elrin.4750
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Posts posted by elrin.4750
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This has been complained multiple times since the very beginning, I myself have a post about it with screenshots. This is not limited to Aviators or Bobbleheads, but ports are also used. I know I have been ported in a wall one time while trying to open a chest.
This is an easy fix for ArenaNet. Check if you are trying to pop an item or port near a chest and not allow it, and show a red message saying "You are not allowed to use item blah blah near a chest blah blah".
Why ArenaNet have not done such a thing is a mystery.
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> As the expansions prove, especially PoF, anet doesn't want you enjoying the scenery. Need to get that fear of death looming over you at every moment or at least the constant annoyance of getting attacked.
The aggro range was annoying but I could somehow understand why. One thing that never made sense is why put mobs on vistas. I JUST DON'T GET IT.
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> This has been going on since the christmas event.
It's been going on since the very beginning, like post from 2012 from the old forums. i think they have given up on fixing Victory or Death issues . I know I experience the falling bug just this year.
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Long and unfun. Dragon Stand is long but still fun even with repeats, but Drizzlewood is just a chore.
The terrain on Drizzlewood is just horrible. Mounting and unmounting is just exhausting, and Skyscale does not alleviate the problem of terrible terrain. If this was an open field where you can zip around with the Beetle/Raptor/Jackal I would probably enjoyed it more.
Also, Knockbacks are totally unfun.
I can't be bothered with the chests at the end since I hate looking at the minimap to look and parachute and loot and rinse repeat. Exhausting and unfun.
I did the whole meta once since I was intent on seeing it. Now if I see red lines all over the map, I just don't continue. 2 hours of Drizzlewood just zaps the energy out of me.
Finally, those snipers are just annoying. I can't think of a good reason why there are there other than to annoy players.
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i can confirm this bug. you can actually enter and exit the door/gate without interacting with it (seems ilke a bug). but the real bug is being stuck at "Enter the Bunker"
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gw2 client has an old engine, probably tweaked and retweaked. core tyria maps have great performance, because they kept it simple and the engine is capable of handling those maps very well. unfortunately, the news maps have become complex with complex assets and map design.
here is the problem: ANET KEEPS CREATING ASSETS AND MAP DESIGN THE ENGINE CANNOT HANDLE.
i think the map designers, modelers, artist, whoever needs to be reminded: "hey guys.. remember we have a very old engine. keeps the map simple and keep the polygon count down.." :)
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> @"Inculpatus cedo.9234" said:
> Does it cost less to rent someone else's servers, than use your own? I've no idea.
well i think anet used to own their servers which were located in dallas, and now they are renting amazon servers which are in the east coast.
before the move to amazon, lag not related to latency was rarely an issue. after the move a lot off issues were high ping times for oceanic players, which are still manageable for the players. however, these past few months it seems the bottlneck is on the servers themselves... which suggest either 1) bugs on their server code.. or 2) they are renting cheap servers and those servers are unable to handle the load.
personally i think the move to amazon was one of the worst decision they ever made. it made financial sense obviously, but it is a big slap to the face on overseas players, a total disgregard to their playing experience.
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I confirm this, marker is wrong. NPC is right in front of the waypoint.
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I no longer watch vistas because of the mobs. I just use it and escape, done. Even on safe vistas I do not watch it because I no longer care.
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With all the hassle and unfun things we have to do to get it, I expect this should be the best mount in game.
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I can confirm this.
When setting is Lowest, name/title is set at the feet of the char not at top of the head.
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There is no way Anet can justify time-gating, there is just no way. I don't think there is any explanation from them that will make players say "Oh, that makes sense.". NEVER.
Players will always rush content. Time gating does prevent them from rushing the content (they will still finish it in the least amount of time), it's just an annoyance!
I myself try to rush the first few days, because I know if I don't then it will be harder and longer than necessary since the map is going to be empty in a few days. So I try as much as possobile to finish everything in the first day (when it is the most fun) rather than later.
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Hey Anet, you don't want an emotionally unstable person in your company.
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what the heket, still not fixed!
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when you have an event and people can't even participate when they are there (because spider died too fast for example) is bad design and you can't argue againts it (don't even try pls). also saying to wait later when map is empty is basically a confirmation that it is badly designed lol.
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build 90054 still having dc issues, and can't login from that char.
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Can't get past this. Always dc'ing, and can't get back on that char (from login) and have to retry a couple of times.
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This just happened to me today. Everything doesn't work, but I don't get disconnected. I can run around the map like I'm online and my ingame ping remains stable. It eventually disconnects after a few minutes.
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ArenaNet made a business decision that basically screwed over-seas players playing on NA servers, that is the real problem. Unfortunately this is an issues that will never be fixed permanently. This will happen over and over (and over) because Amazon is terrible. Maybe you will get a few days where latency is stable, but I can gurantee you 100% that high latency/lag spikes will be a recurring problem.
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The confusing/misleading descriptions are intentional (what other explanation is there?). I was a victim when I was new to the game, so their strategy worked. I've wisen up tho, but those new players.... :(
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Victory or Death still has bugs to this day. I can guarantee Heart and Minds will still be buggy 4 years from now.
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You are "presumed guilty until proven innocent". ArenaNet policy is the reverse of the Universal Declaration of Human Rights, Article 11.
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Game not dead but it is not as populated as I wanted it to be. A healthy game especially one that is global should have a lot of players in all areas, not just during peak NA time, even during seasonal events. A have on many many occasions been on dead maps, especially on meta events like AB or DS. These maps have people wanting to play the metas but due to lack of players, can't. On world bosses, I always see the same people over and over. LFG? empty most of the time.
My personal experience basically is that I feel the server has very low population. It might have A LOT of players, but I've never felt that.
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the only real solution is using a vpn or those latency reducing services (pingzapper, killthelag, killping, etc). so basically for these people, gw2 is going to be a ~$8/mo game lol.
I give up...
in Players Helping Players
Posted
There is a solution to a dead map, and that is to rework the event. Even if OP is able to finish the event through whatever means, that does not solve the issue for the other players. Of course there are solutions like asking map or guild for help.
The best solution tho is for Anet to rework the event, since that is the only way to fix the dead map issue for existing and future players.