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Halandir.3609

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Posts posted by Halandir.3609

  1. > @"Sobx.1758" said:

    > This is not gw1 forum btw :D

     

    True - But since there is no official Guild Wars forum and this one is hosted under the "guildwars2.com" domain it seems appropriate to direct questions and concerns regarding Guild Wars in this direction. Especially since Anet have chosen the "guildwars2.com" domain as an outlet for Guild Wars news such as: https://www.guildwars2.com/en/news/the-guild-wars-anniversary-celebration-begins-tomorrow/

     

    (Also: Guild Wars never had a 1 attached btw :D)

  2. > @"tetmikem.5608" said:

    >

    > > Very true but...

    > > 1. On a tight budget

    > > 2. Likes to play computergames

    > > 3. Choosing a Macbook as first and only platform

    > > Priorities - Get them straight!

    > >

    >

    > People do have to prioritise, just cause someone chose a Mac and also likes to play GW2 does not mean they have kitten priorities. I don't quite get your point. People buy computers for other reasons than gaming, even if they enjoy gaming.

    > I play on a Macbook because I was doing a lot of photography and when I bought this laptop 6 years ago it was the only real option to go with. Luckily it is also decent enough to play GW2. Are you saying that anyone who decided to get a Mac at some point in the past should also be able to afford to get a Windows system too if they want to also play games? And they should have expected that they should do this?

    >

     

    I am not trying to define what anyone should be able to afford. I am saying that most people need to prioritize. Your choice 6 years ago may have been perfectly in line with your specific priorities but most people, options, life (and priorities) change over the years.

    If you cannot afford to buy a gaming PC (or simply prefer to stick with your macbook) then your (supported) options seems to be: Bootcamp or parallels. Both of these requires a windows license and if you want to stay inside Mac OS X you also need a parallels license. The licenses alone is about half the price of a windows laptop that would perform a lot better than your 6-year old mac, but hey: Priorities!

    And to be blunt: If I want two things and one excludes the other because of ressources... Then I need to get my priorities straight!

     

  3. Well - The cash shop in GW is still open. When they (Anet) accept purchases of costumes, missions, char slots, xunlai panes etc. they should be able to provide some sort of minimal support.

    Actual changes to GW, balance etc: OMG please dont! Before the last GW devs left we had some nice QOL features added. After that... The GW2 inspired elite skills were just a stupid mess.

  4. > @"tetmikem.5608" said:

    > > @"killerkram.5129" said:

    > > virtual windows os on local machine, virtual windows through some streaming software like shadow or geforce now, new computer. those are the options for mac users that i can think of if they want to keep playing. honestly for mac users they should either have another pc or access to some windows environment if they want to play video games. My wife used to have a mac and her solution for gaming was own a second computer that can have the fun while using the mac to do the work. now she just has one good pc that can do that work and have the fun.

    >

    > Not everyone can afford to own two computers.....

     

    Very true but...

    1. On a tight budget

    2. Likes to play computergames

    3. Choosing a Macbook as first and only platform

    Priorities - Get them straight!

     

    Sure it sucks but don't blame Anet - This was the result of an Apple decision!

    Streaming might do it but that could be a budget problem - Emulation (virtualbox/wine) just won't cut it for laptop mac's.

    Nice of Anet to offer refunds when it was Apple that screwed their users.

  5. Guild Wars never had an "official" forum. Would be a bit strange to make one now. Since GW guru shut down, most of us are at https://guildwarslegacy.com/

    Legacy definately has a lot of seasoned/oldschool/just plain old players, and some of us only log in once every 2 weeks.

    I can see why that may be offputting, but if you scratch the surface (or even pm some of us) you'll find most of us are friendly and open, unless you come off as a GimmeDean.

    Some of us definately welcome a new possible Ironman partner (short version: playing the game from start without accessing bank to speed up the experience).

     

  6. > @"TracksOne.2548" said:

    > I dont see the point. Valve takes a hefty chunk of the profits. Id rather arena net get all the money if i chose to buy a skin or something rather than valve taking it.

     

    The point is having an outlet that reaches potential buyers that would not notice or try the game otherwise. I doubt the 30% Valve "tax" is what's keeping Anet away - There are some other overhead and possibly restrictions involved that Anet feels the deal is not worth it.

    Thinking that people will just go to this site, create an account and download/buy an 8 year old game on a whim (without recommendations)? Not much profit in that illusion :-)

    Sure - It's not like there is a MMO-shortage on Steam and that might have been one of the factors that made Anet decide against it.

    (Oh - And for "Hefty chunks of profit": Do you really think Amazon etc. sold GW2 and gem-cards at cost?)

     

  7. > @"crepuscular.9047" said:

    > they must have fixed it, I played BDO since western launch, I remember the forum was flooded with mass complaints from steam users about their update was re-downloading the entire game, Kaoko had to put out a statement that there was nothing they can do because the way steam's update process was different to their in-house (after all they are just a publisher, they need to get Pearl Abyss to fix it)

     

    I guess you're right. Thought I had the game for 3+ years but actually turns out I got it in december 2017 so it was probably fixed around that time.

  8. > @"kharmin.7683" said:

    > To purchase items in-game for games on Steam, do you have to use Steam's currency?

     

    I only have experience with a single MMO on Steam (BDO) and they use a format that looks like the non-Steam version: You click a link to buy gems (pearls) but in the Steam client you are forwarded with a custom URL that includes game- and clientID to the shop. At checkout you are sent to the Steam checkout dialog, where you have the option to use your Steam wallet or all the payment options Steam supports. Once you confirm your payment, you are sent back to the game and your purchased in-game currency is available immediately.

    As a user the experience is pretty slick: Log in to Steam and no further logins are required. (Well payment options possibly but that is your decision.)

     

    I am not a huge fan of game-launchers and I usually buy directly from the publisher (GW2, ESO etc.) BDO was just something I saw on Steam and bought on a whim. The end result though, is that I have played (and payed) that game a lot more than I expected.

    In game In BDO I can use "gamegold" to buy pearlshop items - No extra Steam involvement in that.

     

    Someone posted about specific BDO Steam patching problems. Sounds like extremely outdated teething problems? As long as I have played (3 years+) the weekly patches are usually 200-500 Mb and the Steam servers are at least as fast as BDO-publisher servers.

     

    To sum it up: In my Steam-MMO I pay the same as "direct buyers" for ingame purchases. I am a consumer (It's not MY company) and the userexperience is great (Single signon, ultra fast updates etc.)

     

    Anet have probably spent a lot of time analyzing that the integration effort and 30% blood tax vs. the marketing value simply is not worth it. Maybe they will look at other platforms such as Epic's?

  9. About GW2 (amongst a lot of other things) Mike O'Brien once said: "it doesn't make you spend hours preparing to have fun rather than just having fun".

    Some players will always prefer: "You can't have fun in populated parts of this game unless you spend endless hours preparing, reading wiki's, watching youtube and grinding monotonous content".

     

    It would seem like the latter group of people "won" and Mike O'Brien and likeminded devs just gave up and left.

     

    When a prospective new player compares plausible reward vs. percieved barrier to entry I don't see a lot of chances for this game.

     

    A solution? I don't see one. Anet sort of painted themselves into a corner. The game is 8 years old and trying to lower the barrier to entry would annoy many of the remaining fans. Probably safer to just cater to current players by releasing more of the same in new colors and focus on developing a new (non-MMO) GW3.

     

  10. > @"ShadowCatz.8437" said:

    > > @"aspirine.6852" said:

    > > > @"kharmin.7683" said:

    > > > I thought that GW1 was in maintenance mode now?

    > >

    > > Seems even worse than maintenance. I logged in, and no matter what town or outpost I go to there is noone. I saw 1 other person on Embark :(

    > > Feels like sad to see it empty like this.

    >

    > One reason that I never really got to play GW Faction. Almost no people around.

     

    At this time: You need to play at specific times.

    Right up until GW2 launched there was (during evenings) a <2 min wait on aspenwood or jade. If you "never really got to play GW Faction." I guess you came VERY late to the party.

    Faction PvP is still in play but you have to, sort of, be a part of the community...

     

  11. > @"aspirine.6852" said:

    > > @"Halandir.3609" said:

    > > > @"aspirine.6852" said:

    > > > > @"kharmin.7683" said:

    > > > > I thought that GW1 was in maintenance mode now?

    > > >

    > > > Seems even worse than maintenance. I logged in, and no matter what town or outpost I go to there is noone. I saw 1 other person on Embark :(

    > > > Feels like sad to see it empty like this.

    > >

    > > Where/when did you log in? ID1? Currently (as of right now) there is like 40-50 ppl in Kamadan AE2 (1 is full). Embark at about 50, Embark EE1 is some 20-30 ppl.

    > > I jumped to Henge of Denravi EE1 - only one other player there though.

    > >

    > > @OP: If all travelagents in Embark supported all playerknown locations that would be really nice. :)

    > >

    > >

    >

    > International district it seems.

     

    Yeah that (International) would probably seem dead.

     

    BTW: Main hub chat in GW is pretty active compared to GW2. The custom chatfilter (chatfilter.ini) was a really great QoL update - Gold/item-sellers are completely (and easily) avoidable now :)

     

  12. > @"aspirine.6852" said:

    > > @"kharmin.7683" said:

    > > I thought that GW1 was in maintenance mode now?

    >

    > Seems even worse than maintenance. I logged in, and no matter what town or outpost I go to there is noone. I saw 1 other person on Embark :(

    > Feels like sad to see it empty like this.

     

    Where/when did you log in? ID1? Currently (as of right now) there is like 40-50 ppl in Kamadan AE2 (1 is full). Embark at about 50, Embark EE1 is some 20-30 ppl.

    I jumped to Henge of Denravi EE1 - only one other player there though.

     

    @OP: If all travelagents in Embark supported all playerknown locations that would be really nice. :)

     

     

  13. > @"Blude.6812" said:

    > > @"Halandir.3609" said:

    > > > @"Randulf.7614" said:

    > > > > @"Halandir.3609" said:

    > > > > I'm always mildly surprised by the responses to anyone asking something like "Can we have some kind of fishing in this game?"

    > > > > The veterans seem to shoot EVERYTHING down immediately because its (not to their, extremely specific, liking and therefore) extremely hard to implement or draws resources away from some imagined content that 2.4% of the games population enjoys.

    > > > > GW2 is an older game. Guess what: Doing whatever they have been doing for 8 years will NOT attract new players. Selling expac3 to 75-85% of the remaining pop may seem fine but how realistic do you think expac4 is then?

    > > > >

    > > > > IMO. GW2 desperately needs random/rare/exciting loot: Hey, random/stupid/simple fishing would work!

    > > > > As for: "But fishing is horribly/mind-numbingly simple/stupid!" - Yeah, follow your own advice from nn threads: Just don't do it!

    > > > > Some claim: "But fishing requires resources..." Sure. So did "adventures" - To be blunt: Who sells this game to their friends because of "Wooo - Adventures!"... Right! - Fishing would be like ONE minigame/adventure that friends could actually relate to...

    > > > > If all else fails: Grab resources from encapsulated content, enjoyed by a very small percentage of veteranplayers that pay most of their "gems" with ingame gold. (And please: Stop the "all Gems are sold for IRL currency" story: Gold/cash conversion never ran out of gems or gold: Anet actually have the ability to print pixels :-))

    > > > >

    > > > >

    > > >

    > > > Please don't clump all veterans in as a single group. Believe it or not, "vets" have differing tastes. I for one am supportive of fishing

    > >

    > > Sorry.

    > > You are absolutely right. I should have written "SOME veterans" or (probably even better) "A FEW veterans" instead of "THE veterans".

    > > Thank you for clarifying/pointing this out.

    > >

    >

    > and some new players don't want it either. You can't separate and name and blame one group when the game has such a diversity of players. That being said there are numerous threads about fishing already.

     

    A bit confused... What is this? A derail-attemt? Feel offended all you want - I've seen the same'ish set of vets shooting down just about every thought that was not on their personal agenda. New un-wanting players? Haven't seen a single newcomer shooting down ideas here, feel free to enlighten me?

     

    As for "numerous threads about fishing": Lets forget the risk of being called out on "necroing" if replying in one of those - "Numerous" seems to indicate a continued interest on the matter, eh?

     

  14. > @"Randulf.7614" said:

    > > @"Halandir.3609" said:

    > > I'm always mildly surprised by the responses to anyone asking something like "Can we have some kind of fishing in this game?"

    > > The veterans seem to shoot EVERYTHING down immediately because its (not to their, extremely specific, liking and therefore) extremely hard to implement or draws resources away from some imagined content that 2.4% of the games population enjoys.

    > > GW2 is an older game. Guess what: Doing whatever they have been doing for 8 years will NOT attract new players. Selling expac3 to 75-85% of the remaining pop may seem fine but how realistic do you think expac4 is then?

    > >

    > > IMO. GW2 desperately needs random/rare/exciting loot: Hey, random/stupid/simple fishing would work!

    > > As for: "But fishing is horribly/mind-numbingly simple/stupid!" - Yeah, follow your own advice from nn threads: Just don't do it!

    > > Some claim: "But fishing requires resources..." Sure. So did "adventures" - To be blunt: Who sells this game to their friends because of "Wooo - Adventures!"... Right! - Fishing would be like ONE minigame/adventure that friends could actually relate to...

    > > If all else fails: Grab resources from encapsulated content, enjoyed by a very small percentage of veteranplayers that pay most of their "gems" with ingame gold. (And please: Stop the "all Gems are sold for IRL currency" story: Gold/cash conversion never ran out of gems or gold: Anet actually have the ability to print pixels :-))

    > >

    > >

    >

    > Please don't clump all veterans in as a single group. Believe it or not, "vets" have differing tastes. I for one am supportive of fishing

     

    Sorry.

    You are absolutely right. I should have written "SOME veterans" or (probably even better) "A FEW veterans" instead of "THE veterans".

    Thank you for clarifying/pointing this out.

     

  15. I'm always mildly surprised by the responses to anyone asking something like "Can we have some kind of fishing in this game?"

    The veterans seem to shoot EVERYTHING down immediately because its (not to their, extremely specific, liking and therefore) extremely hard to implement or draws resources away from some imagined content that 2.4% of the games population enjoys.

    GW2 is an older game. Guess what: Doing whatever they have been doing for 8 years will NOT attract new players. Selling expac3 to 75-85% of the remaining pop may seem fine but how realistic do you think expac4 is then?

     

    IMO. GW2 desperately needs random/rare/exciting loot: Hey, random/stupid/simple fishing would work!

    As for: "But fishing is horribly/mind-numbingly simple/stupid!" - Yeah, follow your own advice from nn threads: Just don't do it!

    Some claim: "But fishing requires resources..." Sure. So did "adventures" - To be blunt: Who sells this game to their friends because of "Wooo - Adventures!"... Right! - Fishing would be like ONE minigame/adventure that friends could actually relate to...

    If all else fails: Grab resources from encapsulated content, enjoyed by a very small percentage of veteranplayers that pay most of their "gems" with ingame gold. (And please: Stop the "all Gems are sold for IRL currency" story: Gold/cash conversion never ran out of gems or gold: Anet actually have the ability to print pixels :-))

     

     

  16. I guess this was something Anet (you know, wayback-when-Anet) gave some thought but never got around to actually implement in a meaningful way: We all got a unique identifier: [Chosen displayname]+.d{4} amounting to something like "Halandir.3609" - I haven't seen other Halandir.[random 4 digits] though?

    Yet, we can't have free avatar-name choice within our (unique) accountname... Implementation, implementation ad infinitum.

     

    Guild Wars did a lot of rights. Precious few (including naming setup carried over to GW2) Choose a given name + a surname - add a bit of thought and there you go!

    Purge is NOT needed - But would open a massive can of drama-wurms,,,

     

  17. I still play and enjoy Guild Wars.

    A remake would definately hurt, if not straght kill, the small but nice community there.

    We recently had a little graphics update and some very nice QoL-additions. I know I am not the only one who went out and bought characterslots and storagepanes after that.

     

    Danikat said it really well:

    > @"Danikat.8537" said:

    > It would be nice if they could add more areas and things to do to GW1, but I'd be very wary of an update or remake because I think that's just as likely to disappoint all the people who like the game as it is (especially those who prefer it to GW2).

     

    I doubt the current incarnation of Anet has the will or capacity to make a meaningful "remake" - I very much prefer they don't even try!

  18. It would have been interesting to see a GW2 mobile, but after playing BDO mobile I seriously doubt Anet would have had the resources to pull off something in the same league. In that light NCSoft might very well have made the right decision.

    To those of you who think "Cartoon Farming v72.23" and "Match a line of colors/fruits/shapes" is the pinnacle of mobile gaming: Please educate yourselves - Fortnite mobile is pretty successful and far from the "usual" mobile clickergames. BDO mobile is next level advanced.

    The paradox is that once mobile games get as advanced as BDO Mobile they lose a part of the audience that carries mobile gaming: The game needs fairly recent hardware to shine - Complexity: The learning curve is simply to steep for people that prefer traditional mobile puzzlers.

    There's still an audience though: BDO M is AFAIK the first real mobile 3D MMORPG. 4mill people signing up in the west before launch = Not bad.

    The horrible P2E practices that were born in mobile gaming is going to be omnipresent in BDO Mobile, but it's free to play until you get annoyed!

     

    In the end:

    A lot of GW2 players will get to familiarize themselves with BDO lore and mechanics because a technical masterpiece is free on mobile platforms. (Insert desktopversion ad here)

    Not a single BDO player will ever experience GW2 lore/gameplay on their mobile device. Too bad maybe, but in the end I still think canning the (if it ever was a) mobile project was the right decision.

     

  19. > @"Eloc Freidon.5692" said:

    > If you have Path of Fire you will get Heart of Thorns for free since new content coming out will benefit from all masteries.

    > What about players who own HoT, but don't have PoF?

     

    Yeah what about us? I got HoT and left some 2 months after its release. I never bought PoF because I saw no future in Anet's overall fuzzy-logic (too much left: Turn right - too much rigtht, Turn left) choice of "direction". If they gave me PoF today it wouldn't change a thing for me: I would not return, I wouldn't buy tons of gems. It would probably annoy many of the GW2 loyalists though.

    Unwanted gifts is on most accounts a stupid move. Otoh: Giving HoT to fans that like PoF may make a lot of sense.

     

    PS: Yeah I am revisiting, lurking the forums, for that 0.001% chance of a GW3 announcement was happening.

     

  20. GW2 is a fine game. GFX and engine is a lot better than Guild Wars: Heck it even has Z-axis and the omnipotent ability to make avatars jump.

     

    Guild Wars, on the other hand, has heart, soul and the chance of picking up that random piece of loot that have you smiling for hours.

    Very different games: I really liked the vanilla GW2 - Never LOVED it like Guild Wars, but I liked it... Fractals/Agony/A new gear tier almost sent me away. HoT + Raids sealed that deal!

    Guild Wars recently saw a nice gfx update and a VERY nice QOL update: Still play and enjoy Guild Wars - Actually spent more on Guild Wars updates in recent months than I ever did on "gems" in GW2.

    Bottomline (in my case ofc): Guild Wars is an aging/old game but the atmosphere/mechanics draw me right back whenever I am giving my preferred MMO a rest. GW2: Nope - Not really.

     

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