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hobotnicax.7918

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Posts posted by hobotnicax.7918

  1. > @"Sobx.1758" said:

    > > @"hobotnicax.7918" said:

    > > > @"Linken.6345" said:

    > > > Apple and big player in gaming dont go together

    > >

    > > Prepare to be proven wrong in the following year or two ;)

    >

    > Isn't it great when people try to use their hypothetical hopes for the future as an argument? :)

     

    I mean... Nvidia must be dumb af to had bought ARM for 40b dollars then, hypothetical hopes and all.

    And Microsoft giving haste to Windows 10 ARM development is probably pointless as well.

    Apple going all out on ARM CPUs to replace almost their whole PROFESSIONAL line of computers along with consumer line.

     

    But they must have hypothetical hopes for the future. These are irrelevant companies, right? - not like that they more or less shaped the modern computing era or anything like that.

     

  2. > @"Ashantara.8731" said:

    > > @"hobotnicax.7918" said:

    > > Times are changing, ARM is pushing hard into the desktop and laptop market, and **Apple will lead the way. And we all know what happens when Apple does something new... others initially laugh, but then quickly follow.**

    >

    > :sweat_smile: Ridiculous claim.

     

    OK... remember this when ARM chips have 25-30% of the desktop market in a few years.

  3. > @"DeanBB.4268" said:

    > > @"hobotnicax.7918" said:

    > > You guys still play this game in a serious way? It's done, not even the expansion can save it unfortunately. Years of neglect have rotted its core. Go play HLL, a game where devs actually give two squirts about their players.

    >

    > What is HLL?

     

    Hell let loose

  4. > @"Dydzio.1320" said:

    > > @"hobotnicax.7918" said:

    > > Dude, the M1 is destroying everything in the laptop market and it's and entry level chip... Apple is changing the PC market and some people (you for instance), just don't want to accept it.

    > Nope, how about the points from my comment above? I am software developer, gamer, power user and I would not touch apple devices with a stick considering their "dumbed-down foolproof limitation what you can do on their devices". Yes, I like being able to break my hard drive firmware on linux with hdparm tool if I want to.

    >

    What points? You're just complaining that YOU don't like it, which is irrelevant in an objective view on the matter.

    Have you ever even owned a Mac - be it a Macbook or iMac?

     

  5. > @"VAHNeunzehnsechundsiebzig.3618" said:

    > > @"hobotnicax.7918" said:

    > > > @"VAHNeunzehnsechundsiebzig.3618" said:

    > > > so it is anet's fault that APPLE gave up on an industry standard (opengl) and decided to introduce a homebrewn cpu (to make more money and don't have to share with others)? Get a grib on reality.

    > > >

    > > > Apple sells overprized low quality junk. If you bought it, ask yourself about the wisdom of your decision.

    > >

    > > Macbook Air M1 would like to have a word with you.

    >

    > it can talk to my hand. The hand pushing it back into the dumpster fire where it belongs. Apple is a great marketing machine, but their products aren't even half as good as they try to tell people.

     

    Dude, the M1 is destroying everything in the laptop market and it's and entry level chip... Apple is changing the PC market and some people (you for instance), just don't want to accept it.

  6. > @"VAHNeunzehnsechundsiebzig.3618" said:

    > so it is anet's fault that APPLE gave up on an industry standard (opengl) and decided to introduce a homebrewn cpu (to make more money and don't have to share with others)? Get a grib on reality.

    >

    > Apple sells overprized low quality junk. If you bought it, ask yourself about the wisdom of your decision.

     

    Macbook Air M1 would like to have a word with you.

  7. I've done some more testing on my Air M1 and GW2. 1600x900 lowest settings with best texture filtering on. I can WvW inside blobs. No joke. Sure it drops to low frame rates in blobs (lowest I've seen was 17 fps in SM 50v50), but for the most part in blobs its 20-25 fps, and roaming I'd say an average of 45-50fps. Actually playable :open_mouth: in WvW

  8. If you're dying to pew you're simply, uber bad.

    Pew has so many counters... this post has to be a joke right?

    As a ranger main since beta weekends, I can remember pew ranger being OP only on the first no downed state event. Since then it's been meh, not even a meme.

    Ranger/Soulbeast actually have a few completely broken builds (not boonbeast) that are harder to play right, so many don't even bother to try it.

    If you want to nerf something so badly, start with boon and condi spam on many professions, which are the root cause of WvW being the sh.t fest that it is currently.

  9. As some tech reviewers are claiming Apple silicon will become a big player in gaming in the near future. And I agree with this. Some games already run great on the M1 and some are getting there. WoW, ESO and Albion run 60 fps+ on my base model Air with 7 cores. Albion even does it at 1600p high.

    Although I doubt Anet will actually do anything to bring Mac client performance up to par with their competitors, I do think they should do it, and do it quickly.

    Times are changing, ARM is pushing hard into the desktop and laptop market, and Apple will lead the way. And we all know what happens when Apple does something new... others initially laugh, but then quickly follow.

    But for now, I'll continue shaking my head at Anet and their ignorance.

  10. > @"Seryi.7936" said:

    > > @"hobotnicax.7918" said:

    > >The problem is that downed state provides too big of a crutch.

    > > It's a good idea for PVE and sPvP, but not for WvW.

    > > ... Also nothing worse than fighting 1v2/3 and downing 1 guy for him to be insta res'd and you're left there holding your dck which is now limp cause you have all of your skills on cooldown. But wait, there's more! The guy you downed can still damage you, a lot of the time for more than when he was alive and standing.

    > The same situation happens quite often in PvP and yet you say that down state is just fine in that environment. Sounds less like an issue with downed state to me, more like an issue with builds... and with an expectation that you should be able to win grossly outnumbered. If the players are even remotely close in skill (not equal, you just need to not be a total bot), you won't be killing them 1v3 or 10v40, and this change will still result in you losing battles.

    >

    > Somehow I cast serious doubt on all these claims that opponents are so much worse than these pro players, and yet said player who is far more skilled can't secure a single kill, or use the downed player as an advantage. Especially given all the builds quite capable of 1vX. Maybe that's just the crux of the issue. Maybe there's no way to succeed in true parity across skill levels in a game that is notoriously known as BUILD WARS.

     

    Yeah, in sPvP it's fine, cause in a case of 1v3 there isn't an option of more than 2 extra players jumping in your fights as is in WvW where you can go from a "fair" 1v3 vs baddies to a 1v6-7 after you spend so much time trying to finish off downies that get ressed over and over again, and also there's no NPCs on capture points that also deal dmg and cc you as well. So no, downed state in WvW is not fine, it's a crutch plain and simple.

    I find it hilarious that you try to defend it, are you really that oblivious to how un-fun downed state has been in WvW?

    I wonder why Anet adds such events then... I wonder why Anet added stomp to mounts when they were introduced. And I wonder how many tears were directed at Anet so they finally folded and removed that feature.

    When you're down, you're down - you lost, it's over, that's how it should be.

     

    Removing downed state as it is right now, or at least nerfing it to baseline 10k hp and no skills you can use is how you start REAL balance. People won't run as much in full glass anymore and the thrill of when you're down = you lost, would benefit WvW and perhaps also encourage sub par players to getting better and not relying so much on getting carried by others when they go down.

     

  11. Ranger main here.

    According to GW2efficiency: I played a total of 5,389 hours across all characters. Also: 275,724 / 250,000 objectives (110.29%) for Realm Avenger.

    Obviously time played was not all in WvW, I'd say 80-85% of it. That's around 4580h in WvW, meaning just over 60 kills per hour played or 1 kill per minute.

    As you may know, rangers are not welcome in squads, so I couldn't really blob farm kills like many do.

     

    Sure, it takes time, but it's achievable. I would not lower it as it's something to "work" for in WvW. Although, it comes down to simply how many people you can tag before they die.

     

  12. > @"Dawdler.8521" said:

    > > @"Too Frisky.9165" said:

    > > being downed inside the enemy zerg is no longer a literal advantage for your zerg.

    > I am incredibly curious to know how being downed has ever been an *advantage* in a fight, as opposed to being up and running.

    >

     

    Most players do more damage from downed state than when they're up and running.

  13. > @"God.2708" said:

    > > @"hobotnicax.7918" said:

    > > > @"Dawdler.8521" said:

    > > > > @"hobotnicax.7918" said:

    > > > > No downed state would actually require skilled gameplay from the players and that does not fly with Anet.

    > > > Not true in any situation whatsoever. In 1v1 it obviously dont matter except in those 1 in 100 times you both go down at the same time, in which case the one with the strongest downstate usually win (ie the necro, or if a thief stealth for 20+ seconds and goes down at the same time) and in group fights it only require the "skilled" gameplay of ganking one of the enemies with all your forces - preferably from skillfull stealth of course, or skillfull 1800 range attacks, or possibly skillfull perma-stuns.

    > >

    > > We must be playing different games then.

    > > In 1v1 it can matter, both go down, 1 is a ranger, we know who'll get up first. Small scale, 1/2v5+ it matters LOADS, pick on the weakest link and go from there. Large group fights, again, matters a lot, pick on their dmg 1 by 1 until equal numbers etc.

    > > You seem to have been wrecked by many and carry-ressed by even more, that you cling so badly to the crutch that is downed state.

    > > Downed state is a terrible mechanic in WvW. Needs to go asap.

    >

    > What people are arguing, and what you can't seem to see past your own nose over, is that you have a CHANCE at 1v2-5ing because the opposing players are bad in the first place. There is no world where you are a leet awesome super skilled player and can 1vX a bunch of other leet awesome super skilled players. Anything you can do, they can do X times over. It's obvious who wins in such a situation.

    >

    > You remove downstate. Those new players realize they can't help each other survive in WvW. They quit.

    >

    > Now you're 1v0ing because you wanted to feel good about 'crushing no skilled players' and they did the easy thing which was not show up at all.

    >

    > And now the mode is full downed.

     

    See, this is where we will always disagree. There should be nothing in a modern MMO that carries bad players. Specially not in open world pvp modes.

    They can't help each other survive? Play support perhaps? Kill the enemy before they kill your buddy?

     

    Removing downed state is one of the most important things Anet needs to do to save WvW. Because currently, spamming all of your skills, going down and then get instantly ressed so you can spam some more is not helping WvW survive.

     

    What you want is for Anet to leave this "hey dad I fell off my bike please pick me up" mechanic in-game so people have no incentive to get better, overall improving the experience for others as well.

     

    No downed state events were the most fun I've had in WvW since the first tournament. The excitement, the thrill of the fight and risk/reward factor have never came close to that when there was the event going.

     

    How it is right now: you fight, you use your skills to defeat an enemy, the enemy is in downed state and can still damage you, you need to use further skills to cleave or if you are able stomp the player all before they get revived by someone else. Seems fair right? The guy who lost gets the reward. Brilliant.

     

    If you think removing downed state would kill WvW you're deluded and/or you only play WvW a few hours per week in which case your opinion is worthless.

     

     

  14. > @"Dawdler.8521" said:

    > > @"hobotnicax.7918" said:

    > > No downed state would actually require skilled gameplay from the players and that does not fly with Anet.

    > Not true in any situation whatsoever. In 1v1 it obviously dont matter except in those 1 in 100 times you both go down at the same time, in which case the one with the strongest downstate usually win (ie the necro, or if a thief stealth for 20+ seconds and goes down at the same time) and in group fights it only require the "skilled" gameplay of ganking one of the enemies with all your forces - preferably from skillfull stealth of course, or skillfull 1800 range attacks, or possibly skillfull perma-stuns.

     

    We must be playing different games then.

    In 1v1 it can matter, both go down, 1 is a ranger, we know who'll get up first. Small scale, 1/2v5+ it matters LOADS, pick on the weakest link and go from there. Large group fights, again, matters a lot, pick on their dmg 1 by 1 until equal numbers etc.

    You seem to have been wrecked by many and carry-ressed by even more, that you cling so badly to the crutch that is downed state.

    Downed state is a terrible mechanic in WvW. Needs to go asap.

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