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Vombs.5917

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  1. > > @"Svarty.8019 " said: > Let me check... 4 queues at prime time... yep #dedgame. 4 queues during primetime?! PLEASE delete the thread mods I've made a huge mistake :( WvW is in the best shape it's been in years!
  2. > @"Arheundel.6451" said: > > [stalker’s Strike](https://wiki.guildwars2.com/wiki/Stalker%27s_Strike) - Range increased to **550**. ( [Off-Hand Training](https://wiki.guildwars2.com/wiki/Off-Hand_Training) ) > NO- It has already an evade, decent dmg on power builds, applies great deal of poison for condi build....no need to overload skills up to the stars > >The skill used to be 550 range back before they removed this trait, they gave the increased range baseline to other off-hand skills . It used to land a lot more often and felt way better to use. . > > [Predator's Onslaught](https://wiki.guildwars2.com/wiki/Predator%27s_Onslaught) - _Only activates while in combat_. Swapping pets teleports you to your pets location. **[15s ICD]** > > NO - How that would even work with pets like smokescale and the cheetah ?.....The "cheap teleport" burst is already a known feature of soulbeast, we should be all glad it's there...we're rangers not thieves > >You would have 2 teleports when using soulbeast if using those pets. Mesmer, Necro, Guardian, and Revenant also have multiple teleports, none of which are thieves. . > > **Druid:** > > [Celestial Avatar](https://wiki.guildwars2.com/wiki/Celestial_Avatar) - Activation threshold & duration removed. Celestial Avatar abilities consume astral force. Cool down decreased to **15** seconds. > > ?? >>It would work similar to Necromancer shroud. . > > [Glyph of Unity](https://wiki.guildwars2.com/wiki/Glyph_of_Unity) - Outside Celestial Avatar Tether yourself to allies & take **33%** of their incoming damage. > > (Inside Celestial Avatar Tether yourself to allies & heal allies **33%** of incoming self-healing) > > This doesn't solve the issue of Druid don't be good for front heal because of the dieing pet >> I'm not sure what this has to do with the pet but okay? . > > [Druidic Clarity](https://wiki.guildwars2.com/wiki/Druidic_Clarity) - Transfers **2** conditions from allies to pet on entrance. Exiting _copies_ **3** conditions from pet to foes. (**360** radius) > > NO - it's the only worthwhile trait on druid and one of the two only way to get rid of insta condi burst from multiple sources >>The reason for nerfing this and celestial shadow is because you'd be buffing celestial avatar by making it similar to shroud. . > > [Celestial Shadow](https://wiki.guildwars2.com/wiki/Celestial_Shadow) - Grants quickness **(3s)** to allies on entrance. Exiting grants protection **(3s)** to allies. (**360** radius) > > Why? Overlapping druid with Chrono and Firebrand or Renegade...way too much quickness uptime already >>I listed these specifically as Spvp changes. You would be able to go into avatar and be able to cast your heals 50% faster. . > Overall these ideas are awful and would ruin the class tremendously. >>Only thing I see this ruining is side-node druid and pushing it towards a support role. I guess If your goal is to fall asleep these changes are pretty garbage
  3. > @"LetoII.3782" said: > Skip downstate for the winning blob? As in _only_ the winning blob gets downstate? xD You can't own all 3 orbs in each borderland if you're blobbing. Assuming you split into 3 smaller zergs on each map all of your objectives are now undefended and your blob is split. If the winning blob does not split they'll risk having no downstate and getting decimated by losing opposition that are split up. Even if no one ever owns all 3 orbs you now have constant small-scale battles happening in the middle of all 3 borderlands. > @"Svarty.8019 " said: > You will regret your wishlist when the mode dies because of these changes. The mode has been dead for years if being able to run away from enemies is what's keeping WvW "alive" maybe they should just replace the mode with a treadmill.
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