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Lonewolf Kai.3682

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Posts posted by Lonewolf Kai.3682

  1. > @"kanemi.4903" said:

    > > @"Nimon.7840" said:

    > > Patch? Did miss something?

    > > There was nothing announced was it?

    > >

    > >

    >

    > The patch Preview?

     

    What patch preview? Are you referring to the one one Professions page? If so, that was posted in July, which the patch has already happened. Have you got a link?

  2. Well it sort of does increase your damage for a few seconds because it ties into anything that removes boons, such as Attacker’s Insight. The trait itself however, as answered above, does not. But don’t look at the trait alone, look how it interacts with other traits, etc.

  3. > @"Scoobaniec.9561" said:

    > > @"Lonewolf Kai.3682" said:

    > > > @"ScottBroChill.3254" said:

    > > > > @"Lonewolf Kai.3682" said:

    > > > >

    > > > > I’m using an original Charr. The older one with the tied goatee, and the saber-like fangs. He has one eye that’s missing a pupil, like he’s blind in it, and one missing fang on the left side. The funny thing is, I used to see the 6 eyes, even with that face, and I haven’t changed the face since his creation.

    > > >

    > > > Oh, well then my bad. A really stupid change by anet if you ask me lol

    > >

    > > > @"Scoobaniec.9561" said:

    > > > ![](https://i.imgur.com/g4CbNCI.jpg "")

    > > > ,.,.,.,.,.,.,

    > >

    > > Yep, I just did some testing and found you’re right ScottBroChill. The eyes are still there, but my face is so jutting out that it cuts off two sets of the eyes. If zoom in, I can see just the top tip of the second pair, and obviously the 3rd set is buried in the mouth. Like in Scoobaniec’s picture, his face is flatter and you can see the eyes. Anet has definitely changed how the eyes were positioned. They used to be higher up on the face and/or more angled. Now they are more vertically flatter and lowered.

    >

    > The eyes were always like that, no change was done. As far i remember (been a long time) if your face clip with t3 helmet the eyes will clip as well.

     

    Well like I said before, when released and before PoF, I was able to see all 6, and I’ve never changed my Charr’s face.

  4. > @"ScottBroChill.3254" said:

    > > @"Lonewolf Kai.3682" said:

    > >

    > > I’m using an original Charr. The older one with the tied goatee, and the saber-like fangs. He has one eye that’s missing a pupil, like he’s blind in it, and one missing fang on the left side. The funny thing is, I used to see the 6 eyes, even with that face, and I haven’t changed the face since his creation.

    >

    > Oh, well then my bad. A really stupid change by anet if you ask me lol

     

    > @"Scoobaniec.9561" said:

    > ![](https://i.imgur.com/g4CbNCI.jpg "")

    > ,.,.,.,.,.,.,

     

    Yep, I just did some testing and found you’re right ScottBroChill. The eyes are still there, but my face is so jutting out that it cuts off two sets of the eyes. If zoom in, I can see just the top tip of the second pair, and obviously the 3rd set is buried in the mouth. Like in Scoobaniec’s picture, his face is flatter and you can see the eyes. Anet has definitely changed how the eyes were positioned. They used to be higher up on the face and/or more angled. Now they are more vertically flatter and lowered.

  5. > @"ScottBroChill.3254" said:

    > > @"Lonewolf Kai.3682" said:

    > > > @"ScottBroChill.3254" said:

    > > > So some models of faces and head armor clip the mallyx 6 eyes to where you can't see the bottom 4 sometimes. I noticed this when I changed my charr face to one of the newer lion models and was real bumbed when mallyx's eyes were clipped.

    > >

    > > I thought that initially as well, but I hide the helmet often, and the eyes are still missing.

    > >

    > > For reference, the official HoT website Features the revenant and even has the Charr as the one with the stance/elite active:

    > > https://heartofthorns.guildwars2.com/game/revenant/

    >

    > I get what your saying, and some of the charr faces, most of the original models at least, won't clip. I spent a few makeover kits to test it out. Now I've picked a face that has a shallower chin/lower face model that doesn't jut out so much so I can still see the mallyx model, but I don't care for it as much as the lion face models as it's more of a leopard face now. Are you using Charr? You can go to the makeover dude in LA and check out the difference in face models and you can sorta tell that some models stick out more, but the mallyx embrace the darkness model just adjusts to character size so it's a static size that remains the same while the head/face model can change in dimensions which unfortunately clips in a lot of scenarios.

     

    I’m using an original Charr. The older one with the tied goatee, and the saber-like fangs. He has one eye that’s missing a pupil, like he’s blind in it, and one missing fang on the left side. The funny thing is, I used to see the 6 eyes, even with that face, and I haven’t changed the face since his creation.

  6. > @"ScottBroChill.3254" said:

    > So some models of faces and head armor clip the mallyx 6 eyes to where you can't see the bottom 4 sometimes. I noticed this when I changed my charr face to one of the newer lion models and was real bumbed when mallyx's eyes were clipped.

     

    I thought that initially as well, but I hide the helmet often, and the eyes are still missing.

     

    For reference, the official HoT website Features the revenant and even has the Charr as the one with the stance/elite active:

    https://heartofthorns.guildwars2.com/game/revenant/

  7. > @"Solanum.6983" said:

    > > @"Lonewolf Kai.3682" said:

    > > > @"Solanum.6983" said:

    > > > I'd love a Longbow thief but I don't think the nerf has anything to do with upcoming weapons/skills.

    > > >

    > >

    > > I see the internets have failed your sarcasm meter, as it did with several posters.

    >

    > oh :lol:

    > I can never tell with these forums

     

    Quite understandable though. Look what’s been done to thief. I hate saying this about games in general, but I miss thief before the expacs. No sarcasm this time.

  8. > @"Solanum.6983" said:

    > I'd love a Longbow thief but I don't think the nerf has anything to do with upcoming weapons/skills.

    >

     

    I see the internets have failed your sarcasm meter, as it did with several posters.

  9. The SB nerf just verified it. The new elite will feature the longbow. The stealth attack: Death’s Execution, which functions like initial released Death’s Judgment and one shot kills. Skill 5 will be Infiltrator’s Speed, it’ll be a 900 range shadowstep with an ini cost of 3.

  10. > @"Lan Deathrider.5910" said:

    > > @"Lonewolf Kai.3682" said:

    > > > @"Smoosh.2718" said:

    > > > > @"Lonewolf Kai.3682" said:

    > > > > > @"Smoosh.2718" said:

    > > > > > > @"Lonewolf Kai.3682" said:

    > > > > > > I’m probably in the minority here, but I actually like that the bubble being mobile, considering the fluidity of Zerg vs Zerg.

    > > > > >

    > > > > > But it makes the bubble useless in every other bit of content.

    > > > > > If the bubble was made to appear at target location: In PvE the bubble can be used as a CC bubble, Pop it down and use dagger 2 and dagger F1 for 2 daze attacks, for PvP you can use it as a anti range pressure and daze leap bubble on point, WvW you could use the bubble at a target location and then contribute to the fight, rather than being a huge case of 'yes master, banner here master.'

    > > > >

    > > > > The bubble would still be a lesser to the other elites that warrior has access to for PvE. I’m pretty sure the bubble was made for competitive play not PvE.

    > > >

    > > > If say you are in a competant group, where banner is not needed, bubble could be used to aid with projectile protection (Boneskinner) while keeping up your damage after dropping the bubble on the ground, using Rampage is a damage loss, Signet of rage is the most boring elite skill i have ever seen and banner is AOE res bot that only gets used if people mess up. Yes idealy you should be using Zerker and possible headbutt due to the damage and burst capacity. At least with a droppable bubble it would be a little bit viable for PvE PvP and WvW. Currently bubble is a WvW only thing with the rest of the skills being a graveyard thing.

    > >

    > > I think you countered you’re own point here with this and was what I was referring to anyways. Even if bubble is dropable, you’d still not want to use it in favor of the signet, boring or not. Further, the whole design around Spellbreaker is to destroy boons. I maybe wrong here because I barely do any PvE anymore but last I saw there isn’t a whole lotta mobs and bosses that use boons.

    >

    > If you can drop WoD as a stationary AoE, or have it be an AoE that follows you like a a Scrapper Gyro, then you can use the field for finishers, namely leap finishers for dazes or blasts for swiftness, so no I would not take Signet of WoD if that happened.

     

    And you’d take Spellbreaker over Berserker or Core for PvE?

  11. > @"Smoosh.2718" said:

    > > @"Lonewolf Kai.3682" said:

    > > > @"Smoosh.2718" said:

    > > > > @"Lonewolf Kai.3682" said:

    > > > > I’m probably in the minority here, but I actually like that the bubble being mobile, considering the fluidity of Zerg vs Zerg.

    > > >

    > > > But it makes the bubble useless in every other bit of content.

    > > > If the bubble was made to appear at target location: In PvE the bubble can be used as a CC bubble, Pop it down and use dagger 2 and dagger F1 for 2 daze attacks, for PvP you can use it as a anti range pressure and daze leap bubble on point, WvW you could use the bubble at a target location and then contribute to the fight, rather than being a huge case of 'yes master, banner here master.'

    > >

    > > The bubble would still be a lesser to the other elites that warrior has access to for PvE. I’m pretty sure the bubble was made for competitive play not PvE.

    >

    > If say you are in a competant group, where banner is not needed, bubble could be used to aid with projectile protection (Boneskinner) while keeping up your damage after dropping the bubble on the ground, using Rampage is a damage loss, Signet of rage is the most boring elite skill i have ever seen and banner is AOE res bot that only gets used if people mess up. Yes idealy you should be using Zerker and possible headbutt due to the damage and burst capacity. At least with a droppable bubble it would be a little bit viable for PvE PvP and WvW. Currently bubble is a WvW only thing with the rest of the skills being a graveyard thing.

     

    I think you countered you’re own point here with this and was what I was referring to anyways. Even if bubble is dropable, you’d still not want to use it in favor of the signet, boring or not. Further, the whole design around Spellbreaker is to destroy boons. I maybe wrong here because I barely do any PvE anymore but last I saw there isn’t a whole lotta mobs and bosses that use boons.

  12. > @"Smoosh.2718" said:

    > > @"Lonewolf Kai.3682" said:

    > > I’m probably in the minority here, but I actually like that the bubble being mobile, considering the fluidity of Zerg vs Zerg.

    >

    > But it makes the bubble useless in every other bit of content.

    > If the bubble was made to appear at target location: In PvE the bubble can be used as a CC bubble, Pop it down and use dagger 2 and dagger F1 for 2 daze attacks, for PvP you can use it as a anti range pressure and daze leap bubble on point, WvW you could use the bubble at a target location and then contribute to the fight, rather than being a huge case of 'yes master, banner here master.'

     

    The bubble would still be a lesser to the other elites that warrior has access to for PvE. I’m pretty sure the bubble was made for competitive play not PvE.

  13. My commander informed me that my burn oriented firebrand is really bad for the Zerg and ends up benefiting the enemy more than helps my team. I didn’t really get into why because I had to log off but I’d like to know why it is considered a bad build. He mentioned something about handing them free aegis every time I hit them with a burn stack. So why is burnbrand so bad?

     

    Edit: I think I figured it out. It’s because of Engie Purity of Purpose. And every organized Zerg runs several engineers for that.

  14. > @"Randulf.7614" said:

    > > @"Lonewolf Kai.3682" said:

    > > > @"Randulf.7614" said:

    > > > It's a sporadic bug. In Dragonfall, mounts and the action button items seemed to trigger it for me, but it's not very consistent. I did replicate regularly once and sent bug reports about it, but it's never been fixed.

    > > >

    > > > I notice some LS4 and some LS5 maps seem most likely to have it happen, although it's existed since before. Mounts are very much a prime involvement in causing the bug - esp the dismount action

    > > >

    > > > The only fix is to reboot the client and hope it doesn't recur too soon after

    > >

    > > It’s happening a lot in wvw too. Yeah I’ve noticed reloading seems to be the only fix. Is it the attack dismount you think or just dismounting in general?

    >

    > Almost always I find it links to the attack dismount, in much the same way the stuck animation where you end up pointing your weapon at the sky regardless of what you are doing, is also connected to the attack dismount. There is also some connection to weapon stowing

    >

    > But it's not a consistent bug which is prob why it hasn't been fixed. Plus I can't rule out it not being hardware or settings related either. It's been reported by others, but I wouldn't call it something that has been raised by a large number of people. It's quite a weird, isolated bug

    >

    > I also haven't established if the backpack is still viewable by others when it disappears on my screen.

    >

    > My suggestion is if it happens, submit an ingame bug report and list all the things you were doing right before it happened including map and if large numbers of people were around. With perhaps even a screenshot of your settings attached. Because it is difficult to replicate, fixing it likely requires wide ranging info to find the cause

    >

    >

     

    I’ve been avoiding the mount attack and I am seeing the glitch a lot less now. Very interesting bug.

  15. > @"Randulf.7614" said:

    > It's a sporadic bug. In Dragonfall, mounts and the action button items seemed to trigger it for me, but it's not very consistent. I did replicate regularly once and sent bug reports about it, but it's never been fixed.

    >

    > I notice some LS4 and some LS5 maps seem most likely to have it happen, although it's existed since before. Mounts are very much a prime involvement in causing the bug - esp the dismount action

    >

    > The only fix is to reboot the client and hope it doesn't recur too soon after

     

    It’s happening a lot in wvw too. Yeah I’ve noticed reloading seems to be the only fix. Is it the attack dismount you think or just dismounting in general?

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