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ArmoredVehicle.2849

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  1. > @"Mack.3045" said: > > @"ArmoredVehicle.2849" said: > > A new DXVK version has been released today (1.8), the async version also ready. Currently testing it with GW2 for any possible regressions, if everything checks out you can expect a package update over the weekend :) > > > > Sorry, no Wine rebase to 6.x yet. > > Hi mate, here is the async patch build of dxvk 1.8 with the optimized SPIRV shader compilation time patch included (as per pull request #1582 ) https://github.com/doitsujin/dxvk/pull/1582 > > "uses bit::cast instead of direct memcpy, and the additional DxvkShader constructor is less verbose, passing a const SpirvModule& and building flags directly from it instead" > > This will be slightly faster than the vanilla aysnc 1.8 version for your testing. > > https://www.dropbox.com/s/3daz94ardnugo34/dxvk-1.8-async%20%281%29.tar.gz?dl=0 Thanks for your help, had some time to test out the new builds, no issues on my end. :) --------------------------- **New update announcement:** I've went ahead and updated the package, only DXVK has been touched/updated this time. I've also tested arcdps and it's working fine on my setup (AMD GPU). Regarding the rebase to Wine 6.x, to be honest I'm still a bit hesitant about this, and the reason is that I'm still seeing reports of the network error. I'll see if I can run a few tests of my own regarding this. This weekend I've also worked on improving the non-google drive download links, they're now linked to an http server as opposed to the previous ftp based setup. **Patches** - On the first page in the downloads section I've added a patch to easily go from 2.1.0 to 2.2.0. Installation is simple, extract it into the game's folder and merge/overwrite all files when prompted. Depending on the complexity between package updates, a patch might not always be available. Have a nice weekend ;)
  2. A new DXVK version has been released today (1.8), the async version also ready. Currently testing it with GW2 for any possible regressions, if everything checks out you can expect a package update over the weekend :) Sorry, no Wine rebase to 6.x yet.
  3. > @"huuof.9231" said: > Hey guys, > > May I ask what is performing better for gw2 comparing AMD vs NVIDIA? More specificaly a laptop using AMD rx5600m vs NVIDIA 2060? > > Thanks! Between those GPU's it won't make much difference (if any at all) in GW2, I've played the game on various desktop cards GTX 1060, RX 5500 XT, RTX 2060 Super and RX 6800. Game didn't perform any better with one or the other. As has always been the case with this game, the CPU is a more contributing factor to performance.
  4. > @"Hell Nirvana.9045" said: > Any news on the 6.x rebase? :) Nothing yet, sorry. I'll get to it eventually.
  5. > @"Sigex.7248" said: > Today, I downloaded GW2 client on Linux using _Lutris_. I usually managed to connect after a few tries, but later I got a crash in game and was unable to pass the login screen having this error: > _"The game client is unable to gain access to the log-in server at this time. This is most commonly caused by firewall or router settings, security applications, or connecting through a campus network. For additional support, please visit http://support.guildwars2.com."_ > > Build: 109642 > Error Code: 42:0:9001:4457 > > I tried: > * Disabling firewall > * Rebooting PC > * Rebooting Router > * Connecting to Ethernet > * Connect using mobile network > > I checked connection using: > > _sudo lsof -i -P -n_ > > and it seems that connection is established successfully > > GW2-64.ex 16549 mi 178u IPv4 242916 0t0 TCP 192.168.68.123:49067->3.121.82.222:6112 (ESTABLISHED) > wineserve 16551 mi 606u IPv4 242916 0t0 TCP 192.168.68.123:49067->3.121.82.222:6112 (ESTABLISHED) > > I ran out of ideas, so I appreciate any help I can get > > Cheers > > > Hi, this issue is occurring in Linux due to a regression in modern Wine versions. Using an older version (such as 5.7) resolves the issue. You can find more info here: https://en-forum.guildwars2.com/discussion/31192/playing-guild-wars-2-on-linux-performance-optimizations-and-more/p21 Also, on the same thread, I'm providing a package for GW2 on Linux which has most optimizations out of the box and is compatible with many distros. It's also portable, won't touch your personal files and doesn't require root access (sudo) either.
  6. > @"Minux.2416" said: > Which would be the WINEPREFIX in case I need to install something on winetricks for the package? Hi, it's the "data" folder. Merry Xmas :)
  7. > @"klaki.4250" said: > The only thing i would recommand, push the armored vehicle package on Github. So other can Contribute to and more people get to know about the dokumenation and existing of the project. Hi, I've wanted to do that but my github skills are kinda crappy, also not sure where to begin. But to break it down this is what the package is composed of: - Wine 5.7 + Staging Patches + FSync Patch - Folders: bin,lib,lib64 and share belong to the Wine build, the 'deps' folder contains a few libraries but I doubt they're required and might be removed in the future. - Folder 'data' is the Wine prefix itself, aside from the dxvk dll's and overrides, I've also replaced a few symbolic linked folders with actual folders to make the package portable. - All the files in the 'bin' folder named beginning with "user_" are the scripts I added and make up most of the settings. - setup.sh and setup.dat (which is just a renamed zip file) are the setup components, I made these to unzip automatically during setup to avoid confusion. - the arcdps_easysetup folder is also a small addition of mine to make the addon easier to install/uninstall. That's the entire setup pretty much. ;)
  8. I doubt ANet will bother with this, Mac support has always been limited. Heck the game itself is still using OpenGL on macOS and the api is deprecated (still present but not supported or optimized). If I had to pour resources on Mac I'd focus my efforts on getting the game on Metal which is what most programs/games are using these days and a larger amount of people would benefit from this. As a sort of hitting 2 birds with 1 stone, the performance might even improve on M1 with Rosetta.
  9. I went ahead and updated the packages to version 2.1. The list of changes is small but exciting enough for a new release, following @ Mack.3045's suggestion to try dxvk-async I would highly encourage people to switch to this new version (or replace the dxvk dll's manually) as the performance boost does indeed make a difference. Meanwhile the package is still based on Wine 5.7, the reason for this is that latest isn't always better and between Wine 5.10 to 5.19, the staging releases had esync/fsync disabled (not good for GW2). I'll rebase to Wine 6.0 or 6.1 next year, also speaking of next year, I'm looking forward to the new gaming-focused futex2 (more on that here:https://www.phoronix.com/scan.php?page=news_item&px=FUTEX2-LPC-2020), we'll see what it offers for GW2 =) As always, download links have been updated on the first page. Changelog as follows: >- Updated DXVK to 1.7.3-Async, this version is slightly different than vanilla DXVK and offers improved performance and less stuttering during shader compilation. >- Added vkBasalt support. >- Added support for German keyboard layouts. >Regarding vkBasalt: If you have vkBasalt installed you can enable this by opening up the ‘GW2/bin/user_run’ file in a text editor and removing the ‘#’ from the “#export ENABLE_VKBASALT=1” line. >Regarding German keyboard: If you’re using a German keyboard and the layout is incorrect in GW2, you can try to fix this by uncommenting (removing the ‘#’ sign) from each line in the ‘Foreign Keyboard’ section, like vkBasalt this can be found in the ‘GW2/bin/user_run’ file. Credits go to this wonderful community :3
  10. > @"ZenAge.4863" said: > Here's the new **GW2Taco Linux v1.0.0** video. (I couldn't set a custom thumbnail QQ) > > To those who can test, please test and report any issues on GitLab. Enjoy > > Very impressive work, it also seems you put a lot of work on the installer too. :) > @"Mack.3045" said: > > > > @"Barabeam.4638" said: > > > > > I also tried the patched dxvk-async, and so far I liked it! > > > Btw it seems like we can either add the line you mentioned (use dxvk.enableAsync = true) in dxvk.conf > > > or simply add the environmental variable DXVK_ASYNC=1 << This is probably easier for people who don't already have a dxvk.conf file :) > > > > > > Thanks for sharing! > > > > > > Honestly being a Windows boy, i hadn't a clue if you could edit environment variables like Windows in Linux. > I'll be trying Linux over the next few weeks. Likely Pop-OS. Just waiting for my Monster 10 core 20 Thread 5.1Ghz Core i9 10850K to arrive :) :) :) :) ( sorry i had to brag LOL ) For me has been the opposite, until a few months ago I didn't know you could set env vars in Windows (I last used Win as my main OS in 2014) and looking at how it's done, personally I find it much easier in Linux. Back on the Async topic, I've had a chance to try it out on my AMD gpu and the improvement is a lot more noticeable than Nvidia, adding to that, I've performed this test on a normal spinning HDD. I didn't have any stability issues so far either, so I'll probably release a package update tomorrow. ------------------------------- Last but not least, I've finally finished building my 5800X system. Compared to my old 1700X I gained as much as 40fps in GW2 alone. Compiling the Linux kernel also shaved off 4 mins.
  11. > @"Mack.3045" said: > Hi guys, > > I'm the guy who's maintaining the d912pxy guide on the forums for Windows here on the Account and Technical Support sub-forum. I've come across a patched asynchronous version of DXVK that works with Gw2 / and **DX9.** > > This works for both Windows and Linux users. > > Async pipelines are written to the state cache. The original patch doesn't since it was made before dxvk introduced the state cache. Previously you would end up with near empty state caches when using dxvk-async, now you can have the best of both worlds. > > A lot less stutterring (nearly none at all in some games) by not blocking the main thread when compiling async pipelines. The downside is that the shader cache is around 5-10% larger (I guess due to duplicate shaders?). But the state cache is roughly the same size as a non-async produced state cache. > > A new option dxvk.numAsyncThreads to specify the number of async pipeline compiler threads. Previously half the cpu thread count was used by default, now it's the same logic as the state cache. > > Included is the Async patch and this pull request that speeds up shader compilation times: doitsujin/dxvk#1582 https://github.com/doitsujin/dxvk/pull/1582. It also includes commits up to doitsujin/dxvk@e79e8b9 https://github.com/doitsujin/dxvk/commit/e79e8b90626de8c6e812cada8ca0548e37553f68 > Version 1.7.2 > > Instructions > > use dxvk.enableAsync = true in dxvk.conf ( add this new line to your conf file ) > > To compare with stock dxvk, rename or delete your state and shader caches > > Here are the patched dll's here > > https://www.dropbox.com/s/ye2utesxvvcrgut/dxvk-async.zip?dl=0 > > This is faster than stock DXVK using state cache. ( async pipeline compilation is part of what makes the d912pxy so speedy , so you'll see similar benefits with this patched version of DXVK.) > The main difference is that DXVK does not compress shader constants. > > ENJOY ! Hi, I'm testing out the dll's you provided, performance does indeed seem better in a few select scenarios, I'll test it out for any stability issues and hopefully include it in the next release. Thank you for this :) > @"Nevin Kiludan.2639" said: > Linking this package to Steam breaks keyboard layout in a way that in-game chat doesn't work anymore. I fixed this by modifying the `user_run` file by adding `locale`settings manually (ger). Be aware, it adds `vkbasalt` and `fsync`, too. > ``` > #!/bin/bash > cd "`dirname "$0"`/.." > > # Foreign Keyboard > export LANG=en_US.UTF-8 > export LC_CTYPE=en_US.UTF-8 > export LC_NUMERIC=de_DE.UTF-8 > export LC_TIME=de_DE.UTF-8 > export LC_COLLATE=C > export LC_MONETARY=de_DE.UTF-8 > export LC_MESSAGES=en_US.UTF-8 > export LC_PAPER=de_DE.UTF-8 > export LC_NAME=de_DE.UTF-8 > export LC_ADDRESS=de_DE.UTF-8 > export LC_TELEPHONE=de_DE.UTF-8 > export LC_MEASUREMENT=de_DE.UTF-8 > export LC_IDENTIFICATION=de_DE.UTF-8 > export LC_ALL= > > # Nvidia Specific Env_vars > export __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 > export __GL_SHADER_DISK_CACHE_PATH="$PWD/nv_shader_cache" > export __GL_FSAA_MODE=0 > export __GL_DEFAULT_LOG_ANISO=0 > export __GL_LOG_MAX_ANISO=0 > export LD_PRELOAD="libpthread.so.0 libGL.so.1" > export __GL_THREADED_OPTIMIZATIONS=1 > export __GL_SYNC_TO_VBLANK=0 > export __GL_YIELD=NOTHING > > # vkBasalt > export ENABLE_VKBASALT=1 > export VKBASALT_LOG_FILE="vkBasalt.log" > > # Wine Settings > export LD_LIBRARY_PATH="$PWD/deps" > #export DXVK_HUD=version,devinfo,fps > export DXVK_LOG_LEVEL=none > export WINEDEBUG=-all > export WINEARCH=win64 > export WINEPREFIX="$PWD/data" > export STAGING_SHARED_MEMORY=1 > #export WINEESYNC=1 > export WINEFSYNC=1 > > # Launch Command > cd "$PWD/data/drive_c/GW2" > "../../../bin/wine64" ./GW2.exe $@ > ``` The fsync feature has already been present since release 2.0 of the package. Nevertheless I have added the vkBasalt and German keyboard support, they will both be disabled by default but these additions should make it easier for everyone. Thanks :)
  12. > @"WIR BRAUCHEN ONE EIGHTY.4257" said: > I have some problems with random crashes for several months, not often - once per couple of days, but it happens in PvE when I'm changing maps, more often in WvW during big fights. Today I got the crash, when teleporting to Armistice Bastion with debug.sh. > > In console: > > >! 0045:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub! > >! 0045:fixme:msctf:KeystrokeMgr_TestKeyDown STUB:(0000000004427170) > >! 0045:fixme:msctf:KeystrokeMgr_TestKeyDown STUB:(0000000004427170) > >! 0045:fixme:msctf:KeystrokeMgr_TestKeyDown STUB:(0000000004427170) > >! 0045:fixme:msctf:KeystrokeMgr_TestKeyDown STUB:(0000000004427170) > >! 0045:fixme:msctf:KeystrokeMgr_TestKeyDown STUB:(0000000004427170) > >! 0045:fixme:msctf:KeystrokeMgr_TestKeyDown STUB:(0000000004427170) > >! 0045:fixme:msctf:KeystrokeMgr_TestKeyDown STUB:(0000000004427170) > >! 0045:fixme:msctf:KeystrokeMgr_TestKeyDown STUB:(0000000004427170) > >! 0045:fixme:msctf:KeystrokeMgr_TestKeyDown STUB:(0000000004427170) > >! 0045:fixme:msctf:KeystrokeMgr_TestKeyDown STUB:(0000000004427170) > >! 0045:fixme:msctf:KeystrokeMgr_TestKeyDown STUB:(0000000004427170) > >! 0045:fixme:msctf:KeystrokeMgr_TestKeyDown STUB:(0000000004427170) > >! 0045:fixme:msctf:KeystrokeMgr_TestKeyDown STUB:(0000000004427170) > >! 0045:fixme:msctf:KeystrokeMgr_TestKeyDown STUB:(0000000004427170) > >! 0045:fixme:msctf:KeystrokeMgr_TestKeyDown STUB:(0000000004427170) > >! 0045:fixme:msctf:KeystrokeMgr_TestKeyDown STUB:(0000000004427170) > >! 0045:fixme:msctf:KeystrokeMgr_TestKeyDown STUB:(0000000004427170) > >! 0045:fixme:msctf:KeystrokeMgr_TestKeyUp STUB:(0000000004427170) > >! 0045:fixme:msctf:KeystrokeMgr_TestKeyDown STUB:(0000000004427170) > >! 0045:fixme:msctf:KeystrokeMgr_TestKeyUp STUB:(0000000004427170) > >! 0045:fixme:msctf:KeystrokeMgr_TestKeyDown STUB:(0000000004427170) > >! 0045:fixme:msctf:KeystrokeMgr_TestKeyUp STUB:(0000000004427170) > >! 0045:fixme:msctf:KeystrokeMgr_TestKeyUp STUB:(0000000004427170) > >! 0045:fixme:msctf:KeystrokeMgr_TestKeyDown STUB:(0000000004427170) > >! 0045:fixme:msctf:KeystrokeMgr_TestKeyUp STUB:(0000000004427170) > >! 009e:fixme:winsock:WSALookupServiceBeginW (0x32dc60 0x00000ff0 0x32dca8) Stub! > >! 012a:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub > >! 012a:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub > >! 012a:fixme:ntdll:EtwRegisterTraceGuidsW (0x495320, 0x24ef248, {3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x24a4f04, (null), (null), 0x24ef260): stub > >! 012a:fixme:ntdll:EtwRegisterTraceGuidsW register trace class {00000000-0000-0000-0000-000000000000} > >! 012a:fixme:gdi:GdiInitializeLanguagePack stub > > And crash message: > > >! *--> Crash <--* > >! Exception: c0000005 > >! Memory at address ffffffff`ffffffff could not be read > >! App: Gw2-64.exe > >! Pid: 8 > >! BaseAddr: 0000000140000000 > >! ProgramId: 101 > >! Build: 108672 > >! When: 2020-11-22T11:43:38Z 2020-11-22T14:43:38+03:00 > >! Uptime: 0 days 2:00:41 > >! Flags: 0 > >! DumpFile: Crash.dmp > >! > >! *--> System <--* > >! Name: 2ba0029d > >! IpAddr: 192.168.55.101 > >! Processors: 16 [AuthenticAMD:15:1:1] > >! OSVersion: Wine 0.0-unknown (64 bit) > >! > >! *--> System Memory <--* > >! Physical: 25413MB/32033MB 79% > >! Paged: 25413MB/32033MB 79% > >! Virtual: 134217727MB/134217727MB 3% > >! Load: 20% > >! CommitTotal: 6619MB > >! CommitLimit: 32033MB > >! CommitPeak: 0MB > >! SystemCache: 0MB > >! HandleCount: 9056 > >! ProcessCount: 7 > >! ThreadCount: 106 > >! > >! *--> Process Memory <--* > >! Private: 0MB > >! WorkingSet: 4204MB > >! PeakWorkingSet: 4645MB > >! PageFaults: 0 > >! > >! *--> Memory Category Usage (Inclusive) <--* > >! [Category] [size(MB)] [Count] > >! Root 1092.30 555629 > >! Programmer Data 777.68 262693 > >! Game 325.76 168889 > >! VRAM 324.27 15885 > >! Engine 301.50 64597 > >! Uncategorized 266.57 290227 > >! Content 233.78 59967 > >! Model-Programmer 130.35 8645 > >! Model Granny 129.81 3908 > >! VRAM - Gr Postproc 103.39 21 > >! Collections 102.87 6723 > >! Dictionary 100.14 2597 > >! Gr 94.60 38886 > >! Text 72.71 7604 > >! Gr Umbra 59.51 7439 > >! Map 58.13 14067 > >! Map Zone 49.89 14037 > >! VRAM - UI Textures 48.53 1217 > >! VRAM - Character Geo 44.55 452 > >! Art Assets 41.56 1886 > >! Character Models 39.85 494 > >! Composite Tex Pool 39.81 152 > >! Composite Tex 39.81 152 > >! Composite Models 39.81 152 > >! > >! *--> Memory Category Usage (Exclusive) <--* > >! [Category] [size(MB)] [Count] > >! Uncategorized 266.57 290227 > >! Content 233.78 59967 > >! Model Granny 129.81 3908 > >! VRAM - Gr Postproc 103.39 21 > >! Dictionary 100.14 2597 > >! Text 72.71 7604 > >! Gr Umbra 59.51 7439 > >! Map Zone 49.89 14037 > >! VRAM - UI Textures 48.53 1217 > >! VRAM - Character Geo 44.55 452 > >! Composite Tex Pool 39.81 152 > >! VRAM - Composite Geo 34.34 416 > >! Archive 28.56 39 > >! VRAM - Character Tex 23.26 102 > >! Gr Material 21.17 23039 > >! VRAM - DDI Shader 17.18 13131 > >! Composite 12.88 1962 > >! VRAM - Prop Geo 11.93 339 > >! Audio FMOD 9.48 2678 > >! Audio 8.93 313 > >! VRAM - Model Geo Uncat 8.32 34 > >! Map 8.24 30 > >! VRAM - Gr Streak 7.25 23 > >! Collide Havok 6.49 823 > >! > >! *--> DllList <--* > >! 0000000140000000 - C:\GW2\GW2.exe > >! 000000007BC20000 - C:\windows\system32\ntdll.dll > >! 000000007B410000 - C:\windows\system32\kernel32.dll > >! 000000007B000000 - C:\windows\system32\kernelbase.dll > >! 00007EFC15590000 - 4cpu.dll > >! 00007EFC141D0000 - C:\windows\system32\USER32.dll > >! 000000006A700000 - C:\windows\system32\setupapi.dll > >! 00007EFC14120000 - C:\windows\system32\advapi32.dll > >! 000000006FBC0000 - C:\windows\system32\rpcrt4.dll > >! 00007EFC14000000 - C:\windows\system32\ucrtbase.dll > >! 0000000065780000 - C:\windows\system32\version.dll > >! 00007EFC13E40000 - C:\windows\system32\gdi32.dll > >! 00007EFC13DF0000 - C:\windows\system32\WS2_32.dll > >! 0000000061F40000 - C:\windows\system32\WTSAPI32.dll > >! 00000000637C0000 - C:\windows\system32\WINMM.dll > >! 0000000062540000 - C:\windows\system32\WINTRUST.dll > >! 00007EFC13CF0000 - C:\windows\system32\crypt32.dll > >! 00007EFC13CC0000 - C:\windows\system32\bcrypt.dll > >! 000000006ACC0000 - C:\windows\system32\PSAPI.DLL > >! 0000000065000000 - C:\windows\system32\ole32.dll > >! 000000006A100000 - C:\windows\system32\OLEAUT32.dll > >! 00007EFC13260000 - C:\windows\system32\SHELL32.dll > >! 0000000068A40000 - C:\windows\system32\shlwapi.dll > >! 0000000064940000 - C:\windows\system32\shcore.dll > >! 0000000000230000 - C:\windows\system32\aclui.dll > >! 000000006E6C0000 - C:\windows\system32\comctl32.dll > >! 000000006BEC0000 - C:\windows\system32\imm32.dll > >! 0000000062600000 - C:\windows\system32\usp10.dll > >! 0000000066440000 - C:\windows\system32\MSACM32.dll > >! 000000006F480000 - C:\windows\system32\gdiplus.dll > >! 000000006AFC0000 - C:\windows\system32\MSIMG32.dll > >! 00007EFC13200000 - C:\windows\system32\Secur32.dll > >! 00007EFC131B0000 - C:\windows\system32\netapi32.dll > >! 00007EFC13180000 - C:\windows\system32\iphlpapi.dll > >! 00007EFC13120000 - C:\windows\system32\dnsapi.dll > >! 00007EFC12880000 - C:\windows\system32\winex11.drv > >! 00007EFC12190000 - C:\windows\system32\uxtheme.dll > >! 00007EFC121F0000 - C:\windows\system32\Kerberos.dll > >! 000000006E340000 - C:\windows\system32\api-ms-win-core-synch-l1-2-0.dll > >! 000000006B880000 - C:\windows\system32\api-ms-win-core-fibers-l1-1-1.dll > >! 00000000008E0000 - C:\windows\system32\api-ms-win-core-localization-l1-2-1.dll > >! 0000000066200000 - C:\windows\system32\dbghelp.dll > >! 000000006DC00000 - C:\windows\system32\api-ms-win-appmodel-runtime-l1-1-1.dll > >! 00007EFC11C20000 - C:\windows\system32\winevulkan.dll > >! 00007EFC11AF0000 - C:\windows\system32\msvcrt.dll > >! 0000000066AC0000 - C:\windows\system32\ddraw.dll > >! 00007EFC11940000 - C:\windows\system32\wined3d.dll > >! 000000007A850000 - C:\windows\system32\opengl32.dll > >! 000000006B000000 - C:\windows\system32\gameux.dll > >! 0000000065680000 - C:\windows\system32\api-ms-win-core-sysinfo-l1-2-1.dll > >! 0000000068140000 - C:\windows\system32\msctf.dll > >! 00007EFC09970000 - C:\windows\system32\windowscodecs.dll > >! 0000000069C80000 - C:\windows\system32\propsys.dll > >! 0000000180000000 - C:\GW2\bin64\CoherentUI64.dll > >! 0000000062240000 - C:\windows\system32\d3d9.dll > >! 0000000064D40000 - C:\windows\system32\vulkan-1.dll > >! 0000000062740000 - C:\windows\system32\imagehlp.dll > >! 0000000066500000 - C:\windows\system32\rsaenh.dll > >! 000000006D3C0000 - C:\windows\system32\dsound.dll > >! 0000000067740000 - C:\windows\system32\wbem\wbemprox.dll > >! 000000006F200000 - C:\windows\system32\dxgi.dll > >! 00007EFC08BA0000 - C:\windows\system32\winspool.drv > >! 0000000070140000 - C:\windows\system32\mmdevapi.dll > >! 00007EFC08350000 - C:\windows\system32\winepulse.drv > >! 0000000010BA0000 - C:\windows\system32\msvfw32.dll > >! 00007EFC08080000 - C:\windows\system32\winealsa.drv > >! 0000000066640000 - C:\windows\system32\msacm32.drv > >! 0000000070D80000 - C:\windows\system32\midimap.dll > >! > >! [DbgHelp.dll is C:\windows\system32\dbghelp.dll] > >! [DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)] > >! > >! *--> Thread 0x87 <--* > >! > >! *--> Trace <--* > >! Pc Rt : Args > >! 00007efc`0b4d74f6 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 > >! 00007efc`0b4aa2c9 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 > >! 00007efc`11c410db 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 > >! 00000000`6229e43d 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 > >! 00000000`6229e4ee 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 > >! 00000000`6232dc08 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 > >! 00000000`6232cbb1 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 > >! 00000001`4021e30a 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 > >! 00000001`4021f5cd 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 > >! 00000001`4021f94a 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 > >! 00000001`4022325e 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 > >! 00000001`401d58d8 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 > >! 00000001`401d5cdd 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 > >! 00000001`401d6abe 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 > >! 00000001`4018a371 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 > >! 00000001`4031a641 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 > >! 00000000`7bce004a 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 > >! 00000000`00000000 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 > >! 00000001`4031a5e4 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 > >! 00000000`05c42b30 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 > >! 00000000`00000000 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 > >! > >! *--> Thread registers <--* > >! rax=0000000000000002 rbx=00007efc0bff57a0 rcx=0010000200000000 > >! rdx=00000000108e3640 rsi=00007efc0bfefa20 rdi=00007efc02cfd630 > >! rip=00007efc0b4d74f6 rsp=00000000108df8e0 rbp=00007efc0bff8920 > >! r8=0000000000000000 r9=0000000000000000 r10=0000000000020000 > >! r11=0000000000000001 r12=00007efc02cfd630 r13=0000000000000000 > >! r14=00000000ae3c8c50 r15=0000000000000000 > >! cs=0033 ss=002b ds=002b es=0000 fs=0000 gs=0000 efl=00010202 > >! > >! rbx-32 00007EFC0BFF5780 00000000`00000000 00000000`00000000 00007efc`11903280 00000000`00000a13 > >! rbx +0 00007EFC0BFF57A0 00007efc`0b0e49a0 00007efc`0b0e5130 00007efc`0b0e5ad0 00007efc`0b0e4cc0 > >! rbx+32 00007EFC0BFF57C0 00007efc`0b0e5800 00007efc`0b0e5670 00007efc`0b0e54b0 00007efc`0b0e5350 > >! rdx-32 00000000108E3620 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 > >! rdx +0 00000000108E3640 00000000`108e3640 00007efc`005c5d10 00000000`108e3640 00000000`00000001 > >! rdx+32 00000000108E3660 00000000`00000000 1861668a`9440fe00 da1877f6`ba4fd579 00000000`00000000 > >! > >! *--> Code <--* > >! 00007efc`0b4d74d6 89442420 0fb64424 20488955 48884540 .D$ ..D$ H.UH.E@ > >! 00007efc`0b4d74e6 8b4528ff c0894528 498b4c24 384c89e7 .E(...E(I.L$8L.. > >! 00007efc`0b4d74f6 488b4178 488bb198 00000048 8b90e809 H.AxH......H.... > >! 00007efc`0b4d7506 0000e8d3 4dcfff8b 452885c0 7e288b45 ....M...E(..~(.E > >! 00007efc`0b4d7516 28ffc889 45288b45 38ffc885 c0894538 (...E(.E8.....E8 > >! 00007efc`0b4d7526 7448488b 057971a9 00488b75 308b7d50 tHH..yq..H.u0.}P > >! > >! *--> Stack <--* > >! 00000000`108df8e0 00000000`00000001 00000000`108e3640 00007efb`c4378d10 00007efb`c4378d10 ........@6........7..~....7..~.. > >! 00000000`108df900 00000000`00000001 00000000`108e3640 00000000`00000000 00007efc`0b4903b3 ........@6................I..~.. > >! 00000000`108df920 00007efc`0bff8920 00007efc`0b0e1b0d 00007efc`0bff57a0 00007efb`c4378d10 ....~.......~...W...~....7..~.. > >! 00000000`108df940 00007efc`0bff8920 00000000`00000000 00000000`ae3c8c50 00007efc`0b4aa2c9 ....~..........P.<.......J..~.. > >! 00000000`108df960 00000000`c4378d01 00000000`108e3640 00000000`c4378d01 00000000`108e3640 ..7.....@6........7.....@6...... > >! 00000000`108df980 00000000`00020000 00000000`0612b3f0 00000000`108dfa90 00007efb`c4378d10 ..........................7..~.. > >! 00000000`108df9a0 00000000`01859670 00007efc`11c410db 00000000`00000000 00000000`00000000 p............~.................. > >! 00000000`108df9c0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 ................................ > >! 00000000`108df9e0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 ................................ > >! 00000000`108dfa00 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 ................................ > >! 00000000`108dfa20 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 ................................ > >! 00000000`108dfa40 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 ................................ > >! 00000000`108dfa60 00000000`00000000 00000000`00000000 00000000`00000000 00000000`839b7c50 ........................P|...... > >! 00000000`108dfa80 00000000`ced3f660 00000000`00000000 00000000`00000001 00000000`6229e43d `.......................=.)b.... > >! 00000000`108dfaa0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 ................................ > >! 00000000`108dfac0 00000000`00000000 00000000`050ab7a0 00000000`ae3c8c50 00000000`152caa50 ................P.<.....P.,..... > >! 00000000`108dfae0 00000000`00000000 00000000`6229e4ee 00000000`00000000 00000000`00000000 ..........)b.................... > >! 00000000`108dfb00 00000000`00000000 00000000`00000000 00000000`add78330 00000000`6232dc08 ................0.........2b.... > >! 00000000`108dfb20 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 ................................ > >! 00000000`108dfb40 00000000`050ab7a0 00000000`00000000 00000000`152caa50 00000000`6232cbb1 ................P.,.......2b.... > >! 00000000`108dfb60 00000000`ced3f660 00000000`c440a2f0 00000000`00000000 00000000`00000000 `.........@..................... > >! 00000000`108dfb80 00000000`00000000 00000000`00000000 00000000`00000000 00000001`4021e30a ..........................!@.... > >! 00000000`108dfba0 00000000`0000005a 00000000`04dd22e0 00000000`03cf536c 00000000`00000000 Z........"......lS.............. > >! 00000000`108dfbc0 00000000`ced3f660 00000001`4021f5cd 00000000`050ab7a0 00000000`00000000 `.........!@.................... > >! 00000000`108dfbe0 00000000`00000000 00000000`62265892 00000000`108dfd40 00000001`4021f94a .........X&b....@.......J.!@.... > >! 00000000`108dfc00 00000000`04dd22e0 00000000`00000000 00000000`03cf536c 00000000`00000000 ."..............lS.............. > >! 00000000`108dfc20 00000000`04dd22e0 00000001`4022325e 00000000`152f8e8c 00000000`62256c39 ."......^2"@....../.....9l%b.... > >! 00000000`108dfc40 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 ................................ > >! 00000000`108dfc60 00000000`04dd22e0 00000000`00000000 00000000`00000000 00000000`108dfd40 ."......................@....... > >! 00000000`108dfc80 00000000`00000000 00000001`40221ccc 00000000`00000000 00000000`00000103 .........."@.................... > >! 00000000`108dfca0 00001f6d`3c8cd9db 00000000`03cf5070 00000000`00000000 00000001`401d58d8 ... > >! 00000000`108dfcc0 00000000`00000000 00000000`108dffd0 00000000`00000000 00000000`03cf536c ........................lS...... > >! > >! *--> Error Logs <--* > >! g permutation > >! 11:41:50Z Couldn't find projectile effect for skill 'soUQE.mxnTo' > >! 11:41:54Z Couldn't find projectile effect for skill 'xYDfZ.f0qXr' > >! 11:41:55Z Model '0x00d804': LightningSetActionPoints: destination action point 'root' not found on model '0x09be69' > >! 11:41:56Z Model '0x1af0d3': LightningSetActionPoints: lightning 'mainsystem' not found. > >! 11:41:56Z Model '0x1af0d3': LightningSetActionPoints: lightning 'mainsystem02' not found. > >! 11:41:56Z Model '0x1af0d3': LightningSetActionPoints: lightning 'mainsystem01' not found. > >! 11:42:05Z Model '0x123674': Permutation 'boworange' not found, auto selecting permutation > >! 11:42:06Z Model '0x20a991': Permutation 'stoweda' not found, auto selecting permutation > >! 11:42:08Z Couldn't find projectile effect for skill 'soUQE.mxnTo' > >! 11:42:16Z Model '0x123674': Permutation 'boworange' not found, auto selecting permutation > >! 11:42:16Z Couldn't find projectile effect for skill 'y7FnF.NUlM9' > >! 11:42:18Z Couldn't find projectile effect for skill 'xYDfZ.f0qXr' > >! 11:42:20Z Couldn't find projectile effect for skill 'soUQE.mxnTo' > >! 11:42:22Z Model '0x20a991': Permutation 'stoweda' not found, auto selecting permutation > >! 11:42:30Z Model '0x123674': Permutation 'boworange' not found, auto selecting permutation > >! 11:42:33Z Model '0x20a991': Permutation 'stoweda' not found, auto selecting permutation > >! 11:42:34Z Couldn't find projectile effect for skill 'soUQE.mxnTo' > >! 11:42:45Z Couldn't find projectile effect for skill 'soUQE.mxnTo' > >! 11:42:51Z Texture missing mip chain: 0x193de1 > >! 11:42:51Z Texture missing mip chain: 0x193de2 > >! 11:42:51Z Couldn't find projectile effect for skill 'xYDfZ.f0qXr' > >! 11:42:55Z Model '0x123674': Permutation 'boworange' not found, auto selecting permutation > >! 11:43:01Z Couldn't find projectile effect for skill 'ViarU.pGPgw' > >! 11:43:05Z Couldn't find projectile effect for skill 'xYDfZ.f0qXr' > >! 11:43:17Z Model '0x123674': Permutation 'boworange' not found, auto selecting permutation > >! 11:43:32Z Model '0x123674': Permutation 'boworange' not found, auto selecting permutation > >! Crashed at 11:43:38Z > >! > >! *--> DirectX Device Info <--* > >! VendorId = 0x10de > >! DeviceId = 0x1c02 > >! Version = 32767.65535.65535.65535 > >! Description = GeForce GTX 1060 3GB > >! Compat = 0x00100800 > >! VidMem = 3212 MB > > No addons installed. Any ideas? The Wine log looks normal, I've seen those "KeystrokeMgr_TestKeyDown" errors in a few other games too, even when using bleeding edge Wine releases. Those game errors though look more like something ANet has to fix. Sometimes I get random crashes too, on both of my systems, this of course depends how long I play. In the majority of the cases it's very stable though. To be fair, the game is not always stable on Windows either.
  13. > @"wps.2740" said: > I've been trying to get GW2 to work on my system for a few hours. Downloading the executable and running it via lutris or wine itself ends in my system locking up and needing a hard reset when it downloads the icy version of the launcher and starts downloading stuff. Completely locked, nothing works. > > Using the pack provided by the OP ends in this error message "wine: /media/jax/Fast Storage/GW2/data is not owned by you" - which is false. I am the current owner of the entire folder, I've used chown -R to try and take ownership this way but nothing works. > > I will try running it via proton as a last ditch effort and calling it quits. > > Edit: > > Specs: 2700x/5700xt/16GB - running PopOS > > Nope, same thing. Launcher starts, gets to the icy version starts downloading and then locks up my pc with no error messages. I tried. :lol: > > Last edit: I decided to try it on my laptop as well, and it's currently installing just fine and dandy, but without an error message I have no idea where I could start troubleshooting for my desktop. I only play world of warcraft which runs flawlessly, gw2 is the second game I try on linux. "/media" indicates you're running this on some USB drive. Have you been trying to run the game with all sorts of methods pointing to this location? Also which partition type is the external storage? Have you tried to install it into somewhere in your home folder?
  14. > @"jinxlaw.9467" said: > @"ArmoredVehicle.2849" A fix for guild wars 2 was released in wine. > https://www.winehq.org/announce/5.22 > ""Guild Wars 2 Launcher" over time consumes all available memory" Hi, thanks for the heads up I saw it in the changelog. It seems the bug was introduced somewhere in Wine 5.20. My package is not affected by it as it's based on the slightly older 5.7 release. :) Regardless, I'll re-base the package to a newer Wine version at some point. It's not a high priority since current version works fine.
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