Jump to content
  • Sign Up

zengara.8301

Members
  • Posts

    197
  • Joined

  • Last visited

Posts posted by zengara.8301

  1. To be honest, the main amount of times I joined was with a pug group. What I loved about it was that I started to mess with builds/traitlines/utilities a lot more, super rare that I actually met any opponents that came in together that was actually good (I remember 1 or 2 times I met a premade team that was good through like 100+ games I think....). I get why people love conquest, but really not for me anymore,

    A: A lot less concentrated on the single person/you rely on others, if you got good cond removal necro/dps maybe you got bad tempest/healing etc and they will not be able to change builds.

    B: Less focus on fighting, yes teamfights are a thing, but it really wont mean a lot if a thief just decapped 2 points while you are 5v4.

    C: You actually see a lot of interesting meta compositions that werdly work, from druid/thief/rev hardcore poison/staff immob and burst combos to warrior/necro/tempest. Warrior/tempest in your face with full burst and overload air, necro just standing behind and corrupting those boons

     

    I fully get why people like conquest, and it honestly would probably be bad for A-Net to change that (let us be honest, it would be a lot more "elite" kind of players mainly playing it). But either way, I personally seriously like the Deathmatch a lot more. Thank you for implementing it in off time

  2. I would say most of these besides number 7 and 8 (maaaybe 1, but might seem like a dck move if all you do is GG after a match) are very situational, and works for your gamelpay personally (guessing heal?).

     

    9 is a good example: I go Asura Arena when I am tempest (easy heals and exits) but go for Hall of the Mists when I am necro (easiere to boon corrupt or reaper dmg)

  3. > @"Quadox.7834" said:

    > > @"Eddbopkins.2630" said:

    > > > @"Quadox.7834" said:

    > > > it is like christmas food, it loses its flavor and jolly feeling if you eat it every tuesday

    > >

    > > What about conquest though? It's been around since day one. You don't think that conquest lost its flavor and jolly feeling after 8 years, 8years everyday not just every tuesday? Well It most certainly did for me.

    > > 3v3 is new it can't "lose it flavor" as you put it for at least a couple of years.

    > >

    > > Also every Tuesday is taco Tuesday for me for years and I can tell you it's one of my favorite days of the week and will never get old no matter how many Tuesdays there are.

    >

    > 3v3 isn't a main gamemode in almost any game (except battlerite) because it has way less variation and gets samey and stale much quicker than conquest or mobastyle or whatever

     

    To be fair, WoW and most other mmo´s /blade and soul, bdo etc comes to mind) I have played over the years got 3v3 as the standard

  4. Without a doubt, PvP really becomes horrible and uninteresting with Capture the flag kind of situation since you are more worried about if team mate going far realizes that thief is capping your point, rather than focussing on stopping a res signet with fear or stun/immob.

     

    ~I do not want to get waay to lenghty on my point, but 1 is mainly skill based/counter like if if guard sees deadeye and might go more on reflect, if against heavy team and you go for boon corrupt or if you stop a revive signet by unblockable fear/stun etc (change builds to counter opponents). While the other is mainly about position and overwhelming opponents~

     

    But I do get why people do not want deathmatch to be a normal gamemode, if 5v5 would be on ranked, while 2v2 or 3v3 deathmatch would be unranked. I really do think that I would play ranked a lot less than unranked

  5. > @"Exci.6724" said:

    > > @"Tomixus.3486" said:

    > > And thats imo just bad concept of PvP, some says its about roaming and rotations, objectives and stuff. But I believe pvp. should define how good are you in actuall combat situation, not how many utility/movement skills can you fit im your kit.. go plau wvw id you wanna run like rat :lol:

    >

    > I get that most people want to just pick a fotm build, see big damage numbers and flex on their opponents in a deathmatch, but having the depth of rotations just adds so much to the game and makes it less reliant on class balance. I would agree that being able to go from one side to the map to the other in a few seconds on a few builds is a bit much, but that can be easily toned down.

     

    To be fair, the PvP field has already been stocked on meta builds/compositions (see tournaments) and Rev, Holo, Necro, Guard, ele and possibly thief/ranger/mesmer is not just a few classes

  6. Yeaaah im super happy for 3v3 as well, Deathmatch makes game mode less about points (random warrior going far and dies, even though you do have a thief) but more about who can negate a revive from signet etc. though I fully agree that in low tier, it is mainly about who is beefiest and got most cond dmg, I think further into the rank it changes to high dmg and immob

  7. To be honest, I believe Mesmer and Thief will still be easy (reaaally trying hard to not put bad words instead of easy) classes. In such that they deal dmg and leave if they can not handle the fight, so usually only decent in a 2v1 fight or 3v1.

     

    But in reality I think Condi/Bunker classes will be the best 1v1 classes, and probably the most fun to play against/with, since less condi cleanse and more bunker. So maybe guardian or necro based on the overall message from A-Net. But I really do not know how the game will play out based on all those updates.

  8. > @"Knighthonor.4061" said:

    > > @"zengara.8301" said:

    > > > @"Knighthonor.4061" said:

    > > > > @"Fish.2769" said:

    > > > > Simply put, wouldn't work.

    > > >

    > > > why not?

    > >

    > > I mean, I like new ideas, but those 5 people have their own server fight and they will not only lose a lot of points but also enemies could turn towers/keeps to t3 which means a commander needs to take all that back before fights can happen. And the whole reason with linked servers, is to merge smaller servers with bigger ones. It could be turned around though and be a lot more interesting if bigger servers with full maps could help out smaller servers. (could however effect the whole "community thing" and also maybe abusable)

    >

    > But if there are not enough players in the first place (hence the Mercenary idea) then players likely wont be able to do any of that stuff anyway because they greatly outnumbered even with linked servers connected. Hence my reasoning for this Mercenary idea.

    >

    > This is a feature idea for when population is too low on the maps in WvW for your specific server/link you in. When numbers reach a reasonable threshold they all get ported to their server map to carry on like normal.

    >

    > This way population would be able to build up "While" players get an opportunity to continue their WvW progression on Maps that actually have numbers and actually participating in WvW progression. Many players log into WvW, and if population is low during downtime, they will also leave instead of staying and letting the numbers build up, because progression would be slow.

     

    So basically like a fail-safe, if re-link screws up/people jump to other servers?

     

    Not going to lie, the idea behind re-link was basically fixing the lack of players and this seems like it would not change it a lot, besides being a band-aid that will need a band-aid in the future-

  9. > @"Knighthonor.4061" said:

    > > @"Fish.2769" said:

    > > Simply put, wouldn't work.

    >

    > why not?

     

    I mean, I like new ideas, but those 5 people have their own server fight and they will not only lose a lot of points but also enemies could turn towers/keeps to t3 which means a commander needs to take all that back before fights can happen. And the whole reason with linked servers, is to merge smaller servers with bigger ones. It could be turned around though and be a lot more interesting if bigger servers with full maps could help out smaller servers. (could however effect the whole "community thing" and also maybe abusable)

  10. > @"XenesisII.1540" said:

    > That was the real question...

    > Now wonder about it, if alliances which are automated and maybe out next year, there's no need to move relink date after this holiday since it shouldn't be problem for the next one holiday because of the automation, unless alliances maybe getting delayed beyond next holiday...

    >

    > If they didn't want to run into another relink screw up from last year which couldn't be fixed right away because people were away on holidays, then they could have done the relink last friday instead and fix whatever this week if needed. Holiday time also probably screws up the activity hours since a lot of people are not playing the game or doing the winterfest event, and trying to relink first week in jan based on the previous 3-4 weeks which were heavily hit with that situation isn't good either. So probably why it's end of jan so they can use jan data to make appropriate links.

    >

    > Again, doesn't matter when they relink someone is going to be in here the first hour and complain about it anyways, both sides might as well suck it up and get it over with.

     

    Interesting take on it, but basically what Mil wrote. It simply does not matter what happens before next christmas, if the game mode is dead (WvW turning to some sort of karma/exp train) Since last month I have seen some pretty incredible players leave the game all together (top 5 cleansing/strips). I mean it is good that you are thinking ahead about alliances (personally I can not even see how it would change the current situation), but I think that delaying this re-link is a heavy hit. I might be wrong though, I guess we will see

  11. > @"Strider Pj.2193" said:

    > > @"zengara.8301" said:

    > > > @"Strider Pj.2193" said:

    > > > > @"XenesisII.1540" said:

    > > > > You guys would be here an hour after relinks crying how bad links or matchups are anyways, regardless of when they did it.

    > > > >

    > > > > Real question you should be asking, if they're moving this as a convenience factor since relinks are done manually still and they don't want the holidays interfering, alliances is suppose to be automated, why would they need to change it beyond this holiday season when by next one it wouldn't matter since automated...... right?

    > > >

    > > > Many can’t think past today.

    > >

    > > No?

    > > As written multiple times. There has been a lot of drama specially around this re-link, that have left servers like Piken empty and servers like Blacktide full. A lot of people were waiting for re-link because it would have balanced these extreme situations out.

    > >

    > > I really do not understand your real question. Why would they need to move relinks after holidays, if the next one might be automated? Really not sure if you are asking some deep stuff that I do not know about, or if just this alliances stuff. If alliances, obviously it would matter if game mode actually died out before next christmas? (not the bs kind of died out, but the kind were people legit did not wvw anymore, but only used it for karma/exp train)

    >

    > I don’t have a question. It was clearly a statement as evidenced by the lack of a ‘?’.

    >

    > There is drama around every relink. It just faces different servers.

     

    Yeah, I meant real question to the:

    "Real question you should be asking, if they're moving this as a convenience factor since relinks are done manually still and they don't want the holidays interfering, alliances is suppose to be automated, why would they need to change it beyond this holiday season when by next one it wouldn't matter since automated...... right?"

     

    This re-link is a bit more extreme, 1 server is basically dead and the other had like 100 points ahead of only ppt server and hardcore night server

  12. > @"Strider Pj.2193" said:

    > > @"XenesisII.1540" said:

    > > You guys would be here an hour after relinks crying how bad links or matchups are anyways, regardless of when they did it.

    > >

    > > Real question you should be asking, if they're moving this as a convenience factor since relinks are done manually still and they don't want the holidays interfering, alliances is suppose to be automated, why would they need to change it beyond this holiday season when by next one it wouldn't matter since automated...... right?

    >

    > Many can’t think past today.

     

    No?

    As written multiple times. There has been a lot of drama specially around this re-link, that have left servers like Piken empty and servers like Blacktide full. A lot of people were waiting for re-link because it would have balanced these extreme situations out.

     

    I really do not understand your real question. Why would they need to move relinks after holidays, if the next one might be automated? Really not sure if you are asking some deep stuff that I do not know about, or if just this alliances stuff. If alliances, obviously it would matter if game mode actually died out before next christmas? (not the bs kind of died out, but the kind were people legit did not wvw anymore, but only used it for karma/exp train)

  13. > @"SlateSloan.3654" said:

    > because it turned into:

    > - go in stealth

    > - approach enemy

    > - be the first to land rev hammer 3 spike

    >

    > it has nothing to do with skill anymore, it has nothing to do with fighting.

    >

    > a fight game must be designed so no matter if you win or lose it must be a fun experience no matter who wins.

    > in gw2 wvw after first fight 5 people of the loser team leave the squad. so much for the „fun game“.

    >

    > i have no reason to play it after work anymore, just log in for daily login rewards and off directly.

    >

    > if a game is kitten people look for other fillup of their free time, its not that anyone needs wvw or gw2 to have a hobby. ;)

    >

    >

     

    That really depends on the server to be honest. In some servers it is true that 5+ people leave instantly after 1 fight. But on fight servers it seems to be the opposite effect, if people starts dying then there usually pops up a q since there are fights so people decides to actually log in to fight (unless if lossing literally more than 5-10 fights in a row then the q might slow down).

  14. Thank you everyone Yeah found a pretty impressive build that can, and usually does, out cleanse a scrapper (unless if I mess up badly :b)

    I also went with earth instead of fire which lets me stand until commander dies under normal circumstances, but I can however try fire out to see if the cleansing is a massive boost.

×
×
  • Create New...