them. > A "single straightforward damage option" really ought not to be exceeding every other option by the entire amount of damage bonus on other runes even in extremely unfavored scenarios. That's basically what is happening on soulbeast , holo, daredevil, power DH, and likely power revenants even when you factor in your "most of the time" +4.2% (i.e. the entire bonus on ogre rune). Ultimately that is what Firebeard was trying to convey in a less eloquent manner I believe, although his target methodology of addressing it was probably to buff every other applicable rune that under-performs relative to Scholar. > Only 4 power/ferocity runes exist. only 2 have damage mods. Buffing ogre might be better here instead of buffing precision granting runes to be comparable to scholar for classes that dont even need the precision. Or nerf classes so they wont critcap with just banners and fury. would just create a new "best everywhere" rune but it wouldnt be scholar.
  12. > @"Armen.1483" You completely forgot to factor in tome resets. Its insane in some fractals. During some encounters you spend more time in your tome than on your weapon set. Also weaver needs weave self for burst which has a very long cd. Fb just needs the tome which resets on each kill.
  13. > @"Linken.6345" said: > > @"Nephalem.8921" said: > > > @"Virdo.1540" said: > > > > @"TeeracK.3601" said: > > > > Right now cause the timer happening in the middle of the escort the timer is really hard to beat simply for not having anyone with a speed buff for the npcs. Change it so all enemies spawn after the pre events and then the npcs just run and talk without it effecting anything like they do in literally every other drm. Also remove the elites that offer no interesting mechanics in the fight besides having lots of hp and make it kill the three portals and then go back to the boss. That is how it works on all the other bosses like the one in brisband and gendaran you kill the volcanos and it phases. The boss fight is pretty fun but its not a fun drm because it fails for really dumb reasons right now. > > > > > > then they should cut down the timer by a bit. it shouldnt be made easier, but the escort can be tweaked to gain no personal advantage and disadvantage > > > > This is the only drm that is kinda hard to solo though. You have more than 50% of the timer left but in this one its always 2min max without any wipes. usually below 1min. > > and then the boss is getting protection for no particular reason aswell. just to mess with power builds. > > > > Have someone quickness or super speed the npc and you will have 9-6 mins left mate. WITH swiftness its 7min for the endboss. which has 3 phases and bombards you with chill. you kinda need op solo builds to finish it in time in the first place and this is the only drm where this applies. This was about solo. the escort takes too much time. you cant pull adds together because they have stab so even killing the spread out chill spamming mobs becomes a nightmare. it is possible but on another level than all the other drms for the wrong (escort) reasons.
  14. > @"Virdo.1540" said: > > @"TeeracK.3601" said: > > Right now cause the timer happening in the middle of the escort the timer is really hard to beat simply for not having anyone with a speed buff for the npcs. Change it so all enemies spawn after the pre events and then the npcs just run and talk without it effecting anything like they do in literally every other drm. Also remove the elites that offer no interesting mechanics in the fight besides having lots of hp and make it kill the three portals and then go back to the boss. That is how it works on all the other bosses like the one in brisband and gendaran you kill the volcanos and it phases. The boss fight is pretty fun but its not a fun drm because it fails for really dumb reasons right now. > > then they should cut down the timer by a bit. it shouldnt be made easier, but the escort can be tweaked to gain no personal advantage and disadvantage This is the only drm that is kinda hard to solo though. You have more than 50% of the timer left on the other ones but in this one its always 2min max without any wipes. usually below 1min. and then the boss is getting protection for no particular reason aswell. just to mess with power builds.
  15. > @"Firebeard.1746" said: > > @"Nephalem.8921" said: > > If you raid berserker would take thief runes because the no flanking runes are niche. Solo you would often take eagle. Virtues dh takes thief aswell. > > Not sure what infusions numbers are but they are not effective power. no idea what discretize calculates there. > > > > I guess we're on a different page then. I'm not going to have an entirely different gear set just for a set of runes. **I'll take the one that does best most of the time**, which would be scholar's. Even if it lags the others a little bit in edge cases, it's not by much and you're sacrificing top-notch performance for it. Its the opposite in raids. There are 2 encounters where flanking isnt possible. you would be suboptimal for the majority just to be better at 2? In raids thief is best most of the time. > @"Infusion.7149" said: > Even if there's only 50% uptime on thief it does respectably in that scenario and in actuality ~60% of power chrono damage is from the player (even more so if you run Seize the Moment , it's ~77%). Phantasms (not clones) flank around 60-70% of the time anyway. Doesnt matter if phantasms flank because they are not affected by mods from runes. only bare stats and some traits apply. thats why accuracy isnt good either and your scholar build used it. you want your phantasms to crit because mesmer has 2 damage mods that only work on crits. those are affecting your phantasms. 30% eagle vs 60% thief lets eagle runes win hard. > > > The only builds which need the precision and dont use thief/eagle are 1 weaver build and PI dh. virtues dh still uses thief. I dont see a problem with this. The effective scholar bonus is already closer to 4%-4.5% anyways. > > > > > > > According to who? > Not Lucky Noobs, not Snowcrows, not discretize. Are we to take your word for it? That's as absurd as telling people without legendary armor or endless extractors to change their runes for every encounter for ~5% damage differences at best. > Do you mean my stated effective scholar bonus? arc logs that and i went through a couple of logs. highest was 4.88% and lowest 2.8%. Most of the time it was around 4.2%. If you mean flame legion runes. both sites mention those. you know you could just have different sets with different runes. raids and fractals reward you with countless ascended chests. what are you using them for? > An ideal scale back of Scholar rune would put it roughly on par with whatever is next best rather than making it an outright poor choice. If this had been the goal in mind in the 2018 rebalance we would not even have this discussion. Most casual people would think 2% health bonus is the same as before (8.3% crit and 2% health bonus is ~ 10%) if they don't pay attention to combat math. > There are simply no other power fero mod runes and why should there? a single straight forward damage option is better than having 10 options nobody uses because mathematically one is the best.
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