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Posts posted by Sonork.2916
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Would love torch 5 to burn away boons on enemies rather than cleanse conditions on allies, solidifying it as a purely offensive offhand weapon. Also I agree with Runicblack, torch 4 really can't be used as a range attack, it cannot hit a moving target and will often miss a target just standing still, it's really inconsistent in hitting targets at any range.
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***Easy Solution***
Let stealth remain as is, remove revealed. Give all classes a few abilities that grant themselves a buff, a new boon, lets call it True Sight. True Sight allows those who have it to simply see stealthed players. Then thieves can continue their playstyle, still use all their abilities while stealthed, but have to be careful now that people can see them sometimes while they're stealthed.
For zerg stealth just add a new 'super stealth' that only exists when a person besides the caster blasts a their stealth field. Super stealth will not be seen by True Sight.
Thus stealth is still viable for defense but there is something people can do to counter it without removing it from the class using it, if only for a time. And zerg stealth won't be countered by it at all.
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They have a new expansion coming up, just redo stealth already, just do something to make fighting stealth spamming opponents not so shitty.
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> @"kash.9213" said:
> > @"Sonork.2916" said:
> > I have to use the action cam due to wrist issues, try fighting someone 1v1 spamming stealth and teleporting around using the action cam, it pretty much makes you want to kill yourself. GW2 has the worst implementation of stealth in any MMO I've ever played.
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> What part is hardest to keep up with, mostly targeting or landing something on the target?
Both, and with the action cam you have to aim a reticle at their character to hit them with abilities, as well as targeting them normally. If you do one but not the other you just miss or your skill doesn't work.
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I have to use the action cam due to wrist issues, try fighting someone 1v1 spamming stealth and teleporting around using the action cam, it pretty much makes you want to kill yourself. GW2 has the worst implementation of stealth in any MMO I've ever played.
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I feel like arguably the most important buff in the game, should have a visual cue, so you're not trying to pick out from their buff bar. I'd rather just look at the character and know they have it via a visual, than scour the enemies buff bar to find out. I know the first thing people will say is "visual clutter", to which I say, stability is an important enough buff/mechanic to warrant a visual. I'd be okay with a optional togglable one in the options, something, anything to not have to specifically look for it, buried in the other 4-8 buffs on the single player I have selected to see if they have stability or not.
I'd be happy with some other UI graphic that's easily seen, like adding an outline to their health or stamina bar, adding little metal things inside their health bar for how many stacks they have, that slowly ticks down with duration, kind of like some champion NPC's have. Anything really other than picking it out of the other 8 small white squares on your enemies buff bar.
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They can work. The thing is, you have to have the target selected and have your action came reticle pointing directly at your target while using the skill to get the tele/mobility skills to work right. It sucks and I wish it would just use the skills correctly even if you werent aimed at the target with the action cam reticle.
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I wish it worked if you only had the target selected. But with the action cam these skills will ONLY work if the target is selected and you have the action came reticle (center screen dot) over your target as well. It sucks. :(
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I like roaming on the desert BL the most. Easier to find small amount of people to fight without getting as many added players wandering by. Also once you learn the layout it's the most interesting place to run around.
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> @"Devilman.1532" said:
> Get ready for 50 man blobs with 25-30 Scourges lol This is a mind numbingly stupid change even for a weekend.
So everything will remain the same? I've been enjoying the weekend so far. Great change imo. I can only hope it'll become permanent down the line with balances alongside.
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Absolutely love it! There really should never have been rezzing until the fight is over anyways.
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I don't really get it. They know Mantra of Liberation is an elite skill right? They do know this? Elite skills are suppose to be... decent? Right?
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Shit, i guess that's why no one is doing MAW anymore. i saw it happen once and hoped it was a one off.
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Right now with the action cam to actually use "teleport to player" skills, like Judge's intervention, you have to target the player, then aim the crosshair at them, then use the skill while continuing to aim at them. If your crosshair is NOT on them when you push the skill, the ability will fire and be used as if you had no target. Teleporting you no where. It's incredibly frustrating to use in both pvp and pve. I would like to suggest removing the need to aim at at your target, if you have them targeted and press the ability that teleports you towards them, it SHOULD be enough, without having to aim directly at them.
This change would be greatly appreciated.
I love the action cam. I messed up my wrist a year ago and can only play GW2 because of it.
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It just sucks to have a elite class whose best damage build relies on a dot that some mobs are completely immune to forcing you to respec/regear when I don't think any other class has this happen to them.
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> @Thereon.5219 said:
> I remember running into like 1 fire immune mob during my playthrough on my fb. We're there really that many? I had celestial gear so I destroyed it anyway.
There's a bounty boss in Highlands that's fire immune also a room in the stone weapon puzzle filled with fire immunes.
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I know I should expect to fight fire based enemies in PoF but is there any other class that has a main damage spec completely stonewalled by immune mobs/bosses? Every time an area or boss shows up that has fire immune I have to spend 3-4 minutes switching specs and gear. It's a real pain.
Guardian Hammer is useless
in Guardian
Posted
I use Hammer as a fun weapon on DH for roaming/ganking/picks. Use Bow/Hammer and yoink people over, hammer circle around them, then dump traps on them while going to town with the hammer. Really good spike damage if they can't escape the circle and honestly, just fun to play. It won't win many duels or get you out of dicey situations, but it is really fun.