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Thornwolf.9721

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Posts posted by Thornwolf.9721

  1. > @"Linken.6345" said:

    > > @"Thornwolf.9721" said:

    > > > @"Vavume.8065" said:

    > > > I don't get all the love for Tengu, walking around like an advert for KFC is just not my thing, give me the Awakened as a playable race, I want to play an Undead ~~Rogue~~ Thief again.

    > >

    > > As everyone tells me when I want shapeshifting, go play WoW. Because its there in that game and "GuIlD WaRs Is UnIqUe REEEEEE!"

    >

    > We got it here aswell necromancers shapeshift and norn racial elites.

    > Edit

    > I think there is a good reason why anet wouldent want animal shifting because it would kill fasion wars and those players wouldent buy the new shiney from the gem store.

     

    I mean The racial elites are hot garbage, Necromancer really shouldn't count as Im not talking about a timed form that is only there for a moment. Im talking about being a giant monster all the time and that being the playstyle; Like I said he should play wow because thats whatever one else says when anyone askes for anything. "Go play this, go play that" rather than allowing people to ask A-net for anything. Like me he isn't welcome here, nor is anyone who wants anything different than what is and what has been because guild wars 2 will never be more than that.

     

    Accept that and move on.

  2. > @"Vavume.8065" said:

    > I don't get all the love for Tengu, walking around like an advert for KFC is just not my thing, give me the Awakened as a playable race, I want to play an Undead ~~Rogue~~ Thief again.

     

    As everyone tells me when I want shapeshifting, go play WoW. Because its there in that game and "GuIlD WaRs Is UnIqUe REEEEEE!"

  3. > @"Arheundel.6451" said:

    > > @"Kodama.6453" said:

    > > > @"Argon.2405" said:

    > > > Bring back the exclusive end of story phoenix.

    > > >

    > > > Also let's push for level able pets. I'm fed up with it saying "juvenile ____". Let me raise a dire pet again. Pets were so much more in gw1.

    > >

    > > This could become a pet focused new elite spec, tbh.

    > >

    > > Being able to train your pet into a bigger and stronger version, maybe even if slightly altered command skills. Ranger themselves most likely would get a penalty to their own stats to make up for that, tho. Stronger pet, weaker ranger, but the playstyle is focused on hard CC, so that you deal less damage doesn't matter that much, since your job is mostly to keep the enemy in place for your pet to kill it.

    > >

    > > Revival of the bunny thumper thematically!

    >

    > That's the worst idea ever no pun intended. It's not the idea on its own that it's bad but....the general environment in which is created . The GW2 community would not care at all about the diminishing stats on ranger as all they'd see would be them...being killed by an AI and not the actual ranger; the community would rise up in arms to see the pets being nerfed to the ground and below...no compromises ...no mercy.

    >

    > Just recently we had **core ranger pets butchered** because of the beastmaster build with double bird....why would you think that an entire elite based on the same concept would fare any differently?

    >

    > We have all seen the modus operandi of the GW2 community and the devs ...one cries for nerfs all the time..the other ready to oblige at every turn for as long as it takes to change the subjects.

    >

    > **Tiger - Smokescale - Bristleback - rock gazelle - Birds - Iboga - Wyvern**....all of them have been hard nerfed and you guys ask for more of the same thing while knowing the end result?

    >

    > If the ranger community can hold any hope of seeing the next elite succeed then...you better pray it will have nothing to do ( for bigger part) with pets or ranged combat, these are two aspects of ranger which have been always hated ( undeniably and unjustifiably ) by the GW2 community.

    >

    > Please for the love of the class....**do not ask for stronger pets, new pets or super ranged burst**

     

    No pets no play, simple as that. I dont play the ranger to be a glorified thief with a nature aesthetic; I Want a pet focused bunny thumper with big monster pets. If it ain't that its getting the same treatment a soulbeast which is "It doesn't exist, at least not a living one."

  4. > @"battledrone.8315" said:

    > > @"KryTiKaL.3125" said:

    > > > @"battledrone.8315" said:

    > > > > @"voltaicbore.8012" said:

    > > > > > @"KryTiKaL.3125" said:

    > > > >

    > > > > > * BDO is $10, often discounted to $5, and has free content releases and sustains from its microtransactions *quite well*. Now you can make the argument that BDO is Pay to Win, I won't refute that because it arguably is...but it still muscled GW2 out of the way in MMOs in my opinion in terms of actual player retention.

    > > > >

    > > > > You've said a bunch of stuff that I agree with in this thread, but the above point is one I _completely agree_ with, and it pains me so deeply to observe it.

    > > > >

    > > > > More so than the other games in your list, BDO is guilty of delivering a vastly inferior player experience, with so many of the hallmarks of the typical Korean money-grubbers we see published all the time. However, the folks who make BDO know what their players want, which is flashy aesthetics and attractive female character models (and to be able to turn server chat into a cesspool of filth and memes without consequences).

    > > > >

    > > > > I think ultimately what makes BDO capable of retaining players goes back to another point you made earlier, which is the sinking feeling that ANet doesn't care as much about GW2 as it once did. I'm not sure what developer retention is like at Pearl Abyss (the folks who develop BDO), but it's pretty obvious that _someone_ over there still has a very strong vision of the game, a wide-ranging dedication to many different systems in the game, and the guts to push improvements to very old systems that many players might have given up on. In contrast, what we see increasingly in Tyria is the dusty corpses of many promising concepts that the devs just let die, and never revisit. So every time there's even a small pause in the trickle of content, players begin to worry that the devs have abandoned yet another form of content, and frankly it's hard to blame people for those fears.

    > > > >

    > > > > Not saying that BDO is perfect. In particular, they keep pushing UI 'enhancements' that nobody asked for, to a degree that makes me sincerely suspect they have some person with a questionable graphic design degree on their team whose insecurity drives them to pump out work product to justify their job. Indeed, I recently decided to take a 1- to 2-month break from it, because over the past month every time I logged out I realized I felt slightly worse than when I logged in. In contrast, I'm here in GW2 every day, and I don't really need a new content drop to keep me coming back.

    > > > >

    > > > > All I'm saying is, the player retention and 'passion for their own game' factors that @"KryTiKaL.3125" mentioned are things that I've noticed too, and I think those two factors go a very long way in why some other games (like BDO) just 'feel' like they have a more stable/secure future than GW2 does at the moment. It's not that I'm afraid GW2 will spiral into shutdown quickly or anything like that, but there's a much lesser feeling of trust in ANet's ability to steer the ship through stormy waters. I emphasize that it's just a _feeling_, and there's nothing really scientific or empirical about it.

    > > >

    > > > please, BDO has good graphics and combat, but the rest is utter garbage. have fun doing the same "mini-game" over and over, just to unlock new quests.

    > > > and the story...dear lord. it felt like a monty python sketch without any humor. i bought a couple of skins, and dumped it after a couple of weeks.

    > >

    > > For you, sure, but others seem to enjoy it more than enough to where it retains players much more consistently and has a higher active population than GW2 does. You have your opinion, others have theirs, so at least try to be objective about how you perceive a game. For instance, I abhor ESO for a variety of reasons; clunky combat, leveling is slow, questing is monotonous. However it still achieves, arguably, a better PvE experience than GW2 for instance, as well as allowing for a fairly wide range of build variety. Now I'll never go back to playing it for the aforementioned reasons, but there are still things that it does that one should acknowledge as being pros, or at the very least being reasons for why people would play it. With BDO, some people like the grind, they like the constant and everlasting upgrading to their gear and character and also trying out the newer grind areas as well as new classes that release.

    > >

    > > Also a big factor with what I believe keeps people playing BDO is the literal constant flow of ingame events whether they have to do with just being logged in or logging in daily for reset for rewards, but there are also events with loot drops from mobs or from fishing, along with the new Season server stuff they've added recently. Makes it kinda worth it a little bit to just constantly be playing to take advantage of those things. Also combat and the visuals I feel are pretty much the biggest factors that keep people around, they clearly can get over the arguably pay to win aspects as well as the grinding because of those things.

    > >

    > > Again it isn't perfect, no game is, but clearly its doing something right. Or at least doing something more than ANet is.

    >

    > one thing i like, is that they have made 2 new classes since launch. but as long as that converstion game is there, i wont return.

    > it may be realistic, but it is also some of the most boring content padding i have ever seen.

     

    I mean, at the very least they are adding something. Granted I think ESO is hot garbage in many ways; But clearly something they are doing is working because its more popular than Guild wars 2. (And thats not all due to brand name, part of it is but a good chunk isn't. Because I loved elder scrolls but I refuse to play ESO.)

     

    > @"Zok.4956" said:

    > > @"Thornwolf.9721" said:

    > >Too many game modes have been left to rot, the balance changes feel like destructive knee jerk reactions and it seems like no one cares/enjoys developing the game.

    > >Without their enjoyment and passion, the games content becomes a reflection of their lack of motivation/care.

    >

    > To me it seems Anet had very ambitous goals to make a game that revolutionaries the MMO(RPG) genre. And they did a lot of things better than in other games. But in the end, Anet missed its own goals with a lot of things and instead on improving on existing game parts/modes/systems they often abandon existing things and start new experiments (which are hit and miss) from scratch.

    >

    > It also seems, that they once created a great game, but since then they haven't really understood their own strength and customers.

    >

    > I think there are still many qualified and motivated developers at Anet. But the management of the company lost its clear vision and direction for the game a long time ago.

    >

     

    I believe you're correct, but I dont feel this will change. I think personally they are looking to move on, they want to move on. But they can't because NCsoft won't likely allow it; Which means they are being forced to work on a game/project that they themselves might not have the passion for anymore.

  5. > @"voltaicbore.8012" said:

    > > @"Thornwolf.9721" said:

    >

    > > I would like to add as someone who recently has stepped away, and likely will remain away from guild wars 2. (I will unlock the episodes, but playing them? Im not so sure anymore) I can say confidently enough that based upon my perception, time and willingness to give them enough rope so to speak that I have little faith that guild wars 2 will ever change. I've been with this game since factions, I've been a pretty strong guild wars fan as I grew up with the game but over the time since guild wars 2 came out I've felt less and less invested.

    > >

    > > The reason I believe that this is the case, and why BDO and ESO retains their players is the content is just better. You can defend guild wars 2 all you want but their content ACROSS all the game modes; Is laughable and meaningless even within the confines of their own game. Too many game modes have been left to rot, the balance changes feel like destructive knee jerk reactions and it seems like no one cares/enjoys developing the game. Without their enjoyment and passion, the games content becomes a reflection of their lack of motivation/care.

    > >

    > Sad to hear that, you've been with GW a long time.

    >

    > "Left to rot" sums it up nicely. For all the smart things that GW2 does, there's just too much left rotting by the wayside, and the bad is competing pretty hard with the good. For me the good still outweighs the bad, and I'm hoping EoD pushes things farther in the good direction, but we'll see.

    >

     

    I want EoD to be good, I Really do. I just feel like I have no hope because to me PoF was just "mounts" and thats it, the E-specs never grabbed me and the theme/setting never did either. Honestly I Really wanted a norn expansion going far into the north, farther than we had ever been but that seems like a pipe dream now which saddens me greatly. I dont want to walk away... but at this stage... I dont know it just feels like the Dev's dont want me or those like me here; They abandoned most of what I found fun and continue with stuff I either dont or things that to me serve little purpose. Hopefully Ill see you in EoD, if not then I hope you enjoy your adventure and all those who go on to follow do as well. But as a guild wars fan? The game doesn't feel like guild wars, and the world doesn't feel like tyria anymore....

  6. > @"KryTiKaL.3125" said:

    > > @"battledrone.8315" said:

    > > > @"voltaicbore.8012" said:

    > > > > @"KryTiKaL.3125" said:

    > > >

    > > > > * BDO is $10, often discounted to $5, and has free content releases and sustains from its microtransactions *quite well*. Now you can make the argument that BDO is Pay to Win, I won't refute that because it arguably is...but it still muscled GW2 out of the way in MMOs in my opinion in terms of actual player retention.

    > > >

    > > > You've said a bunch of stuff that I agree with in this thread, but the above point is one I _completely agree_ with, and it pains me so deeply to observe it.

    > > >

    > > > More so than the other games in your list, BDO is guilty of delivering a vastly inferior player experience, with so many of the hallmarks of the typical Korean money-grubbers we see published all the time. However, the folks who make BDO know what their players want, which is flashy aesthetics and attractive female character models (and to be able to turn server chat into a cesspool of filth and memes without consequences).

    > > >

    > > > I think ultimately what makes BDO capable of retaining players goes back to another point you made earlier, which is the sinking feeling that ANet doesn't care as much about GW2 as it once did. I'm not sure what developer retention is like at Pearl Abyss (the folks who develop BDO), but it's pretty obvious that _someone_ over there still has a very strong vision of the game, a wide-ranging dedication to many different systems in the game, and the guts to push improvements to very old systems that many players might have given up on. In contrast, what we see increasingly in Tyria is the dusty corpses of many promising concepts that the devs just let die, and never revisit. So every time there's even a small pause in the trickle of content, players begin to worry that the devs have abandoned yet another form of content, and frankly it's hard to blame people for those fears.

    > > >

    > > > Not saying that BDO is perfect. In particular, they keep pushing UI 'enhancements' that nobody asked for, to a degree that makes me sincerely suspect they have some person with a questionable graphic design degree on their team whose insecurity drives them to pump out work product to justify their job. Indeed, I recently decided to take a 1- to 2-month break from it, because over the past month every time I logged out I realized I felt slightly worse than when I logged in. In contrast, I'm here in GW2 every day, and I don't really need a new content drop to keep me coming back.

    > > >

    > > > All I'm saying is, the player retention and 'passion for their own game' factors that @"KryTiKaL.3125" mentioned are things that I've noticed too, and I think those two factors go a very long way in why some other games (like BDO) just 'feel' like they have a more stable/secure future than GW2 does at the moment. It's not that I'm afraid GW2 will spiral into shutdown quickly or anything like that, but there's a much lesser feeling of trust in ANet's ability to steer the ship through stormy waters. I emphasize that it's just a _feeling_, and there's nothing really scientific or empirical about it.

    > >

    > > please, BDO has good graphics and combat, but the rest is utter garbage. have fun doing the same "mini-game" over and over, just to unlock new quests.

    > > and the story...dear lord. it felt like a monty python sketch without any humor. i bought a couple of skins, and dumped it after a couple of weeks.

    >

    > For you, sure, but others seem to enjoy it more than enough to where it retains players much more consistently and has a higher active population than GW2 does. You have your opinion, others have theirs, so at least try to be objective about how you perceive a game. For instance, I abhor ESO for a variety of reasons; clunky combat, leveling is slow, questing is monotonous. However it still achieves, arguably, a better PvE experience than GW2 for instance, as well as allowing for a fairly wide range of build variety. Now I'll never go back to playing it for the aforementioned reasons, but there are still things that it does that one should acknowledge as being pros, or at the very least being reasons for why people would play it. With BDO, some people like the grind, they like the constant and everlasting upgrading to their gear and character and also trying out the newer grind areas as well as new classes that release.

    >

    > Also a big factor with what I believe keeps people playing BDO is the literal constant flow of ingame events whether they have to do with just being logged in or logging in daily for reset for rewards, but there are also events with loot drops from mobs or from fishing, along with the new Season server stuff they've added recently. Makes it kinda worth it a little bit to just constantly be playing to take advantage of those things. Also combat and the visuals I feel are pretty much the biggest factors that keep people around, they clearly can get over the arguably pay to win aspects as well as the grinding because of those things.

    >

    > Again it isn't perfect, no game is, but clearly its doing something right. Or at least doing something more than ANet is.

     

    > @"voltaicbore.8012" said:

    > > @"KryTiKaL.3125" said:

    >

    > > Again it isn't perfect, no game is, but clearly its doing something right. Or at least doing something more than ANet is.

    >

    > Exactly! Then again, we were already of one mind on the issue, so I guess this is expected lol.

    >

    > > @"battledrone.8315" said:

    >

    > > please, BDO has good graphics and combat, but the rest is utter garbage. have fun doing the same "mini-game" over and over, just to unlock new quests.

    > > and the story...dear lord. it felt like a monty python sketch without any humor. i bought a couple of skins, and dumped it after a couple of weeks.

    >

    >

    > TLDR; you're right, so much about BDO was garbage, and still is garbage. But that's my point - GW2 should be blowing it out of the water, but if I had to choose which game has a more stable/secure/profitable future, it's BDO. It's probably because Pearl Abyss keeps improving and completely reworking BDO systems as needed, while ANet keeps abandoning things half-baked.

    >

    > Not sure when you tried it, but it's entirely possible we had very different experiences of the game. If you played BDO a few years ago for a couple weeks, the game you played is very different from what it is now.

    >

    > There are new ways to grind out massive amounts of silver, sailing is more accessible and cannon combat greatly improved, 4 new classes, several new zones, etc. They added the equivalent of a _second_ elite spec to all but two of the classes, and frankly that one move alone rescued several previously severely handicapped classes. They've also instituted seasonal servers, which allow players to pretty much grind out a guaranteed set of the equivalent of exotic gear, which usually takes an enormous amount of RNG, tears of rage, and expense to attain. Pearl Abyss could simply have... not improved any of these things, as the flashy visuals and gambling addiction serves as the core draw for most players, it seems. But PA seems to have faith in their original vision of various systems having relevance to the game, and they don't just abandon stuff. It sometimes takes a while, but things get reworked until they matter again, and character progression (when it comes to money, gear, skills, or level) can be done in a very wide variety of ways.

    >

    > Hilariously, they actually improved the BDO "story", which I wrongly considered an utterly unfixable trash fire. Initially, it was exactly as you say - story was complete garbage written by Google Translate. However, with the release of the male Archer class, they reworked the existing storylines to make some more sense, with better English localization. The story quests themselves are still the most generic and un-creative fetch/kill quests, but the overall narrative they attempt to tell has improved significantly. The new story actually includes a few routes that allow players who've accumulated the right lore achievements to greatly accelerate certain story steps. The new story actually makes a greater attempt to explain why the game world looks the way it does, even though it's nothing in comparison to the care that ANet demonstrates in worldbuilding Tyria.

    >

    > GW2... leaves a lot on the table, to turn their own words against them. Where are alliances? Where is the new spvp balance cadence after the Feb megapatch? Dungeons are abandoned, fractals come in a trickle, raids are looking increasingly abandoned, and strikes might be going that way soon as well. One of the most hyped things we actually got many years too late, build+gear templates, were vastly inferior to the third party solution we used to have, and was very heavily monetized. Things get started all the time in GW2, and many of them end up abandoned before they really fulfill their potential. ANet seems to have made a habit of this, and over time the game is going to accumulate more and more dead systems that could have been (but never will become) cool.

    >

    > So why am I quitting BDO for at least a month (probably several months, if not a year) while I am still constantly playing GW2? RNG, grinding, and cash shop are still the backbone of BDO. I can't tolerate that for very long, and I have to step back. Apparently many mmo players have a much higher tolerance for that, and it keeps BDO's player counts and money ledgers looking good. GW2 in contrast has almost no grind, and what little grind exists is nothing in comparison to BDO's or other mmos' grinds.

    >

    > That's what it comes down to - my GW2 account is now at a point where I can make an insta-80 with xp tomes, gear them out in exotics, send them out on some random adventure, then delete it on a whim while not making a big dent in my time or in-game resources. My BDO account is nowhere near as accomplished as my GW2 one is, but to make meaningful progress there I have to grind too much.

    >

    > The sad thing is, despite how mediocre my GW2 account is compared to many veterans (only 700 liquid gold at the moment, only 1 set of legendary armor, 6 legendary weps, 24K AP, etc.) I think a large proportion of the player base never gets to where I am, and can't enjoy the same level of comfort and freedom to do whatever and go wherever in the game world. Without that freedom, I can see why not enough players share my position of not needing as many content updates to stay happy with GW2.

     

    I would like to add as someone who recently has stepped away, and likely will remain away from guild wars 2. (I will unlock the episodes, but playing them? Im not so sure anymore) I can say confidently enough that based upon my perception, time and willingness to give them enough rope so to speak that I have little faith that guild wars 2 will ever change. I've been with this game since factions, I've been a pretty strong guild wars fan as I grew up with the game but over the time since guild wars 2 came out I've felt less and less invested.

     

    The reason I believe that this is the case, and why BDO and ESO retains their players is the content is just better. You can defend guild wars 2 all you want but their content ACROSS all the game modes; Is laughable and meaningless even within the confines of their own game. Too many game modes have been left to rot, the balance changes feel like destructive knee jerk reactions and it seems like no one cares/enjoys developing the game. Without their enjoyment and passion, the games content becomes a reflection of their lack of motivation/care.

     

     

  7. > @"Zergs.9715" said:

    > I'll be first to admit that I was among the people who clamored for more maps when Anet thought of it as a bad idea as it would wear the population thin. Both sides were sort of right.

    > Having new maps is all well and good... In moderation. Anet went overboard with the idea. Now we have a lot of maps but not high enough population to support them all as I very often get asked to switch the map. Expansion 3 would bring new maps and new people, but in the long run it'll only exacerbate the problem (unless you're content with doing only one super efficient meta map). Maybe Anet should rethink way forward after Exp3 and start working on what game already has.

    >

    > Since they would be free from constantly designing new maps and complex metas, all the fluff NPC dialogue, etc etc, we could have 2 elite specs per profession, maybe new weapon types, new smaller events and event chains sprinkled across neglected maps. You'd still have a main story, but it'd take place in already existing maps. I'd agree that exploration is fun, but there's also something to returning to familiar places.

    >

    > Vote and if you agree write what would you like to see in that sort of package.

     

    1. It would have to be a competitive expansion, which brought tons to WvW and PvP

    2. It would need E-specs

    3. It would likely need more than what other expansions have given in the past outside of hot. (Masteries in said modes, new classes or something along those lines. Because those then could "potentially" wiggle into PvE and be useful for those game modes.)

    4. It would need to offer something for PvE players such as more raids/strikes/fractals... which a huge content dump for those modes likely wouldn't be bad in the slightest.

    5. It would need more than just gimmicks to sell itself upon.

  8. I don't honestly believe I was ever apart of it. They want the open world PvE crowd, and it seems to me that is ALL they want with a revolving door policy and I as a player am not of that niche. I do the content; I play it all for sure but I am NOT exclusive to that content and spend only the amount of time required to get the items (If I do want any at all) that I want.

     

    And Example is I did the bare minimum in PoF and S4, I unlocked the masteries and the mounts but I did nothing else. Because I cared very little about anything going on within the maps/story/lore/region. And I've done everything within Icebrood saga because I had hoped for a ton of norn stuff, but really its been lukewarm and going into cantha likely I might care... or I might not. It just depends~

     

    At heart Im a wvw player.... thats my favorite mode and one I wished would get more dev time. Which automatically makes me problematic for them, for they clearly dont care and never will care and will NEVER do anything for the mode. I understand this and I've accepted this; So if the new E-specs are not my fancy then clearly Im not meant to play the content as thats the only part of expansions I give a dang about anymore. Everything else? Well it just doesn't matter.

  9. > @"firedragon.8953" said:

    > > @"Sentient Anomaly.9473" said:

    > > At the end of summer, we gave you a first look at the next _Guild Wars 2_ expansion, _Guild Wars 2: End of Dragons_. We have been overwhelmed by the response. Delivering this next chapter in the _Guild Wars®_ universe is our highest priority.

    > >

    > > With this in mind, we’ve made the decision to put the _Guild Wars 2_ Steam release on hold for the time being. Our number one priority right now is crafting _Guild Wars 2: End of Dragons_ with the high quality you expect and deserve. Additionally, we’re full speed ahead on delivering an epic climax to _The Icebrood Saga_ that lives up to (and we hope exceeds) previous Living World finales.

    > >

    > > In the meantime, we’re looking forward to showing you the first trailer for _The Icebrood Saga: Champions_ next Thursday, November 5.

    > >

    > > -The Guild Wars 2 Team

    >

    > I'm okay with this, and hope that this is the real reason for the delay and not "acceptable" lip service. I also hope it means that server and some engine updates may be in the works (come expansion time?) so that new player (Steam, etc.) experience will be improved overall.

    >

    > Above all, thank you Guild Wars 2 Team for working hard and sharing your creation with us and hopefully not letting harsh criticism from the community demoralize you. We complain because we care (hopefully)! Looking forward to exploring the future worlds you create. I hope it surprises us and surpasses our expectations! I have loved my time in Tyria so far and hope it only ever gets better.

     

    I tend to agree, if this isn't just lip service from PR then good. Im glad. I was concerned this expansion would suck due to no focus and little to no time to develop it; I still think honestly 2021 is too early. Because they started developing it late and we KNOW for fact it wasn't in development until at the very least the second half of Bjora as thats when the announcement came around; Before then they were transfixed on the saga being all there was. (Living world, never will and never can carry this game. We've done it twice now... I hope they NEVER use it like that again and instead use it to bridge the game between expansions.) That said though... if this is true then I expect BIG things and a BIG expansion with TONS of goodies and toys.

     

    You're setting the bar yourself A-net, by this potential PR speak... Ill let you have the rope. Just... don't do what you tend to do with it? Ill try and have faith and support you in what ways I can as a customer and someone who has loved tyria since guild wars 1; PLEASE do not F cantha up or botch this expansion. Make it better than the last two and make the specs awesome, make everything awesome. Embrace the dark fantasy roots and just..... for the love of the spirits make a good product, a fun product with fun things that aren't just there for the sake of it. (I am 100% looking at the dead game modes you've abandoned.) ONLY put things in you intend on building upon if they are new systems/new game modes. IF NOT THEN DONT DO IT PLEASE.

  10. > @"robertthebard.8150" said:

    > > @"Thornwolf.9721" said:

    > > > @"Obtena.7952" said:

    > > > > @"Thornwolf.9721" said:

    > > > > > @"Obtena.7952" said:

    > > > > > > @"Thornwolf.9721" said:

    > > > > > > > @"Obtena.7952" said:

    > > > > > > > > @"TheGrimm.5624" said:

    > > > > > > > > > @"Obtena.7952" said:

    > > > > > > > > > > @"TheGrimm.5624" said:

    > > > > > > > > > > > @"Mortifera.6138" said:

    > > > > > > > > > > > Skyscale grind, ascended grind, legendary grind, elitist raids, a preview of elitist raids through strike missions, mobs with a billion HP in IbS.. Anyone feel like Guild Wars 2 is straying from its original direction? Will the next expansion revive the game or will it be the last straw?

    > > > > > > > > > >

    > > > > > > > > > > What's going to make or break them is all the already existing bugs, the bad balance patches, the lack of addressing hackers, the bots, the in game lag, the lack of new content, the non-communication and all the other.

    > > > > > > > > >

    > > > > > > > > > Really? if the game is here with all those things now ... what makes you think those things will break it when there is a new expansion?

    > > > > > > > >

    > > > > > > > > Because if they don't address issues they have now, why would people spend money on an expansion? Ill will now, leads to lack of sales later.

    > > > > > > > >

    > > > > > > >

    > > > > > > > Why? because they want the expansion ... didn't stop the playerbase from purchasing the last two. I mean, the things you list aren't new ... so to think that all this doom and gloom will break the 3rd expansion but didn't the first two is just hopeful on your part. Really, saying things like that ... it's just desperate and empty threats.

    > > > > > >

    > > > > > > Point is we purchased the last two, because back then these issues were NOT as pronounced as they are now. But I wont purchase another PoF and I sure as heck wont purchase a glorified living world despite wanting an expansion. They need big and new things, they need more oomph because right now there is not a SINGLE thing they could add that would make me spend money, not cosmetics and not legendary armory stuff. It will make or break the game for many of us, and likely they know that. At the end of the day it depends on what they want the game to be, and at this stage im not sure they know what they want it to be..

    > > > > > >

    > > > > > > Im hesitant to have faith, or believe EoD will be good... PoF wasn't and objectively despite how I love HoT it wasn't very good either...

    > > > > >

    > > > > > OK ... but no one is discussing why YOU or HIM won't purchase it. The fact is that the things he brought up ... it's likely the average GW2 gamer could care less about those things and will buy the expansion regardless. Truth is that those issues are pretty minor to most of the players in this game. Weak scare tactics dude. People that want content aren't going to concern themselves with philosophical pedantics about what Anet wants the game to be as part of their decision to purchase. I mean, I don't even get that comment ... it's pretty clear what the game is and what Anet wants it to be. If you think its still up in the air, then you need to review the game history better to understand it.

    > > > >

    > > > > 1. Most game modes outside of open world PvE feels dead. etc....

    > > >

    > > > OK ... this isn't a debate about all the reasons people are unhappy with the game; there are lots of reasons and none of them are really relevant anyways to the question. The question really doesn't make sense in the first place ... the expansion isn't going to make or break the game because it's obvious that most of the game revenues aren't related to selling expansions in the first place. If the expansion delivers content similar to the last two, there isn't any reason to think it will 'break' the game because that's the flavour of content most people have been waiting for.

    > >

    > > Alright, then if and when it does and honestly I do hope it does at this point maybe I can get a good laugh. White knight if you want, shill if you desire but you and I will never agree likely on anything and I will continue to discredit you. The expansion wont do well if it doesn't have a good selling point and at this stage with their unwillingness to give what people do ask for; And their willingness to abandon modes and game types I see it as a meme. This game is a single player meme, guilds, raids, strikes and whatever else doesn't matter.

    > >

    > > Nothing you do or say will change my stance, I will not be swayed and this can keep going back and forth if you want. Because frankly its more entertaining than trying to hype myself up over the mutilated corpse of cantha Im likely going to see traipsing into existence.

    >

    > I'm a little behind the times, but isn't Cantha a good selling point? The early hype was all about that and maybe getting Tengu as a playable race, to the point where I was sick of reading about it. No White Knighting required, the people that are hyped to go back to Cantha are going to buy the expansion. People like me, that doesn't really care, may or may not. Or may buy it later on maybe. I can't tell you how many people are hyped, and I can only say for sure of one that isn't, me. No need to WK or shill, just state the facts as I see 'em, and early indications of the announcement trailer and thread were pretty positive, for a GW 2 topic.

     

    It is, but I am doubtful (I love cantha, I always have. Its where I started.) That it will be anything more than a naurto-sim. And we wont get tengu as playable, we will never see it because its "too much work" ... much like it seems making an mmo and not a single player game.

     

    > @"Obtena.7952" said:

    > > @"Thornwolf.9721" said:

    > > > @"Obtena.7952" said:

    > > > > @"Thornwolf.9721" said:

    > > > > > @"Obtena.7952" said:

    > > > > > > @"Thornwolf.9721" said:

    > > > > > > > @"Obtena.7952" said:

    > > > > > > > > @"TheGrimm.5624" said:

    > > > > > > > > > @"Obtena.7952" said:

    > > > > > > > > > > @"TheGrimm.5624" said:

    > > > > > > > > > > > @"Mortifera.6138" said:

    > > > > > > > > > > > Skyscale grind, ascended grind, legendary grind, elitist raids, a preview of elitist raids through strike missions, mobs with a billion HP in IbS.. Anyone feel like Guild Wars 2 is straying from its original direction? Will the next expansion revive the game or will it be the last straw?

    > > > > > > > > > >

    > > > > > > > > > > What's going to make or break them is all the already existing bugs, the bad balance patches, the lack of addressing hackers, the bots, the in game lag, the lack of new content, the non-communication and all the other.

    > > > > > > > > >

    > > > > > > > > > Really? if the game is here with all those things now ... what makes you think those things will break it when there is a new expansion?

    > > > > > > > >

    > > > > > > > > Because if they don't address issues they have now, why would people spend money on an expansion? Ill will now, leads to lack of sales later.

    > > > > > > > >

    > > > > > > >

    > > > > > > > Why? because they want the expansion ... didn't stop the playerbase from purchasing the last two. I mean, the things you list aren't new ... so to think that all this doom and gloom will break the 3rd expansion but didn't the first two is just hopeful on your part. Really, saying things like that ... it's just desperate and empty threats.

    > > > > > >

    > > > > > > Point is we purchased the last two, because back then these issues were NOT as pronounced as they are now. But I wont purchase another PoF and I sure as heck wont purchase a glorified living world despite wanting an expansion. They need big and new things, they need more oomph because right now there is not a SINGLE thing they could add that would make me spend money, not cosmetics and not legendary armory stuff. It will make or break the game for many of us, and likely they know that. At the end of the day it depends on what they want the game to be, and at this stage im not sure they know what they want it to be..

    > > > > > >

    > > > > > > Im hesitant to have faith, or believe EoD will be good... PoF wasn't and objectively despite how I love HoT it wasn't very good either...

    > > > > >

    > > > > > OK ... but no one is discussing why YOU or HIM won't purchase it. The fact is that the things he brought up ... it's likely the average GW2 gamer could care less about those things and will buy the expansion regardless. Truth is that those issues are pretty minor to most of the players in this game. Weak scare tactics dude. People that want content aren't going to concern themselves with philosophical pedantics about what Anet wants the game to be as part of their decision to purchase. I mean, I don't even get that comment ... it's pretty clear what the game is and what Anet wants it to be. If you think its still up in the air, then you need to review the game history better to understand it.

    > > > >

    > > > > 1. Most game modes outside of open world PvE feels dead. etc....

    > > >

    > > > OK ... this isn't a debate about all the reasons people are unhappy with the game; there are lots of reasons and none of them are really relevant anyways to the question. The question really doesn't make sense in the first place ... the expansion isn't going to make or break the game because it's obvious that most of the game revenues aren't related to selling expansions in the first place. If the expansion delivers content similar to the last two, there isn't any reason to think it will 'break' the game because that's the flavour of content most people have been waiting for.

    > >

    > > Alright, then if and when it does and honestly I do hope it does at this point maybe I can get a good laugh. White knight if you want, shill if you desire but you and I will never agree likely on anything and I will continue to discredit you. The expansion wont do well if it doesn't have a good selling point and at this stage with their unwillingness to give what people do ask for; And their willingness to abandon modes and game types I see it as a meme. This game is a single player meme, guilds, raids, strikes and whatever else doesn't matter.

    >

    > OK again ... I'm not making this discussion to white knight or get you to agree with me ... it's not about you or how you feel about the game. Expansion isn't going to make or break because most people will decide to buy the expansion on it's own merit, not based on some axe they have to grind with Anet ... and the fact that most revenues from the game don't derive from expansion sales in the first place. Based on history, we already know what people want from an expansion and what they are willing to pay for.

    >

     

    If I were NCsoft Id shut down A-net and take the property for myself. Which they've done before and if the expansion doesn't do well they very well might; Its just good business and its clear that the aspirations are different. Considering everyone I know has basically quit and went to WoW or Final fantasy and likely wont return, and these players aren't even competitive players like I am? They are open world PvE/Raiders who say the game is boring. They've done all they want to do and the expansion like PoF likely wont add to that list, PoF didn't inspire myself for example to do anything new. I just continued on as do most players (Unless a new spec tickles the pickle.) The game doesn't feel good, and the pop sure doesn't seem as lively. Populace directly effects revenue, the more empty the game seems the more likely players are the leave and then the less money made. Simple. So time will tell ~ But I have my hopes.

  11. > @"Arheundel.6451" said:

    > **2 )** No pet reliant, I need something **openly** viable for zerg fights....no something barely usable in a GvG scenario with all godlike support coming from pro FB/tempest/scrappers -a note to those suggesting the root/crows build-

    >

    This right here would just ensure I don't both with the spec like I dont bother with soul-beast. I want a pet focused spec with big monsters where we do the CC and work in tandem with the pet; Rather than it just being there by extension due to class mechanics. Or the limp noodle the druid pet has become when specc'd for druid, or the stupid lack of pet for soul-beast and merging with it.

     

    I play ranger for the pet, thats why I made it. If you want something that doesn't deal with that then soul-beast exists and other classes exist; Your spec would likely push me to just continue on with core or druid and not waste my time. Because thats what this right here would be. And clearly you have very little experience, because ranger laughs in the face of condi as well has plenty of AoE. Heck boon-beast is good in zergs through boonsharing and does a better job at it than herald does; What we need is a stronger CC/Bruiser spec because we right now don't have that. And since they've already done two specs that either disregard or remove the pet, I feel like its time they increase its power and utilize some of the broodmother/alpha models that have been in the game for years.

     

     

     

  12. > @"Linken.6345" said:

    > > @"Fueki.4753" said:

    > > _Tyria is full of people with different loyalties and priorities, but everyone is at risk from an enemy driven only by destruction._

    > >

    > > This could hint at them finally opening the Dominion of Winds and have us interact with the Tengu.

    >

    > Sounds like wow rep grinds if Im honest

     

    Sounds like allied races to me.

  13. > @"Blocki.4931" said:

    > > @"Thornwolf.9721" said:

    > > > @"archmagus.7249" said:

    > > > They've put out a road map for all the way out to mid-summer for content. They haven't even mentioned a balance patch, and we're well over due for one, with the last one being July 7th (https://en-forum.guildwars2.com/discussion/109335/game-update-notes-july-7-2020#latest).

    > >

    > > Because there isn't one, and wont be anything new till the expansion. PvP and WvW are in maintenance mode, they dont care about us and want this game to be single-player open world PvE content with the occasional world boss. Note that the word "Soloable" is in the road-map quite a bit.

    >

    > And somehow it's been like this for 5 years and people still play it.

    >

    > Oh wait, because there are a bunch of changes over the years.

    >

    > Of course open/living world content is going to be soloable, if you try to take that as an indicator the game is dying or that they are catering to certain people, no. Just more of the same.

     

    The game is dying, lol. But I mean sure objectivity is objectivity; Deed in my eyes and a meme of a game unworthy of its success because it "tried" to be different and then returned to the mold in which it came. But then I mean... some of the games like fallout 76 have technically succeeded… so perhaps its an issue of taste, preference and the acceptance of mediocre games that has led us to where the gaming industry can be as lazy as it is.

     

    All of the changes, you reference? What the ones at HoT? Since then it hasn't changed besides the warclaw.... and well that got nerfed into oblivion. Maps are abandoned, no one plays an MMO to play single player when TONS of single player story driven games exist that put this one to shame. But Different strokes for different folks I Guess~

  14. > @"archmagus.7249" said:

    > They've put out a road map for all the way out to mid-summer for content. They haven't even mentioned a balance patch, and we're well over due for one, with the last one being July 7th (https://en-forum.guildwars2.com/discussion/109335/game-update-notes-july-7-2020#latest).

     

    Because there isn't one, and wont be anything new till the expansion. PvP and WvW are in maintenance mode, they dont care about us and want this game to be single-player open world PvE content with the occasional world boss. Note that the word "Soloable" is in the road-map quite a bit.

  15. > @"Obtena.7952" said:

    > > @"TheGrimm.5624" said:

    > > > @"Obtena.7952" said:

    > > > > @"TheGrimm.5624" said:

    > > > > > @"Mortifera.6138" said:

    > > > > > Skyscale grind, ascended grind, legendary grind, elitist raids, a preview of elitist raids through strike missions, mobs with a billion HP in IbS.. Anyone feel like Guild Wars 2 is straying from its original direction? Will the next expansion revive the game or will it be the last straw?

    > > > >

    > > > > What's going to make or break them is all the already existing bugs, the bad balance patches, the lack of addressing hackers, the bots, the in game lag, the lack of new content, the non-communication and all the other.

    > > >

    > > > Really? if the game is here with all those things now ... what makes you think those things will break it when there is a new expansion?

    > >

    > > Because if they don't address issues they have now, why would people spend money on an expansion? Ill will now, leads to lack of sales later.

    > >

    >

    > Why? because they want the expansion ... didn't stop the playerbase from purchasing the last two. I mean, the things you list aren't new ... so to think that all this doom and gloom will break the 3rd expansion but didn't the first two is just hopeful on your part. Really, saying things like that ... it's just desperate and empty threats.

     

    Point is we purchased the last two, because back then these issues were NOT as pronounced as they are now. But I wont purchase another PoF and I sure as heck wont purchase a glorified living world despite wanting an expansion. They need big and new things, they need more oomph because right now there is not a SINGLE thing they could add that would make me spend money, not cosmetics and not legendary armory stuff. It will make or break the game for many of us, and likely they know that. At the end of the day it depends on what they want the game to be, and at this stage im not sure they know what they want it to be..

     

    Im hesitant to have faith, or believe EoD will be good... PoF wasn't and objectively despite how I love HoT it wasn't very good either...

  16. > @"Taril.8619" said:

    > Most Runes and Sigils could do with updates to make them feel relevant and interesting parts of a build.

    >

    > Right now, there's so many bad ones that are just pointless to exist as there are really cheap and more effective alternatives.

     

    Id wager there are just as many stat combinations that likewise, either need something built with them in mind or just need to be reworked/removed. Some cover the same area's and of course when choosing between them you likely will come to your own conclusion; Im not gonna be upset if they consolidate some state sets into one another to make them less cluttered.

  17. > @"kharmin.7683" said:

    > > @"Lan Deathrider.5910" said:

    > > Hammer and a pet bunny.

    >

    > I really hope not. I hate this.

     

    Well hold on, hammer is our big CC weapon offering our pet oodles of goodies for striking once we land the CC. Each one offers different bennefits and if the strike cc's a target who isn't already cc'd it provides them with a "devastate" proc which will make them do a big AoE cleave. Pair this with our pets being the focus, getting huge buffs and upgrades and us being more tanky and this could work. Utilize some of those veteran skins that are wondering around, and let us have alpha versions of our pets with new abilities that are only accessible through this spec. Then make our special new set of gimmicks, something close to a F3-6 where we have the options of maybe calling in aid or having different forms of gap closers? And yea. There ya go. A solid spec.

     

    A tank, with a pet who is a pack hunter. Or how-about duel focus's as fist weapons? Or a land spear?

     

    Something like this!
  18. > @"Gerick.2968" said:

    > So what if Anet just straight up disabled Firebrand, Scourge and Herald in WvW till they found a solution to properly balance the classes. Also would probably have to revert bubbles to stationary. Would be a quick easy solution to make the game mode interesting again.

     

    Or bring other specs up to their level? Bring other classes to their level? Herald isn't even that big of a problem at all, it really is only good in zerg play unless you're running condi. And then if its a condi herald just CC IT and its done. Dead. Reduced to atoms.

  19. > @"ralphches.1746" said:

    > Hi I've decided to make a support character (pve raids and fractals and some OW) which profession do you think is good between Guardian or Revenant? How was it in terms of pugging or carrying teammates? and which do you prefer in your party? which class can focus more on the mechanics than the rotation? and which is harder?

    >

    > PS I dont really like druid or tempest and for scourge it's kinda meh for me.

    > PSS also thinking on pursuing pvp and wvw in the future DPS or Support but I like to focus more on raids and fractals for now

    > Thanks :)

     

    Guardian, its one of the best classes in game and can fill ANY and ALL roles if needed. Revenant is in a state of flux where its constantly being nerfed/tuned in directions that go in opposition of the class and as a support Firebrand is the MVP. (Firebrand is guardians Elite spec in PoF)

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