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ilMasa.2546

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Posts posted by ilMasa.2546

  1. > @"Cynder.2509" said:

    > I just don't get why people still fail easy as kitten HoT metas so easily. No offense I'm just curious.

    > This also applies to 2012 content. Just why...

     

    When u can earn exp all the way up to lvl 80 just by walking nearby... it can happen: PvE content is kinda ez tho.

    Dont get me wrong it is kinda good for leveling and to get "those living story skins",but it is also the reason why you gotta res 30 outta 50 doing a boss lol

     

    - Lazy people

    - Watching something on a second monitor

    - People that just dont care

    - lvl 80s and still cant dodge but HEY got a skyscale a mini and armors with unlookable color combinations.Some are so bad mobbs bleed out from looking at them.

    - and so on...

     

     

  2. You sure?! Cos everyone can tell by what i have said and how i said it that im just wasting time...

     

    On the other hand .... if u have to quote me line by line and assume that im assuming ... claerly u are so much invested and kinda white-knighting?! lol

     

    So keep going i mean still have 4 hours to wait

  3. > @"Strider Pj.2193" said:

    > > @"ilMasa.2546" said:

    > > can we let this topic die just like the whole "world restructuring" thing died 2 years ago? ty

    >

    > No. The two threads left on this continue to sit out there. Anet could easily delete them, or state ANYTHING about alliances.

    >

    > They have chosen not to do anything on either.

    >

    > So, given their unwillingness to comment OR delete/close this, it just lives on.

    >

    > Of course, the other way a thread like this does is people stopping commenting on it.

    >

    > People who don’t like the thread could ignore and move on.

     

    No?!

    The 2 threads are still here so that it looks like they still care the bare minimun at best,so that this forum section does not look forgotten at best.

     

    While in reality they dont even care to **easily delete or close** threads about "never-going-to-happend-things", cos people like you lol.

     

    **_given their unwillingness to comment OR delete/close this, it just lives on_**

    Are you sure?Cos to me it doesnt look like "it just living on" it's more like "u cant let it go"

     

     

    Wake up: u got played like all the wvw comunity for the past years: ignore and move on.

  4. > @"MatyrGustav.6210" said:

    > > @"ilMasa.2546" said:

    > > You can have pvp mixed with pve content only if the game has an OPEN WORLD pvp system across all maps.

    > > Im playing WvW to pvp,i dont wanna get stuck into pve events: to be very clear i already have problems with all those pve camps ( dredge,ogres,frogs).

    > > So no way im going to play a pvevp with npc armies: if i want that kind of experience i go play total war.

    > >

    > > I dont like the Desert map: visually it is beautifull but it comes with all that pve kitten EotM was filled with,and noone liked .Thats why people asked to have back the Alpine bl,even tho it was dated.

    > >

    > >

    >

    > So in general, you want change. You want the next WvW zone to have no PvE? And would Possibly change the current WvW with less Pve?

     

    Im up for new things and im totally up for new maps but simplicity must be the key feature.

     

    Its not that we are playing in an open world pvp system,where u can pvp pretty much wherever you want and u have a mix of pvp and pve bacuse your are doing pve in a context of world pvp .It's a map with a specific mode in mind: pvp. I dont need pve in there cos if i want to do pve activities i have tons of maps to choose from

    With this idea in mind:

    - i see no reason for Champions mobbs like the Grubb in EBG to be there.It's not that im going to kill the Grubb to get the loot (the spoon?!) or to get experience (u dont get exp anymore). Just Remove it

    - i see no reason for all those npc camps: having dredge contesting a supply camp is ANNOYING AF.

    If i see swords i go there expecting to have some pvp and when i get there i see elite NPC slapping a dolyak.

    Can we talk about the STUPID dredge cannon putting up swords on a tower or dazing u for no reason,maybe when u are fighting 3 other guys (cos the server population/match up is a mess aswell) . Get rid of that aswell. It is just ANNOYING

     

    Maybe im tripping but i actually remember a pve event with mobs spawning even in the WvW maps during said pve event.Maybe it was during the Scarlet living story,invasion?!Which made killing dredges even more annoying?!Cos there were like more mobbs spawning randomly out of nowhere

     

     

    Just like HoT pve maps were a pain to move around with all that "verticality expansion" compared to PoF maps (100% better) ,so it was the Desert BL compared to the Alpine one.

    Making a map more complicated to move around doesnt equal to a better pvp experience.

     

    So Anet introduced EoTM as a test run right? noone liked it.

    AMAZING floating islands connected by small ledges you had to jump on or by narrow suspension bridges you had to cross aka knockback paradise.

    That map was so annoying to move around,that even when people started to use it JUST TO LEVEL UP alts doing Karma Trains by TOTALLY AVOIDING any sort of PVP,if you happened to fall or die it wasn't EVEN worth trying to get back to the tag and your zerg.

    Wait for the tag to come back and start again the run OR just find a new istance MAYBE with a zerg ready to go at spawn.

     

    Can we talk about all the stupid pve / enviromental mechanics like:

    - ring the bell and kill the elite

    - kill the elite at the forge to get get the buff to make sure that your server can actually move around Frostreach without freezing to death.

    - defeat the elementals at the altar to transform yourself into orbs....

     

    I just want to pvp i dont need these mechanics in an pvp focused mode. Infact that map was trashed by the whole wvw comunity and later on forgotten by EVERYONE when powerleveling was no longer possible.

     

    Im sorry but the Desert BL it's just a EotM 2.0 , they just replaced things.

     

    -EotM: Annoying floating islands connected by narrow bridges on several levels

    -Desert BL: Annoying labyrinthine castles and towers built on several levels connect by narrow stairs,everywhere

     

    -EotM: Annoying enviromental mechanics like the freezing cold

    -Desert BL: Annoying enviromental mechanics like the fog

     

    And so on.

     

    New map?!Sure but make it simple,make it easy to read.

    Anyone can log into the Alpine BL or EBG for the first time and understand in an instant how to get from A to B and get to the action fast.

     

    Make it simple: i dont want to check 15 different walls on a Keep on different floors (cos vertical expansion) to see where they are attacking. Alpine structures layout are far more enjoyable.

    Yea in the Desert BL u have those huge Keeps,with portals with stairs everywhere,with amazing aesthetics,lava pits,Champsions with raid mechanics but they are AWFULL to play in compared to the ones in Alpine BL.

     

    But im sorry BEFORE EVEN thinking about a NEW MAP FIX the CURRENT PROBLEMS:

     

    ~~siege~~ catas gameplay SUCKS.

    - Stack 5 catapults on the same SINGLE pixel under your enemy wall,have 2 shield generators right behind,have your zerg melt everything with AoE range on the catwalk.There you, gw2 siege gameplay in a nutshell

    - defensive siege are often useless thanx to the power gauge: how am i supposet to hit a cata being built right under my wall with a mortar.

    - u place a cata behind any undestructible wall in EBG, u aim for a random brick on a stair and splash dmg is so big it actually damage a wall in you Home BL

     

     

     

  5. You can have pvp mixed with pve content only if the game has an OPEN WORLD pvp system across all maps.

    Im playing WvW to pvp,i dont wanna get stuck into pve events: to be very clear i already have problems with all those pve camps ( dredge,ogres,frogs).

    So no way im going to play a pvevp with npc armies: if i want that kind of experience i go play total war.

     

    I dont like the Desert map: visually it is beautifull but it comes with all that pve crap EotM was filled with,and noone liked .Thats why people asked to have back the Alpine bl,even tho it was dated.

     

     

  6. > @"The Boz.2038" said:

    > "Congrats on the level-up! Here's a popup reminder that you have something to do, but you're not done with the story yet, and you may not even have that expansion, but the popup is still there! Yeah, you can close it, no problem. Oh, look, now it's back! Hey, POPUP!"

    > It's quite a travesty that this thing is in the game, and has been for more than half a decade now. Steam release gonna be fun!

     

    lol

  7. > @"Helicity.3416" said:

    > > @"Vlad Morbius.1759" said:

    > > > @"Helicity.3416" said: > I literally throw target painters on almost every stealth class I fight.

    > > > It's even better when I do it FROM stealth.

    > > > It's an L2P issue.

    > > > If you don't want to drop a trap in a smart place and carry throwable "screw you stealth class" consumables on you...well, that's on _you_

    > >

    > > Right so every 2nd time you throw one down you have to run back and pick up supplies, that's a completely effective way to fight. Also name on other class you have to carry supplies to toss at before engaging, what a joke. This needs to get fixed period, it is a broken mechanic and has jack to do with learn to fight and everything to do with badly balanced and scaled skills.

    >

    > Ok, then don't use the incredibly effective tools put in the game specifically for this purpose and keep crying on the forums because anet isn't handing you your free kills.

    >

    > Meanwhile I'll keep killing the deadeyes, mesmers, rangers, dragon hunters and engis who rely too much on stealth.

     

    M8 the problem is not us wanting free kills on thieves,we are questioning the incredibly effective freedom of kill they have with no trade off kek

  8. > @"UNOwen.7132" said:

    > > @"ilMasa.2546" said:

    > > > @"UNOwen.7132" said:

    > > > > @"ilMasa.2546" said:

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"AliamRationem.5172" said:

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"AliamRationem.5172" said:

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"jpsssss.7530" said:

    > > > > > > > > > > > @"kash.9213" said:

    > > > > > > > > > > > Why not just limit Stealth Attack window instead of making a mess like that?

    > > > > > > > > > > Stealth attacks aren't the issue. The issue is thief literally has so many on command stealth abilities and that stealth is the best defensive (and offensive if you're a condi build) tool in the game with no real counter play.

    > > > > > > > > >

    > > > > > > > > > Stealth is the *worst* defensive tool. Block, Evade, Invuln are all *far* better. Hell its so bad at it Im not even sure stealth counts as a defensive tool.

    > > > > > > > >

    > > > > > > > > Sure it is. Except you can use it whenever you want and in combination with other skills. If stealth were one skill that lasted 3 seconds, required a channel, and had a 50s cd the way invuln does nobody would have a problem with it! But no. Stealth is an auto disengage with way too few restrictions on it. Worst design in the game.

    > > > > > > >

    > > > > > > > "You can use it whenever you want", uh, as opposed to blocks, invulns and evades which ... you also can use whenever you want? Hell, its worse than that, because Evades, Blocks and Invulns tend to activate instantly, whereas stealth does not, and usually has a lengthy cast time. Also, "you can use it in combination with other skills", in that case its those *other skills* doing all the work, and invisiblity provided next to nothing. Stealth is *not* "an auto disengage with way too few restrictions on it" (quite the opposite, its the only way a thief can get himself killed). Shortbow 5 is that.

    > > > > > >

    > > > > > > Like I said. Too much stealth and mobility. Too few counters and restrictions. A class that is designed to be unhittable and to escape from any fight whenever they want is poor design.

    > > > > >

    > > > > > Too much mobility you can argue. Too much stealth? Stealth is not even useful outside of out of combat scenarios, and in those cases "too much" seems to mean "any access to it at all". Thief is not at all designed to be unhittable (quite the opposite. If the thief doesnt run, theyre one of the easiest classes to hit. Part of why they always have to run). And sure, you could argue that thief always being able to escape from any fight is problematic. But A, that has *nothing* to do with stealth and is an entirely different conversation, and B, so can Warrior and Ranger, and I dont see you calling for their head.

    > > > >

    > > > > Maybe because it's a discussion about stealth and how it sinergize with the thief class?! Noone complains about the mobility.

    > > > >

    > > >

    > > > But that doesnt answer the question of "why do you complain about something that isnt a problem for the reasons you describe, and instead ascribe problems to it that actually are problems with mobility". Now people do complain about the mobility, but even if they didnt, *thats the point*. Theyre complaining about the wrong thing.

    > > >

    > >

    > > Because when you say something like "Thief is not at all designed to be unhittable. (quite the opposite)" it sounds like the good old bs argument of " BUT thieves need (insert something) cos they are squishy".

    >

    > I mean they would need something if they were meant to be good at 1v1s. Yknow, like every class has? Its not like people complain about warrior having blocks and evades, and theyre not even squishy.

    >

    > > So if the profession is designed to be hittable (as you are saying),then the problem is defacto how the profession interacts with some mechanics.

    >

    > Thats ... a leap of logic. *If* there is a problem with thief, its that they can always run away, thanks to shortbow 5. Shortbow 5 is the only thing you could argue should be changed. But that would require massive compensation buffs. And something tells me, you lot wont like that part.

    >

    No.Because if both mobility (still the lesser issue) and stealth were toned down to a balanced level u could actually enjoy fighting a thief

    But then why a massive compensation?! You already have shadowstep,u could steal to get away and so on.

    It's exactly this mentality: you strip me of my cheesy mobility,then i want a MASSIVE compensation.

     

    A MASSIVE compensation ≠ balance

     

     

    > > I mean,im not here talking about bigfoot,and if you think the stealth mechanic in this game is legit,you are delusional.

    > >

    >

    > Depends on where. Out of combat its too good. Being able to burst someone down before they know youre there is dumb. In-combat its actually quite underpowered on thief specifically. Its good if you want to hide a cast time (like Holo used to), but for thief? Its just an easy way to get killed.

    >

    Ok we could agree to some extent that there are some differences based on the situation (in combat,out of combat)

    But you cannot say it's quite underpowered in combat.

     

    Look at how it is so damn underpowered in actual combat

    I see aoes,i see ground aoes,i see cleaves: i see people trying to following up an "almost always" invisible target and they simply cannot.

    This one is one month old,since we are talking about a mechanic interaction and not "builds" should be ok

    Inb4 "its A DE,not technically a thief"

    Inb4 "those are noobs"

    Inb4 "no traps/target painter"

    Pls add the one i forgot

     

     

    > > > > The problem with warriors was the crazy SINERGY between the healing signet and their mobility. (plus ofc all the rest of their toolkit)

    > > > > The signet alone wasnt that great, but the moment u give that passive regen to a class like a warrior, it's gg.

    > > > >

    > > > > The same goes for thieves and stealth. It wasnt mobility alone that led to

    > > > > - solo Slothasor kill

    > > > > - perma stealth condi trapper

    > > > >

    > > >

    > > > Why are you bringing up PvE here? Also, the latter doesnt exist, and Im pretty sure never existed because of how bad traps were.

    > > >

    > > Because even tho you quoted 6 lines of my words u locked-on only on 2 things:

    > > - Slothasor: pve,why pve in here,doesnt matter

    >

    > Correct.

    >

    Here is where i can tell,u dont know.

    You are dismissing a proof just cos it was featured IN A pve ACTIVITY and so has no place in a pvp context.

    But we are NOT talking about BUILDS but MECHANICS

    - First of all ,thief stealth is the SAME across ALL modes (https://wiki.guildwars2.com/wiki/Stealth the only exception being shadow meld,where u get 1 extra second of stealth in pve) and since we are talking about the mechanic and there is NO SPLIT : it is relevant cos it's the same in wvw.

    - Second it's almost the same build used in wvw back in those days

    - Third that build managed to solo a Boss because of how interact with STEALTH

     

    #correct

     

    > > - perma stealth condi trapper "i dont even need to research,there is no such thing as a perma stealth condi trapper build: traps sucked,so"

    > >

    > >

    > >

    >

    > Oh my, going all the way back to *5 years ago*. Impressive. Question, did you actually play 5 years ago? Because spoiler: It wasnt good. It was actually a complete rubbish build. The same kind of troll thing as trap ranger.

    >

    So

    - First you said there was no such thing as this build (proved wrong)

    - Then u say it sucked and was a complete rubbish build(updated),but u didnt even remember that build so how do u know

    - As last resort you bitch about being a 6 year old build and question me if i was actually playing 5 years ago: i dont know....since between us im the one remembering that build i guess i was playing 5 years ago

     

    > > First, i was giving examples on the sinergy i was talking about.There are several other broken builds and those 2 were the first that came to my mind,tbh.

    >

    > If there were others more appropriate for this context, you wouldve used them. There arent, and thats why you didnt use them.

    >

    > > Simple as that.

    > > Second since you were talking about a "mobility" issue ,those 2 fit perfectly cos it's not a mobility issue

    > >

    >

    > I ... what are you even saying here? "These examples fit perfectly because they are completely irrelevant"???

    >

    answered above

    > > > > It is the Sinergy this profession has with all these mechanics. So you cannot have both,u have to pick one:

    > > > > - tone down mechanics

    > > > > - tone down how the class interact with the mechanics

    > > >

    > > > Except there is no real "synergy" you described. You showed 2 instances of thief using stealth for something. One in PvE. The other a likely terrible build in WvW or PvP *that no longer exists*.

    > > I dont need to show you 5 or more instances. Two should be "enuf" to understand the point im making.I dont care if u dont like those or not,doesnt matter.

    > >

    >

    > You needed to show *1* instance of something that proved your point. You failed to do that. You showed 2 utterly irrelevant thing, one of which was even a garbage meme build, and thought it helps your point. The problem is, you dont *have* a point.

    answered above

     

  9. > @"UNOwen.7132" said:

    > > @"ilMasa.2546" said:

    > > > @"UNOwen.7132" said:

    > > > > @"AliamRationem.5172" said:

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"AliamRationem.5172" said:

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"jpsssss.7530" said:

    > > > > > > > > > @"kash.9213" said:

    > > > > > > > > > Why not just limit Stealth Attack window instead of making a mess like that?

    > > > > > > > > Stealth attacks aren't the issue. The issue is thief literally has so many on command stealth abilities and that stealth is the best defensive (and offensive if you're a condi build) tool in the game with no real counter play.

    > > > > > > >

    > > > > > > > Stealth is the *worst* defensive tool. Block, Evade, Invuln are all *far* better. Hell its so bad at it Im not even sure stealth counts as a defensive tool.

    > > > > > >

    > > > > > > Sure it is. Except you can use it whenever you want and in combination with other skills. If stealth were one skill that lasted 3 seconds, required a channel, and had a 50s cd the way invuln does nobody would have a problem with it! But no. Stealth is an auto disengage with way too few restrictions on it. Worst design in the game.

    > > > > >

    > > > > > "You can use it whenever you want", uh, as opposed to blocks, invulns and evades which ... you also can use whenever you want? Hell, its worse than that, because Evades, Blocks and Invulns tend to activate instantly, whereas stealth does not, and usually has a lengthy cast time. Also, "you can use it in combination with other skills", in that case its those *other skills* doing all the work, and invisiblity provided next to nothing. Stealth is *not* "an auto disengage with way too few restrictions on it" (quite the opposite, its the only way a thief can get himself killed). Shortbow 5 is that.

    > > > >

    > > > > Like I said. Too much stealth and mobility. Too few counters and restrictions. A class that is designed to be unhittable and to escape from any fight whenever they want is poor design.

    > > >

    > > > Too much mobility you can argue. Too much stealth? Stealth is not even useful outside of out of combat scenarios, and in those cases "too much" seems to mean "any access to it at all". Thief is not at all designed to be unhittable (quite the opposite. If the thief doesnt run, theyre one of the easiest classes to hit. Part of why they always have to run). And sure, you could argue that thief always being able to escape from any fight is problematic. But A, that has *nothing* to do with stealth and is an entirely different conversation, and B, so can Warrior and Ranger, and I dont see you calling for their head.

    > >

    > > Maybe because it's a discussion about stealth and how it sinergize with the thief class?! Noone complains about the mobility.

    > >

    >

    > But that doesnt answer the question of "why do you complain about something that isnt a problem for the reasons you describe, and instead ascribe problems to it that actually are problems with mobility". Now people do complain about the mobility, but even if they didnt, *thats the point*. Theyre complaining about the wrong thing.

    >

     

    Because when you say something like "Thief is not at all designed to be unhittable. (quite the opposite)" it sounds like the good old bs argument of " BUT thieves need (insert something) cos they are squishy".

    So if the profession is designed to be hittable (as you are saying),then the problem is defacto how the profession interacts with some mechanics.

    I mean,im not here talking about bigfoot,and if you think the stealth mechanic in this game is legit,you are delusional.

     

    > > The problem with warriors was the crazy SINERGY between the healing signet and their mobility. (plus ofc all the rest of their toolkit)

    > > The signet alone wasnt that great, but the moment u give that passive regen to a class like a warrior, it's gg.

    > >

    > > The same goes for thieves and stealth. It wasnt mobility alone that led to

    > > - solo Slothasor kill

    > > - perma stealth condi trapper

    > >

    >

    > Why are you bringing up PvE here? Also, the latter doesnt exist, and Im pretty sure never existed because of how bad traps were.

    >

    Because even tho you quoted 6 lines of my words u locked-on only on 2 things:

    - Slothasor: pve,why pve in here,doesnt matter

    - perma stealth condi trapper "i dont even need to research,there is no such thing as a perma stealth condi trapper build: traps sucked,so"

     

     

    First, i was giving examples on the sinergy i was talking about.There are several other broken builds and those 2 were the first that came to my mind,tbh.

    Simple as that.

    Second since you were talking about a "mobility" issue ,those 2 fit perfectly cos it's not a mobility issue

     

    > > It is the Sinergy this profession has with all these mechanics. So you cannot have both,u have to pick one:

    > > - tone down mechanics

    > > - tone down how the class interact with the mechanics

    >

    > Except there is no real "synergy" you described. You showed 2 instances of thief using stealth for something. One in PvE. The other a likely terrible build in WvW or PvP *that no longer exists*.

    I dont need to show you 5 or more instances. Two should be "enuf" to understand the point im making.I dont care if u dont like those or not,doesnt matter.

     

  10. > @"UNOwen.7132" said:

    > > @"AliamRationem.5172" said:

    > > > @"UNOwen.7132" said:

    > > > > @"AliamRationem.5172" said:

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"jpsssss.7530" said:

    > > > > > > > @"kash.9213" said:

    > > > > > > > Why not just limit Stealth Attack window instead of making a mess like that?

    > > > > > > Stealth attacks aren't the issue. The issue is thief literally has so many on command stealth abilities and that stealth is the best defensive (and offensive if you're a condi build) tool in the game with no real counter play.

    > > > > >

    > > > > > Stealth is the *worst* defensive tool. Block, Evade, Invuln are all *far* better. Hell its so bad at it Im not even sure stealth counts as a defensive tool.

    > > > >

    > > > > Sure it is. Except you can use it whenever you want and in combination with other skills. If stealth were one skill that lasted 3 seconds, required a channel, and had a 50s cd the way invuln does nobody would have a problem with it! But no. Stealth is an auto disengage with way too few restrictions on it. Worst design in the game.

    > > >

    > > > "You can use it whenever you want", uh, as opposed to blocks, invulns and evades which ... you also can use whenever you want? Hell, its worse than that, because Evades, Blocks and Invulns tend to activate instantly, whereas stealth does not, and usually has a lengthy cast time. Also, "you can use it in combination with other skills", in that case its those *other skills* doing all the work, and invisiblity provided next to nothing. Stealth is *not* "an auto disengage with way too few restrictions on it" (quite the opposite, its the only way a thief can get himself killed). Shortbow 5 is that.

    > >

    > > Like I said. Too much stealth and mobility. Too few counters and restrictions. A class that is designed to be unhittable and to escape from any fight whenever they want is poor design.

    >

    > Too much mobility you can argue. Too much stealth? Stealth is not even useful outside of out of combat scenarios, and in those cases "too much" seems to mean "any access to it at all". Thief is not at all designed to be unhittable (quite the opposite. If the thief doesnt run, theyre one of the easiest classes to hit. Part of why they always have to run). And sure, you could argue that thief always being able to escape from any fight is problematic. But A, that has *nothing* to do with stealth and is an entirely different conversation, and B, so can Warrior and Ranger, and I dont see you calling for their head.

     

    Maybe because it's a discussion about stealth and how it sinergize with the thief class?! Noone complains about the mobility.

     

    The problem with warriors was the crazy SINERGY between the healing signet and their mobility. (plus ofc all the rest of their toolkit)

    The signet alone wasnt that great, but the moment u give that passive regen to a class like a warrior, it's gg.

     

    The same goes for thieves and stealth. It wasnt mobility alone that led to

    - solo Slothasor kill

    - perma stealth condi trapper

     

    It is the Sinergy this profession has with all these mechanics. So you cannot have both,u have to pick one:

    - tone down mechanics

    - tone down how the class interact with the mechanics

  11. > @"ASP.8093" said:

    > > @"ilMasa.2546" said:

    > > I dont want to be a jerk,but when in a game fast-paced like this u can play a class as a clicker in a PVP mode...m8 no.JUST NO

    > >

    >

    > Three things here:

    >

    > 1. You could make a similar video with any class that has a big fat block. I remember a pretty funny one where a condi mesmer just stands in place slowly clicking skills (for dramatic effect) while a thief goes ham on him and accomplishes nothing.

    >

    > 2. This is from before the damage nerf. Huge changes to viability of burst builds and a big shake-up to the meta in general.

    >

    > 3. The Preparation gimmick he's trying to do isn't really working very well for him at all.

    >

    > > @"ilMasa.2546" said:

    > > We can talk about reveal (and the DE counter),we can talk about stationary sentries (and the range) or what? anti-stealth traps?! yea sure.

    > >

    > > These solutions dont work,most of the time.

    >

    > The counter to thieves isn't Revealed, it's burst mitigation, hard CC, and good sustain. A very powerful counter to Rifle Deadeye is reflect. Think of Revealed like Unblockable -- it's a helpful ability that sometimes lets you catch enemies with their pants down, but it doesn't completely negate the opponent's build (because, e.g., they've still got access to Protection and Invuln instead). The difference is that the WvW map isn't covered with Sentries and Towers that are constantly putting "Can't Block" on you.

     

    I do understand that,but the point is an other tho.

    I cannot spam hard cc,i cannot spam reflects 24/7.What im saying is i pay the price for my decisions,as it is supposed to be.

    So if i see a thief coming and i manage to dodge or block his opener i shuld get rewarded cos i played it good,right?Like i timed my dodge,i used a counter in the best moment possible and denied his dmg.

     

    In reality it is not the case,cos i lose a dodge and/or i get a big cd on a block.Where is the reward?

    Did i blocked the dmg? Yes

    So now i shuld be able to answer him because he should be vulnerable,is this the case?Cause if it is not the case it's going to be just an other reset,after an other.

     

    My CDs cannot be refreshed as much as stealth.You talk about reflect,i have ONE reflect and if i use it ill get a 20 sec cd at best.How long is a reveal cd:15/20 secs or even more?And we are talking about a class that keeps the stealth up even if it attacks the target BUT miss the attack. Where is the trade off?

     

    just like the warrior signet was passively healing for too much,stealth in this game gives too much

  12. Every single MMORPG has a stealth mechanic and/or a stealth based class,but only in GW2 it is this broken:

     

    1) WoW :

    - u cannot stack stealth time by recast

    - there is a cd on use

    - anybody has a chance to detect an enemy in stealth mode (depending on distance & view angle)

    - cannot re-stealth in combat unless using specific skills

     

    2) Archage: (and this game has a HUGE p2w problem)

    - available to everyone (just need to pick the talent)

    - any actions other than moving will cause stealth to end

    - decreases Move Speed -30%

    - chance to detect an enemy in stealth mode based on proximity in frontal(long range detection),lateral(medium range detection) and rear (close range detection) view

     

    Number one is the "KING" of the industry the unkillable western bluprint for moneymaking,the evergreen WoW

    Number two is that one f2p-ish eastern "sandbox-at-the-beginning" MMORPG launched as of right now several times with different payment methods.

    And ofc there are many other games with stealth mechanics,i just wanted to pick 2 titles at the opposite side on the industry.

     

    What im trying to say is, it is not something new.

    So the moment u plan to have ANY sort of PVP you shuld be looking at ways to make a mechanic balanced before even PUSHING for COMPETITIVE MLG pvp for YEARS (failing at it,none the less).

     

    I only listed 4 major points describing the 2 stealth mechanics built in 2 kinda of popular games.But each point has a HUGE impact on it.

    And i find it funny that the most FAIR stealth mechanic can actually be found in that mess of Archage instead of,i dont know, GW2!?!

     

    While in MOST games the biggest benefit you get from stealth is a "tactical one " (opening on someone when you want) in GW2 u can even miss your actual opener and still stay stealthed.So u can actually make a bad decision but since u stacked your invis to 40 seconds and noone is aware of you u can reset,wait for cds and redo.

    Plus ALL the other things u can do with it.

     

    I dont want to be a jerk,but when in a game fast-paced like this u can play a class as a clicker in a PVP mode...m8 no.JUST NO

     

    We can talk about reveal (and the DE counter),we can talk about stationary sentries (and the range) or what? anti-stealth traps?! yea sure.

     

    These solutions dont work,most of the time.

     

    Lets make it so:

    - u can stack invisibility all you want( untill a reasonable max) but then you also get a proportional cd on stealth.(you stack 20 seconds you get no stealth for 20 seconds)

    - you reveal yourself when you USE an attack

     

    In this way you can still initiate whenever u want,u can stay in stealth how long you want but there is a trade off

     

     

     

     

  13. Need a siege rework.

     

    > @"ilMasa.2546" said:

    > Dejavu:

    >

    > > As of right now there is no siege war, its just a blatant spam:

    > >

    > > * Spam Arrowcarts for defense

    > > * Spam Catapults for offense

    > > Even tho the game offers you different types of sieges with different types of range each, its been years since i saw a SINGLE commander set up 2 trebs at distance and actually SIEGE a tower.

    > > But to be honest sieges arent that huge problem and can be easily fixed:

    > >

    > > **Sieges shuld have a min distance,based on range, at which they could be placed from towers and Keeps:**

    > >

    > > * Close Range - **RAMS**

    > > * Medium Range - **CATAS**

    > > * Long Range - **TREBS**

    > > Here is your avarage WvW "siege war": blobs come in,stacks unders the wall,builds 5 catas and thats it.

    > > And the best part is when a Tag actually loses those catas : just move to an other "objective" instead of getting ,for istance, more distance and build 2 kitten trebs.

    > >

    > > Here the problems:

    > >

    > > * Attackers on the ground can clear a wall from any sieges in a matter of 15 seconds with AoEs

    > > * Attackers on the ground can turn walls into a deathtrap with the same AoE spammage

    > > * Attackers on the ground while AoE spamming,are behind those walls,being defacto **Out of Sight**,they just need to aim to the highest point of the wall to cover the whole catwalk.

    > > * Defenders on the other hand,have to survive the catwalk first then they **have to lean from** the wall to siege disable,to AoE or use any kind of attack.

    > > * Indistructible walls are often exploited and used as cover for siege placement: they just have to aim for those steps 8 meters away from doors or walls...the CRAZY splash dmg will reach anyways,so why be precise.

    > > * You cant be extremely precise with your defensive sieges either,if the attackers are stacked behind your outer wall,there is noway to land a precise hit,unless u move to an other Tower.

    > > * Most of the Time your shots will land on your wall,too far over your wall or just nullified by the bubbles of those 5+ catas right under your wall.

    > > If im defending a FORTIFIED TOWER and im INSIDE,i shuld have atleast a form of utilty from it,but its not the case: EVER.

    > >

    > > Attackers shuld not be ABLE to cover the WHOLE catwalk with AoEs from the ground.

    > > Attackers shuld not be ABLE to clean defensive siege with 4 AoEs from the ground => build a balista and use THAT,maybe next a beautifull cata placed at some distance from the walls,atleast attackers HAVE to USE the power meter on sieges,instead of 1click at point blank as soon as the CD permit it (lol...wish i could do the same while defending)

    > > Catas Bubbles or Shield Gen: both are redundant. Replace the Cata Bubble with a temporary fire rate increase or something else.

    >

    >

    >

    > been saying this for years

    > 2019 i got suspended several times for calling out "AMAZING" changes/fixes

    > 2018 https://en-forum.guildwars2.com/discussion/comment/536321#Comment_536321

    > 2017 https://en-forum.guildwars2.com/discussion/comment/138707#Comment_138707

    >

    > ... but you know: bEtTeR iMpLEmENT MOUNTS and GLIDERS....if only TREBS had SKINS in the gemstore :)

     

     

  14. EZ answer number 1:

     

    ** wvw devs**

     

    If we are still playing this mess ... its cos we keep getting outplayed HARD by them

     

    "HOW?" u going to say.

     

    ...well... EZ answer number 2 :

    * BALANCE patch

    * WvW rework

    * Competitive class reworks

    * Alliances

    * World Restructuring

     

    While in reality all they did was adding GLIDERS and MOUNTS to milk the wvw comunity and at this point we f. deserve it lol.

     

    BUT hey ,they also managed to "inadvertently reset NA WvW matches" and a messed up realm linking

     

     

    ps: i guess i will get moderated for this see ya in 4 months cheers

  15. Nope.im kinda done with gw2.Dont get me wrong :

     

    * i still have the game installed,but honestly i kinda log for like 5 min just to check whats new => OOF => logs out

    * as you can see i still check the forums sometimes,just when im feeling too happy so i get that right amount of sadness reminding me why i dont care anymore.

     

    Unlucky.

     

    Cant even say "im waiting for gw3": its going to be the same s. show.

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