Jump to content
  • Sign Up

Slowpokeking.8720

Members
  • Posts

    443
  • Joined

  • Last visited

Posts posted by Slowpokeking.8720

  1. > @"Zephire.8049" said:

    > > @"Oxstar.7643" said:

    > > Build demand with limited access, I assume. Pretty standard marketing strategy.

    >

    > To expand on this for the OP, it:

    > * Creates a sense of scarcity so people drop more money more often to get something before it rotates out because of FOMO.

    > * Can make people check the cash shop weekly which in turn makes it more likely someone will buy something in the meantime. It also trains people to check out the store periodically even if they don't have something specific in mind.

    > * Items like vouchers and bundles that contain vouchers are more desirable because there is no advanced notice on rotation.

    >

    > If all items were available all the time, that would be great for players but video game marketers are convinced that would mean a drop in revenue. Think of it as the video game version of stores changing their layout periodically (forcing you to spend more time looking at more products), putting things like milk at the back of the store (making you walk through aisle(s) to reach it), and having highly marked-up small items at the till to tempt you. There's an easy way to make it more convenient for the customer but marketing says inconveniencing the customer will make more money so that's what the company does instead.

     

    Still I think the current rotation is way too slow, we should not wait for half a year to buy something.

  2. > @"Ashantara.8731" said:

    > > @"Slowpokeking.8720" said:

    > > It is discouraging ppl to do it.

    >

    > It was put in place to provide endless farming loops, I suppose. Maps would explode if you could farm them all over and over without time breaks in between.

     

    Just put a cool down on drop/reward.

  3. > @"Tyson.5160" said:

    > > @"Slowpokeking.8720" said:

    > > > @"Tyson.5160" said:

    > > > > @"Slowpokeking.8720" said:

    > > > > Jormag has such a rich setup in GW2 personal story, the Norn Racial story and the Sympathy not only told a chunk about Icebrood&Sons of Svanir menace, but also connected Norn, Jotun and other races together as Jormag's foe.

    > > > >

    > > > > Including most of the Shiverpeak mountain maps have Icebrood influence. HoW is about Kodan fighting SoS.

    > > > >

    > > > > So it already got a lot of stuff setup, all they need is continue the conflict and tie the plot up along with the GW1 setup.

    > > > >

    > > > > But instead they just discard most of it and added a lot of Charr story, which shouldn't have anything to do with Jormag since it's Norn focused plus a good chance to add more about the Kodan and Jotun. If you want to tell about the Charr, Kralkatorrik should have been the dragon to do so. Even though Drakkar had shown up, it looks entirely different than the GW1 creature, the Ice Column Creature was not explained at all.

    > > > >

    > > > > Now we got Primordus added as I've expected, pretty sure the plot will be superrushed with some kitten twists.

    > > > >

    > > > I personally like what they done with the storyline for this saga. It’s interesting, rather then another repeat story of Zhaitan. Jormag wakes up, we get forces and kill it. This attempt of the Charr attempting to bend an Elder Dragon to their will, then turn around and corrupt the majority of them is a new story. Now we are having a truce with Jormag, which is another interesting twist.

    > > >

    > > > Zhaitan ( War against a dragon)

    > > >

    > > > Mordremoth (Saving our friends from a dragon)

    > > >

    > > > Kralkatorrik ( Saving an Elder Dragon/ Replacing an Elder Dragon)

    > > >

    > > > Jormag ( Stopping an army trying to enslave an Elder Dragon/ having a truce with an Elder Dragon)

    > > >

    > > > They could have just repeated the same story line over and over for each dragon, like Zhaitan, but they are mixing the plot around which keeps it interesting.

    > >

    > > You can do such thing with all the previous plot as well, with a far richer setup.

    >

    > Maybe, but then it would take us another 10 years to deal with the Elder Dragons.

     

    It's already there, just need to continue the plot.

  4.  

    > @"Svennis.3852" said:

    > > @"Slowpokeking.8720" said:

    > > > @"Svennis.3852" said:

    > > > Personally, I never had any interest in Jormag *until* this season. I really like the way they've portrayed Jormag, and the voice acting has been spot on.

    > > >

    > > > I agree I would like more Norn content, but I don't think the mix with Charr stories is bad. I just wanted more. The saga announcement gave the impression this would be a sweeping epic that deep dives into Norn lore as well as Charr cultural issues. At this moment it seems we only got two episodes each for both races, and I certainly expected more than that. It still stands to see what Champions does. It could continue expanding on Norn lore, though I am doubtful as the shift seems to focus on Primordus as a threat.

    > >

    > > Then you didn't pay much attention to the previous plot of Jormag. Most of its personality was hinted before.

    >

    > No, they just didn’t seem that interesting until now.

     

    Everything was there, Jormag has always been the dragon with the most personality and one of the richest setup(beside Zhaitan and Mordremoth).

  5. > @"Svennis.3852" said:

    > Personally, I never had any interest in Jormag *until* this season. I really like the way they've portrayed Jormag, and the voice acting has been spot on.

    >

    > I agree I would like more Norn content, but I don't think the mix with Charr stories is bad. I just wanted more. The saga announcement gave the impression this would be a sweeping epic that deep dives into Norn lore as well as Charr cultural issues. At this moment it seems we only got two episodes each for both races, and I certainly expected more than that. It still stands to see what Champions does. It could continue expanding on Norn lore, though I am doubtful as the shift seems to focus on Primordus as a threat.

     

    Then you didn't pay much attention to the previous plot of Jormag. Most of its personality was hinted before.

  6. > @"Tyson.5160" said:

    > > @"Slowpokeking.8720" said:

    > > Jormag has such a rich setup in GW2 personal story, the Norn Racial story and the Sympathy not only told a chunk about Icebrood&Sons of Svanir menace, but also connected Norn, Jotun and other races together as Jormag's foe.

    > >

    > > Including most of the Shiverpeak mountain maps have Icebrood influence. HoW is about Kodan fighting SoS.

    > >

    > > So it already got a lot of stuff setup, all they need is continue the conflict and tie the plot up along with the GW1 setup.

    > >

    > > But instead they just discard most of it and added a lot of Charr story, which shouldn't have anything to do with Jormag since it's Norn focused plus a good chance to add more about the Kodan and Jotun. If you want to tell about the Charr, Kralkatorrik should have been the dragon to do so. Even though Drakkar had shown up, it looks entirely different than the GW1 creature, the Ice Column Creature was not explained at all.

    > >

    > > Now we got Primordus added as I've expected, pretty sure the plot will be superrushed with some kitten twists.

    > >

    > I personally like what they done with the storyline for this saga. It’s interesting, rather then another repeat story of Zhaitan. Jormag wakes up, we get forces and kill it. This attempt of the Charr attempting to bend an Elder Dragon to their will, then turn around and corrupt the majority of them is a new story. Now we are having a truce with Jormag, which is another interesting twist.

    >

    > Zhaitan ( War against a dragon)

    >

    > Mordremoth (Saving our friends from a dragon)

    >

    > Kralkatorrik ( Saving an Elder Dragon/ Replacing an Elder Dragon)

    >

    > Jormag ( Stopping an army trying to enslave an Elder Dragon/ having a truce with an Elder Dragon)

    >

    > They could have just repeated the same story line over and over for each dragon, like Zhaitan, but they are mixing the plot around which keeps it interesting.

     

    You can do such thing with all the previous plot as well, with a far richer setup.

  7. > @"Konig Des Todes.2086" said:

    > > @"Slowpokeking.8720" said:

    > > So I was right.

    >

    > You guessed the most obvious thing that's been plain as day since Season 3 Episode 4. Congrats.

    >

    > Of course, fighting Primordus with the Commander is a means to an end. The question being what's the end. I doubt Jormag's plans are so simple as to be "kill my enemy because its your enemy too". Especially since killing Primordus = world ends.

     

    Of course it will backstab us.

  8. Jormag has such a rich setup in GW2 personal story, the Norn Racial story and the Sympathy not only told a chunk about Icebrood&Sons of Svanir menace, but also connected Norn, Jotun and other races together as Jormag's foe.

     

    Including most of the Shiverpeak mountain maps have Icebrood influence. HoW is about Kodan fighting SoS.

     

    So it already got a lot of stuff setup, all they need is continue the conflict and tie the plot up along with the GW1 setup.

     

    But instead they just discard most of it and added a lot of Charr story, which shouldn't have anything to do with Jormag since it's Norn focused plus a good chance to add more about the Kodan and Jotun. If you want to tell about the Charr, Kralkatorrik should have been the dragon to do so. Even though Drakkar had shown up, it looks entirely different than the GW1 creature, the Ice Column Creature was not explained at all.

     

    Now we got Primordus added as I've expected, pretty sure the plot will be superrushed with some WTF twists.

     

  9. > @"Kossage.9072" said:

    > To be fair, Primordus and Destroyers could be developed more than Kralkatorrik and Branded were. It was a shame the devs didn't expand Chief Kronon's role into a recurring antagonist in PoF and/or Season 4 given how his pre-Branded self hated Destiny's Edge, so it would've possibly added more motivation for him to kill Rytlock and company even if those feelings would be mixed with his servitude to Kralkatorrik.

    >

    > As for Primordus, he mostly forges his minions rather than corrupts living beings. However, there have been some cases (such as the Stone Summit) who ended up being corrupted via invoking his power. As the dragons know what their minions know, Primordus would've forcibly been made aware of the dwarves' language, society etc. via this absorption. As such, Primordus should be able to speak now if he didn't speak before beyond images (assuming that he even bothers communicating with anyone) and possibly learn to adapt to mortals' strategies by reading these corrupted mortals' minds. It could lead to some interesting drama via the creation of more intelligent destroyers who may be capable of speech and rationalizing beyond pure killing instinct, and how Primordus himself may be affected by these unwanted changes.

    >

    > I hope that Primordus won't just become a more single-minded version of Kralkatorrik and that we actually get to hear him speak (I wonder which VA they'd give him). While the plots so far have shown him as rather animalistic and destructive, I'd be up for a twist where he's revealed to be far more intelligent and eloquent than meets the eye and that there's a reason why he mostly prefers not to corrupt living beings and why he may seem to want to end all life. :)

     

    The Branded got very little plot and Kralkatorrik is all about Glint's offspring. It still felt a bit forced and came from nowhere about his personality.

     

    I don't think Primordus needs to speak, it would be better to keep it as a massive powerful beast with the goal of destruction. There are only 4 episodes and it's still mainly about Jormag. Try to add something new would feel very forced and rushed.

  10. > @"Sajuuk Khar.1509" said:

    > > @"Sir Alric.5078" said:

    > > Uhm, i hoped Primordus would have his own saga. Instead it looks like he will be the villain for the last part of IBS. :/

    > Unless it ends in a surprise twist ending where Primordus kills Jormag, and flies off.

    >

    > But yeah, looks like anet is rushing the Primrodus plotline.

     

    Because we already got EotN in GW1, there is little to add since Primordus is all about destruction and the Destroyers are nothing but hivemind minions.

  11. > @"nichoo.9246" said:

    > > @"Slowpokeking.8720" said:

    > > > @"nichoo.9246" said:

    > > > To me the bigger turn-off is that the plot is always focused on "we must kill this dragon because is a threat" and blah blah blah. It was kind of interesting at the very beginning with Zhaitan and Moldremoth, but started to get somewhat repetitive after them. Although there was a "shift" somewhere in LS3 (can't remember the chapter) with them finding out that Dragons are indeed a sort of "primal and natural force" that helps to keep magic in balance, later in story they are still aiming to defeat those creatures "and get away with it". Jormag's plot seems to be headed to that too, with the commander and its crew as "_the heroes that finished once again the dragon threat_".

    > > >

    > > > I'd like to be surprised though, and see Jormag evolving from being a direct menace, to be something else that no one was expecting; with this said menace being other thing. (A Human God could work nicely)

    > >

    > > I don't like the shift.

    > >

    > > Sure it might be boring to set them as pure villains. But it's worse to make a sudden switch when the "enemy" setting has been there for so long.

    > >

    > > The problem is that the dragons don't interact with each other. Otherwise it would be very interesting.

    >

    > Yeah, I understand your point. What I mean with this is that the main problem, for me, lies in they precisely went for that kind of setting from the beginning and when they had the oportunity to make something different, they prefered to stick to it... Going back to the example I put with Jormag, I think the Sons of Svanir lore could have been better approached (especially with this "Corruption" aspect) and much more amplified, but instead what we have is that the Commander is just going to kill (again) an Elder Dragon because reasons.

    >

    > It is somewhat predictable, and attaching to the idea of "We good, they bad" only means that the inmense potential Elders Dragons have in the lore, if we're taking into account their supposed nature as Primal Forces, is wasted.

     

    In the novels and the vanilla game, Jormag's cruelness and directness was already shown. So it's just weird to abandon all the setting and make a big switch. It's just inconsistent. They got 2 hidden dragon when the game was released. But Mordremoth was used too early and nothing but a pure villain. I hope DSD could be handled in a better way.

     

    Balthazar being a pure villain was also garbage, especially when you have Menizes to use.

  12. > @"nichoo.9246" said:

    > To me the bigger turn-off is that the plot is always focused on "we must kill this dragon because is a threat" and blah blah blah. It was kind of interesting at the very beginning with Zhaitan and Moldremoth, but started to get somewhat repetitive after them. Although there was a "shift" somewhere in LS3 (can't remember the chapter) with them finding out that Dragons are indeed a sort of "primal and natural force" that helps to keep magic in balance, later in story they are still aiming to defeat those creatures "and get away with it". Jormag's plot seems to be headed to that too, with the commander and its crew as "_the heroes that finished once again the dragon threat_".

    >

    > I'd like to be surprised though, and see Jormag evolving from being a direct menace, to be something else that no one was expecting; with this said menace being other thing. (A Human God could work nicely)

     

    I don't like the shift.

     

    Sure it might be boring to set them as pure villains. But it's worse to make a sudden switch when the "enemy" setting has been there for so long.

     

    The problem is that the dragons don't interact with each other. Otherwise it would be very interesting.

  13. > @"Teratus.2859" said:

    > > @"Slowpokeking.8720" said:

    > > The Elder Dragons were set to be the super powerful big bad.

    > >

    > > But none of them were really presented well. Zhaitan fight was a joke while its Risen forces was presented well.

    > >

    > > Mordremoth was a bit improvement. Overall the best presented dragon so far.

    > >

    > > But LWS3 and PoF REALLLY ruined the dragon's threat.

    > >

    > > Jormag and Primordus were almost killed together with powered striped Balthazar using a machine. What is this? If you want to keep them as huge future threat, this should be LAST thing you do.

    > >

    > > Kralkatorrik was almost killed in EoD and nearly again in PoF. Its last fight didn't feel much as a huge world threat. Even in the 1st battle it was badly wounded, only caught us by surprise.

    > >

    >

    > I have to disagree.

    >

    > Zhaitan.. ok yes, it's well known that the big fight against him was really disappointing but also yes his minions were presented well and he did have a pretty massive reach from his home location.

    > Not just the landmass either, he had entire undead fleets patroling the ocean which made him a pretty significant threat.

    >

    > Mordremoth.. imo he was a significant improvement in just about every way, his mordrem army may have been smaller the Zhaitans Risen but they were far more ruthless.

    > Mordremoth himself had massive reach and was able to rip the ground apart and destroy any location with tendrils at will as we saw in Kryta, the Shiverpeaks and even Ascalon.

    > He was also highly intelligent and possesed the ability to transfer his conciousness into other plant beings he had corrupted making him nearly invincible.

    >

    > Jormag and Primordus in LW3 were not almost killed by a power stripped Balthazar.. they were almost killed by each other.

    > The machine Balthazar was using was specifically designed to channel the dragons magic against one another which was extremely effective since Primordus and Jormags magics are each others weaknesses.

    > Balthazar was mearly acting as a conduit for this process so he could power himself up off their magic while killing them both.

    >

    > Kralkatorrik is pretty much a dragon of rage.. he's called the Elder Dragon of Crystal and Fury for a reason.

    > He's not like Mordremoth or Zhaitan, not a Dragon with a strong military mind or as devious but rather a dragon of brute force and overwhelming power.

    > Krtalkatorrik is the only dragon that so far we havent had to invade it's territory force a face to face encounter with, he's was more than willing to be directly on the front lines even when he knew there was a plot or plan to kill him, he didn't care.

    > So far Kralkatorrik has been the most powerful Elder Dragon, literally ripping apart the fabric of reality, breaking into the mists and destroying God Realms.

    > Everywhere Kralkatorrik has gone he has left nothing but carnage and destruction.

    >

    > Also the reason he has almost died several times as well is because in all those encounters he was fighting against powerful foes that knew his weakness and how to kill him.

    > Destiny's Edge had the Dragonblood Spear and a Dragon Champion on their side.. they still lost and Glint and Snaff died.

    >

    > Balthazar had a giant machine channeling Aurines power against him.. again his weakness and again he survived, thanks largely to us interfering and killing a a former God.

    >

    > We trapped and fought him in Thunderhead keep with an adolescent crystal dragon, weapons made from his minions blood, resonance crystal's tuned specifically for him.. all of which he was weak against.. we also had an army helping us and even after we smashed a chunk out of his face and destroyed one of his eyes.. he still won and almost killed us.

    > After that we chase him into the mists and Aurine destroys several weak spots on his body to damage him before literally blowing one of his wings off.

    > He then falls through a portal, crashes into the ocean floor and has multiple island sized chunks of god realms come crashing down on top of him.. and he is still alive!

    > And even after we go right up to his face and kill his physical body.. he still refuses to die and we're forced to fly down his throat, kill his torment and then stab him in the heart before he finally dies once and for all.

    >

    > If Kralkatorrik has proven anything from the living world.. it's that he is one dragon that was definitely not easy to kill..

    >

    > And now we're going up against Jormag.. which I am not going to get into right now since I am 2 episodes behind due to the whole pandemic thing preventing the voice acting.

    > I simply don't know what the current developments with Jormag are post Bjora Marches so I can't give a solid opinion on it.

     

    There is no excuse, ok a machine can easily put 2 dragon's power against each other and they could do NOTHING about it, that's a huge letdown.

     

    Kralkatorrik only became so powerful after absorbing so much energy. If logan was there he would be killed right way. These weapons could kill the dragon=another letdown.

  14. > @"Konig Des Todes.2086" said:

    > I feel that the introduction to HoT set up Mordremoth's strength very well. He literally tore the landscape apart just to swat a fleet of airships out of the sky. It went from a flat and lush jungle to a canyonous region with chunks of land suspended by the dragon's corruption. I really wish the entirety of Orr was like Verdant Brink.

    >

    > But aside from Verdant Brink, Kralkatorrik literally tearing apart the fabric of reality is the only time that I felt the Elder Dragons' strength for portrayed as truly threatening.

     

    That's only after he absorbed 3 powerful sources' magic, before that he almost got killed twice.

  15. > @"borgs.6103" said:

    > It's a Catch-22 situation. How could you write defeating a natural, world-ending threat that sees you as a mere ant without a mcguffin or a Deus Ex Machina?

    > It's like trying to restart the Sun or fighting a Sentient Earthquake.

     

    Set the whole world's magic level up, make the leaders/important figures powerful beings like Shiro Tagachi or Mallyx. Let the Six Gods intervene and help with their knowledge. Let the dragons fight each other.

  16. The Elder Dragons were set to be the super powerful big bad.

     

    But none of them were really presented well. Zhaitan fight was a joke while its Risen forces was presented well.

     

    Mordremoth was a bit improvement. Overall the best presented dragon so far.

     

    But LWS3 and PoF REALLLY ruined the dragon's threat.

     

    Jormag and Primordus were almost killed together with powered striped Balthazar using a machine. What is this? If you want to keep them as huge future threat, this should be LAST thing you do.

     

    Kralkatorrik was almost killed in EoD and nearly again in PoF. Its last fight didn't feel much as a huge world threat. Even in the 1st battle it was badly wounded, only caught us by surprise.

     

×
×
  • Create New...