> @"Caitir.6947" said:
> If I've learned anything from various PvP games in my past, it's that public test realms are absolutely terrible for testing actual balance anyway. They don't get enough people to simulate something even close to reasonable matchmaking so skill gaps can be enormous in those games unless you bring 10 people of your skill level there just to test the changes in multiple different comps (spoiler: almost nobody does that in any game with a PTR). PTR is best left to bug testing, if anything. Multiple games have tried to use PTRs as a balance place, but they invariably end up discontinuing that idea unless something is just THAT egregious.
>
> As an example: Riot, devs of League of Legends, have tried using PTR for balance a couple times but the general feedback that they receive, and subsequently tried to implement, tended to make balance nightmares more often than not because it's going to feature bronze players up against diamond+. So obviously the bronze player is going to feel like the champion is weaker because they simply can't do anything to the diamonds unless the champion is ridiculous, and for diamonds everything is going to seem broken in their hands against people much lower rank, but against people at their own rank the champion may struggle to compete in its current state but they wouldn't know that because there weren't enough people their own rank on the PTR to test that against without organizing it.
LoL is a bad example here.
They have over a hundred of champions to balance where most can be played in different roles e.g. Line or Support (some for more than one line and/or jungle too).
Plus, the biggest issue for them to balance is the champion scaling during their level ups + items - that's why some champs are great for quick games, because at beginning they scale really nicely, but after lvl like 15, it goes meh, or vice versa.
In GW2 you pretty much have static builds which are either based on amulet or gear (wvw).
Of course, you have a great amount of possibilities to build up your stats, but they scale the same anyway, because everyone are at lvl 80 in the end.
And also the game is static from beginning till the end, as your build doesn't change and your stats are as they are.
Obviously you can't balance them out where every build counters every other build or has moderate survival against all other builds.
But that's defined by build and class - e.g. Power Thief is squishy and can be outed by anyone in fair amount of time except by bunkers.