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Holgarf.6581

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Posts posted by Holgarf.6581

  1. > @"Nubarus.9268" said:

    > You can buy all the living world episodes with game gold too so you do not have to spend real money at all, just play the game.

     

    I'm tired of seeing this poor excuse so I had to log in just to reply and say... be realistic please.

     

    Yes Anet should do better and rename it. I've been caught out by it a long time ago. It isn't difficult for them to make it clearer but they don't do it because they're a business and catching people unaware is a part of their game. Then again, how many businesses are so forthcoming these days? Practically zero.

  2. > @"Tayga.3192" said:

    > First things first, my system:

    > Laptop with relatively good cooling (Cleaned recently)

    > OS: Windows 10 version 1909 (up to date according to windows update, newest version is not supported yet)

    > CPU: Intel i7-7700HQ 2.80ghz

    > GPU: Nvidia Geforce 1050

    > Ram: 16 GB

    >

    > My observations/additional info:

    > * Game is not on an SSD.

    > * I have dx12 thing (game is unplayable without it) and arcdps.

    > * My power settings are configured properly, same goes for my nvidia settings (99% of them are default).

    > * My drivers are up to date but with the driver my laptop manufacturer released recently.

    > * My settings are everything on lowest setting possible, player model quality is on medium and player model count(?) is on low. Only animations are high and rendering thing on native.

    > * I use highest FoV.

    > * I get VERY low average fps in fractals especially (it's becomes like a powerpoint slide when it's crowded)

    > * I actually have stable ~25-30 fps in WvW maps even when it's 10vs10. I don't know about the desert map since I don't play in that one.

    > * I get low average fps in Heart of the Mists (around 10 fps) but for some reason I can get up to 60-80 fps in older PvP maps though.

    > * I get pretty bad stutters. I guess it's because of background stuff but I don't even have that many things open, mostly only discord (with hardware acceleration).

    >

    > Anything more I can do?

     

    Oh, well, turn any hardware accelerated overlays off. Run the game in fullscreen mode. You may think your laptop is relatively cool but have you actually monitered your temps with HWInfo64? When gaming your laptop probably gets fairly warm and I would not at all be surprised if your CPU is throttling. Sorry but Laptops are meh. Highest FoV is not going to help (also fisheye sucks), as it just makes more of the environment present and that will have to be rendered. Make sure your laptop power settings are set to balanced.

     

    The main problem with newer maps is the donuts at Anet thought it'd be mighty funny to go bananas on particle effects... an option that is missing in settings. You cannot turn particle effects down, sadly. I have a Ryzen 3700X and a OC'd RX 580 and in certain maps the FPS is lower than it should be because of that overzealous use of particles (hello grothmar, dragonfall, etc). Turn animations to medium. Make sure reflections are set to off. Shadows, believe it or not are one of the most demanding settings of all (regardless of Medium, High or Ultra, they are not GPU rendered), so pick Low or Off. Really you should be getting better performance but that GPU is going to be weak as all hell and won't be the equivalent of a desktop 1050 version. Any sort of abundance of particles is going to tank FPS which may explain why WvW offers more performance compared to other content. Oh and others have pointed out, make sure your GPU is being used and not the integrated graphics on the Intel chip (check the Nvidia control panel to ensure GW2.exe is using the dedicated GPU).

  3. Today I have been getting this. When I click Play after logging in, it immediately crashes. Launch. Crash. Launch. Crash. Launch. Crash. I suspect a small hotfix file that was downloaded recently could be the cause of this. Whatever it was, please undo it. The game has been playable for me for years, up until now... apparently.

  4. If I recall, HoT was made more difficult because some folks felt the core Tyrian content was too easy... so Anet went the other extreme by making HoT pretty tough for a lot of class types (but not all). By the time PoF rolled around they got the balance for the second expansion just right which kind of works out when you go back to HoT... it still offers a challenge but isn't as brutal as it was going from Tyria to HoT.

  5. > @"Zephyr.5382" said:

    > You've also unlocked a bunch of skins, unless you don't care for a single one of them....

     

    It's 36 soulbound, unsalvageable rares. I'd rather not have 28+ slots taking up bank space. I do like some of the skins but my Elementalist with the priory can only use so many weapon types and wear one set of light armour. :cry: - I've got an exotic set already so I'll probably transmute. Oh well, the lesson is to be more careful in future. Still sucks they can't be salvaged or thrown into the forge. :disappointed:

     

    Yep, Rares. @"Danikat.8537".

  6. I'm rather broke in GW2, but I've made a fair bit in the last few days helping others complete events in metas on certain maps. Sadly, I made the terrible mistake of buying all of the Priory gear from the vendor near the Durmand Priory. It gives you static stats, which is fine if that is what you want, but it's soulbound, cannot be salvaged, cannot be sold and cannot be thrown into the forge and it nets you an unselectable stat ascended amulet. I just wasted 100g and none of that stuff cannot be used on any other classes that I have. :anguished: Sad times.

  7. I made some changes but I'm keeping the runes and not changing the weapon stats or trinkets.

     

    I've made some reforms; Marauder's armour, same Monk runes, same trinkets and weapons. I've changed some traits and skills around am now using Scepter instead. Less HP, less Conctration but I hit harder and do more crits (previously I had 5% crit chance). This seems a bit better for mixing PVE and Fractals compared to the previous build. Without a sword a different runes however I'll still hit like a wet fish but this is better somewhat. Oh that reminds me! I best go test the Scepter on Icy Tuna!

  8. I get your points, I do. I did think I was doing too many things at once. Lol, as it currently stands I can't even kill a icy tuna before it jumps in water xD. The reason I'm running Mace is because Maces are cool and I'm tired of the GS / Sword / Scepter boringness but this main build was mostly supposed to be used in fractals so I guess that's why it sucks transitioning to PVE.

     

    I'm tired of stat-changing. Any wrong build requires tons of effort to change. Yes I can throw the armour in the forge but stat changing for trinkets is a pain. I think I'll just leave this build for Fractals, maybe change the armour to something else but leave the trinkets. If I had to leave the trinkets and weapons the same, would would good choice for fractals? I just wanted a healy boony type of Guardian for fractals but consecrations seems like a no-go.

  9. > @"mindcircus.1506" said:

    > > @"Holgarf.6581" said:

    > > Try out Wanderer's Guardian with Mace/Focus (and Staff) with Harrier stats. It's not viable anywhere as a healer or with buffs... not in Fractals, not in Dungeons, not in Raids (though expected) not in PVE and... well nowhere else. PVE has no friendly healthbars and there's no incentive to random open world parties so few actively invite others to free-roam, so no healthbars show and thus healing others is harder to gauge and kind of pointless. Why has Guardian Mace and Hammer been so neglected for so long? Is it just yet another case of more ZERG or go home?

    > Wanderer's or Harriers?

    > Which one?

     

    Wanderer's Armour and weapons, Harrier trinkets.

     

    What I'm basically saying guys, is that any sort of build for certain classes that doesn't have Zerk or predominantly attack skills is so weak in PVE that it's borederline unusable. Is that by design? If so, then there is a ton of variables that leave totally unplayable stat combinations. I didn't leave out Power. Power is shared as the dominant stat in a lot of my attire, i.e. in armour, weapons, trinkets, back piece. I wanted to be able to play so I could balance power output with some good retaliation and might uptime (doesn't have to max) and be able to use it in PVE and Fractals. I can, but it's very very underpowered. I also didn't want to waste traitlines so Mace + Staff seemed like a good idea so I could use lines such as Radiance. Even using boosts, with enhanced Signets granting more power, it's completely and utterly unviable. It makes me wonder... is there any sort of incentive or reason (besides strictly roleplaying) to use even two thirds of the stat lineups? We already know that Vitality is nearly useless and toughness generally is. At the moment, Guardian alone, and I've spent years with this remember, is rewarded only by Zerk Zerk Zerk, or maybe Soldier stats with Zerk trinkets and either shouts or consecrations. Shouts share the same traitline, unfortunately, as the vitality and healing boost that is very useful as a guardian, so you end up loosing lots of retaliation and stun breaks. These sorts of classes and skills would be IDEAL in a traditional MMO setting with defined roles, but it fails to work (or works horribly) in a game that doesn't reward roleplaying and even more so when there is zero encouragement to enter into random open-map roaming parties (not squads) for just general playing. My guardian would have been great in a setting like this, but I'm coming across mostly self-sufficient Zerkers where power dominates an enemy before help is even needed (perhaps unless near a Champion). It leaves actual class specific play totally irrelevant outside of Raids.

     

    I think i'll have to ditch Mace and Focus and throw my ascended armour into the forge. I won't be swapping the trinkets because while they're easy to get, the grind to get them is far too time-consuming.

     

    My current build here: http://en.gw2skills.net/editor/?PW1Ak2ZlZUwmaad1NuE3ZnWcT1rVA-zRZYBJBzZ0xUDuMquCSPF8dA-e which was meant to focus Power / Healing / Some Boons (retaliation and might) has been limited to sacrificing traits and skills for direct damage boosts or healing myself because damage mitigation doesn't work if you haven't got power to make use of it. If you sacrifice damage and mitigate damage through aegis and healing by the time you've done damage you've already lost a ton of health.

     

    Anyone suggest some armour only changes in the build above? Maybe Soldier? I might have to drop the mace, it's great with the runes and the trait boost but it is so unbelievably slow.

  10. Try out Wanderer's Guardian with Mace/Focus (and Staff) with Harrier stats. It's not viable anywhere as a healer or with buffs... not in Fractals, not in Dungeons, not in Raids (though expected) not in PVE and... well nowhere else. PVE has no friendly healthbars and there's no incentive to random open world parties so few actively invite others to free-roam, so no healthbars show and thus healing others is harder to gauge and kind of pointless. Why has Guardian Mace and Hammer been so neglected for so long? Is it just yet another case of more ZERG or go home?

  11. I mistakenly bought a fourth item build slot for my Guardian (after buying a third earlier). It's a little confusing. I didn't actually want to buy a build template slot at all, but rather I wanted to expand my number of slots where I can define the skills. Is there any way I can undo this?

     

    I have submitted a support ticket explaining what has happened. Hopefully this can be rectified. :)

  12. > @"Hashberry.4510" said:

    > We have a pro AFK community here, it is what it is. :o

     

    This is blatantly obvious by the dismissive tone of the community here. Rules are there to be followed and the fact that everyone's attitude is "ignore it" is why everybody breaks rules in games and in the real world.

     

    Just to note, I am running around in the vicinity farming myself so it's not like I walked passed and saw this guy once or twice. I was there for a good hour the other day and a couple of times in between for a brief spell and 30 minutes earlier and he sat under the same tent, not moving. I even sent a mail saying dude, don't AFK farm it's not allowed; no acknowledgement.

     

    Heed your own advice and move on if you don't like my thread or disagree with it. This guy is very likely breaking the rules, much like the sea of Iron Marches Ascalonian Wall and Modri Carvern AFK farmers. I won't ignore flagrant rule breakers.

     

    I'll just continue my reporting and hope that Anet doesn't punish those trying to do the right thing and as you say, move on. Though I am disappointed the community express a tinge of dislike for those reporting such things and I can only assume its because some practice this themselves.

  13. He/she is never there. Never. Now here I thought total AFK farming was not allowed? Here's me, MUG, running around farming in the same vicinity, legitimately, and this one clown can just leave his ranger there with a jacaranda, spewing lightning bolts 24 hours a day. It doesn't matter if it's an inefficient method of farming but it's AFK farming nonetheless.

     

    I'm getting the impression that my reporting is going to be considered hassle and be dubbed abuse of the report system, even though I am using it for genuine purposes and with the best intentions.

     

    There needs to be a blanket statement that addresses farming in general, all types of it. If AFK farming (I've looked at previous posts and apparently it is) is against the rules, then enforce it. As I said, this one chump has been in the same place for DAYS. I got to this place with my Necro (yes I'm a mug, I run around with minions not AFK farming) and I was like "how is this guy STILL HERE!?".

     

    This reminded me of my earlier complaints regarding other idle farmers, some probably botting and multi-boxers, some of which are fine some that are not. Now multi-boxing doesn't appear to be against the rules, but isn't that an abuse of the system? It takes up server space, people use free accounts to abuse the system and because they're half paying attention to a _single_ account, the remaining 4-5-6-7 accounts they have running farming are, technically idle, but that's not against the rules because it's considered multi-boxing? That doesn't make sense to me. The rules are skewed. That brings me to the genuine AFK farmers (and potential botters) who sit on the exact same spot among a sea of other players, minions, turrets, pickup items, in tight formation, who are so blended in it's nigh impossible to see their names or report them.

     

    Am I, in doing what I think is right, going to put my account at risk flagging people who are either bending the rules or outright breaking them? My intentions are only ever honest. I know some farming methods are fine, assuming someone is still at their computer, but sooo many people clearly are NOT at their systems, or sit among a sea of multi-boxers so you can't tell who is who and what account belongs to which (hence mass reporting - which isn't intended to abuse the report feature).

     

    There needs to be more clarity. Why am I following rules if those who frequently bend/break them can go unchecked?

  14. We all know this game suffers from visual clutter in massive fights, so as much as I would like to extend my appreciation to those working on tweaks for the game (some which have been massively overdue), I'm really hoping that sometime in the near future Anet can allow us to customise our cursors so that it can be seen during the visual assault on our eyeballs.

     

    Just like to ask, did GW2 have any updates to its sound engine? Just wondering because unless over the last 2 PC builds I've had I've buggered up my sound in only one game, GW2 audio seems to sound significantly more detailed. I have been away from GW2 for like 4 months until just recently so perhaps I'm missing something?

     

    Enjoy GW2 during quarantine. :) Stay healthy!

  15. > @"VAHNeunzehnsechundsiebzig.3618" said:

    > > @"Holgarf.6581" said:

    > > > @"VAHNeunzehnsechundsiebzig.3618" said:

    > > > > @"Dante.1508" said:

    > > > > Core game content should never be paid for.

    > > >

    > > > good thing you get several slots for free. Like bag slots or bank slots. You need more? you pay for it. And paying for it keeps the servers running.

    > >

    > > Lol... You mean 250 mat storage and two tiny bank tabs? A lot of crafting requires a stack of materials.

    >

    > and that is your choice. You could sell everything above 250 and then buy it back when needed. Or do not craft, but go with the stuff you find/earn. But you want to craft. And you want a big pile of mats. So your choice, your decision.

     

    No. It's not a big pile of mats if so many recipes require so many materials. It is obviously designed in a way to maximise the number of people buying extra slots as a necessity. Point being, the base storage quantity relative to the reicpies is tiny. If you expect people to clog their base default inventory size with mats, that's just ludicrous since the game purposely clutters inventory space to encourage bag slot purchases and if you have to store them in bank, the same applies.

     

    I'm not complaining, I'm just pointing out that every single aspect of the game requires purchases because they've been designed to hinder everyone and I feel that even though ANet need to make money for certain things, they shouldn't apply it to absolutely everything and massively inconvenience players to the point where things become ab irritating hindrance. Speaking of which, massively expensive permanent tools that don't share slots and still require swapping between characters via bank or, encouraging you to buy ludicrously expensive shared slots. Even then, you still have to swap them because not all characters can use them. Of course, ANet would love if everyone spent several hundred pounds on a mass of unbreakable tools for each character, but fortunately not everyone is that stupid or that desperate.

  16. > @"Vancho.8750" said:

    > And yet i can smell that smelly smell of mobile game design. Now that i think about it the khan ur helmets seem like something that is done where i work to get more people to shell out cash for potentially worthless things that are artificially hard to get. My concern here is that this is way too obvious and lazy implementation and if people don't poke and prod about it, the design goal post will be moved little by little in a worse direction with the excuse that is "how it was working from before".

     

    It's how GW2 players have been conditioned over the years. Admitting that is something most can't accept.

  17. > @"VAHNeunzehnsechundsiebzig.3618" said:

    > > @"Dante.1508" said:

    > > Core game content should never be paid for.

    >

    > good thing you get several slots for free. Like bag slots or bank slots. You need more? you pay for it. And paying for it keeps the servers running.

     

    Lol... You mean 250 mat storage and two tiny bank tabs? A lot of crafting requires a stack of materials.

  18. > @"Miss Lana.5276" said:

    > There's a lot of discussion around the paid aspect of the coming build templates. What's your opinion on the paid aspect?

     

    Sorry but it should be free. The fact GW1 had this and GW2 hasn't for over 7 years is first of all, totally unacceptable. Secondly, much of the content in the game has taken forever to come through while a lot of us have spent money on expansions and account upgrades and skins. Now I know, I know, ANet need to make money, but monetising every single thing that they neglected to put in is not at all fair and only shows how negative a buy once play free system can be. Of course, a bunch of slots in their entirety should be free, and additional ones purchasable.

  19. > @"Ayrilana.1396" said:

    > > @"Holgarf.6581" said:

    > > > @"Ayrilana.1396" said:

    > > > > @"Holgarf.6581" said:

    > > > > Cookies and trackers are allowed.

    > > > >

    > > > > Ayrilana, I have already stated that content blockers are off. Please don't read the title of a thread, not read its contents and just assume that people are doing things wrong.

    > > >

    > > > Well something is going on on your end. What I just suggested was my solution when I experienced the exact same thing you are right now.

    > > >

    > > > Go to your ad blocker and whitelist: account.arena.net

    > > >

    > > >

    > >

    > > The ad blockers are off. I've used 3 different browsers, two of which don't have any ad blockers (or any other extensions) installed (therefore no whitelist).

    >

    > I'll look into it more to see if there's anything else on a PC that would block a page. Anet changed something and it's getting flagged and blocked by something. For me, on my phone, it was an ad blocker. I think many years ago people had similar issues and that's because the link had so many redirects.

     

    Interesting. Ye, I've tried everything I can think of. It's weird because it's three prominent browsers.

     

    When this problem first cropped up, I hadn't changed anything on my PC or Network, it just didn't work one day. :confused:

     

    I'll keep trying.

  20. > @"Ayrilana.1396" said:

    > > @"Holgarf.6581" said:

    > > Cookies and trackers are allowed.

    > >

    > > Ayrilana, I have already stated that content blockers are off. Please don't read the title of a thread, not read its contents and just assume that people are doing things wrong.

    >

    > Well something is going on on your end. What I just suggested was my solution when I experienced the exact same thing you are right now.

    >

    > Go to your ad blocker and whitelist: account.arena.net

    >

    >

     

    The ad blockers are off. I've used 3 different browsers, two of which don't have any ad blockers (or any other extensions) installed (therefore no whitelist).

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