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RaidsAreEasyAF.8652

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Posts posted by RaidsAreEasyAF.8652

  1. > @"Aeolus.3615" said:

    > > @"RaidsAreEasyAF.8652" said:

    > > > @"Aeolus.3615" said:

    > > > Assassin and deamon does not combine that much, everything else i can imagine working well.

    > > >

    > > > I like to theme toons as well to certain rpg'ish feeling, these 2 armor stats imo what i think it would help renegade and assassin at same time

    > > >

    > > > http://gw2skills.net/editor/?PmgAwylxQLMPaj1RaMOKjRSjMCygJ/l/zF-zVJYwRD/I4fA-w

    > >

    > >

    > > Why Bloodfury when your only source of bleeding is razorclaw? If you don't spec into condition damage it just won't be worth casting. I also wouldn't go diviner for solo pve. If you go for group pve you will take Righteous Rebel. If you don't do group pve vindication will always pull ahead of lasting legacy.

    >

    > This is the correct setup guess i messewd up by editing some link i had,sorry:

    > http://gw2skills.net/editor/?PmgAwylxQLMPaj1RaMOKjRSjMCygJ/l+7F-zVJYwRD/I4fA-w

    >

    > High boon duration means u will have perma alacrity and if ur in a team your tem will have perma alacrity as well, -20% on the skills CD basicly, and will increase allof the boon uptime as well.

    > Lasting legacy(Renegade trait) has some sinergy with Notoriety(Assassin trait), while Notoriety will make ur migh stronger in power gain LLegacy will improve boost might gain, easilly achieving perma 25 might.

    >

    > Note:IMO th eonly reason to use Renegade is in condi/hybrid bow build or the high boon duration for alacrity to make all cd go faster being in solo or team play, IMO renegade is a weird elite setup but stil way way wayl better than the cant do nothing alone outside pve called Dragon Hunter XD.

    >

    > This is what i use for plebs pve(since my pve is only story episodes)on my wuxia based toon:)

    > http://gw2skills.net/editor/?PmwAwyZlxQKMPyi1RXMOCjRSiMCqgJ/lf7G-z1QYhoBvjI2o0sAaHC1jgMJg/Vp8A-w

    >

    > This is what im using on my Deamon condi renegade atm(another wuxia based toon :)), works very well with plaguedoctor stats as well with marshal stats.

    > http://gw2skills.net/editor/?PmwAkeZlhQLsIajJRaMIKjBSjMBygDzS9TF-zVJYsRHfJ49A-w

     

    That's the thing though, Vindication provides more might for yourself without even having to spend the time pressing a button. You also won't have perma alacrity unless you play either RR or with Salvation and ventari. And if you're in a group that needs might sure, LL is better. But so is AP instead of notoriety. Idk. Maybe I care too much about min maxing for this

  2. > @"Aeolus.3615" said:

    > Assassin and deamon does not combine that much, everything else i can imagine working well.

    >

    > I like to theme toons as well to certain rpg'ish feeling, these 2 armor stats imo what i think it would help renegade and assassin at same time

    >

    > http://gw2skills.net/editor/?PmgAwylxQLMPaj1RaMOKjRSjMCygJ/l/zF-zVJYwRD/I4fA-w

     

     

    Why Bloodfury when your only source of bleeding is razorclaw? If you don't spec into condition damage it just won't be worth casting. I also wouldn't go diviner for solo pve. If you go for group pve you will take Righteous Rebel. If you don't do group pve vindication will always pull ahead of lasting legacy.

  3. > @"Noah Salazar.5430" said:

    >

    > I hate every single group that runs a alacrigade but no chrono on WoJ with a passion. It's just so so bad.

    >

    >

    > Is that any kind of question/feedback to created idea of managing strikes tags?

    >

    > i'm glad you shared what you don't like tho, but that not make any sense

    >

    > Your free to do any Squad you prefer, same as i did showing full enginner raid

    >

    > Topic is more about how to name them, or tag them up to have more chance geting proper ppl to proper difigulity or time consumption to avoid experience similar to what you had ;)

    >

    > Ratcher then scharing what you like or not

     

    Okay, i dont like it because its just bad. Firebrands need more BD and on WoJ its going to be very difficult to cover everyone with quickness. Same goes for Alacrity.

     

    Regarding your proposal i have to ask: Why? Why would i make 3 lfg´s if i want every strike, when i could also only do 1 lfg, ask for some kp and be done with it.

  4. > @"Liewec.2896" said:

    > i'd especially like it if the new ones weren't behind a paywall, atleast until after they get em finished with voice acting,

    > because i wanna wait until they're finished to play them,

    > and it'll suck if i need to choose between paying to play the finished versions or playing an unfinished version and getting spoilers.

     

    But... But you unlock it by just logging in until the new story is released. You don't have to pay anything because you can unlock it right now for free and still wait until they add voice acting.

  5. > @"Arcaniaxs.4519" said:

    > Why would u take chrono for 1 sub group wen alacrene already covers up alac and qfb provides 100 uptime quickness and qfb also has better dmg. But chrono is also usable

     

    Renegade also allows the Chrono to go more offensive and a Chrono allows the Renegade and the firebrand to go more offensive. Chrono has better CC than Firebrand and i dont trust a pug group with 2 Quickbrands and no Chrono. I always doubt that they know how mantras work.

  6. Go for Shiro Jalis while leveling. Use the devestation line and use the grandmaster trait dance of death. Everytime you apply vulnerability you get a stack of battle scars. With your next hit one stack gets consumed and you steal hp from the enemy. The healing you get with this is insane. When you hit level 80 try to get enough points to unlock the renegade specialization. Once you have it, replace Jalis with kalla. You get even more sustain. And that's basically it. If you really need more sustain feel free to swap Shiro for Jalis again.

  7. > @"Taril.8619" said:

    > > Im pretty sure regen caps at 5 stacks, not 25.

    >

    > Regen doesn't stack.

     

    It does. Just not the usual way. You can get Regeneration from 5 Sources, the 6th source will overwrite the shortest duration stack IF it would last longer. You dont see a number, but all boons are stack capped at either 5 or 9.

     

  8. > @"Taril.8619" said:

    > > @"Jski.6180" said:

    > > That is the problem here you having strong reg effects not working because of this healing power only letting the tricks trigger. Stacking duration OR insistently would still have the same problem.

    >

    > Only in the case where you are hitting 25+ stacks of Regen.

    >

    > Which, how often will that actually occur? Especially without duration stacking to put up long duration Regen effects.

    >

    > Many applications of Regen only last for a few seconds, meaning you'd need a bunch of sources to apply Regen within a small timeframe AND then have build discrepancies such as some people having Healing Power while others have no Healing Power but a ton of Regeneration amp effects to even have a case where you'd lose tick efficiency.

     

    Im pretty sure regen caps at 5 stacks, not 25.

  9. > @"zaswer.5246" said:

    >Well in kalla you have icerazor and soulcleave to spend energy and they have decent dmg , only thing maybe too much cd and too much energy cost , i mean icerazor has >21 secs cd and 25 energy cost , more or less , its not bad

     

    But thats actually really good? Icerazors alone is 3.3k DPS on a Power Renegade. That doesnt even include the extra damage it provides through dance on death. Its one of the best skills for Power Renegade.

     

    >but seing as we only have swords as weapons we dont have too many options to choose , in shiro , at least in taid the only usable skill is IO

     

    Legends in general are super boring. Sadly.

    Mallyx, Shiro, Jalis. If you want to maximize DPS you press one Skill and then forget that the legend exists.

     

    Overall i agree though. Revenant needs way more weapons. Not only for power. We dont even have a ranged Main Hand Only Weapon.

     

     

  10. > @"Raknar.4735" said:

    > It was still primarily intended for players that switch builds regularly and intended to be their big "new and exciting" feature for Q4. The system being bad and simultanously developed for a small percentage of players are both reasons why it didn't sell well.

     

    If its for players that often switch builds, why am i limited to only 6 equipment slots? I highly doubt anyone even knew what to do with this. I can imagine this being one of the reasons why its such a mess.

    Not talking about traits (they also have issues), because swapping them is super easy and was never annoying to me. I didnt need it with arc, it was just nice to have.

  11. > @"Raknar.4735" said:

    > Yeah, I'm talking about Q4 2019, where Anet intended Build templates to be the big money maker. Systems targeted at a small percentage of the playerbase just don't do well.

     

    Thats because the system is bad, not because it may or may not be targeted to a small percentage of players.

    Anet took away a **working** and free option so they could sell a template system (its not even templates) that to this day is a broken mess. My skills on renegade constantly swap places and this week i couldnt really play the game because i couldnt swap any traits on any of my classes. The entire system is broken and overly complicated. Thats why its not the big money makes.

     

  12. > @"Raknar.4735" said:

    > Not sure about the first part. I‘ve seen plenty of people being vehemently against any type of suggestion that opens up raids to more people, just to save their petty exclusivity.

     

    But you said "When the game only caters to a small amount of players". That doesnt have anything to do exclusivity. No one wanted them to stop developing stuff everyone can complete.

     

    > Like I‘ve said earlier, they can now reap what they‘ve sown.

    This is something that no one cans say for sure. Is the raid population low because theres no new people coming in or because raids took 9 months to release. Thats someone no one can answer for sure.

  13. > @"Cristalyan.5728" said:

    > Sorry? Can you see a statement in my post that I can solo the two bosses? The topic is about KP needed to enter a **group** for strikes. And I said that even if ONE of the players is very good ... That means that a good player can help his mediocre team mates to win the fight. This if he is interested to win the fight that day.

    >

    > If we take your words as true that means the formula: **ONE good player + 9 mediocre = ONE (aka solo)**. It is easy to see that you consider the other 9 players having a value of ZERO. It seems that your opinion about the "non elite" players without 250 LI is even worse than I thought.

     

    Yeah, of course you can carry 9 other people through strikes. I did so on Heal Scourge and got more frustrated with every single day. I couldnt play the classes i wanted, because ive never heard of a DPS Ele being able to save the group from dying to random stuff. Its just so much more healthy for my mental to look for groups with LI. Most of them are still bad, but at least i can play what i want and still get strikes done.

     

    > 1. **being a "top raider" doesnt just mean killing a boss. its about consistency and time** - that means you want to clear the raid as fast as possible to have enough time to stay on LA complaining you have no content? I don't think this is 100% accurate, because we have the second line:

     

    No, i dont. I want to clear stuff as fast as possible because it feels really nice seeing those healthbars melt.

     

    > 2. **so at this point its not even just about time anymore. its about getting more loot!** That is! The raiders community who asked for the raids for the sake of difficulty (if you read the archives you can find enough statements that they want the raid even if it has modest rewards) is very concerned by the LOOT!

     

    And now you think that every raider thinks the same. Surprise, we dont. Some only clear raids for the loot, others because they have fun doing so. Theres a reason why some people clear bosses multiple times a week.

  14. > @"LadyKitty.6120" said:

    > 1. Full zerker with Invigorating Precision is actually tankier than partly Marauder thief due to damage healing and thus more damage=more heals. If you're worried about taking damage and not healing fast enough, play staff DD and you're playing 2nd tankiest dps build in the game, only scrapper being tankier. Extra buffer HP in endgame PVE just meant you die a tiny bit slower if you don't have heals to sustain.

     

    I know it doesnt have anything to do with the actual discussion and that Power Renegade is mostly a meme, but its also really tanky.

    Battle Scars and Soulcleave Summit heals for so much. I guess you could also take Jalis instead of Shiro if you are really struggling with something.

     

  15. > @"frqnbbsov.9806" said:

    > the problem is that I dont know which roles I need for bosses, so I googled it but cannot find information about it and I decided to create static squad with new players and begin from 0.

    >

     

    Chrono Druid BS DPS DPS

    Chrono Heal DPS DPS DPS

     

    this works on every boss. Replace the second player with another DPS if you dont need it. You can also take an Alacrigade instead of a DPS in this comp. This allows the Chronos to go more offensive. I wouldnt recommend it for unexperienced Chronos though.

     

    Chrono Druid BS DPS DPS

    QFB Alacrigade DPS DPS DPS

     

    this usually works better, but its a pain to play on SH and Largos. After either the Firebrand or the Renegade be a second healer if you need one.

     

    Boonthief Druid or SLB BS DPS DPS

    Alacrigade Heal DPS DPS DPS

     

    Alacrigade can take the role of the only or second healer. With this you dont necessarily need a druid. The Boonthief is able to provide might to all players. If you dont decide to take a druid, make sure to have a Slb to get atleast one Spirit. This works on Matthias, Mursaat and Adina.

  16. > @"Taril.8619" said:

    > Not really, especially with how quickly Renegade can burst out plenty of Torment stacks with ease. Even more so when you consider Citadel Bombardment and Searing Fissure for bunches of short duration burns.

    >

    > Not to mention my whole point about how "Ramp Up" is percieved and not actual. I.e. Hitting someone with Temporal Rift is 4 stacks of 12s Torment worth of damage upon the skills usage. The fact that it'll take 12 second for the full damage to be applied isn't really "Ramp Up" and is inconsequential towards DPS against bosses.

    >

    > Again, if Condi's actually had ramp up, it'd take them time before they actually started dealing damage with attacks and it would not be so favourable in PvP due to the game mode relying heavily on bursting people down quickly (As well as having lots of Condi Cleanse to mitigate Condi durations) - Even more so it's notable that Condi Herald is one of the strongest PvP builds due to Rev's natural ability to dump a truckload of Torment stacks onto someone to burst them down. It's also worth noting that for this, Viper stats are not used so PvP Condi builds don't also have a ton of Power and Precision to enhance the damage of the initial Condi applying attacks.

    >

    > I.e. "Ramp Up" would be needing to stack your Torment up to 20 before your attacks dealt full damage (By refreshing the 20 stacks of Torment or otherwise dealing bonus damage), it's not really the need to wait a few seconds for your skill that you've already used to finish dealing damage (Otherwise you can call things like Power Weaver as needing "Ramp Up" as their burning stacks tick over.

    >

    > Against bosses, the duration of Conditions to deal their full damage only really affects DPS towards the end, as the boss dying will clip the end off remaining Conditions and thus reduce the overall damage of several skills.

     

    You are right, that you dont ramp up the damage of a single skill. You do however ramp up your overall DPS. Renegades needs ~20seconds to reach 34k and another ~15seconds to reach 36k. That is a huge rampup of damage.

  17. > @"Taril.8619" said:

    > Another thing to note is that Condi builds don't really have ramp up. Which is one of the reasons why it's so popular in PvP, a game mode that focuses heavily on bursting down players.

    >

    > There are lots of Condi builds these days that can easily and quickly apply 20+ stacks of Condi's in a burst. Then their sustained damage is auto attacks that apply some weak Condi's but can also proc Condi's on crits (Earth Sigils, minor traits that apply Bleed on crit etc)

    >

    > Meaning that in reality, Condi and Power builds already play similarly. Both are reliant on their skill CD rotations to apply the majority of their damage. Both lose similar DPS from lost uptime (The main difference is that any DPS tracking systems will note a Power builds DPS drop immediately, while a Condi's DPS drop will only really be noticed after the time that their auto attack applied condi's would have lasted, passes)

    >

    > Since, it's not as if Condi builds need to slowly get up to high stacks of Condi's and then maintain that high stack by refreshing their duration, which would be a cause of ramp up in damage. It's simply a matter of using skills that apply many Condi's to get high stacks and re-using those skills as they come off CD meaning that the stack size doesn't really matter as ultimately it comes down to X skill does Y damage per usage just like a Power build. The only difference is Y happens over a period of time (Which doesn't matter in boss fights that last long enough for the Condi's to run their full duration, with minor damage losses towards the end of a fight)

    >

    > Any perceived "Ramp Up" is just DPS tracking noticing the time taken for the first few skills to deal their full damage, which is irrelevant outside of times where target switching is required (Such as fighting trash mobs in Fractals)

     

    I dont agree with you entirely. Classes like Firebrand dont really have a rampup due to the nature of burning. Short duration, high damage.

    That is different for Renegade though. Renegade needs some time to get to its full damage potential.

  18. > @"LadyKitty.6120" said:

    > If power damage is made to ramp up at same speed as most condis, that'd essentially make condi a superior choice as both would take as long to ramp-up but condis would keep ticking while power would hit a wall the moment it gets interrupted.

     

    Thats not how Condi DPS works. If you stop attacking on a Condi class, your DPS will be lower. You wont hit 0 DPS like power builds would, but you have to rampup again. Having to stop attacking is just as bad for condi as it is for power.

     

  19. > @"Dahkeus.8243" said:

    > Hmm, I appreciate you taking the time to speak up, but your insights don't really add up. The fight doesn't start with an auto attack in either the log or the video. The first attack in the log is Pin Down since the auto-attack shown is interrupted during the weapon swap. Scorched earth is also cast twice with the heal in both video and log. It's hard to see in the video, but it's shown in the log.

    >

    > Your timing in comparing the videos may be off, but you can count the cast burst skills to see that they match. In my video, there's 6 Scorched Earths and 3 Flaming Fury casts before berserk runs out. That is one shy of the SC video, but only because I missed one at the end. I've tested the rotation again without missing that one and it's still below 27k DPS.

    >

    > ![](https://i.imgur.com/mF0JSPd.png "")

    >

    > Here's an updated log with that last scorched earth included:

    > https://dps.report/5LNK-20200527-190156_golem

    >

    > Updated image from recent test:

    > ![](https://i.imgur.com/ccwbnwL.png "")

    >

     

    No, you dont cast that LB Burst Skill in the Video. Its at 0:04. You cast your heal skill first and then the LB skill. Your adrenaline even stays full until you cast its after the healskill.

    You also interupting your Auto Attack doesnt mean that you dont start the fight with it. It means that you wasted time. On your first Weaponswap (or rather your second) you are already 2 seconds behind.

  20. They are definitely not worth 6k dps.

    your rotation just isn't super clean, you start the fight with an auto attack and on your first shattering blow you are already 2 seconds behind the benchmark. Speed is important for a rotation and you can already lack behind 2 seconds in the first 3 seconds of a log. That's a huge time loss.

     

    Was only looking at the log. In the video you also don't reset your burst skill with your healing skill.

  21. > @"Lexi.1398" said:

    > > @"Ourasa.7306" said:

    > > Why is that so? I don’t play ranger, as I mentioned earlier, but I don’t see how only rapid fire can make this a good weapon for maximizing dps.

    >

    > It kind of is because rapid fire is that good, infact, rapid fire is amongst the best power dps skills rangers have access to, just the autos suck. the knockback helps proc twice as vicious, and you can "precast" lb 5 for extra damage too. What this means is, the longer the boss phase (aka, the more LB autos you do) the worse LB performs, but if the phase is short you get extremely high damage. This makes it amazing in any bursty raid encounter, and even more amazing in fractals where it was meta for a while.

    >

    > That said, i'd agree with your original advice: don't use LB, with the addendum: unless you know how to use it. In OPs case, LB would be unsuitable, because even with the most self sufficeint high dps power ranger build out there, it'll still take a while to solo any of the strike bosses.

     

    In addition to that: Barrage actually hits slightly harder than Rapid Fire. LB scales better with OWP and Soulcleave and on LB you can run Natural Healing, helping you to keep that scholar uptime.

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