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gert.7698

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Posts posted by gert.7698

  1. > @"Dumat.1479" said:

    > If someone is interested in organizing EotM farm on EU like back in the days of FSB, contact me in the game (I am often invisible, send mail) or in discord Dumat#1479

     

    Also interested in the eotm darm, mail me ?

     

  2. > @"Teratus.2859" said:

    > I am 100% in agreement with this.

    >

    > Collecting essence orbs mid combat is extremely annoying and tedious, most of the time I don't even bother with them anymore.

    > The reward is not worth the inconvenience.

     

    I still want to promote this subject to Anet. constantly running around during meta events is no fun .. please let us autoloot the essence ? ?

  3. > @"Trevor Boyer.6524" said:

    > Other fractals I'd like to see:

    >

    > * Marionette with Scarlet fight after Marionette - It's already in the coding. Just rehash it with near raid like mechanics as a one big boss fight.

    > * The actual searing of Ascalon - In this fractal you should have to fight oldschool GW1 like hard-mode godly char fire shamans. It shouldn't be a fractal you traverse through, but rather a bunker fight where you defend in the old Ascalonian pre-searing area from GW1 against waves of increasingly more difficult char, as you watch it gradually burn to the ground while dodging lethal 1shot meteors falling out of the sky. The boss should be Arkk CM like in difficulty and there is no need for voice acting here. It should roar like a lion, like the original char from GW1. The searing of Ascalon is arguably the most legendary, captivating, and memorable moment within Guild Wars lore. The battleground fractal doesn't do it justice.

    > * A revisit to Khilbron The Lich and Shiro as a duo boss fight. Hey, these guys are in the mists now. No reason why this shouldn't be in the fractals.

    >

    >

     

    Marionette should be a world boss, not a fractal. It was cool to do in a large group, it feeld epic. But as a fractal it wouldn’t be so fun

     

  4. This function has been requested for several years. Myself, and many others, have already opened many topics about this. but unfortunately so far without results .. I would love to be able to better organize and name our bank tabs. Therefore fully agree with OP's request!! ???

  5. > @"Threather.9354" said:

    > > @"TheGrimm.5624" said:

    > > Anyone know of any external website that shows playtime per map? Not sure that API is even exposed but never hurts to ask if anyone has seen.

    > You can check average number of deaths on sites like Wvwintel

    > # T1 EU

    > >**EB**: _11167 + 10744 + 9883 =31794 deaths_

    > >**Blue bl**: _4211+5162+4134 = 13507 deaths_

    > >**Green bl:** _14004 deaths_

    > >**Red bl:** _8439 deaths_

    > # T2 EU

    > >**EB**: _31258 deaths_

    > >**Blue bl**: _18490 deaths_

    > >**Green bl:** _15349 deaths_

    > >**Red bl:** _9597 deaths_

    > # T3 EU

    > >**EB**: _25695 deaths_

    > >**Blue bl**: _17609 deaths_

    > >**Green bl:** _13606 deaths_

    > >**Red bl:** _10799 deaths_

    >

    > Etc. Anyways the trend seems to be that if Desert bl is used as base:

    > - Alpine BL is as popular as 1.5 desert maps but there is 2 of them meaning they're most likely slightly more than this

    > - EB is as popular as 2 alpine maps or 3 desert maps.

    >

    > But there is somethign that scews this stats for desert maps disadvantage:

    > - It is easier to dodge fights on desert map leading to less kills

    > - It is easier to cap objective before scout shows up on desert map leading to less kills

    >

    > Take it as you wish

     

    Also maybe the fact that guild vs guild fights more happens in the alpine borderlands maps

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