Aluren.1896
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Posts posted by Aluren.1896
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So two classes giving Mirage buffs for vigor? Critical Infusion only counts for yourself with a 34% crit chance on most Viper builds...with no access to shatter on vigor otherwise you lose pistol dps. Sounds really conditional.
> @Esplen.3940 said:
> At the end of the day, the benchmark is there to compare how well you do to 100% performance, even if the 100% mark is really at around 110% (and therefore unreachable).
Then why is it being used as a justification that mirage has high damage if it is unreachable? 150 condition damage is about 9% of a full viper build. That means that there can be up to 9% variability in the 34k video posted above and that is at impossibly best.
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So how are people getting perma vigor for that 150 condition damage? How is that a realistic buff to use during raid dps testing?
Mirage - Low Damage?
in Mesmer
Posted
> @Knox.8962 said:
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> In a raid scenario, you'll be sitting on 72.5% crit chance in full viper gear with group buffs (banners + spotter + fury).
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You are right, I didn't go into the test area to add those buffs making vigor upkeep much more likely.
> A raid buffed condi mirage would have 3084 condi damage. At a 72.5% crit chance, you'll self supply about 48.6% vigor from Critical Infusion. That makes the trait worth 75 Condi damage basically at a minimum. Any additional vigor uptime you get increases that number.
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> Bleed tick at 50% uptime Vigor (3159 Condi Damage) - 211.54
> Bleed tick at 100% uptime Vigor (3234 Condi Damage) - 216.04
> The difference between 50% uptime and 100% uptime comes out to be 2.13% of your condition damage (which is in the ballpark of 80% of your damage)
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> So the difference between the 100% uptime and 50% uptime you're virtually guaranteed to have is essentially a 1.67% DPS delta. That works out to be 570 DPS out of our 34.2k number. In a typical raid, you'll get some vigor from chronos sharing boons and druids depending on the builds, so the real delta is probably smaller than that %.
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So this damage assumes that the boss you are facing is in melee range. Did you have any testing from scepter?