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zionophir.6845

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Posts posted by zionophir.6845

  1. > @"BRNBRITO.9624" said:

    > > @"zionophir.6845" said:

    > > in a fractals party, if you spec your character to do 30,000 damage just using 1 skill and self-sustaining, and the other 4 do the same, sharing might and constant @ 25, resistance, stab, inflicting vulnerability, etc.. what do you think will happen?

    > >

    > > i asked an oracle about this and she said, "Done in 5 minutes.." she speaks metaphors..

    > >

    > > anyway, this is different from rAIDS, where damage is scaled coz you're so many there..

    >

    > Please post your build that does 30k dps with 1 skill and also being self-sustaining with constant 25 might sharing , resistance, stab, vulnerability etc

     

    i pug. i trust what i see and what i saw..

     

    so if you pug, mostlikely it won't be repeated again.

     

    and if i pug, its usually BYOBuild.

     

    (it was in WvWvW killing a champion tower boss)

  2. > @"Carcharoth Lucian.1378" said:

    > > @"zionophir.6845" said:

    > > the max damage that i inflict to a Gold Champion boss with GS skill 2 alone, with all the skill boosters (no item booster) like might and vulnerability maxed is 30,000++

    > >

    > > so you now know why i am advocating traiting Weapon Cooldown Reduction..

    >

    > And? What's your point compared to what others said about opti party and support role?

    >

    > Cuz we are talking about fractal/raid party, not you alone against one champion.

     

    in a fractals party, if you spec your character to do 30,000 damage just using 1 skill and self-sustaining, and the other 4 do the same, sharing might and constant @ 25, resistance, stab, inflicting vulnerability, etc.. what do you think will happen?

     

    i asked an oracle about this and she said, "Done in 5 minutes.." she speaks metaphors..

     

    anyway, this is different from rAIDS, where damage is scaled coz you're so many there..

  3. > @"Asum.4960" said:

    > > @"zionophir.6845" said:

    > > > @"Asum.4960" said:

    > > > > @"zionophir.6845" said:

    > > > > > @"Asum.4960" said:

    > > > > > > @"neven.3785" said:

    > > > > > > In the past it was possible with one of the common DPS meters used. Also range check that told.you how many enemies are nearby. I left a guild I was a long time member of because they started interrogating members over specific slotted gear pieces or a minor trait choice. I wasn't the target but I'm of firm opinion that it was not how to run a guild especially since it violated terms of service. Other ways to git gud without such tools.

    > > > > >

    > > > > > There is a reason those tools where banned and Arc was not. Not sure how that's relevant now.

    > > > > >

    > > > > > > @"zionophir.6845" said:

    > > > > > > so does arcdps dictate your "Rotation"?

    > > > > > >

    > > > > > > of course you don't just 1111111 the Violet Boss Right? assuming that you've played a single class for how many, 7 years, you don't just 111111 right? there are 9 other skills, right?

    > > > > > >

    > > > > > > and you can even not copy a build using a website and discover by yourselves that there are higher damage build customizations other than the meta builds in the website..

    > > > > > >

    > > > > > > i can just bring a warrior without banners and still damage is still high... its called "traits for weapon/skill cooldown reduction.."

    > > > > > >

    > > > > > > right?

    > > > > >

    > > > > > I'm not quite sure what your point here is.

    > > > > > Arc doesn't dictate rotations, it simply let's you check if you or others are performing them up to standard and assists in the creation of them by providing feedback.

    > > > > >

    > > > > > Plenty of skills reduce DPS due to cast times or aftercasts. It's not just not pressing 1. Additionally a lot of DPS builds utilize combos/burst windows, aka creating damage modifiers and then using as many of the highest damage skills available as possible in them.

    > > > > > If you don't know the rotation, there is plenty you can do wrong.

    > > > > >

    > > > > > The builds and rotations that are on those sites are there because they are the highest DPS achievable to current knowledge.

    > > > > > If you came up with something higher, feel free to let the rest of us know.

    > > > > >

    > > > > > Bringing Banners is a DPS sacrifice Warriors make to increase Squad DPS, which is all that matters.

    > > > > > So yes, not taking Banners should not only result in "still" high personal DPS, but higher.

    > > > > > Personal DPS isn't strictly what you take a Banner Warrior for though.

    > > > > >

    > > > > > Again, not sure what the point is you are trying to make.

    > > > > >

    > > > >

    > > > > k.

    > > > >

    > > > > assuming that you bring the Strength and Discipline banners

    > > > >

    > > > > 4 attributes gets to +100..

    > > > >

    > > > > ok

    > > > >

    > > > > compare that to berserker stance, which when used will make your adren full (try to know if how many times) and balanced stance (coz if you got CCed by the boss equals no damage). and traits that lengthen the stances (so more fast adrenaline recharge). Berserker Stance will make any conditions on you useless too. (Blind, Weakness, anything that can kitten or prevent damage)

    > > > >

    > > > > now go to the weapons = reduced recharge means weapon skill is almost being used everytime, yes? make your main weapons (GS/whatever) have reduced recharge

    > > > >

    > > > > and tactics - 3 - 3 -3

    > > > >

    > > > > and since your weapon is GS and you slotted the GS cooldown reduction, you have access to Might Makes Right?

    > > > >

    > > > > Right?

    > > > >

    > > > > so now compare Berserker Stance + Balanced Stance (on a stance duration increase) versus Str and Disc Banners

    > > > >

    > > > > and yeah, if the boss is condi heavy inflicting damage gimping/prevention, +400 on the attributes, even when it's shared, is almost incomparable/useless coz your constant uninterrupted damage became 0 with the Bosses condis..

    > > >

    > > > You genuinely have no idea what the role of the Banner Warrior is.

    > > >

    > > > 4000 Squad wide Attributes with Banners + 500 from EA, in part needed to crit cap all your DPS's, as well as the CC from Mace/Mace is the main reason to bring pBS to Raids.

    > > >

    > > > If you get constantly CC'ed or are afflicted with Weakness for a substantial amount of time, I a) am not sure what boss that is supposed to be and b) your supports suck.

    > > >

    > > > In terms of Squad DPS and Utility, yes, your suggested build pales in comparison.

    > > > Making a build that has higher personal DPS as a Banner Warrior is a no brainer, since Banner Warrior isn't strictly a DPS...

    > >

    > > k.

    > >

    > > you're talking about raids.

    > >

    > > im talking about fractals/dungeons.

    > >

    > > big difference.

    >

    > I don't think you know what you are talking about.

    > In Fractals your group even more so relies on you as Warrior to play Mace/Mace as primary CC together with the Renegade, with Axe/Axe being superior for DPS.

    > You won't use that GS unless you know there won't be any Breakbars in the upcoming encounters.

    > For Stab and condi cleanse, again, run a supFB. Together with the Rev being able to swap to Jalis, you will have more Stab than you'll ever need, freeing you to take Banners, which still are a valuable stat increase in 5 man content.

    >

    > > @"zionophir.6845" said:

    > > and pugging/joining on the fly in raids is fake news. raid guilds sell them.

    >

    > The fact that there are some raid sellers doesn't mean people aren't pugging Raids, what's your point?

    >

    > > @"zionophir.6845" said:

    > > and if raid guilds say you must bring banner, you have no choice..

    > >

    > > while banner on 5 people is almost negligible.. if all of you have skills that do not kitten your damage, IN ANY WAY...

    >

    > It's less negligible than everything else you could bring.

    > If you are neither bringing Banners nor Mace/Mace, then there is little reason to bring a pWarrior.

    >

    >

     

    the max damage that i inflict to a Gold Champion boss with GS skill 2 alone, with all the skill boosters (no item booster) like might and vulnerability maxed is 30,000++

     

    so you now know why i am advocating traiting Weapon Cooldown Reduction..

  4. > @"Asum.4960" said:

    > > @"zionophir.6845" said:

    > > > @"Asum.4960" said:

    > > > > @"neven.3785" said:

    > > > > In the past it was possible with one of the common DPS meters used. Also range check that told.you how many enemies are nearby. I left a guild I was a long time member of because they started interrogating members over specific slotted gear pieces or a minor trait choice. I wasn't the target but I'm of firm opinion that it was not how to run a guild especially since it violated terms of service. Other ways to git gud without such tools.

    > > >

    > > > There is a reason those tools where banned and Arc was not. Not sure how that's relevant now.

    > > >

    > > > > @"zionophir.6845" said:

    > > > > so does arcdps dictate your "Rotation"?

    > > > >

    > > > > of course you don't just 1111111 the Violet Boss Right? assuming that you've played a single class for how many, 7 years, you don't just 111111 right? there are 9 other skills, right?

    > > > >

    > > > > and you can even not copy a build using a website and discover by yourselves that there are higher damage build customizations other than the meta builds in the website..

    > > > >

    > > > > i can just bring a warrior without banners and still damage is still high... its called "traits for weapon/skill cooldown reduction.."

    > > > >

    > > > > right?

    > > >

    > > > I'm not quite sure what your point here is.

    > > > Arc doesn't dictate rotations, it simply let's you check if you or others are performing them up to standard and assists in the creation of them by providing feedback.

    > > >

    > > > Plenty of skills reduce DPS due to cast times or aftercasts. It's not just not pressing 1. Additionally a lot of DPS builds utilize combos/burst windows, aka creating damage modifiers and then using as many of the highest damage skills available as possible in them.

    > > > If you don't know the rotation, there is plenty you can do wrong.

    > > >

    > > > The builds and rotations that are on those sites are there because they are the highest DPS achievable to current knowledge.

    > > > If you came up with something higher, feel free to let the rest of us know.

    > > >

    > > > Bringing Banners is a DPS sacrifice Warriors make to increase Squad DPS, which is all that matters.

    > > > So yes, not taking Banners should not only result in "still" high personal DPS, but higher.

    > > > Personal DPS isn't strictly what you take a Banner Warrior for though.

    > > >

    > > > Again, not sure what the point is you are trying to make.

    > > >

    > >

    > > k.

    > >

    > > assuming that you bring the Strength and Discipline banners

    > >

    > > 4 attributes gets to +100..

    > >

    > > ok

    > >

    > > compare that to berserker stance, which when used will make your adren full (try to know if how many times) and balanced stance (coz if you got CCed by the boss equals no damage). and traits that lengthen the stances (so more fast adrenaline recharge). Berserker Stance will make any conditions on you useless too. (Blind, Weakness, anything that can kitten or prevent damage)

    > >

    > > now go to the weapons = reduced recharge means weapon skill is almost being used everytime, yes? make your main weapons (GS/whatever) have reduced recharge

    > >

    > > and tactics - 3 - 3 -3

    > >

    > > and since your weapon is GS and you slotted the GS cooldown reduction, you have access to Might Makes Right?

    > >

    > > Right?

    > >

    > > so now compare Berserker Stance + Balanced Stance (on a stance duration increase) versus Str and Disc Banners

    > >

    > > and yeah, if the boss is condi heavy inflicting damage gimping/prevention, +400 on the attributes, even when it's shared, is almost incomparable/useless coz your constant uninterrupted damage became 0 with the Bosses condis..

    >

    > You genuinely have no idea what the role of the Banner Warrior is.

    >

    > 4000 Squad wide Attributes with Banners + 500 from EA, in part needed to crit cap all your DPS's, as well as the CC from Mace/Mace is the main reason to bring pBS to Raids.

    >

    > If you get constantly CC'ed or are afflicted with Weakness for a substantial amount of time, I a) am not sure what boss that is supposed to be and b) your supports suck.

    >

    > In terms of Squad DPS and Utility, yes, your suggested build pales in comparison.

    > Making a build that has higher personal DPS as a Banner Warrior is a no brainer, since Banner Warrior isn't strictly a DPS...

     

    k.

     

    you're talking about raids.

     

    im talking about fractals/dungeons.

     

    big difference.

     

    and pugging/joining on the fly in raids is fake news. raid guilds sell them.

     

    and if raid guilds say you must bring banner, you have no choice..

     

    while banner on 5 people is almost negligible.. if all of you have skills that do not gimp your damage, IN ANY WAY...

  5. > @"Asum.4960" said:

    > > @"neven.3785" said:

    > > In the past it was possible with one of the common DPS meters used. Also range check that told.you how many enemies are nearby. I left a guild I was a long time member of because they started interrogating members over specific slotted gear pieces or a minor trait choice. I wasn't the target but I'm of firm opinion that it was not how to run a guild especially since it violated terms of service. Other ways to git gud without such tools.

    >

    > There is a reason those tools where banned and Arc was not. Not sure how that's relevant now.

    >

    > > @"zionophir.6845" said:

    > > so does arcdps dictate your "Rotation"?

    > >

    > > of course you don't just 1111111 the Violet Boss Right? assuming that you've played a single class for how many, 7 years, you don't just 111111 right? there are 9 other skills, right?

    > >

    > > and you can even not copy a build using a website and discover by yourselves that there are higher damage build customizations other than the meta builds in the website..

    > >

    > > i can just bring a warrior without banners and still damage is still high... its called "traits for weapon/skill cooldown reduction.."

    > >

    > > right?

    >

    > I'm not quite sure what your point here is.

    > Arc doesn't dictate rotations, it simply let's you check if you or others are performing them up to standard and assists in the creation of them by providing feedback.

    >

    > Plenty of skills reduce DPS due to cast times or aftercasts. It's not just not pressing 1. Additionally a lot of DPS builds utilize combos/burst windows, aka creating damage modifiers and then using as many of the highest damage skills available as possible in them.

    > If you don't know the rotation, there is plenty you can do wrong.

    >

    > The builds and rotations that are on those sites are there because they are the highest DPS achievable to current knowledge.

    > If you came up with something higher, feel free to let the rest of us know.

    >

    > Bringing Banners is a DPS sacrifice Warriors make to increase Squad DPS, which is all that matters.

    > So yes, not taking Banners should not only result in "still" high personal DPS, but higher.

    > Personal DPS isn't strictly what you take a Banner Warrior for though.

    >

    > Again, not sure what the point is you are trying to make.

    >

     

    k.

     

    assuming that you bring the Strength and Discipline banners

     

    4 attributes gets to +100..

     

    ok

     

    compare that to berserker stance, which when used will make your adren full (try to know if how many times) and balanced stance (coz if you got CCed by the boss equals no damage). and traits that lengthen the stances (so more fast adrenaline recharge). Berserker Stance will make any conditions on you useless too. (Blind, Weakness, anything that can gimp or prevent damage)

     

    now go to the weapons = reduced recharge means weapon skill is almost being used everytime, yes? make your main weapons (GS/whatever) have reduced recharge

     

    and tactics - 3 - 3 -3

     

    and since your weapon is GS and you slotted the GS cooldown reduction, you have access to Might Makes Right?

     

    Right?

     

    so now compare Berserker Stance + Balanced Stance (on a stance duration increase) versus Str and Disc Banners

     

    and yeah, if the boss is condi heavy inflicting damage gimping/prevention, +400 on the attributes, even when it's shared, is almost incomparable/useless coz your constant uninterrupted damage became 0 with the Bosses condis..

  6. > @"Walhalla.5473" said:

    > > @"zionophir.6845" said:

    > > > @"Astralporing.1957" said:

    > > > > @"zionophir.6845" said:

    > > > > arcdps obviously doesn't increase your damage.. it shows your damage and it is not needed coz you see the %health decrease when you hit a mob and if you equip the highest possible damage gear, what is the use of arcdps? seems redundant..

    > > > And unfortunately this kind of thinking is exactly why the dps meters are here to stay.

    > > >

    > > > Hint: there's way more to dps than just the right gear. Build and rotation are at least as important (if not more). And estimating damage by looking at health bar decrease is an extremely primitive (and faulty) method. Especially in a squad environment.

    > > >

    > > > As long as the game mechanics make it so there's a massive gap in effectiveness between players, and as long as there will be game encounters where success chances are significantly impacted by effectiveness/skill level of participating players, people will want to be able to estimate said skill for everyone they are grouped for in such a content. Yes, it can lead to unpleasant behaviour when some players will be found wanting. It's something that cannot be avoided however - people have every right to NOT want with someone else, especially when they have a good reason to be selective.

    > > >

    > > > If you want to avoid such a situation, you can't do it by removing DPS meters (or other methods of checking skill/performance). You'd need to remove the _reason_ why people are interested in that performance. So, basically, the only way would be to reduce the difficulty of the content. Only when your skill level won't matter for the completion chance, and won't significantly impact completion time the other players will stop caring about how good you are. The more impact your skill has on those things however, the bigger the number of players that _will_ care. And the stronger their reaction if they'll think you're dragging them down.

    > > >

    > > >

    > >

    > > of course when i said "highest possible damage" gear, it also entails that the traits, skills and sigils and runes contribute to that highest damage gear, rite?

    > >

    > > so what's the use of having highest damage gear if you are gimping yourself by using less damage additional gear/traits?

    > >

    > > put EVERYTHING on max and arcdps will have no use..

    > >

    > > tell me what's the purpose of arcdps again?

    > > to see that you can inflict the max damage..

    > >

    > > which can be shortcircuited/roundedoff by using the highest possible build..

    > >

    > > so you don't really need that arcdps..

    > >

    > > unless you can something rottingly fishy with it..

    >

    > Well to be clear. With this thinking you can have BiS gear on every slot but you'll still be outdpsed by people who know their class and use exotic or even yellow gear. Why? Because one of the most important things for your performance is your rotation. The difference between a good and a bad rotation here can be as high as the difference between the damage of a T1 to a T2 set in another MMO percentage wise. Srsly you can be surprised by how low you damage can be even with BiS Gear if you don't train your rotation on the golem and on the bosses. You'd be between the banner slave and the support chrono with your DPS if you just copy stuff and don't think on how to make it work.

     

    so does arcdps dictate your "Rotation"?

     

    of course you don't just 1111111 the Violet Boss Right? assuming that you've played a single class for how many, 7 years, you don't just 111111 right? there are 9 other skills, right?

     

    and you can even not copy a build using a website and discover by yourselves that there are higher damage build customizations other than the meta builds in the website..

     

    i can just bring a warrior without banners and still damage is still high... its called "traits for weapon/skill cooldown reduction.."

     

    right?

  7. > @"Astralporing.1957" said:

    > > @"zionophir.6845" said:

    > > arcdps obviously doesn't increase your damage.. it shows your damage and it is not needed coz you see the %health decrease when you hit a mob and if you equip the highest possible damage gear, what is the use of arcdps? seems redundant..

    > And unfortunately this kind of thinking is exactly why the dps meters are here to stay.

    >

    > Hint: there's way more to dps than just the right gear. Build and rotation are at least as important (if not more). And estimating damage by looking at health bar decrease is an extremely primitive (and faulty) method. Especially in a squad environment.

    >

    > As long as the game mechanics make it so there's a massive gap in effectiveness between players, and as long as there will be game encounters where success chances are significantly impacted by effectiveness/skill level of participating players, people will want to be able to estimate said skill for everyone they are grouped for in such a content. Yes, it can lead to unpleasant behaviour when some players will be found wanting. It's something that cannot be avoided however - people have every right to NOT want with someone else, especially when they have a good reason to be selective.

    >

    > If you want to avoid such a situation, you can't do it by removing DPS meters (or other methods of checking skill/performance). You'd need to remove the _reason_ why people are interested in that performance. So, basically, the only way would be to reduce the difficulty of the content. Only when your skill level won't matter for the completion chance, and won't significantly impact completion time the other players will stop caring about how good you are. The more impact your skill has on those things however, the bigger the number of players that _will_ care. And the stronger their reaction if they'll think you're dragging them down.

    >

    >

     

    of course when i said "highest possible damage" gear, it also entails that the traits, skills and sigils and runes contribute to that highest damage gear, rite?

     

    so what's the use of having highest damage gear if you are gimping yourself by using less damage additional gear/traits?

     

    put EVERYTHING on max and arcdps will have no use..

     

    tell me what's the purpose of arcdps again?

    to see that you can inflict the max damage..

     

    which can be shortcircuited/roundedoff by using the highest possible build..

     

    so you don't really need that arcdps..

     

    unless you can do something rottingly fishy with it..

  8. "Die on Point" is Much better.

     

    coz 3 of them on your point/contested for you/before you die, some extra tick...

     

    and 4 of your team mates are 2/2 on the other points and the 2 enemy is mostlikely raging on their teamchat..

  9. arcdps obviously doesn't increase your damage.. it shows your damage and it is not needed coz you see the %health decrease when you hit a mob and if you equip the highest possible damage gear, what is the use of arcdps? seems redundant..

  10. > @"Ayrilana.1396" said:

    > Monk strike due to how they were being treated. I think it specifically centered around Thunderhead Keep.

    >

    > Edit: Found a video of it

    >

    >

     

    i remember that. they went to strike coz Tombs was all IWAY groups.. no one wants a Monk..

     

    the ones with monks were GvG guilds who were doing fairly in GvG and they do some Tombs and get trashed by even an amateur IWAY group.

     

    Necros were more sought after than Monks.. or should i say, monks had no use..

  11. > @"Mobstac.1462" said:

    > I recently had the same issue. I purchased a small amount of gems without issue. Then I attempted to make a second purchase about an hour and half later. I attempted to repurchase 8000 gems to no avail. I received the same message most other player with this issue were receiving "Unfortunately an error has occurred. Please try again later!" No matter how many times I tried I couldn't get out of the loop and complete the transaction. I sent a ticket to Support and within 48 hours they had my account fixed and able to purchase gems again.

     

    maybe your card activity was flagged as fraudulent.

     

    90's CC hackers who steal CC information and try to buy stuff in early online e-commerce sites test the CC if its valid by buying 99 cents stuff. and if it goes through, they buy like $500 stuffs, like a shotgun blow..

     

    same pattern detected so it was most likely the case..

     

    if you gonna buy lots of gems because you wish to get the most expensive legendary out of the TP, make the purchases consistent..

     

     

  12. while Mursaats cannot be a playable race, they are complementary to the Asuras. The Mursaats, since they are slow moving is more of a mage than the Asura, which can be a mage/warrior, since they are small. we all know that small things are have less mass and they tend to be agile.

     

    so in a battle formation, i think of them as the atom. the Asuras are the electrons and the Mursaats is the nucleus. and if Mursaats is the nucleus, they can even be Categorized into two.

     

    maybe the yin/yang | fire | water| ~ earth ~ air ~ Mursaats.

     

    So think of the Mursaats as the Regents and the Asuras as their Loyal and Reverent protectors.

     

    and by categorizing the Mursaats as the Regents, at the top is/are what binds them (Asuras and Mursaats) together.

  13. it's PvE.

     

    the trick is that you must include yourself in "E".

     

    since its PvE, you fight against People, which are the people of your server, the people on the 2nd server and the people on 3rd server.

     

    that's the REAL WvWvW.

     

    srs.

  14. > @"Olivier Yuki.5614" said:

    > Bounties in WvW sounds like a great idea!! I would be so hyped to play WvW if there were bounties!

    >

    > Bounty means having an enemy player as target that you need to track down and kill.

    >

    > I haven't thought much about it so feel free to post the potential consequences that might occur if the feature were to be implemented.

    >

    > ______

    > Edit: (in response to comments below)

    > Entering WvW is signing a death contract. I think it doesn't matter whether a random dude, randomly crossing your path kills you, or a bounty hunter. Target doesn't know he is hunted.

    > If the target logs-off or leaves the map, another bounty could be automatically assigned. Computer chooses target randomly, this way less chance to exploit.

    >

    > The only problem, from comments below is if your bounty targets leaves/logs-off often. But I guess it might be a risk the hunter has to take.

     

    been happening...

     

    since 2012...

     

    playing a warrior and all i see appearing out of nowhere are ranged classes.

  15. they do it by keeping the red circles and 11112(goto1).

     

    and if a class kills EASILY those, they nerf that class.

     

    and we still see red circles and 11112(goto1).

     

    and with Warriors, which is almost never been touched, you'll see the Trinity of Necro/Ranger/Warrior

     

    and yeah, you will discover that they secretly LOVE the GW1 classic IWAY build.

     

    http://gw1101.gtm.guildwars.com/community/guildweek/gotw-2006-10-17-yourmathteacher.php

     

    they are waiting to see the Ported build to GW2, which is just Healing Druid Trappers, Meta-Scourges and Spellbreaker Face Tanks on Full Zerker Gear..

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