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ChocolateBlaze.7840

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Posts posted by ChocolateBlaze.7840

  1. > @Frostball.9108 said:

    > > @"Heimskarl Ashfiend.9582" said:

    > > > @Frostball.9108 said:

    > > > > @"Heimskarl Ashfiend.9582" said:

    > > > > > @Frostball.9108 said:

    > > > > > > @"Heimskarl Ashfiend.9582" said:

    > > > > > > > @Frostball.9108 said:

    > > > > > > > > @"Heimskarl Ashfiend.9582" said:

    > > > > > > > > Sigh. I don't think there is a single person in this thread that is OK with the Gazelle being able to delete people from downstate. Feel free to quote someone if there is. THE. DOWNSTATE. DAMAGE. IS. A. BUG. AND. IT. WILL. BE. FIXED.

    > > > > > > >

    > > > > > > > Oh so the 16,8k on first hit without proper setup boons/vuln is fine? LOL

    > > > > > > >

    > > > > > >

    > > > > > > You can't do that without proper setup. Sooo, yeah.

    > > > > > >

    > > > > > > You've been able to do this sort of damage on demand for years with the Tiger anyway and NOBODY does it because it's so unreliable. You could also do this exact same thing since launch with a Drake/Sic Em/AoO/Opening Strike, they have been bugged for *years* as well, but it's a one trick pony and nobody does it.

    > > > > >

    > > > > > https://clips.twitch.tv/SpookyAmazonianButterKappaPride

    > > > >

    > > > >

    > > > > I'll break it down for you;

    > > > > You got interrupted by Hilt Bash and the guy was traited with Moment of Clarity to give the pet 50% more damage on the next attack. You got Ancient Seeded by that as well. The pet was stowed to begin with so when it came out Clarion Bond was cast so the pet had at least 3 might and fury, if Nature Magic was traited, it would be 6 might at least. Strength of the Pack was just ending when he attacked you too so a couple more might maybe. He's also likely to be using Remorseless so that gives the Opening Strike +25% damage and you'd have at least 10 vulnerability from the Ranger and pets Opening Strikes which are guaranteed to crit. Opening Strike was refreshed by Remorseless proc for the other 12k hit while you were downed. He also used Quickening Zephyr right after the pet came out so it had quickness and superspeed and he likely used Sic Em as well. The pets don't move for at least 1s after unstowing.

    > > > >

    > > > > If you were paying attention to the Ranger, you would have seen immediately he's got the pet stowed so he wants to burst you with it or at least hide it from you to begin with. Then when he got in combat, there was a giant howling wolf animation on top of him, that's your signal that a Ranger is going to burst you with a pet. So you do need to setup for it, you need a bunch of traits and skills, then you need to actually play half decent to make it happen. You need to stow the pet (so it uses the F3 when it appears) which you cannot do in combat. There are several tells for you, one being no pet, the other being the Attack of Opportunity and Clarion Bond buff on the Ranger.

    > > > >

    > > > > So for this build you need;

    > > > > * Clarion Bond

    > > > > * Moment of Clarity

    > > > > * Remorseless

    > > > > * Ancient Seeds

    > > > > * Quickening Zephyr

    > > > > * Sic Em

    > > > > * Strength of the Pack

    > > > > * A stowed pet

    > > > > * And also an interrupt immediately after entering combat to proc Moment of Clarity.

    > > > >

    > > > > You just got burst, which required a decent portion of a build and a setup. You only needed to take 10k damage to be downed anyway, so it's not like you were going to fight on for more than 0.5s longer. You got hit by the Remorseless/AoO Maul as well, but it didn't matter because you were already dead. Lughlongarm is a good ranger.

    > > >

    > > > A part of the things you listed werent used in the clip, dont try to make it look like they wouldve been, theyre not needed for this amount of damage or the succession of the "burst". I know exactly what comes in to play in the clip so theres no use trying to misguide me. The so called "tells" arent real tells unless you know what build he is running which you cant know on first encounter apart from the gazelle itself which has a negligible animation with the stow without taking in consideration it could be used in a cluttered teamfight which would make it even worse. Save your kitten defenses for someone else.

    > > >

    > > > Edit: The amount of damage the ranger needed to down me is irrelevant along with half your post, try and stay on the topic.

    > >

    > > What parts weren't used in the clip? I watched it a bunch of times to try and figure out the build, so let me know what I missed. Please, can you define a "real" tell? I would think that a massive howling wolf animation was a reasonable one, as well as the fact that there is no pet running around randomly next to the Ranger, as well as the AoO and Clarion Bond icons on his skill bar. So, you got caught on first encounter, now when you see a Ranger running about with no pet, a GS, the Clarion Bond icon and or the AoO icon on his bar, you will know how to react.

    >

    > These things can be used in other builds as well (**howling animation**), they dont tell you this person is running a oneshot build with gazelle, pet stowing can be used in any case. Did you see reveal on my bar? I died before ancient seeds took any effect on me and quickening zephyr wasnt used, it was lesser quickening zephyr. No vulnerability either from what i can see, the conditions i got seem to be poison weakness burning and cripple.

     

    You don't even know what it's called!! It's Clarion Bond from the Marksmanship traitline. NO GOOD BUILD USES MARKSMANSHIP. Everybody out here saying "Druid was already hard to 1v1, now they added a one shot pet". Druid is good at 1v1-ing because they DONT use marksmanship. Sure you could use warhorn 5, but that means you're not using a GS, or you're going double melee, which is also pretty bad since rangers don't have mobility from skills other than weapons.

     

    And even if you did use marksmanship with Clarion Bond, that means you're not taking Stoneform, the trait that gives lesser SoS at 50% hp. Meaning you're still squish. The build has very little to no survivability.

     

    Sure, it was lesser QZ not actual QZ. But other than that, you honestly have no argument.

     

    Edited: tried to tone it down a bit. This argument is just frustrating because people with a decent pet nerfed when it really doesn't need to be. In a normal, legit build not centered around only hitting big bambi charges, the damage is absolutely fine. The highest I've seen mine hit is about 8k, which all things considered, especially the fact that it already has trouble hitting things in the first place, is perfectly fine. A couple hits of 8k over the entirely length of a match compared to is probably about equal maybe even less damage than a Smokescale that sticks on a target the whole match.

  2. > @Jinks.2057 said:

    > > @ChocolateBlaze.7840 said:

    > > It really surprises me how many people still don't have reading comprehension skills. This bug has been explained multiple times in many threads, including this one, yet people still don't understand how it works or what exactly is going on even after it was just explained to them.

    > >

    > > In that first video posted, the one testing it against the warrior npc, the second time the gazelle charges the warrior, it does 20k, not downing the warrior, therefore it did not proc the extra hits, which only proc during the downstate. The first time the gazelle charges the warrior, you can see that the first hit of the charge downs the warrior, therefore proccing the extra hits.

    > >

    > > AND as many people have said before, this setup is absolutely garbage for actual pvp. You could kill the ranger by just looking at him. And most of the time, the gazelle is just walking around like a lost puppy looking for food, trying to paw at you but constantly missing cause you aint got time fo dat.

    > >

    > > Does the damage need to toned down a little bit? Maybe. Nerfed by a large percent? No, it's not "way overtuned".

    >

    > yeah its not like someone is posting video proof of a Sind (professional level thief) getting rekt by this or anything.......

     

    I wasnt going to @ people but apparently you STILL dont get it.

     

    Sind had 2k hp before he was hit by the gazelle. He gets hit by charge, downing him. NOW THE BUG COMES IN and does the rest of the 52k damage. The initial damage from the charge is not bad at all if you run a real setup instead of this garbage. In this particular situation, unbugged gazelle still would have downed him anyway. And then he could have been stomped. Or the gazelle could keep hitting him til he died.

  3. It really surprises me how many people still don't have reading comprehension skills. This bug has been explained multiple times in many threads, including this one, yet people still don't understand how it works or what exactly is going on even after it was just explained to them.

     

    In that first video posted, the one testing it against the warrior npc, the second time the gazelle charges the warrior, it does 20k, not downing the warrior, therefore it did not proc the extra hits, which only proc during the downstate. The first time the gazelle charges the warrior, you can see that the first hit of the charge downs the warrior, therefore proccing the extra hits.

     

    AND as many people have said before, this setup is absolutely garbage for actual pvp. You could kill the ranger by just looking at him. And most of the time, the gazelle is just walking around like a lost puppy looking for food, trying to paw at you but constantly missing cause you aint got time fo dat.

     

    Does the damage need to toned down a little bit? Maybe. Nerfed by a large percent? No, it's not "way overtuned".

  4. One of the big reasons I feel Soulbeast just really isn't that great at all is the cast times on most of the skills. Not only am I constantly being interrupted, it just makes the elite feel soooo clunky. Have to wait so long to do anything.

     

    Want to Worldly Impact? Go ahead, but by the time your done casting, your target has already walked away from your small radius.

    Want to heal? interrupted. Want to use your beast skill heal? Interrupted also. Okay lemme go back to my heal skill. Interrupted.

  5. > @Turk.5460 said:

    > I don't understand why this guy is so stalwartly defending an obvious bug that is detrimental to any sort of competitive experience.

     

    No one is defending the bug or claiming that it doesn't need to be fixed. What you're not getting is HOW the bug works. People are claiming that the intended damage from the gazelle's charge is the bug/needs to be nerfed. That is not the the bug and it doesn't really need to be toned down. This is just like any other one trick high burst pony. It requires a lot of setup and the kittening stars have to align for the gazelle to do that much damage.

     

    And the one part that a lot of people are overlooking is the fact that not only can you dodge this most of the time by just walking away, the ranger is going to be hella squishy with this build. That's called compromise. He one shots you, you can one shot him back/kill him very quickly.

  6. People keep crying more and more about this. You do realize, even if the gazelle did a ton of damage, that's only because the ranger took as many damage skill and traits as possible. That means they are squishy as kitten and you probably one shot/two shot them right back. That's the same for any insanely high damage build, they can hit like a truck, but get wrecked super easily.

  7. > @ProtoMarcus.7649 said:

    >

    > And then you got

    > + Balanced Stance

    > + Rampage

    > + Lich Form

    > + Avatar of Melandru

    >

    > And probably a few others that still grant pulsing stability

    >

    > I guess I can understand transforms but Balanced Stance is not a transform

     

    Yeah pretty much. Why do all these other classes get pulsing stability if they want to provide counterplay by boon removal? Especially warriors get double Balanced Stance AND Rampage (that's not to say current builds actually use all 3, but still).

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