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KazukoHimura.2314

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Posts posted by KazukoHimura.2314

  1. How do you use feature?-Both, but mostly builds.

    What builds are you using/switching most often?-Depends on the character. On my necro, I switch between a power-based Reaper build and a condi-based Scourge build.

    In which game-mode(s) you use the feature?-Open World

    How often do you switch between the builds?-Probably about once every couple weeks or so.

    Did you happen to run into problems yet?-Not really

  2. > @"tazzannl.5016" said:

    > > @"Ryukai.6524" said:

    > > Aaaand back! With my post dishwashing Nutella coffee!

    > >

    > > Feel free to whisper "Jormag" and release the 'minions of ice' ;)

    >

    > they're still building snowmen atm :P

     

    Do you wanna build a snowman?

    Come on, let's go and play!

    Is this release happening anymore?, push it out the door,

    It's like, it's gone away....

    We used to get them on time, and now we don't

    I wish you would tell me why

    Do you wanna build a snowman?

    It doesn't have to be of Icebrood.

     

    I couldn't resist.

     

    Edit: Also, if there is a delay, all I ask is post a gemstore update.

  3. I actually kind of like this. But I have one complaint: Why is the limit on max tabs so low? While I don't have a crapload of builds, I have a character with a crapload of outfits made of basic equipment-more than six.

     

    Edit: I have a second complaint, actually. Anytime you clear a build, it gives you the specializations tutorial again. Um, I've been playing this game for two years now, I know what a specialization is.

  4. > @"Ashantara.8731" said:

    > > @"KazukoHimura.2314" said:

    > > > Frees up bag space

    > > While that is good, is it possible to remove the item from the template?

    >

    > Yes. I assume that you will be able to drag it from your loadout or equipment storage back into your inventory bags or bank tabs. Note that this will remove it from any gear loadouts that you have put together, and you will have to redo them all each time.

    That's fine, the characters I will be doing this on only do open world PVE.

    >

    > > Is it also possible to change dyes within the system as well?

    >

    > For the same item, so that it has different colors in different loadouts? No.

    Not an issue as long as I can just change the dyes so the item is a different color/skin period-same across all loadouts.

     

  5. > Frees up bag space

     

    While that is good, is it possible to remove the item from the template? Since I tend to swap weapons around a lot (Plus I have a handful of outfits that are the same stats and whatnot, just different skins for fashion purposes), I'd appreciate not making it completely impossible to allow for that sort of versatility.

     

    Is it also possible to change dyes within the system as well?

  6. > @"BlueIce.6951" said:

    > > @"DragonSlayer.1087" said:

    > > Ability to drag character boxes in character selection screen. So we can group certain characters next to each other.

    >

    > 100% agree. A lot of people have posted about sort, view, and filter options on the log in screen as well.

    >

    > ANET has done a really good job of listening to the community and posts on this forum to make changes that are heavily requested or easily made. The more people that post or thumbs up these suggestions the better. :)

     

    I am thirding the crap out of this.

     

    Also, add baubles and bauble bubbles to either the wallet or the material storage.

     

    Edit: Can we make candy corn have a consume all option?

  7. I support this. While we do have the little ADL thing, it only allows 5 people at once, and is an instance. I was thinking more like a guild hall, but scaled down, mechanics-wise. Though given how the races have converged, I'm not sure if it should be a single type of map for everyone, or each race has their own, or if other personal story factors should factor in...

  8. I did just get the mount, and while I did find it annoying...I then realized the Skyscale is mandatory for the legendary trinket, which the previous one required 250 map currency on its own. So unless there's an additional 250 of all map currencies required down the line in the trinket crafting (If so, feel free to correct me), I'm fine with it now, to be honest.

     

    And it also showed me that I CAN grind for a legendary in a time crunch (and I honestly am bummed that there isn't a 'story collection' for the newer legendary weapons)

  9. > @"Stephane Lo Presti.7258" said:

    > Hi!

    >

    > Not all attribute-selectable items were reset during this system update. We listed in [the release notes](https://en-forum.guildwars2.com/discussion/77925/game-update-notes-may-28-2019) most of the items that were not affected by this update because of their particular combination of attributes and the unaffected items didn’t get their attribute reset. They include, among other items:

    >

    > * Crafted backpacks

    > * Specialization armor and weapon rewards

    > * Attribute combinations related to raids and fractals (Assaulter's, Defender's, Healer's, and Malicious)

    >

    > Thank you

     

    Ah, that explains a lot! I went through 14 charas, a friend through about 20 or so, and only some of the equipment reset. I knew about the elite spec ones and crafted backpacks, but the others were confusing me.

  10. > @"castlemanic.3198" said:

    > The lore (from what I understand) is that the sylvari were shaped from the bodies of Ronin and his family from GW1, meaning that their vocal cords are shaped like human vocal cords, despite being plantlike. their anatomy would theoretically mimic that of a human, and as such, would provide similar results on all fronts, including vocal.

    >

    > Also, that video you linked is very specifically **not the sound of trees talking**. Trees blowing in the wind =/= trees actually talking and using human language.

     

    That's what I was thinking. Their anatomy is shaped like humans, magic probably does the rest.

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