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Ra Ra.9423

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  1. In regards to the continuing 'weapon collection achievements'. To craft new Azure and Crimson, it's 5 Prismantium Ingots (50 Prismaticite Crystals, 250 Mithril Ingots (500 Ore)3.5g, 250 Orichalcum Ingots (500 Ore) about 11g, 50 Ectos 2.4g), and 10 either Destroyer 6.5g, or Corrupted Lodestones 5.6g, plus the weapon parts; about 17g material costs each, or about 544g for 32 weapons. You get 8-9 Prismaticite ore by doing the daily drm's, so seems you'll be able to craft maybe 1 weapon a week, and find a way to farm or buy Lodestones, Ori, and Ectos (for those that don't have that stockpiled). I can't imagine any newer players who would be able to participate in these 'achievements', but who knows. Though I'll probably do it over time, since I'm an achievement hunter (sigh), it looks to be a pretty long-term goal, and an expensive one. I'm feeling like those who do achievements are basically punished for wanting to complete stuff like this. That being said, achievements are obviously a personal choice. These are weapons that I'll simply craft and salvage. Maybe for some, it gives a feeling of accomplishment. For my part, all these recent 'weapon crafting achievements' have been a real deterrent in participating in an aspect of the game that has previously given me many hours of enjoyment, and frustration, but ultimately gave me something to do and strive for! Now, I've actually been playing less, trying to reconcile myself into not being a completionist.
  2. Sry, removed comment, as I realized this was a Q post, and has been answered. My comment didn't fit here. :D
  3. I quite like them. However, I think what makes them 'boring' is farming them over and over to get the exorbitant amount of Prismaticite necessary to craft the weapons. (for those that are doing so). I think it's a good thing to have some repeatable content that can be used over the years, and by new players when they get there. I could see future events for DRM's as a bonus thing periodically - like the Boss Rush.
  4. I can understand the OP's point, in that there is a lot of cc mechanics in the game these days. With the advent of harder foes in HoT and PoF versus the original game, there was a significant change in the difficulty of the maps. Some time ago, in one of Anet's Guild Chat episodes, a dev talked about reviewing groups of foes in Dragonfall (I think), and realized they had too many of them that had cc, so they adjusted the composition. I kinda think more of that should be done. For those that like to adventure on their own, it can be brutal to continue encountering groups that basically perma-down and kill you. Not Fun. I'd agree that this game has more of these kinds of mechanics than the other few MMO's that I play, if that's of any consequence. But Anet has focused heavily on break bar mechanics since their implementation, yet there's been very little tutorial opportunities for players to experiment/learn about it. Not to mention break bars on monsters actually work in different ways; some start with a break bar that you have to cc to break the bar, some bars only come up when the foe is about to do a bit hit skill, and some bars just don't seem to go away at all and are not affected by cc's. From my perspective, it has affected the way I have to create builds to successfully move about in the open world, and build diversity becomes quite narrow when you have to fill your bar and / or traits with stunbreaks, cc, stability, etc. Not to mention that I don't even bother with some classes that have less of those abilities than others. Yes, there are dodges, placement, footwork that we can utilize to avoid these mechanics, but sometimes you misclick, or can't avoid all the red circles when you're fighting a group of a dozen knock-down/stun/crazy foes. :D I enjoy GW2 combat over any other game, and I'd like to be able to have the ability to use some of the unique skills and traits that I feel are being superseded by skills that mitigate foes cc overabundance. (Note: I'm mostly focused on open world adventuring, not coordinated group content )
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