> @"Arheundel.6451" said:
> > [stalker’s Strike](https://wiki.guildwars2.com/wiki/Stalker%27s_Strike) - Range increased to **550**. ( [Off-Hand Training](https://wiki.guildwars2.com/wiki/Off-Hand_Training) )
> NO- It has already an evade, decent dmg on power builds, applies great deal of poison for condi build....no need to overload skills up to the stars
> >The skill used to be 550 range back before they removed this trait, they gave the increased range baseline to other off-hand skills . It used to land a lot more often and felt way better to use.
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> > [Predator's Onslaught](https://wiki.guildwars2.com/wiki/Predator%27s_Onslaught) - _Only activates while in combat_. Swapping pets teleports you to your pets location. **[15s ICD]**
>
> NO - How that would even work with pets like smokescale and the cheetah ?.....The "cheap teleport" burst is already a known feature of soulbeast, we should be all glad it's there...we're rangers not thieves
> >You would have 2 teleports when using soulbeast if using those pets. Mesmer, Necro, Guardian, and Revenant also have multiple teleports, none of which are thieves.
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> > **Druid:**
> > [Celestial Avatar](https://wiki.guildwars2.com/wiki/Celestial_Avatar) - Activation threshold & duration removed. Celestial Avatar abilities consume astral force. Cool down decreased to **15** seconds.
>
> ??
>>It would work similar to Necromancer shroud.
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> > [Glyph of Unity](https://wiki.guildwars2.com/wiki/Glyph_of_Unity) - Outside Celestial Avatar Tether yourself to allies & take **33%** of their incoming damage.
> > (Inside Celestial Avatar Tether yourself to allies & heal allies **33%** of incoming self-healing)
>
> This doesn't solve the issue of Druid don't be good for front heal because of the dieing pet
>> I'm not sure what this has to do with the pet but okay?
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> > [Druidic Clarity](https://wiki.guildwars2.com/wiki/Druidic_Clarity) - Transfers **2** conditions from allies to pet on entrance. Exiting _copies_ **3** conditions from pet to foes. (**360** radius)
>
> NO - it's the only worthwhile trait on druid and one of the two only way to get rid of insta condi burst from multiple sources
>>The reason for nerfing this and celestial shadow is because you'd be buffing celestial avatar by making it similar to shroud.
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> > [Celestial Shadow](https://wiki.guildwars2.com/wiki/Celestial_Shadow) - Grants quickness **(3s)** to allies on entrance. Exiting grants protection **(3s)** to allies. (**360** radius)
>
> Why? Overlapping druid with Chrono and Firebrand or Renegade...way too much quickness uptime already
>>I listed these specifically as Spvp changes. You would be able to go into avatar and be able to cast your heals 50% faster.
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> Overall these ideas are awful and would ruin the class tremendously.
>>Only thing I see this ruining is side-node druid and pushing it towards a support role. I guess If your goal is to fall asleep these changes are pretty garbage