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Kronos.2560

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  1. I just don't get why they can't at least be flavor though. For example if norn elite changed you into a bear (gives X vit) wolf (gives X agil) etc. You can make it only give you 20 or 0 for I all I care but the transformation is permanent until you turn off. No fancy skills they need to need just plain flavor. It would be major weak but still fun if you just want to be a bear or wolf running around. (Think combat tonic with a very small stat buff). For human just makes hounds a perma summon like rock wolf or parrot from runes or flesh golem and cut the dmg as much as you want if it needs to just be flavor. Same concept across board with the other races. I would just like to have a golem pet out always as an asura or dog as a human or leaf person if i so want. Even if it doesn't really increase my dps (probably would lower as no elite to use) but I would use it for fun. I never use the current elites because they are a very short duration and a huge cool down. Don't even really get to enjoy it so why bother. Frankly every race has a summon except norn so just make all of them have the same weak dps and you are golden. No special race just different looks for your weak flesh golem elites. For norn just make the transformation a flavor like above and viola. This is my 2 cents but it and many like have been long long ignored so don't expect anything to actually change.
  2. Mistfire wolf can be bought by anyone if they upgrade to the deluxe edition. Also if it acted like the ogre rune rock dog or pirate runes parrot just skinned as the mistfire wolf I feel that would be perfectly acceptable. If anything it would still be less dps than most elites but still give us more then 5 seconds of flavor with a huge cd.
  3. From a different angle why couldn't you have multiple elite trait lines? You would just have to have the traits be 1 major and 2 minor. The major trait would follow the changes (for example if you have reaper major but scourge minor you would have reaper shroud and access to the scourge traits, weapons and skills but not mechanic (shades)). It would need a few skills fiddled with but I think that would greatly allow build diversity and fun combinations. This way you don't have an extra 4th trait power creep bar full of modifiers but still a lot more flexibility. Plus any elites in the Future could add to the pool of choices.
  4. I would like to see Power, Healing and Ferocity combinations. I find many classes have options to greatly increase crit chance. For example renegade gives 33% base and you can trait 40% on fury with the 5% base you are starting at around 80% crit chance with 0 precision and no group buffs. You don't really need all that much more precision to reach cap with that. I think this could lead to some fun power healers with viable dps. Most the combos seem to only bring precision but no Ferocity making even your crits quite weak.
  5. I read a comment a while back of someone wanting to change orbs from staff and ventari into essentially engineer mines. I think that would be a great mechanic. Make them larger and more visible (for allies and enemies to notice) and they now blow up with heal/damage when stepped on. It gives the ventari salvation traitline some dps ability potential too. As it already has a bunch of traits to create more of the (for now useless) orbs.
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