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Chistorm.5196

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Posts posted by Chistorm.5196

  1. > @"cptaylor.2670" said:

    > Do warriors get locked out of their abilities while invulnerable?

    > I'd love to know why eles got shafted like this.

    >

    > You have to play the piano just to use the ability at the right moment, and then what little damage you've managed to dish out to the opponent is healed up.

     

    You do know warriors aren't invul when defy pain. they can still get condi on them and cc while stomping. guards cant stomp with renewed focus(invul) mesmers have to use clones in order to even get enough time to invul stomp. engineer cant have to do the same when going invul too and are lock out of skills. its a good balance especially for a 4 second invul

  2. Hey all,

     

    Just wanted to post a small video of a few fights we did the other day. Unfortunately some of the 5v15 we did with few spawns of 5 people returning over and over wasn’t great (left camera shake on). But hope you like it! Probably have more another time. Not the best video editor but hey got to start some where. ?

     

  3. > @"Leo Schrodingers Cat.2497" said:

     

    > It's cool and all you want to be antagonistic, but you're making a fool out of yourself when a quick search through forum history shows that I've never really complained about most of the professions. Reaper and Burn Guardian earned my silent ire during HoT, but I've never complained about them. And the only real active complaint I have of now is Mesmer for doing too much of everything.

    >

    > Berserkers I've rarely had an issue with, as I learned to just burst them before they were allowed to react or even know I'm near them. Haste Pop a Venom, Spiders for Damage and saying I hate you, Drake if I don't want you fighting back, Skale if I'm worried you might be pretty tanky. Regardless, it's 10% damage from Deadly Arts. Bounding Dodge, onto a Steal augmented with Deadly Arts' Mug, with Daze to interrupt - triggers Pulminary impact. Then Dual pistol unload with Deadly Arts' Panic Strike for the root. Executioner added a nice heap of damage when they went below 50% and combine that with Superior Rune of the Infiltrator's bonus damage. If not dead yet and they retalliate... Black Powder, Stolen skill whirl axe which mass spammed blind and finished them off.

    >

    > This is in Valks at the time cuz condi and bunkering was meta for PvP and WvW.

     

    I’m not looking like a fool, it the fact that this game is losing it counter play in it. So much unblockable in this game, so much permanent stealthing. Back in core guild wars 2 there was a lot more counter play now adays it’s just either spam wars 2 or unblockable wars 2. You’re not punish for all the stealthing you get because reveal, which was the counter play, is easily being remove for stealth. I don’t care for how much damage you have cause that was thief back in day you watch for that stealth and either dodge or block the attack. I just wish for a balance game mode it’s sad.

  4.  

    > Because one you have a large enough warning that requires setup and trade offs.

    >

    > The other was on a profession that could face tank its way through a load of kitten and hit you with something insanely devastating without warning. And with barely a single trade off to defensive capabilities.

    >

    > Nevermind the fact that DE DJ expends his stacks for missing. AND that any boons hes gotten previously from premeditation, does not refresh till he swaps targets. Lets conviently forget that because of the huge one shot damage!

     

    Berserker can’t face tank unblockable unless they dodge or use endure pain. You can sit in stealth permanently, steal boons, cause last stand to proc off your steal daze, never worry about reveal because shadowmeld, all while doing high damage from 1500 range, high mobility, with 25 stacks of might plus almost every boon plus protection. But again seeing that you play a thief it’s ok. Probably another thief who QQ in the forum about daredevil getting destroy by berserkers because they didn’t use bandit defense Utilty or whirl axe reflect on a gun flame. Mind you can get 16 seconds of stealth from just two dodge rolls and a swap easy.

  5. Dead eye is just a glorified gun flame beserker warrior. I remember the days where every thief on the forums QQ so hard that gun flame is over powered and nerf gun flame, head butt, and shield bash and arc divider to the ground. Then they come out with deadeye that has 105% on malice 7 not including other damage mods to add to a UNBLOCKABLE less then half a second and even more 50% increase in speed from kneel. All while having 25 stacks of might, protection, fury and other boons to add to it. Then the best respond is to dodge? Oh wait when a evasive damaging daredevil had that much trouble with a berserker warrior Anet answer was to nerf berserker warrior to ground and make a elite deadeye that does what berserker does but in permanent stealth, with mobility, and 1500 range. They need add counter play, either remove the damage mod on Death judge or make it blockable because gunflame is blockable and can be reflected if not carrying signet of might and that would make deadeyes have to carry Balisk venom to make it unblockable.

  6. Nice vid, I run alot on my medi burst guard myself, I prefer shelter over medi just cause of the extra damage prevention but i can see it being better when you have a healer. the might from the blocks is nice too. I ran into you guys i think today from SoS hopefully I might get a duel from you one day.

  7. Anyone feel like this skill should be buff?

     

    Does 550 barrier (no healing power) for everytime you do a dual skill

     

    Be like 1500 per dual strike with no healing power but with about 1200 it be like 2500.

     

    What do you guys think?

     

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