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ToraSempai.8946

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Posts posted by ToraSempai.8946

  1. Personally, I do like new fractals. I don't mind doing the long ones (Laboratory, Sunqua, Siren's Reef, among others that were reworked). What I hate is that it feels that we have to see again and again and again all the cinematics and the everlasting conversations. For example in Sunqua, there are no cinematics but Dessa "chats" a lot with the deer. In Lab, there are both, cinematics AND a lot of talking. I really wish there were a "skip dialogue/cinematic" options just as there is in before Deimos battle. ?

     

    And also, I hate some rotation days since the addition of Sunqua xD there is one day where we get to do two times Sunqua (100 as daily, 75 as rec) and honestly... it's TOO TIRING being forced to do the same fractal twice the same day. And Anet won't care to change these rotations, shamely. ?

  2. > @"Skotlex.7580" said:

    > Be warned that the game only downloads the audio of the language you have selected, so if changing to French for the first time, you'll need to run the patcher to fetch all the associated files.

     

    I didn't know this :o I'll try it ASAP. :D

     

    > @"Illconceived Was Na.9781" said:

    > The interface shows me options for audio in French & German. What happens when you select French?

     

    The audio just stopped playing. I thought there were no audio for the other languages hahaha. But Skotlex solved my doubt :D

     

    > @"Illconceived Was Na.9781" said:

    > All of that is _possible_. But the question for a business isn't "will people enjoy this?" Instead, ANet has to ask, "for the extra effort, how many more copies of the game will this sell?" And the answer is: not enough. Be fun to learn different languages through the game, but GW2 isn't in the learning app business. The costs are just too high for the overall benefit.

     

    Oh I know GW2 it's not an app, site nor a game for learning a language. Wasn't that my intention. What I meant it was that, at least for me, videogames helped me improve my english in the past as I practiced the language while doing something I liked a lot. I want to give that chance to French now. :) But as I told before, I didn't know the audio in those languages were availible. Hehe.

  3. I'm a native Spanish speaker but I love guild wars because of its versatility in languages. Currently, I'm learning French and I'm kinda disappointed that there are only texts in French. :disappointed: I know it would mean hiring new voice actors and adding a really huge patch to the game (and much other stuff that I may not be aware of) but that would really help me to improve and practice my french. And I think that would actually help the other gamers who are learning another of the 4 languages available so far in the game for the same. That's why I'm asking if there are any plans in adding "voice packs" in any near or far future. :)

  4. > @Flobings.7251 said:

    > Sword:

    > - Faster AA (1/2 sec)

    >

    > Traits:

    > - Grand masters: **These traits are supposed to change your play style with the spec not be bland passive benefits.**

    > + Elements of Rage: Gain a damage bonus for a period of time when attuned to a single element. ~~Gain ferocity based on a percentage of your power.~~ The last element you attuned to has reduced cooldown (2 sec).

    > + Woven Stride: Gain swiftness when you are inflicted with inhibiting conditions. ~~When gaining either superspeed or swiftness, also gain regeneration. Swiftness has increased effectiveness.~~ When you have swiftness cleanse a condition every 1 second. When you have Superspeed cleanse a condition every 1/2 second.

    > + ~~Invigorating Strikes: Gain vigor when using a Dual Attack. Dodge rolling grants a barrier.~~ Endless Change: Attunement cooldown is reduced to 2 seconds, you can no longer attune to a single element. (Main hand attunement locked out)

    >

    > Slot Skills:

    > - Aquatic Stance: ~~Striking a foe~~ Using an ability causes water to erupt from ~~them~~ you, healing your nearby allies.

     

    I have to admit, your idea at the beginning sounded crazy to me but as I started to think more carefully, your tips seem more fitting to the context. Elements of rage seems stupid to me because, time is gold when fighting, and 4 seconds are really a lot of time in this kind of games (in any mode). I like how you put Woven Stride, it looks like the first version of it, I would only give it a CD, because it would be crazy with Swift Revenge. Your proposal of Endless Change seems really fitting, considering you can't attune to the same element anymore. I like that idea.

     

    It really disappoints me that the Aquatic Stance is too weak for its purposes. Your idea that using an ability sounds good, but I believe that's what does Signet of Restoration (except for the aoe heal for allies) Maybe adding the option to heal every enemy you hit (instead of only 1), makes it a little bit more effective. I've been in situations where I'm overwhelmed and I get a miserable 570~600 heal for one monster, when I lose like 300 health for a hit of one of them. :T

     

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    > 1. Make Weaver more flexible and adaptable by making 3, 4 & 5 Skills more accessible and Duals Skills more Viable

    > This could be achieved by any of the following

    > * Making Unravel an F5 Ability

    > * Giving us a "Hand Swap" on Weapon Swap Hotkey that switches our current Attunements from one Hand to the other

    > * Decreasing the Cooldown for Both Attunements that you're currently in (1/2s instead of 4) making full Attunements and Hand swapping faster

     

    I loved the idea of the "hand swap" option, as it would really help (a lot) when you need the specific 1, 2/ 4, 5 abilities. It could create a 2s cd on the other elements so it wouldn't be "broken".

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