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Nubarus.9268

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Posts posted by Nubarus.9268

  1. > @"WorldofBay.8160" said:

    > many people here in the thread miss the point of the OP that was pretty bad worded: not renegade but kalla seems to be bad. honestly though kalla being bad isn't an issue at all since the core legends works nicely with both e-specs.

     

    You mean the renegade stance? I love that stance, so much AoE and CC.

     

  2. > @"scerevisiae.1972" said:

    > doesn't need to stick. if you can buy it for real money, and the item/upgrade is not purely cosmetic, it's a pay-to-win item/upgrade by definition, even if the "win" impact appears small.

    >

    > most people would say just being able to purchase gold for real money automatically makes a game P2W.

    >

    > P2W is so common in the games industry today that expect all the white knighting is from younger players who are just used to it.

     

    Most people you say? So far I do not see most people agree with your claims at all so where are all these so called "most people" you talk about?

  3. > @"scerevisiae.1972" said:

    > > @"Vayne.8563" said:

    > > > @"scerevisiae.1972" said:

    > > > > @"Nubarus.9268" said:

    > > > > So how is a bigger bank or bag space going to make you win over other players? Those are easy to obtain with game gold exchange when they are on sale to begin with. So we are so called white knight defenders for not seeing how those are pay2win? I never spend real money in the gems store, yet I have extra bank tabs, more resource space, extra shared inventory space as well as unlimited harvest tools. So explain to me how that is pay2win for having these none cosmetic items I obtained with game gold vs someone who used real money................

    > > >

    > > > more bag/bank space means more gold earned & saved over time. i don't understand how that isn't obvious.

    > > >

    > > > i'll say again: if it's not PURELY COSMETIC, it provides an in-game advantage and is therefore pay2win.

    > > >

    > > > whether you can buy the P2W items with in-game gold or real money doesn't matter, it's still pay2win.

    > >

    > > Less bank and bag space, means you sell stuff more and have more gold. I had less gold when I had more bank space because I saved more stuff. When I run out of space, I start making money. Thus not pay to win.

    >

    > some trumpian levels of logic there.

     

    Not really, Before I expanded my material storage and bank tabs I sold way more materials than I do now. Now I tend to hoard stuff until I reach max capacity and even then sometimes move it to the bank tabs to hoard even more. Once I am getting low on bank space I start selling stuff. Your P2W claims are falling short and you just keep repeating the same things over and over hoping it will stick.

     

  4. > @"scerevisiae.1972" said:

    > > @"jokke.6239" said:

    > > > @"scerevisiae.1972" said:

    > > > > @"Nubarus.9268" said:

    > > > > So how is a bigger bank or bag space going to make you win over other players? Those are easy to obtain with game gold exchange when they are on sale to begin with. So we are so called white knight defenders for not seeing how those are pay2win? I never spend real money in the gems store, yet I have extra bank tabs, more resource space, extra shared inventory space as well as unlimited harvest tools. So explain to me how that is pay2win for having these none cosmetic items I obtained with game gold vs someone who used real money................

    > > >

    > > > more bag/bank space means more gold earned & saved over time. i don't understand how that isn't obvious.

    > > >

    > > > i'll say again: if it's not PURELY COSMETIC, it provides an in-game advantage and is therefore pay2win.

    > > >

    > > > whether you can buy the P2W items with in-game gold or real money doesn't matter, it's still pay2win.

    > >

    > > You know what's a bad argument?

    > > Arguing that QoL stuff is P2W.

    > > It actually lose you gold, it doesn't earn you gold, in most cases.

    > > Take the gems you were about to spend on QoL and Gem>Gold and for most players there's more profit in this.

    > > QoL is simply to make the game less tedious.

    > > Are they creating problems to sell solutions? Oh yea 100%. Does that make it Pay 2 Win .. Nope ..

    > > This is needed in a game with no sub fee. Everyone can easily earn those items with gold over time.

    > > And here's my question for you. Because I've seen this a million times from people arguing it's pay2win.

    > > Why are you complaining about QoL items, instead of bringing up the fact that the game straight up SELLS YOU GOLD.

    > > I don't get it. You complain about QoL making the process of earning gold easier, but you never bring up the fact that you can buy gold.

    > > But then you would have to switch focus on something actually being P2W .. There isn't any.

    > > You say it's pay2win if you earn gold faster (in most cases you lose gold) but i'll play along ..

    > > What can you get with said gold that makes you win?

    > > I'm waiting ..

    > >

    >

    > it's only quality of life if it's FREE and given to everybody, eg: reducing harvest times across the board is an example of QoL.

    >

    > Anet do not do QoL changes, they deliberately make something painful so they can sell items (P2W) to decrease the painfulness, eg: placing bank a long way from BLTC in Lion's arch and then selling access to prestige trading hubs, portable banks & BLTC merchants.

    >

    > game is rife with P2W, it's literally everywhere. it's not super obnoxious P2W like a BLTC sword that instakills, but it's definitely P2W.

     

    I still see no valid arguement for your pay2win claims. You just keep rambling on about the same things but none of them help you win anything.

  5. > @"Linken.6345" said:

    > > @"Nubarus.9268" said:

    > > > @"Linken.6345" said:

    > > > > @"LucianDK.8615" said:

    > > > > > @"scerevisiae.1972" said:

    > > > > > > @"Nubarus.9268" said:

    > > > > > > So how is a bigger bank or bag space going to make you win over other players? Those are easy to obtain with game gold exchange when they are on sale to begin with. So we are so called white knight defenders for not seeing how those are pay2win? I never spend real money in the gems store, yet I have extra bank tabs, more resource space, extra shared inventory space as well as unlimited harvest tools. So explain to me how that is pay2win for having these none cosmetic items I obtained with game gold vs someone who used real money................

    > > > > >

    > > > > > more bag/bank space means more gold earned & saved over time. i don't understand how that isn't obvious.

    > > > > >

    > > > > > i'll say again: if it's not PURELY COSMETIC, it provides an in-game advantage and is therefore pay2win.

    > > > > >

    > > > > > whether you can buy the P2W items with in-game gold or real money doesn't matter, it's still pay2win.

    > > > >

    > > > > You have a skewered idea of what pay2win is. If it gives you a combat advantage over other players whom havent bought it, then its pay2win.

    > > > > At most ascended stuff is the biggest noticeable upgrade for your character. If you buy gold with intention on making it fast, then it could be construed as pay2win. But most ascended gear is easy to get outside crafting these days.

    > > > > Extra coniviences is not p2w. Look at the copperfed salvageomatic. Or unlimited gathering tools, would you seriously claim those are pay2win stuff?

    > > >

    > > > Yes ofcourse they would someone with those tools and salvager can run around harvest and fight forever and not having to visit a merchant once.

    > > > Throw in a

    > > > https://wiki.guildwars2.com/wiki/Tarrktun_Personal_Delivery_Portal

    > > >

    > > > And they can sell from everywere aswell.

    > >

    > > Anyone can sell from anywhere on the map, just not pick up the cash but you can always do that later so what are you talking about? And we still have to find merchants to sell junk drops to but they are all over the maps anyway. PS: I got over 100 of them personal delivery portals in my bank but never bought one in the gems store ever. I also never use them since I pick up my sales at any other time since many maps have a trader npc...........

    > >

    > First

    > That one is from a achievement and you can use it in a shared slot and sell junk without going anywere since it acts like a merchant for ecto gambling.

    > So I very much dont think you have 100s of it.

    > Second

    > Selling on the trading post and selling to a merchant is not the same thing, you have a chance of your things never selling unless you sell instantly and make the trading post barons happy.

     

    Ok fine, I mixed it up with the one use Merchant Express that I have over 100 of but never bought any. I also didn't say 100s but over 100. I am well aware that selling to the merchant and selling to the black lion trader is not the same thing, I fail to see how you even came up with the idea that I think it is..................You can open the black lion trade anywhere on the map and sell your stuff at all times, just not pick up your cash. That is what I said. I list many items and materials every week and they always sell, I only sell instantly if the price difference is 1 or 2 copper, otherwise I list and it will sell. I have made the vast majority of my gold doing this over the years. I salvage most of my loot, use the materials I need for crafting and sell the rest on the black lion market. I see now I thought it was a black lion access item since I didn't bother to open the link in the first place. You sure love to drag in every available item to try and prove how terrible this game is when it comes to a pay2win system. Even achievement items are included...............geez

     

  6. > @"Linken.6345" said:

    > > @"LucianDK.8615" said:

    > > > @"scerevisiae.1972" said:

    > > > > @"Nubarus.9268" said:

    > > > > So how is a bigger bank or bag space going to make you win over other players? Those are easy to obtain with game gold exchange when they are on sale to begin with. So we are so called white knight defenders for not seeing how those are pay2win? I never spend real money in the gems store, yet I have extra bank tabs, more resource space, extra shared inventory space as well as unlimited harvest tools. So explain to me how that is pay2win for having these none cosmetic items I obtained with game gold vs someone who used real money................

    > > >

    > > > more bag/bank space means more gold earned & saved over time. i don't understand how that isn't obvious.

    > > >

    > > > i'll say again: if it's not PURELY COSMETIC, it provides an in-game advantage and is therefore pay2win.

    > > >

    > > > whether you can buy the P2W items with in-game gold or real money doesn't matter, it's still pay2win.

    > >

    > > You have a skewered idea of what pay2win is. If it gives you a combat advantage over other players whom havent bought it, then its pay2win.

    > > At most ascended stuff is the biggest noticeable upgrade for your character. If you buy gold with intention on making it fast, then it could be construed as pay2win. But most ascended gear is easy to get outside crafting these days.

    > > Extra coniviences is not p2w. Look at the copperfed salvageomatic. Or unlimited gathering tools, would you seriously claim those are pay2win stuff?

    >

    > Yes ofcourse they would someone with those tools and salvager can run around harvest and fight forever and not having to visit a merchant once.

    > Throw in a

    > https://wiki.guildwars2.com/wiki/Tarrktun_Personal_Delivery_Portal

    >

    > And they can sell from everywere aswell.

     

    Anyone can sell from anywhere on the map, just not pick up the cash but you can always do that later so what are you talking about? And we still have to find merchants to sell junk drops to but they are all over the maps anyway. PS: I got over 100 of them personal delivery portals in my bank but never bought one in the gems store ever. I also never use them since I pick up my sales at any other time since many maps have a trader npc...........

     

  7. > @"scerevisiae.1972" said:

    > > @"Nubarus.9268" said:

    > > So how is a bigger bank or bag space going to make you win over other players? Those are easy to obtain with game gold exchange when they are on sale to begin with. So we are so called white knight defenders for not seeing how those are pay2win? I never spend real money in the gems store, yet I have extra bank tabs, more resource space, extra shared inventory space as well as unlimited harvest tools. So explain to me how that is pay2win for having these none cosmetic items I obtained with game gold vs someone who used real money................

    >

    > more bag/bank space means more gold earned & saved over time. i don't understand how that isn't obvious.

    >

    > i'll say again: if it's not PURELY COSMETIC, it provides an in-game advantage and is therefore pay2win.

    >

    > whether you can buy the P2W items with in-game gold or real money doesn't matter, it's still pay2win.

     

    That is such a bad arguement that it´s just hilarious. Bag space is easy to manage if you carry salvage kits with you since you can salvage and deposit from any location on the map and random merchants ar all over the place to sell your junk. You can even sell loot in the black lion trade and pick it up later. The yelow, green and blue unidentified items that you loot can stack to 250 per slot too so that is 3 slots that can hold 250 each, same for loot bags that foes drop. Your arguement is based on lack of knowledge or just being lazy. I still do not see how convenience is pay2win..............

  8. > @"soultysugar.5764" said:

    > Mounts bring functionality game wide and locking it behind very specific type of content, that truly appeals only for some players is bad game design. I don't have any of the new mounts not because i don't need or want them, or they're expensive, but because i can't bring myself to do all the things i consider extremely tedious and boring in order to unlock them. Lock skins for them behind such content, but locking the mount itself is... bad.

     

    The only thing you have to do is follow the story and explore the maps. Once you get to the ranch you do the heart and buy a saddle. With the 4 basic mounts you have enough functionality game wide. I didn't really find any of the Griffon, Rollerbeetle or Skyscale collections extremely tedious and boring. Maybe it's because I was not fixating on racing to the finish to get them but was simply doing the tasks in between the stories and mapping. But to each their own.

  9. > @"Westenev.5289" said:

    > > @"Nubarus.9268" said:

    > > > @"Westenev.5289" said:

    > > > Looking back, mount collection wasn't all that fun. Even if I snuck onto the bunny ranch or the floating djinn castle, I couldn't collect the mount until I had a lv 3 mastery in the previous mount. Exploration turned into xp grind as I searched for events to level my masteries.

    > > >

    > > > Given how (in hindsight) a lot of the easier and visable masteries are locked behind jackal portal jumping, this wasn't a fun experience.

    > > >

    > > > Not sure how anyone elses experience compares.

    > >

    > > I had zero issues with it since you can obtain plenty of mastery points and xp comes anyway while you do story, events and explore the new maps. If you are in a Guild with a Guildhall with a Tavern upgrade you can obtain a 10% xp boost on all xp. You can also get an Ascended amulet with a 20% xp Enrichment on it so that is a 30% flat xp boost on all xp without that much effort.

    >

    > I should note, my experience was back in 2017 when there were no guides or PoF living world episodes. The story practically stopped at the bunny ranch until you could find some exp and the few mastery points that weren't soft-locked by sand portals, "meta events", or impossibly high jumps.

    >

    > The fact I did it means it's doable, and it's probably much easier today with Lws4, but I didn't have a lot of fun doing the "mount grind" back then.

     

    Seems a bit odd since you can obtain 4 easy to aquire mastery points in the Crystal Oasis and do the story up to the High Jump Ranch should have given you 6 mastery points straight up so I completely fail to see how you could not get a Raptor lvl 3 before arriving there. (Harbor, Chef, Roof top and the Memory Puzzle) There are also the Raptor treat collection to bring the total to 5 so it seems like you just rushed through the Crystal Oasis to get to the High Jump Ranch to me............ Btw, I did the whole PoF story at the time of release so I had no help from guides either. The only help I got was when I asked for some either in guild chat or map chat.

     

  10. > @"Westenev.5289" said:

    > Looking back, mount collection wasn't all that fun. Even if I snuck onto the bunny ranch or the floating djinn castle, I couldn't collect the mount until I had a lv 3 mastery in the previous mount. Exploration turned into xp grind as I searched for events to level my masteries.

    >

    > Given how (in hindsight) a lot of the easier and visable masteries are locked behind jackal portal jumping, this wasn't a fun experience.

    >

    > Not sure how anyone elses experience compares.

     

    I had zero issues with it since you can obtain plenty of mastery points and xp comes anyway while you do story, events and explore the new maps. If you are in a Guild with a Guildhall with a Tavern upgrade you can obtain a 10% xp boost on all xp. You can also get an Ascended amulet with a 20% xp Enrichment on it so that is a 30% flat xp boost on all xp without that much effort.

  11. > @"Mungrul.9358" said:

    > OP, you'll never win this argument.

    > The people who already have them will resent others being able to get them easier, and will make kitten sure to make that opinion known.

    >

    > ANet isn't interested in lowering the material costs, because they know that for players who have less time to play, often the resource grind will drive them to the gem store to bypass it.

    >

    > And more insidiously, ANet isn't interested in lowering the time it takes, as that may leave the player enough time to step away from GW2 and play something else, which is time they're not exposed to GW2's FOMO (fear of missing out).

     

    The materials you need for the mount saddles cannot be bought in the gems store so that is not even an issue so it will drive nobody to the gems store to bypass it. You cannot buy anything in the gems store to bypass the needed materials in the gems store at all. All you can get there is mount skins. Clearly anyone who is saying it's a grind to collect the map resources has not done any map currency gathering until they got to the saddle collection. So if you spend the time gated bits with doing just some gathering you will have all the needed materials to get your saddle without grinding for them.

     

  12. > @"Mortifera.6138" said:

    > You’re not “stuck at level 80”, you have to level masteries too.

     

    It sounds like he skipped that part and went straight to PoF. I find it very helpful to have Nuhoch Stealth Detection in PoF maps so I can still see those snipers and other foes that use stealth. Without that HoT mastery getting pelted by multiple Forged snipers you cannot see or attack would be a real nightmare.

  13. If you gather all the materials there is no price difference. Your entire arguement is based on if you buy all the ascended materials in the black lion player controlled trade market. I crafted 5 characters in full ascended gear and did not buy anything from the black lion trade, only the things I needed from the crafting npc's. I crafted 2 heavy, 1 medium and 2 light armors + all weapons. I paid the same amount of gold for all of em.

  14. > @"slntne.9364" said:

    > I like this game till I reached 80 and got Path of Fire now I die every time I have to fight the forge. I liked the way I could solo up till I got Path of Fire. The idea to have something to aim at per map in order to help level was a good idea, but now that I'm at level 80 and can't proceed further (stuck at gathering intel at camps part) I'm going to stop playing. I should have stuck with the free mode. I like the idea of using mounts but not having to party all the time to complete a story. I would say stick with free unless a person likes to party a story or is able to solo the expansions. I'm going back to studying books at least it isn't frustrating.

     

    I finished all the stories solo, even with various classes from light to heavy. So it can be done. I am also pretty sure I am not the only one who managed this.

  15. > @"Rhizo.5089" said:

    > So you are stating that minion masters are perfectly ok? If you are ok with their state then evidently you have never played one because they are seriously lacking in performance and have been this way since the beginning. Like I said originally, I dumped minion master long ago because I consider it a total trashfest from ANET.

     

    I play a partial minion based reaper and have zero issues with it. The minions are just a meat shield. I find it hilarious that you call it a total trashfest and say you dumped the build since the beginning but at the same time declare yourself an expert on minion builds...............sounds a bit like a paradox to me.

     

  16. > @"Gibson.4036" said:

    > Seems to me that since the game is designed as a progression of story, ANet should be able to assume completion of all previous expansion story content in designing new maps. I'd leave out Living Story/World because those are presented as something you get if you are around, and an optional extra if you weren't during their release window.

    >

    > That means ANet should be able to assume gliding, updraft, jumping mushrooms, raptor, canyon jumping, skimmer, ride the wind, springer, and high jump for future content. I'm not sure about jackal and shifting sands, because they seemed like they came across as optional extras when I ran through PoF.

    >

    > Why should ANet design around the assumption that players skipped all preivous content?

     

    Indeed, I run in game also into players complaining on end game maps they cannot keep up with the squads or commanders. You only have to take a look at them dressed up in fancy outfits and reskinned weapons to see that they boosted their toons to 80, skipped pretty much everything complaining their gear stats are crap and that it's unfair they have to spend gems on extra content so they can fly too. How about not spending all those gems on skins and spend their resources on good gear and actually play the game as it is intended.

  17. > @"otto.5684" said:

    > I do not do collections. I do not mind grind if it is fun. Boring go hear and pick that + poorly designed events. And, I have not done/finished many LW episodes and never will, cuz they suck. I much rather play a different game or watch TV. So... no thanks.

    >

    > Also, I have to echo this:

    >

    > > @"Eloc Freidon.5692" said:

    > > The newest maps really do favor those with Skyscale when it was just supposed to be a prestigious mount. Rather than making maps designed around it.

    >

    > Map design should be done assuming the player only has raptor, springer and basic gliding.

     

    That is complete rubbish. The mounts were added to navigate the maps better and has a curve when you move ahead. If you skip all the previous content with the mounts and their masteries as well as the glider and then dive straight into Drizzlewood with just basic gliding and basic mounts you cannot cry wolf when other players move faster over the map than you. A good example is updrafts since basic gliding cannot use that so you saying there should be no updraft on new maps because it makes players with basic gliding feel left behind............

  18. > @"Gibson.4036" said:

    > > @"Nubarus.9268" said:

    > > > @"Astyrah.4015" said:

    > > > > @"Gibson.4036" said:

    > > > > Popping back in to say that I'm finding getting ascended trinkets for my a various characters much more of a grind than the mounts.

    > > > >

    > > > > So... many... berries

    > > >

    > > > this is actually made easier and less of a "grind" if you have multiple harvesting characters for berries

    > >

    > > It's also less of a "grind" if you spread your gathering over several of the living world maps and collect the currencies.

    >

    > I've been thinking of that recently. I've used difluorite from Sandswept Isle for the paired items that can't be identical, but haven't tried any other zones. From doing the Skyscale, I know the season 4 areas, and Dragonfall has an option for trinkets, but the others don't. I don't really know the season 3 zones well as I've only been in them long enough to story through.

    >

    > I read everywhere that Winterberries are the easiest, so I've been concentrating on that but have been thinking it would be good to go elsewhere to break up the monotony. Which LS3 zones would you say are second or third best after Bitterfrost for farming? I did try Ember Bay briefly for the accessory available there, but it was a pain to do the route (no thermal tube mastery yet) and returned so few petrified wood for an entire run that I quickly abandoned it.

     

    Lake Doric & Bloodstone Fen are good spots too. They are also great for mats farming since White Mantle loot bags have good resource loot. There is also the Lake Doric leather run and doing events and hearts in Lake Doric is easy and you can buy the map currency with Karma. Gathering Bloodstone Rubies is easy too when you have flying mounts. I also follow the LW daily and pick some extra currencies from them. I got well over 250 or 500 currencies from all LW maps without grinding for them. Berries are indeed the easiest to get but farming them endlessly is really grinding my gears............The only items I get from them is the ascended breathers for all my 9 characters.

  19. > @"Astyrah.4015" said:

    > > @"Gibson.4036" said:

    > > Popping back in to say that I'm finding getting ascended trinkets for my a various characters much more of a grind than the mounts.

    > >

    > > So... many... berries

    >

    > this is actually made easier and less of a "grind" if you have multiple harvesting characters for berries

     

    It's also less of a "grind" if you spread your gathering over several of the living world maps and collect the currencies.

  20. > @"Dante.1508" said:

    > > @"scerevisiae.1972" said:

    > > > @"KAipurge.2147" said:

    > > > I feel like this all started once the original Anet founders left.

    > >

    > > ^this. i feel like the whole game has turned into a grind, and is increasingly heading down the pay-to-win direction with account upgrades.

    > >

    > > i think the core problem is, low replayability of content. WVW has the most replaybility due to its sandbox nature but has virtually no new content in years.

    >

    > Ncsoft the parent company that owns Anet are very big on mobile gaming, where the design is grind or pay money to avoid said grind.. I'm betting a lot of these mechanics were added on behest of Ncsoft.

    > > @"Nubarus.9268" said:

    > > > @"scerevisiae.1972" said:

    > > > > @"KAipurge.2147" said:

    > > > > I feel like this all started once the original Anet founders left.

    > > >

    > > > ^this. i feel like the whole game has turned into a grind, and is increasingly heading down the pay-to-win direction with account upgrades.

    > > >

    > > > i think the core problem is, low replayability of content. WVW has the most replaybility due to its sandbox nature but has virtually no new content in years.

    > >

    > > Pay to win? Name one item that you can buy from the gems store that makes your character better than other players their character. And you can obtain every single item in the gems store without paying a dime in real money.

    > Stash and Bag space... Laugh but it does make you better over time..

     

    Bag space is not pay2win and yes I am still laughing about how you think that it makes you a better player over time. I always carry salvage packs with me and salvage/deposit as I go along. So having less bag space made me better at managing my storage space over time. So far I have not had to add another bag to any of my characters though. By your logic someone who uses game gold to buy size 20 bags is paying to win or what?

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