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Posts posted by Orion Templar.4589
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Agreed. Crafting level should have been an account thing rather than a character thing from the beginning. The crafting license limit per character is a pretty weak mechanic in my opinion.
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> @"Ashantara.8731" said:
> * Also, separate Outlines (characters, interactive objects) from Post-Processing in the settings
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I'll second this one for sure. I want post-processing enabled, but I really dislike the outlines. (They've ruined more than one of my screen shots.)
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I'd simply like to have a way (maybe a gem store item?) to have all my home nodes harvested instantly. So I'd go into my home instance, talk to my new NPC service, and instantly have all the items added to my inventory. I know that probably sounds lazy, but after having walked the same home path harvesting path nearly every day for many many months, I'm ready for some time savings.
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Agreed this seems low priority since the option is already in the Icebrood Saga tome. But that said, I'm all for making the fast transport options in the VIP Lounges better. Not only add EoTN, but Tarir and Amnoon too.
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I'll admit my top three aren't that ambitious - they're just things I've been hoping for:
1. Renegade gaining access to passive 25% movement speed increase apart from runes
2. CoR remove ground-targeting and hitting reliably like it did prior to October 2019
3. A new VIP lounge with a Cantha theme as part of a deluxe version of the expansion along with a lounge tome to store passes in
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Coming from GW1 and the frustrations of P2P trading, the chat spam, the scams, and always feeling like I wasn't getting a good deal, I absolutely loved that GW2 implemented the Trading Post.
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My preference would be that after you finish the achievement, that additional otters would be sellable to a merchant, or else have them stop dropping as loot.
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Yeah, it's one of the frustrations of the English language. Using "they" for a singular pronoun is a common practice, even though it may not be technically/grammatically correct. Considering how so many new words get added to English every year just through common usage, it makes me wish we could collectively invent an acceptable singular gender-neutral pronoun, get it commonly used, and get it adopted into the language.
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Honestly the whole contested WP idea needs to go. It doesn't add any immersion or value, and only seems to introduce frustration.
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> @"Sylvanna.1748" said:
> I made a video showing how to do it.
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Thank you, Sylvanna - that helped me get through it successfully!
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Agreed visuals/appearance and stats should not be tied together. For example if I wanted my Otter appearance, but wanted to keep the functionality of my old +Gold from monsters enrichment, I think that should be an option.
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Seeing the same. TP, mini-map, and some (but not all) small icons above the skill bar are blurry.
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Really great to hear about this update. It's definitely a step in the right direction. I'd still like to see some thought put into how the overall length of the combined meta could be shortened a bit. I feel like every time I zone into Drizzlewood these days it is always a map with nothing captured. If I can find a group in LFG that's farther along, great, I'll join it (if it isn't full.) But if I can't find a more progressed map in LFG, I'll typically leave Drizzlewood and go do something else.
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I thought the new northern assault portion of the meta was fun. It's definitely a non-stop action rush to assault the citadel and claw with no stopping to catch your breath anywhere along the way. I did feel a bit trolled by some of the cache keeper rooms between the meta phases having fewer caches, and some having none at all. But considering the number of caches that appear after the northern assault is done, that likely makes sense.
My only complaint is about how long the combined meta is. Dedicating that much of a block of time to run a meta from beginning to end is a challenge. It makes me try to find a map that is farther along and if I cannot find a map that is farther along, I'll give up and go do something else. I think now that the northern assault is added, the dev team should see if there's a way to creatively shorten the southern portion so it's still engaging, but won't take nearly as much time.
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I was using a combination of the EMPs from the waystations, and then my normal CC skills while the EMP was on cooldown. Unless I was overlooking something that seems to have been working.
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I seem to recall some ambient dialog somewhere (I could be imagining this) where some charr say something about their booze being more potent than the norns'. But potency aside, I'd also speculate that in terms of pure quantity consumed or influence in the culture, the norns' would take first place.
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This is RNG. Some folks get lucky, others unlucky, but at the end of the day it's just rolling the dice. (In this case, a dice with a lot of sides...)
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> @"Justine.6351" said:
> Rofl it's like they took cor's target lock and gave it to shortbow and gave shortbows ground target and gave it to cor. Amazing game.
True statement. I'm liking the new Sevenshot a lot more than the old one. Now if they could just remove the ground-targeting from CoR too...
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Things I would buy and would love to see in the gem store:
1. A tome or gizmo to consolidate lounge passes
2. A new lounge with the verdant cascades theme of Drizzlewood Coast
3. A gizmo that could harvest everything in my home node including any bonus materials from my currently equipped harvesting tool glyphs
4. Some additional skyscale skins
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For the most part these proposed changes sound good to me. One especially that I really liked seeing was that Sevenshot is changing to foe-targeted. Yeah! The feedback I wanted to add is could we please also have similar treatment for Coalescence of Ruin? I'd really like for CoR to be foe-targeted and not ground-targeted.
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I can see people trying to drop something like this on top of chests or other interactable items.
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> @"Taril.8619" said:
> Personally, I'd love to see a 25% movement speed infusion for Amulets.
Good suggestion - I like that idea too.
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Yep, these are decent workarounds - agreed. And when between battles in PvE mounts make it a moot point. My thinking was primarily about instances, in-combat walking speed, or other times when a mount isn't an option. Once a person is used to that 25% movement increase being "baseline", it just doesn't feel good going back to the normal walk speed. Agreed there are ways around it using swiftness, but I'd still love to see us get access to a passive 25% movement speed increase similar to what other professions have. Tacking it onto Orders from Above was my thought where it made the most logical sense. It also fits thematically with that skill and Kala's encouragement to "Move soldier!"
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I like using traits or skills that grant a 25% movement speed increase. I'm so used to having that with all characters that when I play one without a 25% movement speed increase things just feel slow. When the Guardian trait Soaring Devastation was updated to include a movement speed increase when Wings of Resolve was not on cooldown, it made my Dragonhunter very happy and allowed him to use some runes other than Traveler's or Fireworks. I'd like to suggest that one of the Renegade traits be reworked to include a movement speed increase when Orders from Above is not on cooldown. The idea worked for Dragonhunter, and I can see it working for Renegade as well. I'd really like to be able to have a way for Renegade to have the 25% movement speed increase without requiring that to come from runes.
Remove Bounty Respawn Timer
in Guild Wars 2 Discussion
Posted
Or just put some kind of visual on the cooldown time on the bounty board. That way if you're standing at the board you can tell if the bounty is a few minutes until it's ready or a long time yet. That way if it's close, you might wait - but if it's a long time yet you can go do other things and come back later.