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CeNedro.7560

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Posts posted by CeNedro.7560

  1. > @"Infusion.7149" said:

    > I suspect that is not the real reason you aren't coming back. If it is and you don't have legendary equipment, it is far cheaper to buy character slots and use ascended gear.

     

    There are a lot of different reasons, this is just one of them. Yeah, I've got the light version of the legendary equipment. My suggestion would simply be a small step from "doing chores" to "playing the game".

     

    > @"kharmin.7683" said:

     

    > Why? None of this is required to play the game. Legendary items are optional. Making them just skins takes away their value as "legendary". Ascended and Exotic don't need stat swapping either. Besides, if people cannot deal with the grind of making a legendary, what makes you think that they would enjoy a long-term motivation for a fusing system?

     

    It would be more accessable than legendary for the average player. A legendary item unlocks every stat-combination forever for a huge time investment, the fusing system I suggested would be it's forever growing little brother taking little effort to unlock one stat-combination but with every new combination released there's a new little optional goal.

     

  2. There was always some kind of grind, but it increased drastically over time. Especially when they introduced ascended and the collection system to satisfy the "there's-nothing-to-do-after-reaching-level-80-and-getting-full-exotic"-crowd. It seems like a huge part of the community need carrots at all cost. Means Wxp, Masteries, Unlock-System, Pip's, Stat-changing-Legendaries, Super-rares, achievements, ...

    People demand grind, people get grind.

  3. HoT maps have the best design of whole Tyria so far. When you like to explore: Don't get the mounts. All maps are designed that you don't need them, you just can skip a lot of those "orientation-puzzles" when using them. When you just want to complete and don't care about that, feel free to get your mounts first, though you will miss out a huge part of what makes HoT special.

  4. > @"ZeftheWicked.3076" said:

    > > @"CeNedro.7560" said:

    > > An inerracial couple... Logan and Rytlock <3

    >

    > That's not interracial. Elonian with Krytan - that's interracial. Charr + Human, that's like human + cow..

     

    Aw, it's not nice calling Logan a cow... Anyways Charr and Human are pretty similar, just a different skin(there are Charr which behave like human and human that behave like charr). Furrycommunity would probably love that couple. ;)

  5. > @"Mantrix.8329" said:

    > My **WvW** guildies were helping each other

    > to farm the nodes

    > and guild chefs were making lots of food

    > and **different types** of food for **specific needs**.

    >

    > You often have to jump to a different border

    > and food needs to be **dropped often**

    > because it **despawns too fast** when it's placed.

    >

    > A lot of people aren't interested in that farming and getting seeds

    > It's not even a gemstore material...

    >

    > Ok, if you nerfed nodes gathering

    > at least **give us 3 harvests from each node**

    > or **increase the duration for food to stay up in the world**

    > please!

     

    Well, you can get variental seeds from WvW:

    1: Get skyscale hatchling mining tool from the gemstore

    2: Put Glyph of alchemy into your farming tool

    3: Get varietal seeds out of Synthesizer(it seems like you don't get pepperseed but you get tons of the other ones)

  6. PvE: New Maps which have a progression. Best maps were Straits of Devastation and HoT maps(also traveling and exploringwise, though with mounts it probably won't be possible again), though the eventchains should be more split up/not that straightforward(thinking of an event-net which is linked to many different outcomes depening on your performance/state of other events/... So f.e. loosing an event shouln't cancel the events but open another path). I also really liked the way they released Drytop(split up map).

     

    Dungeons: Yes please, preferably the way they originally promoted them pre-release.

     

    Fractals: Yes, but shorter and more relaxing than the ones they released recently(f.e. Sirene is doable but stressful). Make the stressful ones CM but the normal daily T4 should stay relaxed.

     

    PvP: Don't care

     

    Raids: Don't care

     

    WvW: Alliance system, fixing bugs, getting rid of lag and less lootbased gameplay(less PiPs and Wxp- focused).

  7. Raids are difficult to get into when you don't want to join guilds. But you pretty easy find a dungeongrousp- most ppl don't care about your level/experience(as long they don't request it) since it doesn't really matter. Fractals are easy to get into too, but outside of achievements and dailies this is even less frequented than dungeons- so just join a T1 dailygroup(or when you've got enough agonyrestistance a rec-group listed on t4) to get started. You don't need to have the levels unlocked to play with them in higher fractals as long a teammember has done it.

  8. I'd love to see more underwatercontent, though it needs a lot of improvement

    -underwatermount for traveling and exploring

    -underwater/land skill template and setup should change(big hopes with the announced templates)

    -balancing, locked skills and in-fight-movement

    -...

     

    Underwater has great potential and could be awesome. Hoping that the next expansion focusses on Underwater-Content since the Saga will be going north.

  9. *spoiler*

    The biggest story-wise dissapointment of the announcement of the next Saga was, when they hinted that "Maybe it's time for a new pact". I mean, there was a pact(which was nice), we reformed the pact(which was ok), then we created a pact(*rolling eyes*), then we creacted another pact(eew) and now there's time to create a new pact?

    Sure, it would be nice to see some annoying character dissapear, but yeah, they seem to be killing the "wrong ones" or the wrong way. Eir's death made Braham unlikeable, while they killed 2 of the most likeable characters: Tybalt and Joko.

    They also killed Trahearne but the problem stays: Pact pact pact pact pact commander commander commander.

  10. > @"Daddicus.6128" said:

    > > @"CeNedro.7560" said:

    > > > @"Daddicus.6128" said:

    > > > > @"CeNedro.7560" said:

    > > > > > @"LucianDK.8615" said:

    > > > > > Just hearing a new thing, that may be a bug, and possibly a very much unintended one.

    > > > > >

    > > > > > If you never loot the ascended seeds youve planted, and invite others. They can loot them, and the plants does not disappear.. So you can keep inviting more ppl for ascended foodstuffs for them.

    > > > >

    > > > > That would be a massive bug. No wonder the ascended ingredients are dropping below 50 silver.

    > > >

    > > > I'm HOPING that the bug is that you have to replant if you harvest them (once). Unless that gets changed, I won't be bothering with finishing to 500, because it's just not worth it.

    > > >

    > > > I mean, you have to salvage twenty-five food items of varying levels, to get only ONE ascended item? That's absurd, IMO.

    > >

    > > Those 25 Food items are worth 10s in total? Come on, we're used to pay a lot more for food, and this is a dish you can share with even better stats and additional boosts. It's surprisingly cheap considering other useable dishes were like 1,5-3 gold. Sure, it's more expensive than the 2s-Non-Meta-but-some-kind-of-useable-food, but when you used metafood already before it won't get much more expensive for you(just takes a little time to craft). Making the seeds regrow without replanting would make all other food pretty much useless.

    >

    > Where do you get 10s? You have to salvage 10 level 80 foods for each seed. You yourself point out that they cost 1.5-3g each. And that doesn't count the lower-tier ones you have to make and salvage.

     

    Ofc you don't want to salvage those pricy Meta-feasts everyone was using in WvW ^.^

    Prices spiked but there are still possibilities got get cheap food when you're crafting it yourself/collecting some items yourself.

    F.e. Tarragon bread for yellow(25 copper each on TP), Strawberryghost for green and blue(7 copper each on TP, other food is cheap there too), and 1 Winterberry pie you crafted yourself gives you 10 exotic(3 Winterberries from daily homeinstance, 1 piece of butter[4-5 silver on TP], 24 copper for sugar, flour and water and 3 karma for lemons).

    Also Halloween is coming soon, maybe prices will drop then again when they don't change the droprates of the treatbags.

  11. > @"Daddicus.6128" said:

    > > @"CeNedro.7560" said:

    > > > @"LucianDK.8615" said:

    > > > Just hearing a new thing, that may be a bug, and possibly a very much unintended one.

    > > >

    > > > If you never loot the ascended seeds youve planted, and invite others. They can loot them, and the plants does not disappear.. So you can keep inviting more ppl for ascended foodstuffs for them.

    > >

    > > That would be a massive bug. No wonder the ascended ingredients are dropping below 50 silver.

    >

    > I'm HOPING that the bug is that you have to replant if you harvest them (once). Unless that gets changed, I won't be bothering with finishing to 500, because it's just not worth it.

    >

    > I mean, you have to salvage twenty-five food items of varying levels, to get only ONE ascended item? That's absurd, IMO.

     

    Those 25 Food items are worth 10s in total? Come on, we're used to pay a lot more for food, and this is a dish you can share with even better stats and additional boosts. It's surprisingly cheap considering other useable dishes were like 1,5-3 gold. Sure, it's more expensive than the 2s-Non-Meta-but-some-kind-of-useable-food, but when you used metafood already before it won't get much more expensive for you(just takes a little time to craft). Making the seeds regrow without replanting would make all other food pretty much useless.

  12. > @"LucianDK.8615" said:

    > Just hearing a new thing, that may be a bug, and possibly a very much unintended one.

    >

    > If you never loot the ascended seeds youve planted, and invite others. They can loot them, and the plants does not disappear.. So you can keep inviting more ppl for ascended foodstuffs for them.

     

    That would be a massive bug. No wonder the ascended ingredients are dropping below 50 silver.

  13. > @"Illconceived Was Na.9781" said:

    > Some PvE feasts are currently cheaper for 4people than Sweet & Spicy etc soup is, for the same Power 100/Fero 70, plus an additional buff (e.g. less damage, steal health on crit, or health/sec). The [Cilantro Lime recipe](https://gw2efficiency.com/crafting/calculator/a~0!b~1!c~0!d~1-91805) (recommended above by @"CeNedro.7560") costs roughly 1.5g vs ~45s for the soup.

    >

    > Typically, the market drops for stuff like this. TBD if that will be true for the cultivars, which are the main cost drivers.

     

    You also need to consider that BoSaSBSS has a timer of 30 min and the dish 1h. And when you get your own seed and meat(takes less than 5 min) it's almost free:

    Some CandyCornPudding and glazed pear tart for fine, masterwork and rare extracts(less than 2 silver), one winterberry cake(3 winterberrys from daily homeinstance and some silver) for 10 exotic. 7 silver for compost starter. Limes for 77 Karma. Some copper for water and salt and you're done.

    Highendfood for low.

  14. Well there is one way geargrind could work and would improve replayability and diversity. Every few month adding new stat-combinations and letting us upgrade the exotic/ascended gear to statswitching like legendary do.

    F.E. you can upgrade your exotic berserkergear by adding assassins insignias/inscriptions at the mysic forge so it gets switchable beween berserker/assassins. Do you want full diversity you still will need legendary/upgrade it every few month, but you're not stuck like you're now within one kind of build(especially in WvW this could be a huge QoL-change and could be a way for more interesting gameplay).

  15. > @"maddoctor.2738" said:

    > > @"Safandula.8723" said:

    > > Make at least 2 difficulties of raids. Right now raids are to hard fo casuals to do, and to easy for veterans.

    >

    > They are not hard for casuals to do. They are hard for casual pugs to do. There is a difference

     

    I really would like to see the statistics how many percent of ppl only pug. Like daily fractals. This number must be huge. Lost potential for raids...

  16. > @"Khisanth.2948" said:

    > Maybe you could try starting off at the right question: why does anyone want to watch someone else play a game?

     

    Therer are games I prefer to watch instead to play(f.e. Hearthstone is an extremely boring and grindy game to play but there are several top tier streamers which are enjoyable to watch). GW2 on the other hand is fun to play but extremely boring to watch.

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