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Bezerker.2379

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Posts posted by Bezerker.2379

  1. > @"Sansar.1302" said:

    > have been figthing a few more unkilable necros now, ok they cant kill me but they sustain the dps of two rangers only thrue life force gen.

    > It is as broken as it can be.

     

    No offense, but just CC the necro.

     

    Sure, the death magic, spite lifeforce regen build is pretty tanky with trailblazer gear, but it has 0 stab other than a single well. Just CC that over and over. It also does pitiful damage in return compared to a terrormancer build etc.

     

  2. > @"Connla Dda.9407" said:

    > Hello again. Yet again moaning how bad and casual i am as a player and ranger. Pathetic, i am not going to comment this toxic, as your profession and/or playerbase, comments. But someone of you wrote to kill a Necro, or Reaper is "wait until it leaves the shroud". Hmmmm. Why? Why should i wait until it leaves shroud? Because it is Overpowered. Otherewise i could fight it. But no. Shroud, just after chill stun kills not only me and my build. But most of the players. There is an argument, wrote by Necro itself that this class need a nerf. And saying Reaper needs a buff is a bad, bad joke. Not going even to comment this. Reassuming: Necro needs a SOLID nerf, especially Reaper shroud. and endless life force gathering from core Necro.

     

    Wat.

     

    Right here is where you prove you are not a good player. The basic concept of countering something with another thing you outright reject. "Why should i wait to leave shroud?" ... uhh because its got a 10s cooldown and its their only defense mechanism so you're taking advantage of it? No different than taking advantage of someone double dodging to hit them with a burst or CC.

     

    Please tell me you are a troll post and people like this don't actually exist who can't understand the concept of counterplay.

     

    Do you think endure pain, elixir s, or other class damage reduction buffs are OP too? or do you do the appropriate thing and just "wait them out"? What about rev heal or defiant stance. Do you keep attacking and healing them? No. You wait. Literally "not attacking" is a counter to many skills in this game, including blocks, heals, etc.

     

    Sigh... I feel bad, but at this point you're just a troll and it shows.

  3. > @"Hot Boy.7138" said:

    > > @"RedShark.9548" said:

    > > > @"Hot Boy.7138" said:

    > > > idk man, that triple arc divider hitting me for 7k each in a second in my combat log says otherwise. i'm not saying warrior is without issues, but it's def not the worst.

    > >

    > > Getting hit by more than 1 arc divider...

    > > Big oof, ppl like you are the reason warrior got nerfed so much that the class is no threat in higher level of play, because ppl know how to dodge.

    > >

    > > In low level you can stomp with any class.

    >

    > wish i had a dodge at the ready, but endurance don't just recharge because I want it to. Thanks for the tip tho.

     

    And there is how we know the problem. You always save a dodge for emergency purposes. You should never be out of endurance except right after dodging arc divider. :)

  4. ... Barrier support scourge was finally being useful in small group roaming / solo roaming. It's not like we're full of heals, so being able to barrier people up was pretty dandy. 15 fucking seconds now?

     

    You literally had scourge in a good spot again (not broken in zergs due to target cap, useful in small group again). And you just killed it. Why?

     

     

  5. > @"KrHome.1920" said:

    > http://gw2skills.net/editor/?PSwAc2FlRw0YcMPWJOcXntbA-zRJYiR3fZkZq2bVZ3JJM+D-e

    >

    > This is what you want to run for roaming now.

    >

    > Btw. don't listen to nimon. I've beaten him on that build yesterday, even though I changed GS to dagger/warhorn just for fun (which weakened the build a lot!). :p He is not capable of using the full potential of necro. And that statement is meant to be as objective as possible! I don't like it when players, that have a lot of room for improvements themself, are making statements about the potential of a class.

    >

    > Teef encounters suck for everyone. That's not reaper specific. Teefs can always run away and will once they realize they are not favored in the fight. So just ignore them and move into the next structure (which is possible with the build above to a good extent).

     

    Agreed on build. Blood builds are fun but, too easy to keep lifeforce down. I prefer signet build myself and see success with it even post nerf to signets.

     

    I do swap armor out for wurm though when generally roaming.

  6. > @"geist.4126" said:

    > I took a break from the game for a while and basically left after the big "nerf patch".

    > I really hoped the game has improved and power creep is no longer a thing. Obviously I'm very wrong. I'm a Necro only player most of the my GW2 history and I'm really out of ideas now. Is the only Necro build that doesn't get countered hard by any other roaming spec still Core condi necro?

     

    Core condi necro is countered pretty hard by anything with CC. Reaper seems to be doing better in wvw than condi core.

     

    > Any 1v1 I try on any other build seems to be a not to win thing. Even when I have the upper hand most other professions have a ton of options to reset the fight or just run from it.

     

    Reaper is my goto for roams/duels etc. It's all about timing your shroud ends. Once you are caught out of shroud its a free 10s of damage on you.

     

    > Second issue: How is that my power damage is on the lower end, when I wear basically the same gear as my opponents on power builds? I normally run Marauder on Core/Reaper and my crits hit for maximum 4-5k while I get hit for 10k, 8k etc from Rangers, Thieves or basically anyone roaming out there.

     

    Some of it is damage modifiers. Rangers and soulbeast get a ton of stacking modifiers. (Maul + sicem for example). Overall though, soulbeast can easily be "overtuned" for damage. Still, as a reaper you are one of the harder hitters out there. It's not uncommon to get 3-6k autoattacks on a target with vuln in shroud. Spinal shivers hits like a truck and can routinely cit 8k+ on the right target. Axe 2 is an easy 6-9k if you get it to land. Axe 3 below 50% health can be a nice double 2-3k crit.

    Reapers hit like a truck. Hell, I was dueling a soulbeast that tried to go damage for damage with me in melee and autos alone wrecked him. (Pretty sure autoattacking is more damage to single target than spin2win).

     

    >

    > What did I miss? What professions do I counter that hard as professions counter me?

    > Sorry, but I really don't get it.

     

    Ranged always countered necros. Still does. So does CC. Reapers are in a far better place though now than they used to be for roaming and we're starting to see a lot more roaming necros. Speed runes are a must though imo.

     

    What professions do we hard counter? Anything with low mobility really. Rangers for example are only an issue for me if they are full serk yolo damage and burst through an entire shroud while im out of stunbreaks. Thieves are annoying because if I misjudge their stealth I get bursted down.

     

    You have a lot of chill access and a lot of interrupt/cc and that's important to use.

     

    I've literally won fights because all i hear is "Every time i cleanse, im chilled again" :lol:

     

     

  7. Signet of undeath took a nerf with signet trait.

     

    Used to increase effect 50%. 33% now and it only works extra in shroud. Also. new vampirism signet sucks but with the nerf to well of blood not much better heals to use.

  8. > @"KrHome.1920" said:

    > > @"XECOR.2814" said:

    > > Dread is extremely good for all power roaming builds., specially reaper.

    > Why?

    >

    > You get Fury in Shroud (Only if your Fear hits! Have fun when it's blinded, dodged or blocked.), which you don't need as you either run Death Perception (Soul Reaping) or Furious Demise+Target the Weak (Curses). A build that does not run any of these is not viable and won't be with Dread.

    >

    > And you get Quickness in Shroud which you get anyway since Onslaught is the only viable GM trait for Power Reapers.

    >

     

    This is a buff for core power roamers.

     

    Honestly the signet of vamprism change is a nerf though and so is the signet of suffering trait change. I ran SoS on my reaper for the shroud uptime but also to build up and have SOMETHING available to use if my opponent is great at dodging / blocking.

  9. > @"Junkpile.7439" said:

    > > @"Taobella.6597" said:

    > > any class can run away if you know how to play it.

    > >

    > > rev has shino to teleport away

    > > engi has stealth an super speed to run away

    > > nerco have wurm and spec walk

    > > warrior have a bunch of leap skill

    > > guardian have teleport

    > > ranger have a bunch of leaps and stealth

    > >

    > Yes necro can run away if 5 necros hunt him. Trapper druid or norn race is safe bet.

     

    Speed tunes reaper. Very possible between wurm and spectral walk to juke and outkite

  10. A lot of your damage comes from f1 5 skill, which makes your party do burn damage on attacks that attributes to yourself no?

     

    That said, 4 then 1 spam should be a decent amount of burn stacks too no?

  11. I mean it's a what... 120 sec cooldown for 10s of damage and you can still burst him down in it and he can't even heal...

     

    It's a transformation. Just burst him or Los it. Then hes done.

  12. > @"Randalph.9172" said:

    > Because some commanders get so annoyed they rage quit. When it's happening constantly during every engagement I would get tired of it fast too. I have not experienced it myself as I do not drive, but I know of many commanders who have.

     

    This is why. Zergs fall apart when the commander dies more often than not. This allows the opposing armies to continue rampaging, flipping things and basically turning the map their color, which is ultimately part of the game mode's entire objective.

     

    Defend your commander.

     

    There's a reason in the wars of past, you try to kill the general or king.

     

     

  13. I routinely watch people pick fights and then die. If you want me to join in, message me first. I am not going to join in your yolo when i may or may not know things about your opponents that you do not.

     

    Also, i am a huge fan of people respecting 1v1 and 1v2s etc. Maybe you don't want help. Ask first. Don't get mad after the fact.

  14. > @"Zexanima.7851" said:

    > @"Helly.2597" Sorry to keep bothering you with questions but trying to get this whole scourge roaming thing figured out. Did some roaming last night and it went 'ok' but the one thing that would consistently screw me over is getting punked by sic'em soulbeasts (which there are a fair number of). I know LoS is a good way to deal with them but that's not feasible. Even with 3k toughness and 10% damage reduction they still smack from forever away. Any suggestions? Is this just something you have to deal with? I tried corrosive poison cloud but but by the time I stun break and get it cast the damage is done.

     

    sicem soulbeasts are always a concern. Poison cloud is my goto for this, and constantly panning my camera around me to ensure i am not caught by surprise. Try to fight in areas you can line of sight. Walls, trees, anything. If you are in the middle with nothing to los around, you don't have much luck, but it is what it is. Save your barriers for those situations. Etc

     

  15. > @"Infusion.7149" said:

    > I'm partial to cele mixed with grieving but after the patch you're probably better off with apothecary + trailblazer stuff if you play condi variant . Since power coefficients are negligible on necromancer condi weapons anyway you don't lose much.

     

    I used to run cele/marshalls, but I am finding that pure blazer with torment runes is working out better sustain/damage wise honestly. Agree, apothacary might provide some value too.

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