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Kundry.1249

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Posts posted by Kundry.1249

  1. > @"eoz.1834" said:

    > what happened to bashing wintraders jebro? big mouths about you can't buy me etc? kinda felt sorry for you eating your own words after that video in reddit. peace

     

    If you're referring to the famous video, Jebro was raging against a person (also happens to be the same person whose account got shared by Zan in the mAT) who had donated a large amount of money to the prize pool, and then threatened to pull it out if Jebro would not let R55 compete. At that time whether R55 (or at least Sind and Zan) would be allowed to compete in the UGO had not been decided, and Jebro was just mad at the guy for trying to dictate the rules, not for advocating that wintraders and account-sharers be allowed to participate.

  2. After the 3/27 patch (the one that introduced the SAB, though I doubt it's due to the SAB), I started having fps problems. My fps is fine when I first start the game (around 40 fps, which is good enough for me) but then gradually drops down to about 10 fps after playing it for around 10-20 minutes.

     

    What's funny is that, once my fps drops, I can change my power settings and the fps will go back up to around 40 again. It doesn't really matter what power setting I use (unless I'm using the battery saving setting): simply adjusting the power setting in any way, from lower to higher or vice versa, will make my fps go back up. Then in around 5-10 minutes it will drop again.

     

    My CPU is an Intel i7-7660U, and my GPU is an Intel Iris Plus Graphics 640.

     

    Any idea what might be going on?

     

  3. > @"Kheldorn.5123" said:

    > > @"Kundry.1249" said:

    > > > @"Kheldorn.5123" said:

    > > > > @"Malediktus.9250" said:

    > > > > > @"IAmTheMom.8043" said:

    > > > > > Was the loot bigger than any Anet prizes? It was crazy that they gave away a Chak Egg Sac!! wow.....

    > > > >

    > > > > What is the point of giving away a single Chak Egg Sac to 10 people? Will just give arguments about who will get it. Or you sell it but then you might as well have given 10 smaller prices worth 1/10 of the CES. Silly publicity stunt.

    > > >

    > > > Prize pool adds to excitement. This event did more to promote GW2 than PvP wintrading anet partners will ever manage to do.

    > >

    > > Which anet partners wintraded?

    >

    > Starts with S, ends with R.

     

    I see only one anet partner with a name consistent with your characterization, and that person didn't wintrade as far as I know. He was complicit in account-sharing.

  4. > @"Kheldorn.5123" said:

    > > @"Malediktus.9250" said:

    > > > @"IAmTheMom.8043" said:

    > > > Was the loot bigger than any Anet prizes? It was crazy that they gave away a Chak Egg Sac!! wow.....

    > >

    > > What is the point of giving away a single Chak Egg Sac to 10 people? Will just give arguments about who will get it. Or you sell it but then you might as well have given 10 smaller prices worth 1/10 of the CES. Silly publicity stunt.

    >

    > Prize pool adds to excitement. This event did more to promote GW2 than PvP wintrading anet partners will ever manage to do.

     

    Which anet partners wintraded?

  5. > @"OriOri.8724" said:

    > > @"Kundry.1249" said:

    > > > @"OriOri.8724" said:

    > > > > @"Kundry.1249" said:

    > > > > > @"OriOri.8724" said:

    > > > > > > @"Jace al Thor.6745" said:

    > > > > > > > @"SlimChance.6593" said:

    > > > > > > > Well, a major part of the mesmer design is to confuse the enemy.

    > > > > > > >

    > > > > > > > Looking at those posts, I'd say they are legitimately confused.

    > > > > > > >

    > > > > > > > But I do agree on at least one thing, something needs to be done about phantasms after the illusion rework. I'd start with changing Chronophantasma.

    > > > > > > >

    > > > > > > > Maybe make so only one phantasm per skill use is copied.

    > > > > > > >

    > > > > > > > Or maybe make it reduce the cool down of the skill itself after being used once (50%). Making it a more 'active' trait, less passive.

    > > > > > >

    > > > > > > If you cap phantasms to three you probably wouldn’t have to touch CP

    > > > > >

    > > > > > Take imagined burden. Use iZerker, swap to staff, use iWarlock. Boom 4 phantasms out, but your proposed "fix" would negate half of iWarlock, and that skill is designed around having 2 phantasms be summoned, because each one is pretty weak on its own.

    > > > > >

    > > > > > Capping phantasms is the wrong solution. Addressing the poweful synergies between imagined burden, CP, SotE and CS are the answer.

    > > > >

    > > > > Is that build even meta though?

    > > >

    > > > GS/Staff? No, not nearly. But it was meant to point out how bad of an idea capping phantasms is. That would be a horrible change to the class.

    > > >

    > > > To everyone else complaining that IB + CP isn't that great, or that it isn't meta and everything else. You are still missing the point. The phantasms were changed to be a single attack entity for a good reason. To then be able to turn around and have a single cast of a phantasm skill output 4 phantasms, essentially quadrupling the damage output they do (3x damage for iZerker due to the damage nerf from IB), not to mention doubling the clones that skill produces, is silly. And you can then turn around and do the same thing again if you run SotE.

    > > >

    > > > That synergy is not healthy for the class honestly. Quite frankly, it doesn't really matter if you think its overpowered or underpowered, or if it is meta or not. Its still not a healthy synergy, which is why something needs to change.

    > > >

    > > > @"RabbitUp.8294" You don't have to gut power chrono's DPS in order to address this synergy.

    > >

    > > I was referring to the 16 izerker build (with staff or not). What is not healthy about it, if it's a meme build? The potential that some component of it gets buffed and becomes OP in the future? Or are you worried that it's too strong against bad players, and hence will invite too much demand for mesmer nerfs from the general populace?

    >

    > What is healthy about 3 skills landing 16 attacks from 16 different entities, along with giving you enough clones to pull off 2 4 illusion shatters? That is absurd levels of powercreep, to be able to get so much crap out of using 3 skills.

    >

    > I'm not a fan of overloaded skills. And this is overloaded to kitten and back. Its a fundamentally unhealthy synergy

     

    Power in pvp is only really meaningful relative to others' power. If it's not meta, then it's most likely not powerful. "Power" or "how much you get out" of a set of skills is measured by how much it contributes toward winning the game, not how many NPCs they spawn.

  6. > @"OriOri.8724" said:

    > > @"Kundry.1249" said:

    > > > @"OriOri.8724" said:

    > > > > @"Jace al Thor.6745" said:

    > > > > > @"SlimChance.6593" said:

    > > > > > Well, a major part of the mesmer design is to confuse the enemy.

    > > > > >

    > > > > > Looking at those posts, I'd say they are legitimately confused.

    > > > > >

    > > > > > But I do agree on at least one thing, something needs to be done about phantasms after the illusion rework. I'd start with changing Chronophantasma.

    > > > > >

    > > > > > Maybe make so only one phantasm per skill use is copied.

    > > > > >

    > > > > > Or maybe make it reduce the cool down of the skill itself after being used once (50%). Making it a more 'active' trait, less passive.

    > > > >

    > > > > If you cap phantasms to three you probably wouldn’t have to touch CP

    > > >

    > > > Take imagined burden. Use iZerker, swap to staff, use iWarlock. Boom 4 phantasms out, but your proposed "fix" would negate half of iWarlock, and that skill is designed around having 2 phantasms be summoned, because each one is pretty weak on its own.

    > > >

    > > > Capping phantasms is the wrong solution. Addressing the poweful synergies between imagined burden, CP, SotE and CS are the answer.

    > >

    > > Is that build even meta though?

    >

    > GS/Staff? No, not nearly. But it was meant to point out how bad of an idea capping phantasms is. That would be a horrible change to the class.

    >

    > To everyone else complaining that IB + CP isn't that great, or that it isn't meta and everything else. You are still missing the point. The phantasms were changed to be a single attack entity for a good reason. To then be able to turn around and have a single cast of a phantasm skill output 4 phantasms, essentially quadrupling the damage output they do (3x damage for iZerker due to the damage nerf from IB), not to mention doubling the clones that skill produces, is silly. And you can then turn around and do the same thing again if you run SotE.

    >

    > That synergy is not healthy for the class honestly. Quite frankly, it doesn't really matter if you think its overpowered or underpowered, or if it is meta or not. Its still not a healthy synergy, which is why something needs to change.

    >

    > @"RabbitUp.8294" You don't have to gut power chrono's DPS in order to address this synergy.

     

    I was referring to the 16 izerker build (with staff or not). What is not healthy about it, if it's a meme build? The potential that some component of it gets buffed and becomes OP in the future? Or are you worried that it's too strong against bad players, and hence will invite too much demand for mesmer nerfs from the general populace?

  7. > @"OriOri.8724" said:

    > > @"Jace al Thor.6745" said:

    > > > @"SlimChance.6593" said:

    > > > Well, a major part of the mesmer design is to confuse the enemy.

    > > >

    > > > Looking at those posts, I'd say they are legitimately confused.

    > > >

    > > > But I do agree on at least one thing, something needs to be done about phantasms after the illusion rework. I'd start with changing Chronophantasma.

    > > >

    > > > Maybe make so only one phantasm per skill use is copied.

    > > >

    > > > Or maybe make it reduce the cool down of the skill itself after being used once (50%). Making it a more 'active' trait, less passive.

    > >

    > > If you cap phantasms to three you probably wouldn’t have to touch CP

    >

    > Take imagined burden. Use iZerker, swap to staff, use iWarlock. Boom 4 phantasms out, but your proposed "fix" would negate half of iWarlock, and that skill is designed around having 2 phantasms be summoned, because each one is pretty weak on its own.

    >

    > Capping phantasms is the wrong solution. Addressing the poweful synergies between imagined burden, CP, SotE and CS are the answer.

     

    Is that build even meta though?

  8. I'm having fps problems after the patch.

     

    More specifically: when I first start the game, it's fine, I get around 40-50 fps. But as I play the game (fractals, pvp, just sitting in Lion's Arch, it doesn't matter), fps keeps dropping down until I reach around 10 fps in 10-20 minutes. The funny thing is, if I tab out and touch my battery settings (I'm on a laptop), it goes back up to 40 fps, from which point it starts dropping down again. I don't actually have to _change_ the battery settings: I can just change it from medium high to high back to medium high, or from high to medium high back to high and it will work.

     

    Anyone know what is going on?

     

     

  9. > @"Carighan.6758" said:

    > > @"ZDragon.3046" said:

    > > I dont think you realized how strong of tool being able to perform offensive actions is while dodging its a very unhealthy mechanic and was overlooked or over shadowed by scourge instant condi bomb. Trust me no non mesmer main found that trait fair o balanced in anyway.

    >

    > I am perplexed by how you clearly didn't read what I wrote, and I even added bold parts to make it clear I'm not talking about whether old EM was too strong. It's PvP stuff, I couldn't care any less if I tried, even if I were paid to do so. Reached the limit.

    >

    > However, and again, as said before, EM is now a "trap trait". It's in an - AFAIK - unique spot where even ignoring the alternative picks, it's not a trait you want to select. You're better off without it. Many players will not know this. How is that good game design? Unlike the previous EM, which was a **balance** issue, this one is now a **design** issue, and should be pretty high up the priority list really. But then, if ANet cared, they wouldn't have used this specific nerf to it - because frankly, flat out removal would have been a much much smarter and better nerf to it.

     

    It's only a trap trait if you use it improperly. Helseth and Frostball are saying it's still OP.

  10. > @"OriOri.8724" said:

    > > @"Jojo.6590" said:

    > > With us not even being a full day into the balance patch and there being already 10+ threads of Mesmer being OP, its not looking good. Especially since Anet tends to side with the side that crys the most/ loudest.

    > > Though I won't lie, its very funny reading how crazy a lot of these "OP" threads are. Just their statements alone show they have little to no understanding of how Mesmer functions. What we're seeing is back-lash for Mesmer not getting nerfed as much as other classes.

    > > This patch is a rude awakening for people that relied heavily on passive traits and button mashing.

    > > Edit:

    > > The best thing we can do is correct the fabricated Illusions people are posting about Mesmer.

    >

    > Its even funnier to me that most of these threads werecreated after the balance patch, when we were nerfed. Granted, it was only a small nerf, but its not like we got any stronger in this patch.

     

    Many other builds got nerfed, in a harsher manner. So one could almost argue that it was a relative buff to mesmers -- though we'll have to see what new builds people come up with.

     

     

  11. > @"apharma.3741" said:

    > > @"Odik.4587" said:

    > > > @"apharma.3741" said:

    > > > > @"Malediktus.9250" said:

    > > > > Anet should just remove all exclusive rewards from high end PvP, then people wont have any reason to cheat anymore (acc share, carry, win trade, speed hacks, trolling etc). Percentage wise PvP is for sure the game mode with the highest amount of cheaters. And make those minis, gadgets, titles and armor skins buyable with season currencies.

    > > > >

    > > >

    > > > People pay to get titles in PvE, if you want to ban someone for doing it in PvP you should do so in PvE. Likewise all those that farmed ultimate dominator in OS on deso and the other colluding servers should have been stripped of every single bit of progress to that achievement, were they? It was a deliberate exploitation, I remember GW2Community advertising it during triple trouble and tequatl events and they knew kitten well it was an exploit.

    > >

    > > PvE/WvW doesnt ring a bell for me. And you cant compare competitive exlusive high end rewards/titles that can be achieved by proving you are worth it during tournaments/league season should be bought with money ? Are you kidding me ?

    >

    > I’m saying they should be consistent, if they want to take a stance on people selling titles they should do it across the game not just for PvP as people learn in PvE that if they have no clue what to do but can grind tons of gold or whatever they can just buy it, no skill needed.

     

    The difference is account-sharing. In usual (legal) PvE raid selling, the person getting the title still plays his own character, but is carried by the team. The analogous situation in PvP would be four players from Rank 55 carrying a fifth person. But instead they account-shared.

  12. > @"Inculpatus cedo.9234" said:

    > > @"Kundry.1249" said:

    > > According to wiki, they come back on 22nd/23rd.

    >

    > You may be looking at last year's March Sale. What happened in previous sales does not necessarily denote what will happen this year.

     

    Well, on the page for the armor (https://wiki.guildwars2.com/wiki/Aetherblade_Light_Armor_Skin), it says 'Historically, these armor skins return to the Gem Store each year for 24 hours on March 22 or 23 during the "Gem Store/March Sale".' Although this statement might itself be speculation.

     

  13. > @"Arahzor.1832" said:

    > So he gets "blocked" from pvp for three months for cheating by trading wins.

    >

    > But he got to keep all the rewards he got from cheating?

    >

    > Then it's not really a punishment, he got what he wanted after all. It's like if i would rob a bank and get 20 millions, I'll go to jail and when i come out I got my 20 millions there waiting for me, it's not a punishment, all i do is to wait a bit then i can enjoy my wrong gotten items. Then why are we all not doing it? It's the easiest thing ever to consider the "punishment" and imagine all that loot we can get?

    >

    > Maybe you @"Ben Phongluangtham.1065" or @"Gaile Gray.6029" can answer this? Is this the way Arena Net want PvP to be? Is this the Arena Net that perm banned people who bought chilipeppers and sold them for money back in 2012? Since I for one, does not think it's the same. Because back then, it was clearly no tolerance, like it should always be.

    >

    > I'll link a picture of how proud one certain player is with his "punishment" and his items.

    >

    > ![](https://i.imgur.com/8eZZnOT.jpg "")

    >

     

    That's a reward for winning a monthly AT, which has nothing to do with wintrading in ranked.

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