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Azure The Heartless.3261

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  1. > @"Arheundel.6451" said: > getting better should be your reward and if you can't stand that...then don't go PvP > You should go PvP because you enjoy fighting other players It's very dangerous to frame your ideology of PVP as the only one that matters. Not only do you shun the playerbase who just want to be entertained for offering their time to the gamemode for no reason, you also make it much more effective to just abandon a match the moment it is not going in your favor. You both reduce and toxify the player group willing to put up with your direction. This is a bad idea. rewards can be adjusted but participants should get something for even finishing the match.
  2. > @"Fueki.4753" said: > Ignore chat and notice PvP getting significantly less terrible. Something's wrong when the solution to enjoying a team oriented game is to ignore your team.
  3. > @"Dadnir.5038" said: > > @"Trevor Boyer.6524" said: > > Read what I said to Kachros. > > > > Thieves needed SB5 to stay 5 init for those reasons. > > That's assuming that thief being a "weak fast guy" is a necessity. Even the necromancer, which is notoriously "slow", can build to be relatively "fast". So maybe the issue of the "weak fast guy" isn't necessarily a loss of speed but a lack of (popular) options to be "strong". ~~ This right here. But all builds that are not "u am +1 go cap uncontest point also" are swiftly nuked because they go outside thief's "role". Then the builds that perform the role get tapped down too because people don't like thieves being able to run away just as much as they don't like them doing damage.~~ Ignore me, I just realized I don't care as much about this as that sounds. > @"TheQuickFox.3826" said: > Not dead, because they have excellent movement speed, invisibility and spike damage compared to other professions. > In sPvP, a thief will more often than not kill my Elementalist and if not be extremely annoying by stealth capping any unguarded points with great speed and little risk. > > Even when I try to run away from a losing battle with superspeed, swiftness and ride the lightning, a thief still keeps at my location and kills me. > Also, it is very hard to keep target selection on a thief enemy, same with a mesmer enemy. > > Sure, with a sustained battle, I thief will lose most of the time, unless it is a deadeye that can do its damage from a safe distance. But all professions have their pros and cons. > Today some guardian enemy wondered why I was 'invincible' with my tempest. And the next match a thief killed me in 2 seconds. I can't tell if this is sarcasm, a commentary on an actual thought process by an elementalist/satire, or genuine.
  4. > @"Kuma.1503" said: > My point is that thief alone shouldn't get special treatment. It's far from dead when compared to actual underperformers (who have had to just suck it up for ages). Let's not do that. If we keep blocking actual fixes from going through because X class that you happen to play is not buffed everything is going to go further to hell than it already is. >What core thief has to deal with now is just a taste of what other classes have had to deal with and accept. Saying buff thief doesn't begin to address the real problem here. I'm not talking about core thief specifically here. I am aware it's weak and is not alone on that front. > We should be saying "Buff underperformers" because frankly there's been a criminal lack of that since Feb 2020 dropped. I'm aware core engie is hella weak despite what Woodstock is doing. > @"Kuma.1503" said: > It's even become a meme around here "Nerf teef". It's a meme because Thief is punished equally across all specs. While core engie is weak and playing with core kit is frustrating, engies have the option of rolling either holo or scrapper and becoming combat effective. I understand the nade nerf was frustrating and getting it rebalanced because of holo was annoying, but holo still performs well, as does scrapper. Correct me if I'm wrong by all means. Also I don't play core engie very well/am not interested in core beyond bomb kits (I am mildly interested in holo/scrapper) , while I **do** play thief, so I'm going to have much more to say about thief, and relatively little to say about engie. I'm not against them getting buffs, as long as the end result is not handhold-y.
  5. I main Warrior. (Berserker spec) Axe/Shield, GS. (DPS oriented). ***Interrupt mending** . Daredevil has a very low cd steal and headshot is low cost. Interrupting Mending/To the Limit! can turn a warriors brain off and take all of the pressure off you as they try to break LoS to heal. (If spellbreaker, make sure you avoid FC since the 1s daze will be enough to cover their heal if they hit you and steal is on cd.) **Do not be hit by headbutt.** The skill is telegraphed and comes off cd every 17 seconds. If I hit you with it, I'll kill you unless you burn a CD or stunbreak. You can interrupt, blind, or evade it, but making sure it doesn't contact you will make the fight easier. **Whirling Axe in Blind Field.** Blind is Warrior's hard counter and we usually have to burn a CD or swap to get rid of it, since our big bursts are single hit. **If I decide to block while you are stealthed, backstab is free since backstab + swipe interrupts block.** I also play Thief (Daredevil). Sword/Pistol, Pistol/Pistol (DPS oriented) I run seal area. **I cannot hide the dust mark the prep setting makes**. If you keep an eye out for it, you'll know where I set it. If I catch you in seal area you're going to get bursted or have to burn cds to avoid it. **Reflect/Evade/LoS Unload, but do not try to interrupt it if it hits you before you react to it or it was prefaced by sneak attack.** It'll blind you and I'll finish the channel anyway. I run bound. Time your attacks for when I am landing from a dodge, even if I am going into stealth.
  6. > @"Eugchriss.2046" said: > > @"Psycoprophet.8107" said: > > I can see why anet devs avoid the forums though as its literally 98% useless bias nonsense and 2% useful feedback. > You are definitely in the 98%. I'm quoting this because clarity immediately shot down by insult. if I was a dev working on this game I'd avoid these forums too. Objectively all we do is yell and expect them to sift through all the posts, gather only the correct information and then package it perfectly into a balance patch, like this game isnt their job and they don't have other things to do to unwind or relax. We're going to need people to start preparing well constructed posts, updating them regularly, listening to people who challenge their opinions and then be willing to adapt their balance suggestions based on that, -then- tap the devs about it. The large portion of the playerbase is floating in and out of PVE and even if we get ignored here until we quit pvp will continue to be populated by PVEers lured by shinies. I'm sure nobody is getting a paycheck to do anything but remove ToS violations here.
  7. Condi P/Dagger can still kill people who don't press buttons right. (And that's kind of hard to run in a team comp anyway.) One good nerf away from being actively sandbag though. Just because it isn't dead doesn't mean it's in a good spot. > @"Kuma.1503" said: >It's still the safest class in the game by a mile. It's only being played safe because all risky options don't deal enough damage to be warranted. It's not more intrinsically safe than any other class by any significant margin. >It still has better mobility than any other class + stealth to help them disengage fights that would result in the deaths of most other classes (exceptions being maybe a rocket boots engi or owl soulbeast). It can still use stealth to cover rotations, leaving players in a lose/lose scenario of either asuming the thief has left and leaving their node, only to have it back-capped, or staying to defend it, only for the thief to rotate mid and get a kill. You're right, but defining what the thief generic +1 role is doesn't make it good, especially when other classes can perform this role as well. >Thief is still thief even after the sb5 nerf. I wouldn't call it dead by a long shot. Even core thief, without dash to make up for the nerf, is nowhere near the level of underperformance of core mesmer, engi, or ele. All three of these core classes are about on par with core thief performance wise, with core ele being the weakest objectively. You're correct about Sb5 not being the classkilling nerf. I'll give you that. All daredevil physical skills, staff, and sword need to be buffed, and rifle needs to be rebalanced so holding down 2 isn't more effective than timing 3. Then I'll agree with you. Nerf thief, btw. I can still down people with a toothpick if they can't fight.
  8. > @"Multicolorhipster.9751" said: > Also available for friendly spars; around daily reset time usually, incase you need further help disliking post-patch Tickle Wars 2 PvP. > > Namaste ? Movie incorrect, headbutt crits for 7. Spar with me though
  9. > @"maddoctor.2738" said: > You can create your own playlists and have the game play those instead of the game music. You create a folder named Music in Documents\Guild Wars 2 (where the Screenshots folder is if you take pictures), put a playlist you can create on most media players, give it proper name and voila the game will play that music. > > Unfortunately the playlists available aren't in any way comprehensive. For example, you can't have separate lists for the different zones, or cities, it was a suggestion back at release to improve this feature but it never happened. As for the thread's topic, the playlist you are looking for is called "Defeated", make your own playlist with that name, put it in the Music folder and you will listen to that instead of the vanilla sound. > > You can find more information/details on the wiki: > https://wiki.guildwars2.com/wiki/Customized_soundtrack Oh mah gah
  10. I'd probably start doing commander trains off and on. Would definitely take a hit to my playtime though. I'd only be here a fraction of the time I normally spend.
  11. > @"Trevor Boyer.6524" said: > > Just start playing high risk high reward full DPS builds. > > Way more fun, regardless of if they only rank as mediocre in the current meta. Win at having fun but lose some games Or Win matches but trade your enjoyment of the game to do it The point of pvp is to have fun. play something fun. Get good with it. Moment you start worrying about meta kitten is the moment you start to slowly die like everyone who thinks their plat badge matters.
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