Ferus.3165
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Posts posted by Ferus.3165
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had the same thing today in EU aswell, suddenly i had skilllag like in wvw for several seconds and that happened multiple times.
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the only thing that needs to be done about dragon banners is that you should not be able to teleport or stealth with it. Other than that they are fine. And btw. a 50 man zerg will always crush a 15 man zerg with or without dragon banner.
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the offhand weapons sword and mace need a complete rework. Clunky and slow animations, low range or slow projectiles. None of them feel like you "fight" with those weapons. Number crunching won't do anything for those weapons because they are so outdated. There are many other skills that need an update aswell, like hundred blades and the sword f1. Those skills were good in 2012 but today they are damn worthless.
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> @"Rekt.5360" said:
> Berserker can absolutely handle conditions. It handles them far better than core or even spellbreaker. That's one of the big reasons it was playable in early HoT aids meta. If you take cleansing ire in defense (as you shouldn't be running Strength/Disc/Zerker anyways, as that's too yolo) every primal burst cleanses 3 condis. You can spam primal bursts very often, and given the AoE on the GS/Axe ones they give very good condi cleanse. Condi pressure is not a problem, assuming we had access to bursts outside berserker mode, to still benefit from cleansing ire and adrenal health while berserker mode is down; currently we lose the ability to trigger both.
Primal bursts count as T1 bursts and cleanse only 1 condi with cleansing ire. The reason berserker was kinda op vs condis back then was because the lb primal burst was bugged and cleansed 6 condis instead of 3. Also the cd of burst skills was lower (33% reduction trait). And at the very start of HoT berserker was hot garbage. Only after anet hard buffed the king of fires master trait and introduced the new adrenal health and buffed the torch trait and torch skills warrior was playable. At the early HoT meta everything was extremely op but warrior was stuck with it's vanilla gw2 power level. Warrior was unplayable before the adrenal health update.
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Warclaw could easily be removed now... the downed stomp was the only good reason for warclaw to exist, and basicly the only chance for pug zergs to kill off guild zerg players for good... but i guess it makes the game even easier for guild zergs and that is what anet had intended. Oh and reducing the target limit to one in the same patch is just overkill. Very nice work from the devs i have to say.
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The german support told me twice now that there won't be any help/compensation for missing items/gold in general. We got the mount skin and the bonfire and that is all there is to it. They won't offer any compensation apart from the skin/bonfire.
Edit: Now, another two weeks later, i've got back about half of the items i lost during the rollback.
Edit2: I did not receive the missing items, but i got some gems (as compensation) i think. Because i did not receive another mail from support i am not entirely sure but anyway: thank you for taking the time and going through all of those cases of missing items (mine included).
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> @"Lan Deathrider.5910" said:
> > @"Axl.8924" said:
> > I got a question to you guys is it me or does core warr defense line look really disappointing? i see a single block.
> >
> > Last stand is cool so is defy pain and shield master is nice but where are invulns? where are the protections?
> >
> > the line looks barren almost and looks as if you guys don't have much invulns or evades and are about just pure toughness. in fact the toughness thing and the str to toughness looks like one of the lines from reaper. I don't know if thats the only line or if you get a ton of invulns n stuff in your line but i hope to god you guys don't depend on just this line and toughness, because that would be god awful.
> >
>
> Defy pain is 2-5 seconds of invulnerable to physical damage when you are struck below 50% depending on game mode and if last stand is traited. With Endure pain, a shield, and defiant stance you can have between 11-18s of physical damage immunity, block, or incoming damage converted to healing depending on game mode and if last stand is traited.
>
> Evades for warrior are from GS or rifle. Adrenal Health from Defense aids in the healing during that invulnerability period as does things like Might Makes Right and Menders Might.
>
> I typically don't run Defense and do just fine, but others feel they need the extra sustain from Defense, and if you do then take it. If you personally do not see any worth in taking Defense, then take a more offensive trait line like Strength or Arms, or a utility line like Discipline or Tactics bearing in mind that Tactics has a set of strong DPS traits in it now.
lol the few warriors i encounter, that don't run defense traitline, die in 1-2 sec to thief/ranger burst. I always lol when a warrior in wvw does not run this line. In pvp it's another story because the traitline has been nerfed into oblivion, but the dmg in pvp is all around far lower than in wvw and thus stances are not necessary.
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> @"Multicolorhipster.9751" said:
> Been playing the pretty much default by now Strength Spellbreaker build in ranked and it beats people running tactics almost every time.
>
> To take it, you lose either Spellbreaker or Discipline which are both essential.
>
> Then using the new tactics line to boost damage seems pretty pointless as it encourages cheap 1-shot gimmicks that core warrior just isn't very good at, because the skills that work like the rifle and axe bursts are just way too telegraphed to build around.
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> It is better at sustain though most definitely, and I think that's what it was made for. Though the sustain still can't compete with scrappers and even holos because the passive regen can be cut by a third with 1 condition, and core warrior has little to no access to protection.
people love crying and hate thinking and listening to reason. Tactics warrior is a weaker version of the meta variant. And if a telegraphed skill like eviscerate is not allowed to hit hard then the skill is pointless... just like the thread before where people complained about prime light beam dealing dmg lol.
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> @"Bazsi.2734" said:
> Yeah, totally agree. Thief only has mobility to show for itself, LeTS rEmOVe iT!
and perma stealth or extreme evade uptime combined with the ability to pick fights at will and leave fights at will. Everytime a thief dies, it's because the thief player made a wrong decision. Thief should only every die to others thiefs as only a thief has the means to fight/kill a skilled thief.
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60 sec cd for one single attack... one dodge (and thief has broken amounts of these) and the skill is rendered useless. The skill is fine as it is. Casting it while stealthed is another issue, but that is more of a problem because of thief than because of holo.
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> @"SpellOfIniquity.1780" said:
> You're primed for disappointment the second you become comfortable with something that's over-performing.
the trick is to jump to the next overperforming class :D
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> @"ZDragon.3046" said:
> > @"Lan Deathrider.5910" said:
> > > @"ZDragon.3046" said:
> > > > @"Lan Deathrider.5910" said:
> > > > You do realize that Full Counter can be interrupted right? It doesn't block the hit, it just reduces the damage from it to 0, pops some evade frames, then damages/dazes people that are close by. If the original hit had CC on it that connects before the evade frames start then FC gets interrupted.
> > >
> > > what... no thats not true lol (cant be... ive never seen this happen)
> > >
> > > The only way that happens is if a cc hits you that does not deal strike damage as in necro warhorn 4 for example which causes a daze but does not deal a strike. This removes the free stab you get on using FC
> > >
> > > Now at this point if you get hit with a 2nd cc FC will be interupted
> > >
> > > Your situation is much more rare as you need 2 cc's to hit at almost the exact some time which is incredibly hard to do.
> > > Even if your example is true what cc do you know is fast enough to follow up after landing a strike thats going to proc FC that will hit you before evade frames trigger (ive never EVER seen fc get interupted once its triggered unless the stability is corrupted or removed by something that does not do a strike first.
> >
> > No, it can be interrupted. Its been done to me when I've played Spellbreaker. Takes more than one CC due to the Stability, but if there are two CCs that connect close enough together then one will strip the Stability and the other will interrupt you before the counter attack initiates. That or someone with a non strike boonrip removes the stability prior to the CC, or a for Stab to be converted to fear.
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> To be honest this has to be pretty rare... of an occurrence as i said ive never EVER seen it happen myself spell-breakers always get their full counters off once its proc'ed.
>
> I forgot to add that a thief's steal with proper traits will also interrupt it because it takes the boons before applying the CC and thief will always take Stab. before any other boon.
> Note im not saying you are wrong and that it cant happen i just think its super super super rare of a situation to really be considered a real problem. About as rare as being 1 shot by a scrapper, or core necormancer if not more rare i would say.
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it happens quite alot, thief steal is one thing but far more often necros simply corrupt your stabilty into fear and this breaks the fc aswell.
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just play deadeye... super safe, super easy and does the same job lb ranger does, but with blinks and more stealth. Ranger was hit too hard this patch. Lb is garbage atm, even with 4000 power the pressure is still low (and that is from soulbeast perspective... i don't even want to see the dmg numbers on core ranger), no more surviveability/downcleave with quickness and gs autos because now you melt in 2 seconds when going anywhere near practically anyone. At this point it would be justified to unroot axe 5 or give ranger some unblockable back or make.. well I have no idea but atm it's pointless to play ranger.
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> @"RedShark.9548" said:
> Im more upset that they removed adrenalin gain on shouts AND on warhorn.
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> Its a pain to get adrenalin up in a zerg, especially while both zergs are shipping away out of warrior range. And then when the engage comes, i cant use my hammerstun to go in, feelsbadman.
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> Id be happy for 0.5 adrenalin for each person affected by warhorn or 1adrenalin for each person affected by shout.
> That would be 5 adrenalin. I dont even need it on both, but one of those would be great.
yeah andrenaline buildup is getting more and more painful...
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> @"Dahkeus.8243" said:
> > @"Ferus.3165" said:
> > > @"Dahkeus.8243" said:
> > > They should definitely go ahead with the greatsword change.
> > >
> > > For one, almost no rangers really utilize the auto attack for an actual, purposeful evade. I'm sure Eurantien and other hardcore PvPers do to some extent, but for 99% of the population, actually evading something with greatsword AA is a pure RNG experience. Making the AA provide endurance for a purposeful dodge is a much better experience.
> > >
> >
> > how would you know that 99% of ranger players don't actively use the evade or play like it does not exist? i think you just pulled that out of your kitten lol
>
> It's a generalization based on my experience playing the game since beta. Don't take the number that seriously.
>
> What, do you think I was pretending to quote some imaginary analytics report or something?
>
so it's bs what you are spouting... personal opinion and not what the majority of the playerbase thinks... from what i experienced it is the complete opposite of what you say, but it doesn't matter anyway. Time to join the deadeye army.
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> @"Psycoprophet.8107" said:
> > @"Ferus.3165" said:
> > > @"Psycoprophet.8107" said:
> > > > @"Ferus.3165" said:
> > > > > @"DuckDuckBOOM.4097" said:
> > > > > > @"Lazze.9870" said:
> > > > > > > @"DuckDuckBOOM.4097" said:
> > > > > > >than bandits defense taking up a utility slot. Bandit's defense also doesn't have an evade on that kick so it can be interrupted.
> > > > > >
> > > > > > But it is a 20 sec cd stun break.
> > > > > >
> > > > > > Can't sum up the bad without the good.
> > > > >
> > > > > Oh absolutely that's a great aspect of it. I was mostly focused on the offensive aspect due to the claim "no one gets hit by it anyways."
> > > >
> > > > bandits defense is the most broken skill in this game... you get a 16 sec cd stunbreak, 1.5 sec block and a 2 sec knockdown all with one utility skill. I don't know what you are all on about but that skills deserves a cd increase to 40-45 sec. Anyone who is defending this skill is absolutely delusional.
> > >
> > > Lmao bandits defense isn't even close to broken. It's literally a block u have to time before the incoming attack due to not being 3 sec like most. It's a block u literally have to pop when u see a the cast animations of the opponents skill starting which makes it far more skill oriented than other blocks. The knock down basically stops it from being the worst block skill in the game and is on a class with few knock downs. Us it so hard to block on gs (how many sec of block) than follow with s smokescale knockdown or any other pet knockdown. Not saying the gs changes are good but comparing to BD is silly
> >
> > it's not just a block... it's a stunbreak, a block and a knockdown on a 16 sec cd... that skill is beyong broken
>
> So a utility not a weapon skill is beyond broken but the ranger gs 3 sec block with crippling sword throw if chosen with a follow up kick after block isnt? Bias? Oh it's a stun break utility and 1 1/2 sec block that last as long as some skill cast times lol with a knockdown oh no so broken considering wheres thiefs other knock down skill, oh yeah on staff tied to specific criteria to proc unlike slb knock down via pet un merged or merged lol id say one def on the more broken side. Not sure I'd say its thief. Bias is heavy on this one.
there is no room for debate here... The block and the knockdown on that cd would be fine aswell, but the stunbreak part makes the skill incredible overpowered... Thief is already extremely hard to hit and most cc skills have huge cast times and then when you manage to hit a dd (because the dd misplayed, that is the only chance for a dd to get hit with a cc skill) the dd has a 16 cd stunbreak? that is bs and everybody (except thief players as it seems) knows this. Comparable skills that have a stunbreak and some utility added have a much larger cd (e.g. Featherfoot Grace (40 sec cd), Quickening Zephyr (36 sec cd) ) . Again, the stunbreak is, what makes this skill so overpowered. Remove the stunbreak from bandits defense and the skill is fine with the 16 sec cd. Most skills could be blocked anyway with bandits defense if the dd would have simply reacted in time. The stunbreak is like a failsafe card that is not needed (reminds me of the old op'ness of the elusive mind trait) in any way and makes it damn near impossible to lock down even a bad dd.
The problem with bandits defense is that you can use this skill preemptively and reactively to gain an "almost invulnerability + cc for a fairly long duration" AND it has an extremely low cooldown. "Bandits Defense" in it's current state is broken and needs a heavy nerf. End of story.
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> @"Durzlla.6295" said:
> > @"Ferus.3165" said:
> > > @"Dahkeus.8243" said:
> > > They should definitely go ahead with the greatsword change.
> > >
> > > For one, almost no rangers really utilize the auto attack for an actual, purposeful evade. I'm sure Eurantien and other hardcore PvPers do to some extent, but for 99% of the population, actually evading something with greatsword AA is a pure RNG experience. Making the AA provide endurance for a purposeful dodge is a much better experience.
> > >
> >
> > how would you know that 99% of ranger players don't actively use the evade or play like it does not exist? i think you just pulled that out of your kitten lol
>
> Because if you’ve played PvP against most ranger players they don’t save the evade for anything and never do a whiff to get another evade out of it. I wouldn’t be surprised if most rangers (let alone most players) didn’t know there was an evade in the first place.
if that were the case, why remove the evade then? it was clearly not a problem from what you witnessed and it's been like that since the game launched. i have never seen a topic about the evade on ranger gs before these balance patch notes arrived here.
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> @"Psycoprophet.8107" said:
> > @"Ferus.3165" said:
> > > @"DuckDuckBOOM.4097" said:
> > > > @"Lazze.9870" said:
> > > > > @"DuckDuckBOOM.4097" said:
> > > > >than bandits defense taking up a utility slot. Bandit's defense also doesn't have an evade on that kick so it can be interrupted.
> > > >
> > > > But it is a 20 sec cd stun break.
> > > >
> > > > Can't sum up the bad without the good.
> > >
> > > Oh absolutely that's a great aspect of it. I was mostly focused on the offensive aspect due to the claim "no one gets hit by it anyways."
> >
> > bandits defense is the most broken skill in this game... you get a 16 sec cd stunbreak, 1.5 sec block and a 2 sec knockdown all with one utility skill. I don't know what you are all on about but that skills deserves a cd increase to 40-45 sec. Anyone who is defending this skill is absolutely delusional.
>
> Lmao bandits defense isn't even close to broken. It's literally a block u have to time before the incoming attack due to not being 3 sec like most. It's a block u literally have to pop when u see a the cast animations of the opponents skill starting which makes it far more skill oriented than other blocks. The knock down basically stops it from being the worst block skill in the game and is on a class with few knock downs. Us it so hard to block on gs (how many sec of block) than follow with s smokescale knockdown or any other pet knockdown. Not saying the gs changes are good but comparing to BD is silly
it's not just a block... it's a stunbreak, a block and a knockdown on a 16 sec cd... that skill is beyong broken
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> @"Blocki.4931" said:
> > @"Ferus.3165" said:
> > > @"Blocki.4931" said:
> > > Honestly I don't see an issue with an insane multiplier like that. Why? Because Warrior for such a long time easily could stack beyond 50+% damage multiplier just from 2 traits alone (Berserker's Power + that 30% after using a Physical). They know they have to make this previously almost useless traitline appealing to take over those other ones that have such useful traits that are this easy to access.
> > >
> > > The only issue with this might be a Core Warrior that tries to get ALL of them for some cheese, but even then one shot warrior already exists and is a one trick pony only.
> >
> > the 30% dmg increase after using a physical skill is looooooong gone.... it's 10% since ages
>
> That was a recent thing. Like in the last year. It's also 20% in PvE I believe? Or unchanged. I cba to log in just to check an arbitrary number.
the patch was the 10th of july 2018... it's been more than a year... that is not recent
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> @"Blocki.4931" said:
> Honestly I don't see an issue with an insane multiplier like that. Why? Because Warrior for such a long time easily could stack beyond 50+% damage multiplier just from 2 traits alone (Berserker's Power + that 30% after using a Physical). They know they have to make this previously almost useless traitline appealing to take over those other ones that have such useful traits that are this easy to access.
>
> The only issue with this might be a Core Warrior that tries to get ALL of them for some cheese, but even then one shot warrior already exists and is a one trick pony only.
the 30% dmg increase after using a physical skill is looooooong gone.... it's 10% since ages
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(condi) daredevil has extreme amounts of evades. you will never ever win a fight against a dd as a warrior as long as the dd player is semi competent. without a video or screenshots we cannot tell what did or did not happen. out of range? bandits defense block? random evade? could be anything
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> @"bravan.3876" said:
> > @"shadowpass.4236" said:
> > > @"bravan.3876" said:
> > >
> > > > @"shadowpass.4236" said:
> > > > > @"bravan.3876" said:
> > > > > > @"shadowpass.4236" said:
> > > > > > > @"bravan.3876" said:
> > > > > > > > @"shadowpass.4236" said:
> > > > > > > > > @"bravan.3876" said:
> > > > > > > > > > @"shadowpass.4236" said:
> > > > > > > > > > > @"bravan.3876" said:
> > > > > > > > > > > > @"shadowpass.4236" said:
> > > > > > > > > > > > > @"bravan.3876" said:
> > > > > > > > > > > > > > @"shadowpass.4236" said:
> > > > > > > > > > > > > > > @"bravan.3876" said:
> > > > > > > > > > > > > > > > @"shadowpass.4236" said:
> > > > > > > > > > > > > > > > > @"bravan.3876" said:
> > > > > > > > > > > > > > > > > > @"shadowpass.4236" said:
> > > > > > > > > > > > > > > > > > > @"bravan.3876" said:
> > > > > > > > > > > > > > > > > > > > @"shadowpass.4236" said:
> > > > > > > > > > > > > > > > > > > > > @"bravan.3876" said:
> > > > > > > > > > > > > > > > > > > > > > @"shadowpass.4236" said:
> > > > > > > > > > > > > > > > > > > > > > @"bravan.3876"
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > You know, I saw you as pretty reasonable at the start so try not to break that image going forward. I only disagree with a few people because their opinions never budge and they never admit when they're wrong (even if they're blantantly incorrect). If I get proven wrong, I admit my mistakes. Also, I get frustrated sometimes but for the most part I'm pretty reasonable. The forums are just a mess though. If you're able to have a constructive conversation, please go that route instead of poking and prodding.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > 1. Yes, I understood what Apharma was doing but I already detailed why he still made no sense in this (https://en-forum.guildwars2.com/discussion/comment/1055912/#Comment_1055912). Either way, you should watch my mantra mesmer games when I upload them to youtube today. I'm going to be climbing from 1500 rating to top 30 on EU on saturdays/early sundays when I have time to play and uploading all of the games (in order to show that it works at a variety of skill ranges).
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> > > > > > > > > > > > > > > > > > > > [Here.](https://en-forum.guildwars2.com/discussion/88768/eu-ranked-pvp-on-core-mantra-mesmer) I recorded 10 games in a row, etc. etc. read the thread. It covers all(?) of the potential concerns you might have. These are on EU btw, 6x my normal ping.
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> > > > > > > > > > > > > > > > 2. I disagree.
> > > > > > > > > > > > > > @"Abyssisis.3971" said:
> > > > > > > > > > 1. Then link it. :joy:
> > > > > > > > Your logical fallacy is: [burden of Proof](https://yourlogicalfallacyis.com/burden-of-proof) - "You said that the burden of proof lies not with the person making the claim, but with someone else to disprove."
> > > > > > Again, your logical fallacy is: [burden of Proof](https://yourlogicalfallacyis.com/burden-of-proof) - "You said that the burden of proof lies not with the person making the claim, but with someone else to disprove."
> > > > > 4. Bye again (yeah yeah nonsense always able to trigger me, sad life)
> > Your logical fallacy is: [burden of Proof](https://yourlogicalfallacyis.com/burden-of-proof) - "You said that the burden of proof lies not with the person making the claim, but with someone else to disprove."
> > 2. You were twisting my words. And again, I'll say it for a third (fourth? fifth?) time...
> > 3. Again, I'll say it for a third (fourth? fifth?) time...
> > You literally said, "Sry i am too lazy." when I told you to link me a post.
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> @"AngelLovesFredrik.6741" said:
> That being said, I would've liked it if they kept the evade. Just don't make it repeatable, if you cancel the attack it should flip over.
this would have been the perfect fix... no more exploiting by auto canceling but still keeping the weapon intact as it was originally planned.
Warrior Balance Requests Omnibus
in Warrior
Posted
the first thing warrior weapons need is, especially sword (main/off), is better animations. Like many old warrior weapons they are cluncky and have an huge aftercast on many abilites and that needs to be fixed before any numbers are thrown around.