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Senqu.8054

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Posts posted by Senqu.8054

  1. > @"Moradorin.6217" said:

    > > @"Axl.8924" said:

    > > > @"Senqu.8054" said:

    > > > Hadn’t 6 out of 8 classes more dodge then mirage before the one dodge nerf? xD

    > >

    > > EH don't all the other classes have 2 dodges minimum except mirage?

    > >

    >

    > He is saying 6 of 8 had 2 dodges when Mirage had 2 dodges. Some get 3.

     

    Im saying that 6 out of 8 classes had more dodges per minute then Mirage

  2. Other elite specs gain 15 new skills to use, free dmg modifiers that scale to unbelievable numbers, one more dodge, the ability to stack 25 might or hold quickness without effort for minutes and and and but no, mirage has to give up its elite skill to gain access to a port that has to be used as second dodge now... what a great way to balance the game and even better that the last players left want a one dodge nerf, which literally destroys the feeling of the gameplay, instead of changing other things while celebrating every downgrade this incompetent company is doing. As if power mirage was really viable before the nerf -.- god damn it I just want a viable power Mesmer build again!

  3. Wait till I have a better PC then a toaster and I will vomit WvW roaming videos with builds with „Alls Well that Ends Well“ and 5 equipped Wells to demonstrate how pathetic these videos are. -.- You need to hit one condi burst to kill a chrono but still, people are posting glass canon meme builds to demonstrate that double burst with Chrono F4 is indeed strong. Why are we still talking about meme characteristic builds as if they where anywhere near meta. I fear the day chrono gets the buff it deserves xD

  4. Here a WvW Roaming Build - Chrono Power PU rupter - for Roaming and small scale.

     

    http://gw2skills.net/editor/?Pi0AEx/lJwoYXsEGKOqPntKA-zVRYBR95vYoAnUOCwmEIpJgyUE0rQIYBR3KgwlAC9AMugHsHukJJAySVKbA-w

     

    Nothing really special, just the normal power shatter pu played as chrono with focus on Interrupt. It was not my intention to create a super powerful build here but to try and gain more potential out of the synergy between alacrity, slow and interrupt in the chrono trait line.

     

    One idea was to counter the loss of superiority complex with danger time. I’m a little bit sad here, because in addition I hade to give up blind on F2 but the value of PU and Master of manipulation in unpredictable and uneven fights was one thing why I wanted to go chaos instead of dueling.

     

    Something special is the use of the rune of the revenant with Mirror as healing skill. It is a nice addition and helps in combination with a lot of alacrity surprisingly well to counter the loss of distortion against projectile focused classes and can give every 12 seconds for 2 seconds resistance. These two seconds are very important to counter the totally non existence of condi removes beside cleansing sigil and torch but if you save your blink or stealth for the right moment it is more then enough to counter basic condi or range attacks. ( reminded me a little bit of the early days where we played without condi remove hehe)

     

    Furthermore I use Master of Manipulation which also works surprisingly well for chrono as it counters the fact that we only have one real port skill and has synergy with mirror, massinvis and blink.

     

    Sigil of Midnight also shows good synergy with this build since it adds 0,25s of slow on interrupt. What is there else to say, Shattered Concentration + Sigil of Absorbtion for maximum boon remove, elite skill can be switched to GWell and sigil of absorbtion is adding handy 1k heals which is perfect to enhance the low healing output of mirror. Played right can it lock down players for several seconds and is just totally annoying ...how it should be as a rupter build xD

     

    Personally I really like to play like this but I truly have to say it’s sometimes very meme heavy and only useable for situations which can be won by smart and surprising gameplay. And to add something i don’t really understand either why ANet gave us slow on interrupt as a trait instead of chill but here we are and I want an effect after I interrupted an enemy soo...

  5. xD seems like there will always and ever be the same discussions about Mesmer. The Chrono Zerg version for WvW is, even with the new changes to chrono, a gimmick build. It can do nothing better then other classes beside high cd cc skills and it will always be the build you want to have 1 or 2 times in your Zerg but please not more. And you don’t take them because they can rip boons and cc very good, you take them because they can do all Mesmer utility skills PLUS a little bit boon rip and cc. The fact that you take shatter storm, Phantasma haste, or rending shatters shows how bad some synergy’s of this build are. Minstrel stats’s? 80% of the weapon skills are not even usefull... No one can tell me that this should be considered a real build.

  6. Servers tanking their way down 3 tiers and do literally nothing for weeks. People don’t really care for the score and when they have a bad server start anyways they just stay away for this week. Bad Linkings make people stay away for month. Server hopping like there is no tomorrow. The list does on and on

  7. > @"Yoci.2481" said:

    > Good bye GW2. I gave them over two years to fix Mesmer. Turns out it was two years too many. See you in a different game maybe.

     

    Yoci, no I can’t do this without you :( :( Hope you will come back when they get it going again :) stay safe and have a nice Christmas with your family and a happy new year!. Hope we see us soon :(

  8. > @"RisenHowl.2419" said:

    > > @"Senqu.8054" said:

    > > As much as I appreciate your build post the glorious healing power on a chrono build is wasted and shows how low the bar is to consider something for chrono a build or playable. The only good thing about chrono in Zerg fights is the heavy aoe CC in combination with signet of Absorption and VE but in the end you give up so many things just to have a little bit more CC it would be smarter to take anything else

    > >

    > > You give up portal and blink for a condi cleanse Mantra and null field which is, like the wells, totally unreliable. Other classes have so much more and easier access to condi cleanse that it is just a wasted utility slot. The one or two more conditions removed have not really an impact and is nothing compared to a good placed portal or stealth or whatever.

    > >

    > > The concentration on the armor also doesn’t make really sense since the only boons you share is quickness and a little bit stability with the mantra. The alacrity a chrono can share is not really mentionable in my opinion.

    > >

    > > So in the end what we have here is: F3, Staff 5, Shield 5, GWell - that’s it - every other skill is better done by other classes.

    >

    > I cover most of this in the guide, regardless of how you build it chrono has little healing or damage output. The boon duration is for your personal alacrity, -33% on every CD is very potent. The only thing you really need on chrono is vitality and toughness so you can comfortably sit in melee range for the boon rip on shatters.

    >

    > I also mention the other utility options. Portal's great for smaller squads and veil for larger. After the February patch there aren't many aoe condi clears left that can remove 3 at once, which is why immob rangers have become viable- single clears every second will never remove the immob from muddy terrain for instance. If your squad lacks cleanse, it's not a bad utility to pick up.

    >

    > It's not a playstyle everyone will enjoy, but chrono still offers some powerful control and boonstrip options that can make your groups spikes much more effective =D

     

    Ahh sorry I see, you can’t share quickness because you need the gm trait for more alacrity. So as I said it, your build is only there for 4 skills. Yes it’s great to have one chrono who can cc a little Bit more but that’s it. It’s the same discussion since the chrono nerf. It’s not only „not a playstyle everyone will enjoy“, It is literally no real playstyle / build. Armor stats, weaponskills except high cd skills and utility skills except Portal are totally useless. Not even the rune is really needed. It needs 5 traits and 2 sigils to make 4 skills okeyish while other traits are just crap. I mean quickness to recharge the mantra faster, after the heavy mantra nerfs? Please show me a class in this game that uses a trait to gain one second faster recharge every 10ish seconds. Or healing power + concentration to gain 12 seconds more alacrity but only for yourself? 2 armor stats for one selfish boon? Also only really okeyish/useful if you already have everything else in the party and don’t need more things.

     

    I mean I can also play zerk core ele with water earth arcane and tell my squad that I’m now able to protect the group better AND do damage. Or talking about that thief is important in a Zerg because he can secure kills from players who are not balling good enough. Should I Show now a PvP build with sword and focus and talk about that focus pull and focus phantasm are great for holding points? I mean on paper maybe and I could maybe use it in gold but that’s not really the point. The point is that it’s not really needed more then one time and in the end it is wasting a slot for a better / more useful class.

     

    In the end it’s not about to attack you, even if it sounds a little bit like it. It is just that this kind of trait setup looks like that there was an anet employee who thought it would be great to develope such an build but as always has no clue from the game and now we are stuck with this kind of „build“ since what 1 year ? Or 2? And the community went so far with its Stockholm-Syndrom that they forgot how crappy this design is and now argues that it’s not „that bad“.

     

  9. Admits that thief can’t be killed because it has to many out of jail cards. Still wants more dmg without giving up one single out of jail card to even counter bunker builds on point in a meta made for bunkers. Gotta love these players nowadays.

  10. As much as I appreciate your build post the glorious healing power on a chrono build is wasted and shows how low the bar is to consider something for chrono a build or playable. The only good thing about chrono in Zerg fights is the heavy aoe CC in combination with signet of Absorption and VE but in the end you give up so many things just to have a little bit more CC it would be smarter to take anything else

     

    You give up portal and blink for a condi cleanse Mantra and null field which is, like the wells, totally unreliable. Other classes have so much more and easier access to condi cleanse that it is just a wasted utility slot. The one or two more conditions removed have not really an impact and is nothing compared to a good placed portal or stealth or whatever.

     

    The concentration on the armor also doesn’t make really sense since the only boons you share is quickness and a little bit stability with the mantra. The alacrity a chrono can share is not really mentionable in my opinion.

     

    So in the end what we have here is: F3, Staff 5, Shield 5, GWell - that’s it - every other skill is better done by other classes.

  11. This game will never be balanced and the feb 25th patch was the beginning of an end. It was the same Marketing stunt they did with alliances. Give this job one guy who works as a hobby Projekt on it and announce it as an huge game changing group Projekt.

     

    1. Several dead traits with cooldowns up to 5 minutes.

     

    2. A lot of skills that still hit damage numbers near the 10k but on the other hand there are skills that do basically 0 damage

     

    3. Fights against specific builds/classes just end up being a draw because no one can kill the other one

     

    4. While the damage got nerfed a lot of other mechanics remain balanced for the old meta

     

    5. Spam everywhere (some classes do not have a single second without a skill they cannot use)

     

    6. for the future they announced that they will bring more underwater combat which needs a lot more resources to balance then the land skills since it is a single mess.

     

    7. And if this would not be enough they want to bring 9 new elite specialization ?! Don’t get me wrong I would love to see some more but if I have to be realistic I don’t see how this is gonna work out well, if the game is not really playable since the February patch.

     

    After 6 month nothing has changed and if we go by the logic that the same amount of changes will happen the next 6 month then it’s finished. There is no light at the end of this tunnel. The game is getting prepared to be as casual as possible that ever PvE player who is not interested in PvP and WvW will have a chance to hop in and do something that feels like an accomplishment.

     

    ANet has shown that they are only really focusing on the PvE community why should this be any different now. And now shortly before the expansion they ship some tweaks for PvP and WvW so that this part of the community gets the hope again that something will change, but in the end it’s a marketing strategy nothing more.

  12. > @"AikijinX.6258" said:

    > > @"Senqu.8054" said:

    > > They have no capacity to balance the normal skills on land and now they want to add underwater content which requires to balance all underwater skills? Oh jeez, good night

    >

    > We can dream.

     

    Of what, a competent dev team?

  13. Lol This is exactly what I mean you guys want a killing machine that is able to be highly mobile with the most get out of the jail cards in the game and still be able to Solo a bunkers that is build to hold points. What a joke.

     

    And people still wonder why this game went down the drain with devs that listen to this nonsense. For real if you die as thief and there was no other thief in the enemy team you just misplayed or got bursted from x - 0 in a not reactable time.

     

    As I told you, thief needs a buff but first it has to lose the ability to be able to negate a fight as often as he wants to. It went long ago out of hand and is one of the mechanics that stayed after the huge February balance patch.

     

    You guys think if the thief disengages it’s always a win for the other player but in reality it is so often the case that the thief is just able to try the fight as often as he wants till one of the two players has every defense skill on cd and the other can win. And this is also exactly why it is so damn annoying to play against thiefs. The fight itself is boring and for both players or even groups not very rewarding.

     

    They are like mosquitos. One sting is not harmful but if this one guy get stuck under your blanket you have a bad time the next day. No one likes mosquitos.

     

    But please tell to yourself that this playstyle or better this overwhelming use of mechanics is healthy for this game. As if we wouldn’t have enough problems with population. Let’s just maintain toxic gameplay what has not ruined this game since HOT at all /s

     

     

    Why is it so common here to justify bad balanced mechanics with bad balanced metas. But as it would ever change.

     

     

     

  14. Ah sweet the last players left in this game demand that thief should be able to contest points against bunker builds and still be the most mobile class in the game. And please justify one more time the stupid overwhelming allocation of the mechanics port, evade and stealth in one single class. Just shows how doomed we are with this game. It is a single circus now.

  15. > @"Kodama.6453" said:

     

    > But in total, you would be able to chain 5 dodges back to back with your endurance bar, **false oasis**, **crystal sands**, **sand through glass** and illusionary ambush.

    > This is just counting the mirage cloaks (aka your actual dodge mechanic) which enables you to use ambush skills.

    > Counting in evasion frames from other sources, you can up that number even further.

     

    Ah yes, my heart cry’s while reading comments like this. This game is damned to die.

     

  16. > @"XenesisII.1540" said:

    > > @"Senqu.8054" said:

    > > I just took the numbers from this post but I give you that, I calculated the gold per hour from the wvw rewards in the past and it was around 1.7g/h or something so it’s slightly better ;). 10g/h in PvE is easy to reach and not even the best value you can get so still even if you would buff the WvW rewards by about 500% you would still earn less then in PvE.

    > >

    > > I never said throw up an extra 1000g in skirmish chests but they need to have extra gold. Your suggestion was to turn up the rewards for capping keeps, sorry to say that but suggestions like this are the real problem of this whole game. I personally don’t want to be forced from players like you to join this blob fights and server transferring. For you everything needs to be related to bigger fights more capping and decapping ppt here ppt there or pure mass-kills. You don’t want to see it but skirmish chests are the best reward system we have because they are not related to a specific playstyle as you all guys want it to be.

    > >

    > > Because I tell you what it’s not the kills it’s not the points at the end, it’s not the keeps that we capped, it’s about my time I spent in this game mode. It has the same value as someone who plays fractals. Why am I punished for playing my favorite game mode in terms of rewards?

    >

    > Listen.

    > This is my last response to you.

    > I am not against raising the rewards for wvw.

    > I am against posting obviously badly calculated numbers to try and prove this point.

     

    10g/h vs 1,7g/h is very realistic

     

    > I am against lazy afk earned rewards.

    > The participation system has a problem, I have pointed out the problem.

    > I have never mentioned turning up rewards for capping keeps, now you are making kitten up to make your rant.

    > I also do not want to reward zergs more for just zerging, I want a fair system for all players playing wvw, and while the skirmish participation has it's problems it is the right idea, I have said this before.

    > I know the problems of increasing rewards through kills, caps, reward tracks, skirmish tracks, I look both ways on the arguments, before crossing the street, and posting in threads. You should too, and understand why the wvw systems are based on time gates rather than active gates compared to the other two modes.

    > If you don't understand my simple points, that's your problem, carry on with your protest.

    > Good day.

    >

     

    It was just oversimplified from my side but you said:

     

    > @"XenesisII.1540" said:

    > I do think it would be nice to have more personal achievements to earn more gold, and not the regular go cap a tower do 3 dailies and get 2 gold. I mean like **interrupt players 5000** times and get 5g (repeatable), **heal for 50k** and get 5g (repeatable), things that require you to be active in the game. Of course like anything else that is susceptible to botting, which is why numbers will have to very high and gains very low, which means zerging is more profitable.. this is why we can't have nice things in the end...

     

    Which is also a method of shifting rewards to mass blob gameplay as you stated. I don’t care if it’s now keep capping or doing something x-hundert times. xD The suggestions from you guys are all the same. You tell people that kill quest rewards can be kind of abused but heal and other shit not? You even get to the point where you tell people that you don’t need that many gold and use it as a kind of argument against pumping rewards up to a point where it’s balanced to PvE or what is this about? As I said a real problem for this community and i tell you WvW dies because of this mentality. If PvE would be threatened like this the players would protest. Skirmish chests/rewards is the only real way to go and it should not be a discussion of how to implement other ways to earn rewards but how to make the skirmish reward system better to not be abused for „afk-farmers“. It’s since 8 years the same discussion and it always gets slowed down by people like you and I tell you what, I’m just sick of it. Skirmish chests was one of the best things that happened to WvW and you still search for ways around it. It couldn’t be more counterproductive.

     

    And don’t worry you don’t need to answer me. We all will still talk about this whole subject in 8 more years from now when the servers getting turned off because people still arguing whether it’s okey to earn some gold from skirmish chests or not while the regular PvE bleb hasn’t something else to do in this game anymore because he already crafted every single item and gambles with ectos like a russian oligarch out of boredom now. As soon as you are interested in skins and in generell fashion wars you are lost as WvW player and this will most likely never change GG.

     

    This community can delete whole class mechanics from elite specializations if it cry’s loud enough but simply unite in subjects like this is not possible. Priority’s are set straight I guess.

  17. > @"XenesisII.1540" said:

    > I mean if that's the case lets also just tell them to stop giving us exotic gear like warlords then if it's of no worth, jfc. Hey happy you earn thousands of gold in fractals, I really don't care, I earn what I need out of wvw alone.

     

    Lovely this mentality. „As Long as I have everything I need, i don’t care“. But this is not what it’s about. It’s about the fact that you earn by far less then in the other 2 game modes.

     

    > But keep throwing around badly calculated numbers, I'm sure the devs won't see right through that at all, and just throw up an extra 1000 golds in the skirmish track to make up for it.

    >

    >

     

    I just took the numbers from this post but I give you that, I calculated the gold per hour from the wvw rewards in the past and it was around 1.7g/h or something so it’s slightly better ;). 10g/h in PvE is easy to reach and not even the best value you can get so still even if you would buff the WvW rewards by about 500% you would still earn less then in PvE.

     

    I never said throw up an extra 1000g in skirmish chests but they need to have extra gold. Your suggestion was to turn up the rewards for capping keeps, sorry to say that but suggestions like this are the real problem of this whole game. I personally don’t want to be forced from players like you to join this blob fights and server transferring. For you everything needs to be related to bigger fights more capping and decapping ppt here ppt there or pure mass-kills. You don’t want to see it but skirmish chests are the best reward system we have because they are not related to a specific playstyle as you all guys want it to be.

     

    Because I tell you what it’s not the kills it’s not the points at the end, it’s not the keeps that we capped, it’s about my time I spent in this game mode. It has the same value as someone who plays fractals. Why am I punished for playing my favorite game mode in terms of rewards?

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