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Loading.4503

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Posts posted by Loading.4503

  1. Ive asked this before in the past and it was always a no, but now that it seems alot more people are “all about the fights” ill ask and see how it goes

     

    So lets just say its a perfectly balanced game, perfectly balanced map, you can be in a zerg, small group, solo, however you want. Alliances, rewards, population, anet doesnt have the resources, or they wont do it, Just forget about all that stuff for now

    Its just a map for fights

    The whole purpose of this is to go in and fight

     

    Would you want this?

     

     

     

  2. I still play because i get to alternate between playing 30 minutes of actual gameplay and then 30 minutes of real life then 30 minutes of actual gameplay again without missing much because i can just jam a popsicle stick on my 2 key on my keyboard while using a treb to hit durios to maintain my participation to get rewards for cooking lunch or vacuuming, and they say wvw rewards are bad, i can get rewards for literally not playing

  3. the same/favorite build that ive been running for hella long

     

    http://gw2skills.net/editor/?PKwAEl7lZwCZgMRWJOSPlLfA-zVRYBRNWMsTpRFQmChQlA9KCs4FIg9wt9Wm/MC-w

     

    I think everything is self-explanatory except for

     

    Brave Stride - not using physical, don't expect to pop heal since im running sig, so I might as well use something to benefit from even from

    Defy Pain - most of the CDs for mace are already pretty short already, so that little bit doesn't do much IMO, so I might as well pick this for that passive oh sh1t even with the 300secs CD

     

    and I guess if I gotta explain the rune with this build...

  4. is to pretty much hype up berserker being able to burst squishies down to make em seem good cause that's all theyre good at, and to make it seem like thieves aren't extinct in wvw but all they can still do is use a million skills, barely do anything, then use a million skills to get 5 million range away

     

    wheeee fun week

  5. > @"Caedmon.6798" said:

    > > @"Loading.4503" said:

    > > I call bs on 30k also because i havent been able to hit the last hit of my gs burst so ive only hit 20k and it goes invuln

    > >

    > > But yea ive been able to easily land 7k headbutt 5k going into berserk and 10k per hit on gs burst and thats all in like what seems like .1 seconds lol

    >

    > 10k Per hit on a 3x hit Gs burst equals ?

     

    I dont think u got that joke

     

     

  6. I call bs on 30k also because i havent been able to hit the last hit of my gs burst so ive only hit 20k and it goes invuln

     

    But yea ive been able to easily land 7k headbutt 5k going into berserk and 10k per hit on gs burst and thats all in like what seems like .1 seconds lol

  7. Ur saying that if fastline gets baselined, people will still take discipline becaust the line is that good, in that case its like fasthand baseline never happened. But if you intentionally take a different line, youll missout on all those strong traits which will be intentionally making urself weaker, so why not just give it to us then lol

  8. > @"Obtena.7952" said:

    > > @"Loading.4503" said:

    > > > @"Obtena.7952" said:

    > > > > @"cryorion.9532" said:

    > > > > Making FH baseline is easiest alternative to buff less played warrior builds while not causing as big powercreep as some people claim = thus efficient buff.

    > > >

    > > > Except it wouldn't, because handing out weapon swapping baseline capabilities is going to make the weapons swapping focused traitline more appealing as a choice .. and it's ALREADY highly appealing as it is.

    > >

    > > Im trying to make sense of what u said...

    > > If fh went baseline and people still picked discipline, it would be like nothing happened at all, but if u pick something else besides discipline, you lose out on all weaponswap focused traits...

    > >

    >

    > Exactly ... so basically, giving people baseline FH pushes them in the direction of taking Discipline. The Cryorion is trying to claim the OPPOSITE would happen; that baseline FH is more beneficial to non-discipline builds more than it would be for discipline builds. That CAN'T be true because Discipline holds all the weapons swapping benefits of the class.

     

    But thats the whole point of baseline fh, you are intentionally giving up those traits to be able to pick up an entire different line, otherwise it would be asking for baseline fh AND weaponswap traits to be baseline for what youre saying.

     

  9. > @"Obtena.7952" said:

    > > @"cryorion.9532" said:

    > > Making FH baseline is easiest alternative to buff less played warrior builds while not causing as big powercreep as some people claim = thus efficient buff.

    >

    > Except it wouldn't, because handing out weapon swapping baseline capabilities is going to make the weapons swapping focused traitline more appealing as a choice .. and it's ALREADY highly appealing as it is.

     

    Im trying to make sense of what u said...

    If fh went baseline and people still picked discipline, it would be like nothing happened at all, but if u pick something else besides discipline, you lose out on all weaponswap focused traits...

     

  10. > @"cryorion.9532" said:

    > > @"otto.5684" said:

    > > > @"cryorion.9532" said:

    > > > > @"otto.5684" said:

    > > > > Man, I swear this pops up once every month or so.. You do understand that this will be major power creep, and if it is ever implemented tons of other skills will be nerfed.

    > > >

    > > > OK, so please explain precisely, what builds, traits/traitline synergies, etc, would be over the top, game breaking, or pushing balance into red zone.

    > > > I want to discuss this particular thing, but others avoid that and instead argument around why do we want this change.

    > >

    > > Any build using strength, SB can now use defense instead of displine, while maintaining the primary trait that displine provides. This is a major buff to a build that after last round of balance patch is the best performing in ranked sPvP. You cannot do this with major nerfs somewhere else.

    > >

    > > Instead of buffing what is already strong, maybe you should consider focusing your efforts on struggling lines, like berserker, arms and tactics, which out of condi build in PvE, do not provide much.

    >

    > Build using strength, defense and spellbreaker would miss all but Fast Hands Discipline traits to it. Bursts and Full Counter would have longer CD, no more condi removal on weapon swap, no more immobilize remove on using mobility skill, no more 25% speed bonus, no more damage bonus while having swiftness, no more damage bonus and adrenaline recovery on using burst skills, no more might and adrenaline gain on weapon swap.

    >

    > Yes, I agree that there is another possible solution, reworking/buffing less used traitlines and giving warrior better trait synergies. I am open to any detailed dicussion about that, too.

     

    it also affects any other trait that requires us to land a burst since we lose out on versatile power, like cleansing ire, berserkers power

     

     

  11. > @"Sigmoid.7082" said:

    > You saying this is a perfect comparison is suggesting the notion that your class mechanic would be completely useless without weapon swapping.

     

    So you're saying that mesmers were useless before they made that baseline? This one trait going baseline made them useful...

     

     

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