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mike.6957

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Posts posted by mike.6957

  1. I don't usually weigh in on these topics, but I figured I would.

     

    I mainly play PvE, but when I saw the GOB was needed for a legendary, I knew I have to get into WvW. I started by doing the tasks listed before. My build was not very good even by PvE standards, but I kept at it. Before long, I joined a zerg and then went around taking camps and towers. Before long I had completed the track. Having boosters did help.

     

    The problem... I started to enjoy it! I got killed a lot by the enemy. Curse those on Crystal Desert and Northern Shiverpeaks. Not I am working towards creating a WvW character, a Scourge. And even joined a WvW guild on Darkhaven. I have blast and meet some nice people who are more than willing to help out those newbs who have been playing the game since release.

  2. > @"InsaneQR.7412" said:

    >

    > Edit: Update on the project. I am making a 5e campaign set in tyria. Planned are all 9 classes with 3 or more subclasses each. I will add some additional combat rules for combo fields, weaponswapping and dodge roll (optional rule for dodge action).

    > Bestiary is on my mind as well but this will be made at the end if at all.

    >

    > If i am finishing the class resources i will post them on reddit (homebrew subreddits and gw2 subreddit) and here on the forum.

     

    For a Bestiary, I would look at the Monster Manual and Reskin what they already have. Take the concept of the GW2 monster and find the already create stats and abilities on a monster and change its name. Poof new monster.

     

    I have reskinned many creatures to use in my home campaign myself.

     

     

  3. Welcome to the world of Table Top, it is fun and you can complete almost anything you can imagine.

     

    Trying to recreate a for game into an RPG is a daunting task. If this is you and your friends first adventure into Table Top RPGs, might I suggest you not try to create a one to one conversion. Since you are going with D&D, just keep those classes the same and start by using the world of Tyria as your setting. If you try to convert every class into a perfect match, you are going to find it really difficult.

     

    So I would keep the classes as they are in D&D (Fighter, Cleric, Wizard, Thief, Warlock, Sorceror, Bard). Use the already given races to reskin as Tyria:

    Human = Human

    Asura = Gnome or Halfling

    Charr = Dragonborn (Minus breath weapon)

    Sylvari = Elf

    Norn = Really tall Humans

     

    Keep it Simple until you master the mechanics

  4. > @"Turkeyspit.3965" said:

    > Necromancers have the highest health pools in the game, so it makes sense that they can get away with glass stats especially in a group. My Hammer Herald runs full zerk + mara trinkets in a zerg, and I have no issues with survival.

    >

    > Nothing wrong with adding defensive stats to your gear, but I would advise a different path than what was given above. I find it is way easier to tinker with accessories than armor, mainly because you don't have to worry about salvaging the rune. Don't worry about ascended gear - you'll be just fine with Exotic gear, including weapons and accessories.

    >

    > Each profession (Armorsmith, Weaponsmith) etc can create a LV 78 Exotic stat selectable back piece you can use to start you off. Jewellers can craft exotic earrings, rings and amulets, and they are usually pretty cheap since most players use ascended accessories from LW S3, S4 and S5 maps.

    >

    > https://wiki.guildwars2.com/wiki/Warlord%27s_Armor_Box is awarded for completing the final Bronze tier skirmish chest, once per week.

    > https://wiki.guildwars2.com/wiki/Triumphant_Armor_Box is awarded for completing the https://wiki.guildwars2.com/wiki/Triumphant_Armor_Reward_Track

    >

    > Both are chests which let you select 1 piece of stat selectable exotic armor of any weight. Great to have for alts you want to bring into WvW, or to tailor your existing character.

    >

    > I ran with one of the commanders of [NEW] the other day and they knew their stuff, so I think you're in good hands.

    >

    > Welcome to WvW.

     

    I am taking your advice on just using trinkets and maybe runes to help with survival. Like someone said before "Dead men do no damage"

    I am currently running the Triumphant Reward track to unlock armor for creating the legendary version of the heavy armor for my warrior main.

  5. Thanks for all the advice. Played a little during the Warbeast unlock and enjoyed it. I would sometimes go in to complete dailies and help get the Gift of Battle.

     

    What I found interesting was I teamed up with the Guild for some runs and before I knew it, 2 hours had past. Time flew while playing. Just time to get better.

     

    Now I just need to work on getting those Soldier Insignia since they are not craftable.

  6. > @"Stand The Wall.6987" said:

    > http://gw2skills.net/editor/?PSABsid3lNweYHMEmJW0XlvMA-zVYYRSPtyUEFkxFUeJY7sonZE-w

    >

    > if you're dying often then you shouldn't worry about your damage output too much. stack toughness and slowly take out the knights for zerk, one piece at a time over a week or a month or however long it takes. if you can afford marauder, try both that and knights and see what you can get away with. for marauder i would switch out as much zerk pieces as possible. watch youtube videos as they are helpful to learn about positioning and certain threats. there is a ton of stuff going on but the best can keep track of it all and act/ react accordingly. it'll take time but keep at it. oh and if you can't afford scholar runes go with pack.

     

    I like your idea of starting out in Knight armor and slowing switching to zerker as I get better. I think I have enough materials for 1 piece of Marauder armor.

  7. I am starting to dip my toes into WvW. I joined a quild (Thanks [NEW] for letting me join with you) as they are a Darkhaven guild. I was playing with my Necro that I am working towards getting used to and enjoyed. However when I check metabattle, the builds are very glassy. I was thinking of adding some toughness and vitality to increase survival.

     

    I want to get others opinions on what armor, trinkets, runes and sigils to work towards.

     

    When I play, I mainly use the mouse for 6-0 and F1-F5 skills. So any other help would be great

     

    Thanks in Advance

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