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Hlord.5940

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Posts posted by Hlord.5940

  1. This surprise me that there are people using off hand sword in pvp and it warrants nerf, from my experience illusionary riptose have that weird after cast that you have to standstill and point you sword up and illusionary swordman with 1 sec cast time in melee range really throw me off, did some one find a way out of those disabilities and made off hand sword more usefull than focus, torch and might i even add, the current shield with the new and "improve" tides of time?

  2. It would have been better if anet reduce the cooldown for some of the phantasm and the casting time too, most of the the skills are: you press a button and it activated but for mesmer you have to actually cast it, ie wait for a sec then the phantasm pop up and we have to wait for it to attack again, I wouldn't mind it if it's like necro where you can pre cast your minion but anet had change the phantasm in to a one time thing now and doing mumbo jumbo during a pvp/wvw fight is really dangerous, hell even when i recharge the mantra as a guardian is sill not safe.

    Also I still don't understand why chronophantasm sill has daze, after i tried it, it feel so slow and doesn't have a good synergy with shatter except with staff phantasm and greatsword phantasm with imagine burden but it just so bad if you want to shatter afterward, what is it? anet try to promote "phantasm" build or some thing?

  3. > @Azukas.1426 said:

    > > @Hlord.5940 said:

    > > > @Azukas.1426 said:

    > > > > @apharma.3741 said:

    > > > > > @Azukas.1426 said:

    > > > > > > @apharma.3741 said:

    > > > > > > > @Azukas.1426 said:

    > > > > > > > > @apharma.3741 said:

    > > > > > > > > > @Azukas.1426 said:

    > > > > > > > > > > @FaboBabo.3581 said:

    > > > > > > > > > > The 42k is about a known bug which is responsible for ~5-7k dmg increase, through axe ambush hitting twice. Will be ok after a fix for this i think.

    > > > > > > > > > >

    > > > > > > > > > > 42k - 30% would be 30k, which is not viable as a pure DPS build in PVE. Further nerfing it then would destroy the DPS - Spec.

    > > > > > > > > >

    > > > > > > > > > Mostly talking about PvP here sorry wasn't as clear since most of my balance stances refer to PvP.

    > > > > > > > >

    > > > > > > > > Contradict yourself much? You say in your first post 41k dps and that is certainly the core of your complaint which refers exclusively to PvE then make the statement above that this is all in relation to PvP?

    > > > > > > > >

    > > > > > > > > Quite frankly I’m surprised ANet haven’t banned you for trolling yet. As mentioned it’s a bug which makes axe hit twice, you fix bugs first so you can see how it’s really performing then balance.

    > > > > > > > >

    > > > > > > > > Before you start with the “I said in PvP” you need to actually prove that it does 41k dps in PvP. Discuss.

    > > > > > > >

    > > > > > > > Its a 42k dps pve elite. That kind of DPS directly translates into PvP with mirage (no not 42k DPS, but you dont even need that). I told you I didn't word the original post like I wanted.

    > > > > > > >

    > > > > > > > Now you should realize that everytime I post here it's gospel. I post and it's the straight up truth. I'm only here to facilitate a balanced game.

    > > > > > > >

    > > > > > > > I'll say this again for you:

    > > > > > > >

    > > > > > > > Mirage in PvP needs to be nerfed.

    > > > > > >

    > > > > > > Reminds me of that time when Sindrener called you out on not just being wrong but having a warped view of balance in the old PvP forum, your “Sindrener said I’m right” sig disappeared very shortly after because you are terrible at balance. PvE DPS does not translate over to PvP, not even close otherwise weaver would be god of PvP but guess what? It isn’t because it cannot put out the pressure damage to do anything more than survive a 1v1 that it will eventually lose. We call these kinds of builds trash builds as they offer nothing really to a team fight, can’t really 1v1 and unless thief got a massive hidden nerf they cannot compete for decap/point control, even less so now mesmer has mirage thrust but I already talked about that in a thread you were in. Mirage can’t put out that dps either because it relies on infinite horizon, a trait few would take over elusive mind.

    > > > > > >

    > > > > > > Survivability tools > dps tools in PvP

    > > > > > >

    > > > > > > As I said you fix bugs first then you evaluate if it’s too strong, I have the developers backing that statement up:

    > > > > > >

    > > > > > > > @"Robert Gee.9246" said:

    > > > > > > > > @Lily.1935 said:

    > > > > > > > > Now I'm going to criticize the balance team because they, once again, went over board with the necromancer.

    > > > > > > > Criticism is a fine thing and it's one of the reason these forums exist. I don't mind responding to criticism, but I don't like responding to toxic threads, so I hope we can keep this one civil.

    > > > > > > >

    > > > > > > > I'm gonna do quick bullets here to address the rest of your points since otherwise this is gonna get long:

    > > > > > > > * Shade Aftercast - This isn't a bad idea and we've done similar things with Mesmer shatters in the past to prevent them all from activating at once.

    > > > > > > > * Shade FX Readability - Art requests can take a little time to make since they have to go through a different team and we have a pretty strict budget for them as well. I agree that this is an issue though that I hope we can get some time for.

    > > > > > > > * Shade Recharge vs Duration - I'm going to have to disagree about the recharge needing to stay in lockstep with the duration. Changing those values is how we adjust uptime and uptime was the area we intended to target with PvP and WvW splits.

    > > > > > > > * Bug or Feature - Some bugs become can become features, others don't. The Desert Shroud repeatedly proccing Dhuumfire wasn't something we felt should be kept. **If Scourge needed to rely on buggy behavior to be competitive then we need to fix the bug before we figure out what needs to be improved to make it competitive.** If the bug is causing blowouts in other areas of the game then we need to fix it even sooner.

    > > > > > > >

    > > > > >

    > > > > > I have no idea or clue what thread you are talking about where me and Sind got into it. I didn't put the sig up b/c I've been lazy & casually playing GW2.

    > > > > >

    > > > > >

    > > > > >

    > > > > > As for me being Jinks LOL. I wish.....maybe I could play thief then lol.

    > > > >

    > > > > I said nothing about Jinks but would you kindly talk about the quote I provided to you from the devs themselves about fixing bugs before nerfing? If the response is a flippant remark along the lines of “devs know less than me” without anything to back the statement up you’ll only be showing off how inflated your ego is and how much of a delusion you live in.

    > > > >

    > > > > What about weaver DPS also? That blows mesmer out the water on big targets so by your logic this translates over to PvP where they should be gods walking amongst mere mortals and yet not even Phantaram generally says weaver is particularity good.

    > > >

    > > > The Jinks statement was for the rest of the MFB and was an attempt to declutter the thread.

    > > >

    > > > You like to fixate on things trying to prove your point, but completely forget the elephant in the room.

    > > >

    > > > 1. Mirage is broken in PvP

    > > >

    > > > The DPS is translating to PvP where the innate mobility & survivability/sustain are extremely high. Weaver is not guilty of multi game mode domination.

    > > > Spin it however you want....you can't debate this.

    > >

    > > I am still waiting for the, nay, your proof, your mirage is broken in pvp is based on a golem test, this test would be more accurate on the other profession but for mesmer and sub elites, they are base on clones and phantasm which are easily kill in pvp and wvw let alone stacking 25 might by mesmer himself. Your "the DPS is translating to PvP" is full of holes. The only elephant in the room here is your ignorant that illusions are way tougher in PvE, not in PvP or WvW.

    > >

    > > BTW, Jinks.2057 was not attempting to declutter the thread, he was trying to "be a championed for a skillful class that is viable in all aspects of the game. With Hot I was right in EVERY assessment and suggestion. Now with PoF I'm picking up where I left off".

    > > kitten was that? A kitten batman?

    > >

    >

    > What part of the top players in pvp along with Ex Pros saying Mirage is over the top is not clicking with you? What part of having too much damage, survivability/sustain, and mobility is also not clicking with you? The reference to the Golem PvE test was to show that Mirage is also over performing in PvE as well.

    >

    > If that doesn't do it for you then you really are just biased and you are only interested in keeping the iWin going for as long as possible

     

    The part where the golem test(PvE) show condi damage build but the other thread by skylightmoon.1980 show power build.

    The part where your "too much damage" come from illusions which are easily kill in pvp/wvw, which is common knowledge.

    And now you shifting the "golem dps translate to pvp damage" to "the reference to golem pve test was to show that mirage is also over performing in *pvp" which for other profession might be true but for mesmer which rely on illusion to do damge is completely different thing, in pve you can keep your illusions way longer but in pvp they die in second. Two completely different style.

    I've seen no proof, you just keep brining up other thread to support your argument but you just can't draw an argumen from 42k CONDI dps pve build and POWER burst build(dom, duel and mirage from skylightmoon.1980 thread).

    The only iWin going on here is you, I've ask for proof because I so hope that mirage golem test will work in pvp but no I I don't see it. All i've seen is your faulty argument: golem test in pve = great damage in pvp too! Then it become Mirage have too much damage, survivalbility/sustain, and mobility nerf it now!, wtf is that? The old 6/6/6//6/6 build? Look at skylightmoon.1980 thread which i believe you use it to support your argument, his build sacrifice survivalbility and sustain for mobility and damage, his build use desert distortion for extra kick in keeping him alive and that is.

     

    *edit grammar, pvp not pve

  4. > @Azukas.1426 said:

    > > @apharma.3741 said:

    > > > @Azukas.1426 said:

    > > > > @apharma.3741 said:

    > > > > > @Azukas.1426 said:

    > > > > > > @apharma.3741 said:

    > > > > > > > @Azukas.1426 said:

    > > > > > > > > @FaboBabo.3581 said:

    > > > > > > > > The 42k is about a known bug which is responsible for ~5-7k dmg increase, through axe ambush hitting twice. Will be ok after a fix for this i think.

    > > > > > > > >

    > > > > > > > > 42k - 30% would be 30k, which is not viable as a pure DPS build in PVE. Further nerfing it then would destroy the DPS - Spec.

    > > > > > > >

    > > > > > > > Mostly talking about PvP here sorry wasn't as clear since most of my balance stances refer to PvP.

    > > > > > >

    > > > > > > Contradict yourself much? You say in your first post 41k dps and that is certainly the core of your complaint which refers exclusively to PvE then make the statement above that this is all in relation to PvP?

    > > > > > >

    > > > > > > Quite frankly I’m surprised ANet haven’t banned you for trolling yet. As mentioned it’s a bug which makes axe hit twice, you fix bugs first so you can see how it’s really performing then balance.

    > > > > > >

    > > > > > > Before you start with the “I said in PvP” you need to actually prove that it does 41k dps in PvP. Discuss.

    > > > > >

    > > > > > Its a 42k dps pve elite. That kind of DPS directly translates into PvP with mirage (no not 42k DPS, but you dont even need that). I told you I didn't word the original post like I wanted.

    > > > > >

    > > > > > Now you should realize that everytime I post here it's gospel. I post and it's the straight up truth. I'm only here to facilitate a balanced game.

    > > > > >

    > > > > > I'll say this again for you:

    > > > > >

    > > > > > Mirage in PvP needs to be nerfed.

    > > > >

    > > > > Reminds me of that time when Sindrener called you out on not just being wrong but having a warped view of balance in the old PvP forum, your “Sindrener said I’m right” sig disappeared very shortly after because you are terrible at balance. PvE DPS does not translate over to PvP, not even close otherwise weaver would be god of PvP but guess what? It isn’t because it cannot put out the pressure damage to do anything more than survive a 1v1 that it will eventually lose. We call these kinds of builds trash builds as they offer nothing really to a team fight, can’t really 1v1 and unless thief got a massive hidden nerf they cannot compete for decap/point control, even less so now mesmer has mirage thrust but I already talked about that in a thread you were in. Mirage can’t put out that dps either because it relies on infinite horizon, a trait few would take over elusive mind.

    > > > >

    > > > > Survivability tools > dps tools in PvP

    > > > >

    > > > > As I said you fix bugs first then you evaluate if it’s too strong, I have the developers backing that statement up:

    > > > >

    > > > > > @"Robert Gee.9246" said:

    > > > > > > @Lily.1935 said:

    > > > > > > Now I'm going to criticize the balance team because they, once again, went over board with the necromancer.

    > > > > > Criticism is a fine thing and it's one of the reason these forums exist. I don't mind responding to criticism, but I don't like responding to toxic threads, so I hope we can keep this one civil.

    > > > > >

    > > > > > I'm gonna do quick bullets here to address the rest of your points since otherwise this is gonna get long:

    > > > > > * Shade Aftercast - This isn't a bad idea and we've done similar things with Mesmer shatters in the past to prevent them all from activating at once.

    > > > > > * Shade FX Readability - Art requests can take a little time to make since they have to go through a different team and we have a pretty strict budget for them as well. I agree that this is an issue though that I hope we can get some time for.

    > > > > > * Shade Recharge vs Duration - I'm going to have to disagree about the recharge needing to stay in lockstep with the duration. Changing those values is how we adjust uptime and uptime was the area we intended to target with PvP and WvW splits.

    > > > > > * Bug or Feature - Some bugs become can become features, others don't. The Desert Shroud repeatedly proccing Dhuumfire wasn't something we felt should be kept. **If Scourge needed to rely on buggy behavior to be competitive then we need to fix the bug before we figure out what needs to be improved to make it competitive.** If the bug is causing blowouts in other areas of the game then we need to fix it even sooner.

    > > > > >

    > > >

    > > > I have no idea or clue what thread you are talking about where me and Sind got into it. I didn't put the sig up b/c I've been lazy & casually playing GW2.

    > > >

    > > >

    > > >

    > > > As for me being Jinks LOL. I wish.....maybe I could play thief then lol.

    > >

    > > I said nothing about Jinks but would you kindly talk about the quote I provided to you from the devs themselves about fixing bugs before nerfing? If the response is a flippant remark along the lines of “devs know less than me” without anything to back the statement up you’ll only be showing off how inflated your ego is and how much of a delusion you live in.

    > >

    > > What about weaver DPS also? That blows mesmer out the water on big targets so by your logic this translates over to PvP where they should be gods walking amongst mere mortals and yet not even Phantaram generally says weaver is particularity good.

    >

    > The Jinks statement was for the rest of the MFB and was an attempt to declutter the thread.

    >

    > You like to fixate on things trying to prove your point, but completely forget the elephant in the room.

    >

    > 1. Mirage is broken in PvP

    >

    > The DPS is translating to PvP where the innate mobility & survivability/sustain are extremely high. Weaver is not guilty of multi game mode domination.

    > Spin it however you want....you can't debate this.

     

    I am still waiting for the, nay, your proof, your mirage is broken in pvp is based on a golem test, this test would be more accurate on the other profession but for mesmer and sub elites, they are base on clones and phantasm which are easily kill in pvp and wvw let alone stacking 25 might by mesmer himself. Your "the DPS is translating to PvP" is full of holes. The only elephant in the room here is your ignorant that illusions are way tougher in PvE, not in PvP or WvW.

     

    BTW, Jinks.2057 was not attempting to declutter the thread, he was trying to "be a championed for a skillful class that is viable in all aspects of the game. With Hot I was right in EVERY assessment and suggestion. Now with PoF I'm picking up where I left off".

    WTF was that? A fucking batman?

     

  5. > @Jinks.2057 said:

    > > @Tinnel.4369 said:

    > > I don't come here too much, do people take this dude seriously??

    >

    > Every post I make is correct in terms of balance and mesmer.

    >

    > I have championed for a skillful class that is viable in all aspects of the game. With Hot I was right in EVERY assessment and suggestion. Now with PoF I'm picking up where I left off

     

    What is this?

  6. > @Azukas.1426 said:

    > > @Hlord.5940 said:

    > > > @Azukas.1426 said:

    > > > Post patch Mesmer needs to be nerfed. I was afraid that this was going to happen. 41k DPS & Condi Mirage in PvP is just insane right now...

    > > >

    > > >

    > > > Let's talk about what we can come up with to get Mirage back in line with the rest of the game w/out having Anet gut us.

    > > >

    > > >

    > > > Thanks,

    > > >

    > > > Az

    > >

    > > Mind showing me this?

    > > All i see is the golem test, where did this come from?

    > > Did you do it on a non-responsive player?

    > >

    > > /*edit grammar*/

    >

    > i highlighted the DPS spec in PvE b/c its a low skill rotation that blows the DEEPS out of the park. I asked for a 30% nerf to condi mirage output in PvP b/c you can stack insane amounts of confusion and other condi's with mirage. That damage application directly translates to PvP and along with the innately high survivablity, sustain, and mobility its incredibly OP.

     

    /*Show me*/, not theorycraft it because I so hope that it will work in pvp or wvw but from my experience illusions dies with a slightest touch and you certainly can't stack 25 might by yourself.

    ps "skill roationion in pvp"? what is this? are all your opponents you had face in pvp let you do your skill rotation? wow, high rank gold is some shit right there.

  7. > @Azukas.1426 said:

    > Post patch Mesmer needs to be nerfed. I was afraid that this was going to happen. 41k DPS & Condi Mirage in PvP is just insane right now...

    >

    >

    > Let's talk about what we can come up with to get Mirage back in line with the rest of the game w/out having Anet gut us.

    >

    >

    > Thanks,

    >

    > Az

     

    Mind showing me this?

    All i see is the golem test, where did this come from?

    Did you do it on a non-responsive player?

     

    /*edit grammar*/

  8. > @Ferus.3165 said:

    > the fact that you cannot fight a mirage and win nor can you run from it (besides thief). Idc that there are 90% bad players running around who have no clue how to play the class, it's just that if you can play reactivly and not just spam random skills, mirage is (just like daredevil) unbeatable

     

    By this "you" is only you right?

  9. > @DemonSeed.3528 said:

    > How are you guys reliably pulling off your daze/interrupts on mirage thrust? Any video examples? Seems to not go off most of the time for me (even on the ambient creatures in wvw lol) . Any help/advice is appreciated.

    > Update: I think this may actually be due to lag, still testing but I am able to proc the interrupts more now.

     

    Somethime when you dodge to get mirage cloak, your auto attack stop and so is your ambush attack just like in the old spellbreaker in beta when you use full counter, your auto attack will stop too. I think this the reason that sometime your sword ambush skill doesn't go off.

  10. > @Ryouzanpaku.1273 said:

    > Clones do 10% of your damage so this amazing trait you talk about is just glorified "get +10% per clone on your ambushes"..... Yay...

     

    i'll just add another salt to injury, the recent greatsword ambush buff: clone ambush damage has been increase by 150%, at this point I am not sure if anet realize that they had nerf clone's damage since the beta.

  11. Staff ambush skill is pretty much a melee range skill, don't expect to hit any thing further than 400 range, the projectile is too slow.

     

    At first I felt like jaunt is good at first but then I use blink and save my elite slot for something far more useful, plus blink has 1200 range with a cooldown of 30 sec, untraited! While jaunt has max range of 1350 and a cooldown of 60 sec!

     

    At lease axe teleport is better than sword and is a condi weapon but the rest are bad, such as axe 3: you have to teleport then perform an attack not teleport and attack, guardian sword skill 2 and 3 combo is way better. The final insult is when I compared mesmer axe auto with warrior sword auto and you can see this gap different in damage and condition duration. Also axe ambush skill have this delay thingy too, don't know why I have to wait for the skill to hit in melee range.

     

    Actually if you want to play a better mirage you just use chrono and put blink in your utility bar and there you have it, a better mirage than the real mirage.

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