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Saint Sated.2698

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Posts posted by Saint Sated.2698

  1. Hi-ho!

     

    I have several level 80's of varying armor weights, and I am asking for help deciding what to use them for. Below I will list my professions and what gear they're using atm. I'm interested in all the game has to offer, but want to use specific chars for specific things. I have ascended trinkets and weapons including berserkers, harriers, diviners, and vipers.

    Here's what I've got -

     

    Necromancer - vipers, duh

    Revenant - diviners, been trying out alacrigade

    Warrior - berserkers, probably my most boring class

    Engineer - harriers, I enjoy the healing capabilities

     

    I can swap my gear based on the feedback given here. I'd like to be competitive and have no trouble fitting into a group which my options. I have both HoT and PoF expansions, and have most specs unlocked fully.

     

    Again, looking for advice on where my classes fit in best and what you personally find to be fun to play and where. Thanks!

  2. In my opinion, as a _seasoned customer service specialist_, that **"Under promising and over delivering"** is a absolutely detrimental to a workplace's core values. It invites a slew of unproductive habits and doesn't garner rapport when stated in front of customers. Would it not be wiser to adopt **"Meet expectations and then exceed them"** as a company value? The last episode is an example of this. You (the company) saw a plea for Diviners to come to pve. You met those expectations (wishes do come true!), and then exceed them by providing an engaging way to obtain them.

     

    I don't think you (the company) under promises at all. Your fans have seen the great uniqueness of the game and can only stand to be impressed further. I think that this is a double edged sword, because raving fans have high expectations, but, if you meet them, and then exceed them, you're gaining loyalty points in a niche crowd, filling voids in their dark, dis~~content~~ed hearts. /s

  3. > @"TexZero.7910" said:

    > > @"IndigoSundown.5419" said:

    > > Hasn't Ms. Gray been posting a preview of balance changes about a week before the recent balance patches? Assuming that continues, there is no reason to expect a balance patch until the preview shows up.

    >

    > Normally that'd be the case, but that's not what was being asked about.

    >

    > The previous set of notes had a disclaimer about gear specifically and for people not to panic rush to swap sets. I think what's being asked is for some clarity on that situation specifically.

    >

    > It would be nice to have that confirmation to be fair. If the most recent stats are the end of that cycle then the users have all the information they need. If however that is not the case then people would like to know that there's more stat choices coming.

     

    Yeah, that's what I meant. Thanks. lol

  4. > @"Gulbasaur.1865" said:

    > > @"Saint Sated.2698" said:

    > > It was stated last month that players "may want to avoid" changing gear.

    > This is almost certainly due to the release of Diviner's gear into PvE, which allowed various boon support builds to shift into doing more damage without having to constantly worry about having too much toughness, which is used in the aggro mechanic calculations for several raid bosses and general PvE mobs.

    >

    > Boon duration was the stat that was impacted most and that comment was likely aimed at people who have had to farm Commander's gear to prevent them from respeccing their gear twice. Gear with boon duration has always been quite grindy to get, and I think this was a way of warning people to not rush into another grind to avoid stress and feeling like they've been hard done by.

    >

    > I wouldn't read more into it than a reference to the new gear.

     

    I suppose this all could be true. I do wish it was made clearer and not left so vague. Thanks for your comment!

  5. It was stated last month that players "may want to avoid" changing gear. It was implied that several professions were going to get balance updates. Is there any word on when this balance will happen? Other than spending 2 hours playing the new episode and exploring Thunderhead, I haven't had the motivation to return to the game. As a player who has yet to experience a raid, I really need the balance to come through so I know what to put on my Engi and Necro. If I do it now I'm worried I'll have spent currency and materials for nothing.

  6. What I'm doing to collect enough Control Symbols is:

     

    (1) Buy as many stacks of superior and major sigils that are "Control" based. Cheaper options are Sigil of Battle and Sigil of Frailty, check tp. Salvage with a Mystic Salvage kit.

    (2) Crafting superior sigil of bounty (the sigil that gives +9 concentration when killing a foe) because it requires an 3 Symbols of Enhancement but salvaging the sigil gives Symbols of Control. Also requires the Draconic Mons currency. Salvage with a Mystic Salvage kit.

     

    Hope this helps someone, cheers.

  7. Hiya!

    http://gw2skills.net/editor/?vdAQJAsensTB1UhlXBmID0ehFDDLMA8XyP93we4QUc/8B2AA-jxhXQB0TPRDVCCF1fAw+DIU5nueAAt5EAEAIBYmKTBwKtSr0KtSHTNmj5YOmj5YOmj5YOmSBE4gN-e

     

    The premise is to provide perma fury, protection, regen while saving some burst. the build has 3 (4 with elixir gun) blast finishers so I was debating taking soothing detonation instead of turrets and replacing rifle turret with elixir gun. The base damages of holo along with the mobility sword provides (+quickness) have been a huge help to my engie healer in clearing mobs during boss events and healing my party back up. Looking for ideas ^_^ kthanks

  8. I made a build using Plaguedoctors, Bringers, and Vigilant stats, in hopes of making a hyrbid support/control build. Thanks to dhuumfire the dps is around 11k, but what I really like about this set up is that I can spam Might at long durations for allies, revive extremely well, upkeep multiple conditions (some damaging, some controlling), and provide barriers. Because the healing power scaling is so poor on almost everything I kept the investment in this stat low; too low to be a primary healer, but as a support its a fun, beefy, niche build I made to mess about in WvW and Open World content. Check it out ~ I'm open to feedback.

     

    http://gw2skills.net/editor/?vRAQNAW7fnk0AV9i90Ae3As3gllBjaIcEWV6h10abdaGEAKBA-jhiAQBdZ5hPq8TlKB3raPW8gAQIdDA4JAoudA63FAYuqCEA4A493z9uH8+4jP+4jXxHf8xHf8xHf8xLFwn70A-e

  9. I fully agree that the "Living World" does not really feel to me like a living world. Expanding the maps available to the players, imo, is not a bad idea itself, but when it becomes so stale and expected and the story constantly pushing to a _new zone_ ; without much focus on updating our current maps to reflect the current state of the "Living World", it all feels wrong to me.

    Another note - It's also not all about getting new content, but rather giving the players more control over builds, skills, you know stuff the theory craft with. That alone could really push the game into a more open direction. I imagine reworking the skill tree and equipment prefixes would give the players lots of busy-work (crafting new builds and finding new enjoyable play styles), and allow the Anet teams more time to really make marketable, profitable content - unbugged.

    I would like the ArenaNet team to consider this thread very carefully. You people made a really nice game.

     

  10. Just looking at the stat spread alone I'm kind of left thinking it'd work alright as a pve support scourge -

    1. Condi main helps with Epidemic, Blood is Power, transfers and corrupts.

    2. Concentration secondary is still okay for might stacking, something scourge does very well.

    3. Vit main gives larger LF pool.

    4. Scourge can get +450 healing power from Last Rites alone if below 50% hp, so healing power secondary isn't too big an issue imo.

  11. > @"Rodzynald.5897" said:

    > > @"Saint Sated.2698" said:

    > > Balance and choice seem lackluster compared to gw1. Leaving the game the way it is for longer might actually help them avoid what happened to Riot, where continuous updates and balancing was done just to shake the meta and keep things fresh for the players, but also comes with a lot frustration for players because they're constantly having to adapt. Anet seems very aware of this and in order to maintain longevity probably don't mind slowly releasing patches that are actually _meaningful_.

    >

    > I would believe it if the changes they made with every patch were reflecting that "meaningful" aspect you speak of.

     

    in order to maintain longevity probably don't mind slowly releasing patches that are actually _meaningful_.

     

    _slowly_ releasing patches that are _meaningful_

  12. > @"Kheldorn.5123" said:

    > > @"Saint Sated.2698" said:

    > > > @"Kheldorn.5123" said:

    > > > > @"Saint Sated.2698" said:

    > > > > > @"Kheldorn.5123" said:

    > > > > > > @"Saint Sated.2698" said:

    > > > > > > > @"Kheldorn.5123" said:

    > > > > > > > > @"Saint Sated.2698" said:

    > > > > > > > > > @"Kheldorn.5123" said:

    > > > > > > > > > Players voted against character locking in PvP. So basically we can only blame ourselves, not anet about how trash PvP is because of profession stacking.

    > > > > > > > >

    > > > > > > > > Since when do they ever listen or take advice from players? That is, unless it's 5-6 months later. Balance shouldn't take this long, imo. Other companies roll out regular balance patches that shift the meta or freshen things up for players to adapt to. I don't feel like their designers are up to par of their gw1 devs. That's just me though. Maybe they're newbies.

    > > > > > > >

    > > > > > > > Anet also provides regular balance patches. What you try to complain about is that you think they should do this more often. GW1 is funny example because this game was balance mess. Too many skills and with Factions even some could be duplicated on the skillbar, something unimaginable in a serious competitive game.

    > > > > > >

    > > > > > > I personally do not feel like 5 months is regular.

    > > > > >

    > > > > > If it happens around 5 months every time, it is regular. If it was once a year, it would be regular. If it was once every 5 years, it would be regular.

    > > > >

    > > > > scheduled per 5 months is regular, technically, but it's not nor should be the standard.

    > > >

    > > > So again, what you try to argue is that you don't like it takes so long, but saying balance patches are not regular in GW2 is false information.

    > >

    > > Correct. Glad you took 4 posts to figure it out.

    >

    > I did it in first post but you tried to argue with me and in the process I educated you why you are wrong.

     

    If you'd like to be technical, I'll gladly educate you on the two definitions of the word "regular" so that you will see your folly. In the context which I used it, regular = frequently. The way you argued it was "happening with the same space of time elapsed". If you're interested shoot me a message we can argue more about words and context.

  13. > @"Kheldorn.5123" said:

    > > @"Saint Sated.2698" said:

    > > > @"Kheldorn.5123" said:

    > > > > @"Saint Sated.2698" said:

    > > > > > @"Kheldorn.5123" said:

    > > > > > > @"Saint Sated.2698" said:

    > > > > > > > @"Kheldorn.5123" said:

    > > > > > > > Players voted against character locking in PvP. So basically we can only blame ourselves, not anet about how trash PvP is because of profession stacking.

    > > > > > >

    > > > > > > Since when do they ever listen or take advice from players? That is, unless it's 5-6 months later. Balance shouldn't take this long, imo. Other companies roll out regular balance patches that shift the meta or freshen things up for players to adapt to. I don't feel like their designers are up to par of their gw1 devs. That's just me though. Maybe they're newbies.

    > > > > >

    > > > > > Anet also provides regular balance patches. What you try to complain about is that you think they should do this more often. GW1 is funny example because this game was balance mess. Too many skills and with Factions even some could be duplicated on the skillbar, something unimaginable in a serious competitive game.

    > > > >

    > > > > I personally do not feel like 5 months is regular.

    > > >

    > > > If it happens around 5 months every time, it is regular. If it was once a year, it would be regular. If it was once every 5 years, it would be regular.

    > >

    > > scheduled per 5 months is regular, technically, but it's not nor should be the standard.

    >

    > So again, what you try to argue is that you don't like it takes so long, but saying balance patches are not regular in GW2 is false information.

     

    Correct. Glad you took 4 posts to figure it out.

  14. > @"Kheldorn.5123" said:

    > > @"Saint Sated.2698" said:

    > > > @"Kheldorn.5123" said:

    > > > > @"Saint Sated.2698" said:

    > > > > > @"Kheldorn.5123" said:

    > > > > > Players voted against character locking in PvP. So basically we can only blame ourselves, not anet about how trash PvP is because of profession stacking.

    > > > >

    > > > > Since when do they ever listen or take advice from players? That is, unless it's 5-6 months later. Balance shouldn't take this long, imo. Other companies roll out regular balance patches that shift the meta or freshen things up for players to adapt to. I don't feel like their designers are up to par of their gw1 devs. That's just me though. Maybe they're newbies.

    > > >

    > > > Anet also provides regular balance patches. What you try to complain about is that you think they should do this more often. GW1 is funny example because this game was balance mess. Too many skills and with Factions even some could be duplicated on the skillbar, something unimaginable in a serious competitive game.

    > >

    > > I personally do not feel like 5 months is regular.

    >

    > If it happens around 5 months every time, it is regular. If it was once a year, it would be regular. If it was once every 5 years, it would be regular.

     

    scheduled per 5 months is regular, technically, but it's not nor should be the standard.

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