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Ashanor.5319

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Posts posted by Ashanor.5319

  1. > @Barzah.8019 said:

    > > @SteepledHat.1345 said:

    > > Rifle deadeye is a newbie trap. DD is better in almost every way. Hopefully rifle and DE get a rework.

    >

    > I hope not, i just got killing badge in 8 out of 10 matches with average of 2 death (many times it's just 0 death...0 death). THe mechanic is already good in general but it's just lacking reward right now

     

    So where is the footage of your competitive Deadeye play?

     

    Also, just killing badge? Means you can tag targets. Wohoo.

     

    I regularly got 2-4 badges when playing P/D Daredevil before the expansion came out (haven't tried since).

  2. > @Turk.5460 said:

    > > @Ashanor.5319 said:

    > > > @Turk.5460 said:

    > > > > @Ashanor.5319 said:

    > > > > Can we get a list of all rifle's with different sound effects please?

    > > >

    > > > Here you go.

    > > > https://wiki.guildwars2.com/wiki/Category:Weapons_with_unique_sounds

    > >

    > > Thank you!

    >

    > Sorry, wrong page. This is the one: https://wiki.guildwars2.com/wiki/Category:Weapons_with_unique_skill_activation_sounds

    >

    > The previous one I posted includes weapons that _only_ play sounds when drawn, or idle, rather than only showing sound effects while in use. And honestly, its not even a complete list, I just noticed that things like Incinerator or Bolt aren't on there.

     

    I see. Thanks again.

  3. > @Zacchary.6183 said:

    > > @Ashanor.5319 said:

    > > > @Zacchary.6183 said:

    > > > > @Ashanor.5319 said:

    > > > > > @Zacchary.6183 said:

    > > > > > > @Ashanor.5319 said:

    > > > > > > > @Zacchary.6183 said:

    > > > > > > > > @Ashanor.5319 said:

    > > > > > > > > Yes, we all kitten and you are just THAT good. Thank you for bringing your wisdom to us lowly plebs who are just too kitten to figure out how amazing Rifle is. lol

    > > > > > > >

    > > > > > > > Maybe if you actually tried it yourself, you'd come to find players like Murmaider are actually right.

    > > > > > >

    > > > > > > There is no excuse for sustained DPS of Rifle to be almost as low as Shortbow. Not to mention the burst is lower than P/P. How exactly is he right when faced with these facts? He is assuming that he is better than everyone else and anyone complaining just needs to "learn to play" basically. This is not the case. The weapon has issues and needs to be fixed.

    > > > > >

    > > > > > Have you even tried to make it work? There is plenty of material on the forums to get you started.

    > > > >

    > > > > Yes, I can make it work just fine. That doesn't change the fact that it isn't good enough. You are constantly starved for initiative.

    > > > >

    > > > > 1) Does ridiculously low damage considering you have to rely on it so much because of initiative deprivation. 2) Isn't the most horrible thing, but who has 3 initiative to waste when you are constantly out? 3) Costs way too much initiative, it should refund some or just cost less. 4) Also costs way too much initiative considering it is ridiculously telegraphed and gets dodged or blocked about 50% of the time and on top of that requires waiting quite a while for malice to build to get decent damage with it in the first place. 5) Should not cost any initiative since it has an ammo system to prevent spamming anyway, and it definitely shouldn't cost 3 initiative after training Silent Scope. Silent Scope should be rolled into Kneel baseline, and it should cost 0 initiative. You are already limited to one kneel per 10 seconds after you burn your 2 you start with.

    > > > >

    > > > > On top of this, you have issues with pets and other players constantly blocking your shots because you only have pierce on 2. Your mark, which is extremely important for actually doing damage can be dodged and blocked. For an added bonus, it's like reflect is being passed out like candy these days, so you also have that to deal with (but so does all ranged).

    > > >

    > > > 1. I crit 3k autos all of the time. That isn't low.

    > > > 2. Maybe you should consider not spamming 3 since the short lived might stacks since using it as a source of might is complete waste of initiative. Instead, use Improv and Fire for Effect.

    > > > 3. See 2.

    > > > 4. Its 3/4ths of a second which might seem horribly telegraphed to you but isn't so much to me. Just another tip: if someone spotted you, is putting pressure on you and you have not gtfo'd before then, you've already failed as a Deadeye and you end up getting put on your kitten.

    > > > 5. It costs nothing if you don't use Sniper's cover. However, that means you'll have to stack more crit rate because you'll be missing that 20% rate bonus. And personally, I think that is a good tradeoff considering the cost/benefits of each situation. ie: with Sniper's Cover, you could wear more tanky gear while pulling off the same number of crits, faster bullets and gain more stealth access for more initiative burden. And on the topic of kneeling, you use it when you are not under pressure or being targeted. Alternately if you think you are being targeted, disengage and kill them later. Learned that from experience in wvw.

    > > >

    > > > In the case of the ranger pet, you can roll through the pet at an angle so it attacks your side. Or you could focus the pet to make it useless. Or disengage. The Deadeye's playstyle is literally played like a sniper. Long ranged, accurate and deadly cover. Which means you need to figure out who is the bigger threat to you and your team and get them dead asap every fraction of a second. The deadeye deals enough single target damage to put tanky kitten guards on their kitten, and I have done it. You can too.

    > >

    > > 1. See what Longbow says about that.

    > > 2. Fire for Effect requires that your stolen skill lands, and there is a myriad of things that can keep that from happening.

    > > 3. Unnecessary.

    > > 4. It's not just the cast time. It is also the giant yellow laser beam of dodge me that emerges from your gun and lands on the target.

    > > 5. It costs 1 initiative without Snipers Cover (not 0), and 3 with it.

    > >

    > > In the case of the ranger pet, if you kill it, they will just send the next pet, but it isn't just about pets. It is about bodies blocking shots, and necro minion spam blocking shots, mesmer spam blocking shots etc.

    > >

    > > I am aware that Deadeye deals decent burst damage, the problem is the dps falls off drastically after your initial burst and P/P can do just as much burst while being more mobile and having higher sustained dps.

    >

    > 1. What exactly are you using to compare them? Both Long Range Shot does less damage and Dual shot arguably does less damage than Brutal Aim and Deadly Aim. The ranger and warrior also can't easily self buff to the same degree as Deadeye. So 10 seconds into the fight, Deadeye has the clear AA damage advantage.

    > 2. What myriad of things? They are not projectiles. The only thing that will ever block them is LoS and I am not even sure even LoS will prevent Stolen Skill use once the enemy is marked.

    > 3. Very Necessary

    > 4. Now you are over-exaggerating. The laser beam is not that big and the whole skill lasts as long as the auto.

    > 5. Okay so it's one initiative, which is still nothing. And there is no point in spamming it anyways when you don't have Sniper's Cover. What is the problem?

    >

    > That's why you hit 5, readjust and then hit 5 again. If you are the type of person that just parks your kitten where ever with kneel and lets everything hit you and get in the way, then yeah you are going to have problems. But your bursts are powerful enough that it will kill the meat shields too. This is a player issue.

    >

    > DPS falls off drastically when you spam 3. There are ways to get around it. Again, a player issue.

    >

    > Secondly, sustain is important more for weaker hitting weaponsets like p/p. Unload hits 8 times, dealing small amounts of damage (says 147) with each shot for a total of 1176 if all hits land. The skills cast time is 1.5s. Compare that to Brutal Aim which can fire two shots (545 each) in the same time, dealing 1090. Deadly Aim is 33% more powerful (727) dealing 1454 in the same amount of time. Also consider that only 1/4th of the shots have to land with rifle vs unload to get this damage.

    >

    > So in reality, Rifle potentially has better sustain than p/p. The only thing p/p offers above rifle is mobility and better on hit/crit procing.

    >

    > EDIT: I also forgot to mention that if you buff yourself properly and use auto for sustain, you can save up your initiative for DJ which will really increase your dps.

     

    I am not even going to bother with you anymore. If I do, it will just be a constant back and forth wasting 10-15 minutes of my life a day on a reply. No thank you. You win.

  4. > @Zacchary.6183 said:

    > > @Ashanor.5319 said:

    > > > @Zacchary.6183 said:

    > > > > @Ashanor.5319 said:

    > > > > > @Zacchary.6183 said:

    > > > > > > @Ashanor.5319 said:

    > > > > > > Yes, we all kitten and you are just THAT good. Thank you for bringing your wisdom to us lowly plebs who are just too kitten to figure out how amazing Rifle is. lol

    > > > > >

    > > > > > Maybe if you actually tried it yourself, you'd come to find players like Murmaider are actually right.

    > > > >

    > > > > There is no excuse for sustained DPS of Rifle to be almost as low as Shortbow. Not to mention the burst is lower than P/P. How exactly is he right when faced with these facts? He is assuming that he is better than everyone else and anyone complaining just needs to "learn to play" basically. This is not the case. The weapon has issues and needs to be fixed.

    > > >

    > > > Have you even tried to make it work? There is plenty of material on the forums to get you started.

    > >

    > > Yes, I can make it work just fine. That doesn't change the fact that it isn't good enough. You are constantly starved for initiative.

    > >

    > > 1) Does ridiculously low damage considering you have to rely on it so much because of initiative deprivation. 2) Isn't the most horrible thing, but who has 3 initiative to waste when you are constantly out? 3) Costs way too much initiative, it should refund some or just cost less. 4) Also costs way too much initiative considering it is ridiculously telegraphed and gets dodged or blocked about 50% of the time and on top of that requires waiting quite a while for malice to build to get decent damage with it in the first place. 5) Should not cost any initiative since it has an ammo system to prevent spamming anyway, and it definitely shouldn't cost 3 initiative after training Silent Scope. Silent Scope should be rolled into Kneel baseline, and it should cost 0 initiative. You are already limited to one kneel per 10 seconds after you burn your 2 you start with.

    > >

    > > On top of this, you have issues with pets and other players constantly blocking your shots because you only have pierce on 2. Your mark, which is extremely important for actually doing damage can be dodged and blocked. For an added bonus, it's like reflect is being passed out like candy these days, so you also have that to deal with (but so does all ranged).

    >

    > 1. I crit 3k autos all of the time. That isn't low.

    > 2. Maybe you should consider not spamming 3 since the short lived might stacks since using it as a source of might is complete waste of initiative. Instead, use Improv and Fire for Effect.

    > 3. See 2.

    > 4. Its 3/4ths of a second which might seem horribly telegraphed to you but isn't so much to me. Just another tip: if someone spotted you, is putting pressure on you and you have not gtfo'd before then, you've already failed as a Deadeye and you end up getting put on your kitten.

    > 5. It costs nothing if you don't use Sniper's cover. However, that means you'll have to stack more crit rate because you'll be missing that 20% rate bonus. And personally, I think that is a good tradeoff considering the cost/benefits of each situation. ie: with Sniper's Cover, you could wear more tanky gear while pulling off the same number of crits, faster bullets and gain more stealth access for more initiative burden. And on the topic of kneeling, you use it when you are not under pressure or being targeted. Alternately if you think you are being targeted, disengage and kill them later. Learned that from experience in wvw.

    >

    > In the case of the ranger pet, you can roll through the pet at an angle so it attacks your side. Or you could focus the pet to make it useless. Or disengage. The Deadeye's playstyle is literally played like a sniper. Long ranged, accurate and deadly cover. Which means you need to figure out who is the bigger threat to you and your team and get them dead asap every fraction of a second. The deadeye deals enough single target damage to put tanky kitten guards on their kitten, and I have done it. You can too.

     

    1. See what Longbow says about that.

    2. Fire for Effect requires that your stolen skill lands, and there is a myriad of things that can keep that from happening.

    3. Unnecessary.

    4. It's not just the cast time. It is also the giant yellow laser beam of dodge me that emerges from your gun and lands on the target.

    5. It costs 1 initiative without Snipers Cover (not 0), and 3 with it.

     

    In the case of the ranger pet, if you kill it, they will just send the next pet, but it isn't just about pets. It is about bodies blocking shots, and necro minion spam blocking shots, mesmer spam blocking shots etc.

     

    I am aware that Deadeye deals decent burst damage, the problem is the dps falls off drastically after your initial burst and P/P can do just as much burst while being more mobile and having higher sustained dps.

  5. > @Zacchary.6183 said:

    > > @Ashanor.5319 said:

    > > > @Zacchary.6183 said:

    > > > > @Ashanor.5319 said:

    > > > > Yes, we all kitten and you are just THAT good. Thank you for bringing your wisdom to us lowly plebs who are just too kitten to figure out how amazing Rifle is. lol

    > > >

    > > > Maybe if you actually tried it yourself, you'd come to find players like Murmaider are actually right.

    > >

    > > There is no excuse for sustained DPS of Rifle to be almost as low as Shortbow. Not to mention the burst is lower than P/P. How exactly is he right when faced with these facts? He is assuming that he is better than everyone else and anyone complaining just needs to "learn to play" basically. This is not the case. The weapon has issues and needs to be fixed.

    >

    > Have you even tried to make it work? There is plenty of material on the forums to get you started.

     

    Yes, I can make it work just fine. That doesn't change the fact that it isn't good enough. You are constantly starved for initiative.

     

    1) Does ridiculously low damage considering you have to rely on it so much because of initiative deprivation. 2) Isn't the most horrible thing, but who has 3 initiative to waste when you are constantly out? 3) Costs way too much initiative, it should refund some or just cost less. 4) Also costs way too much initiative considering it is ridiculously telegraphed and gets dodged or blocked about 50% of the time and on top of that requires waiting quite a while for malice to build to get decent damage with it in the first place. 5) Should not cost any initiative since it has an ammo system to prevent spamming anyway, and it definitely shouldn't cost 3 initiative after training Silent Scope. Silent Scope should be rolled into Kneel baseline, and it should cost 0 initiative. You are already limited to one kneel per 10 seconds after you burn your 2 you start with.

     

    On top of this, you have issues with pets and other players constantly blocking your shots because you only have pierce on 2. Your mark, which is extremely important for actually doing damage can be dodged and blocked. For an added bonus, it's like reflect is being passed out like candy these days, so you also have that to deal with (but so does all ranged).

  6. > @Jana.6831 said:

    > > @Ashanor.5319 said:

    > > That's fine. Just felt like this was another one of those "well, if you don't think Rifle is the best Thief weapon ever made, you must just kitten and are doing it wrong" posts. I was obviously mistaken about the intent.

    >

    > That is the point of most who write on this forum: Another OP weapon/spec would've broken the game even more. If 'm not mistaken anet promised HoT wouldn't deliver OP weapons/specs but a different playstyle. They failed with Hot (kind of the player's fault) but in thief's case delivered with PoF (can't say much about other classes).

    >

     

    They delivered by giving a weapon meant to be a dps power weapon less burst than P/P and only slightly more DPS than SB? Seems like a failure to me.

  7. > @Ario.8964 said:

    > I wouldn't say it's necessarily "bad" but it certainly isn't meta. However, it doesn't have to be the best set for people to want to learn it and that's why we are running this training session. The goal is for people to have fun and learn things they can use either now or later in order to have fun playing rifle without dying a ton. It's like if we were running an s/p session, it's not viable or very good but it's still good info to take away.

     

    That's fine. Just felt like this was another one of those "well, if you don't think Rifle is the best Thief weapon ever made, you must just suck and are doing it wrong" posts. I was obviously mistaken about the intent.

  8. > @Zacchary.6183 said:

    > > @Ashanor.5319 said:

    > > No offense, but no amount of training is going to make Rifle good.

    >

    > > @Ashanor.5319 said:

    > > > @"Leo Schrodingers Cat.2497" said:

    > > > > @Ashanor.5319 said:

    > > > > No offense, but no amount of training is going to make Rifle good.

    > > >

    > > > No amount of buffs is going to make a player good.

    > >

    > > True, but my point still remains.

    >

    > Can you explain what makes it bad?

     

    I didn't say it was bad, I just said it wasn't good. What makes it not good is having the sustain of a Shortbow (very slightly higher technically) and less burst than P/P.

  9. > @Zacchary.6183 said:

    > > @Ashanor.5319 said:

    > > Yes, we all kitten and you are just THAT good. Thank you for bringing your wisdom to us lowly plebs who are just too kitten to figure out how amazing Rifle is. lol

    >

    > Maybe if you actually tried it yourself, you'd come to find players like Murmaider are actually right.

     

    There is no excuse for sustained DPS of Rifle to be almost as low as Shortbow. Not to mention the burst is lower than P/P. How exactly is he right when faced with these facts? He is assuming that he is better than everyone else and anyone complaining just needs to "learn to play" basically. This is not the case. The weapon has issues and needs to be fixed.

  10. > @SkyShroud.2865 said:

    > i believe this is about pve?

    > deadeye is strong in other modes

     

    Rifle isn't. Also, what Deadeye specs are you talking about that are so strong in sPvP?

  11. > @LazerusKI.7485 said:

    > > @DeceiverX.8361 said:

    > > People wanted a ranged burst "sniper" stealth kit, this is what that is.

    > > It doesn't do high DPS because it isn't meant to; like ranger longbow, it's meant to burst from range and provide tools to deal with engages or apply pressure from range, rather than just spewing high numbers, and it's not going to be balanced or done well, because the very nature of the concept of a stealth-mobile-sniper can't be well-designed for what the thief is already. Rifle, as a sniper weapon in terms of general viability, is a *bad idea* when it comes to proper game design in terms of GW2. Even in PvE, there's no risk in kneeling when range in it of itself is so safe based on how aggro works etc.

    > >

    > > If you take issue with that design concept, you should have been here earlier, objecting to the multitude of threads which popped up every single day asking for this concept to be implemented, or supporting my ES proposal which offered substantially better ranged killing potential without cheese if that was what you are/were after.

    > >

    > > The entire concept of rifle in its overarching design is a gimmick and people need to accept that. It can't be "balanced" by design. It is not a PvE weapon.

    > > If you have other problems with other professions dealing too much damage... take it up with those other professions, not to keep infinitely powercreeping the thief.

    > >

    > > Otherwise you're just complaining about the fact it isn't "GG-ez" OP with a low skill floor like Daredevil has.

    >

    > Rangers still have the ability to move and they have a pet. Deadeye has nothing like that, he is a sitting duck, so one would expect a glasscannon. You cant even talk about burst damage since the highest hitting stuff is locked behind malice, using the 4 without it is pretty much worthless. Every single other ability deals less damage for more Initiative than other weapons (like pistols). The "range advantage" is pretty much negated through the "sitting duck" mechanic.

    > Guildwars is also still a story driven game with lots of pve content, not a pvp focused one, so implementing a spec that is only decent in pvp is stupid. Every single weapons should be atleast decent in both modes, obviously there is always something that is "best", but in this case the rifle is worse than everything we had before...and that shouldnt be the case. Seriously, usually people say "dont use P/P, it deals not enough damage" now i read "dont use Rifle, use P/P instead"...sounds crazy right?

    > Obviously a melee class should deal more damage than a ranged class, high risk high reward. But what did the devs say again in the Deadeye introduction? He is the only ranged class that deals as much damage as a melee class because he cant move? Nice, where can i get that spec?

    > And its not even about powercreeping at all, take a look at the day one changes:

    >

    > > @"Karl McLain.5604" said:

    >

    > > * Three-Round-Burst (Kneeling): Reduced damage by about 16%

    > >

    > > For the most part, it's just bug fixes. We did feel that there was a more negative push with Three-Round-Burst in that pressing Death's Judgement was a bad decision, so we ended up slightly lowering TRB's damage. We'll continue to keep an _eye_ on this elite specialization, making changes and balance adjustments as necessary.

    >

    > So basically "Deaths Judgement wasn strong enough, players used TRB instead, so we nerfed TRB into the abyss"

    >

    > I just tested it, TRB deals around 5k damage (crit) for me. Meanwhile with the same build my Unload deals twice as much while i can still run around and recover Initiatve to spam it even more...and i dont even have damage sigils in my pistols! Oh and Deaths Judgement with 7 malice deals 15k crit while it takes several seconds before i can even reach that, usually i have exactly one use of it because i dont have Initiative anymore...where exactly is the burst damage again? oh yeah...on my pistols!

     

    Yep. My P/P build destroys anything I can do with Rifle.

     

    http://gw2skills.net/editor/?vZAQNAqaVnsMBlOhdPBeOBUGjFwCbLEtWGReBgDQDgPNGHvjA-jpxHQBA4QAMwjAw1KDoh9HI4DAghnAAA

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