Zenakou.7853
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Posts posted by Zenakou.7853
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I didn't mean those skins specifically, I was just throwing out ideas to make map completion or revisiting some old areas more exciting. Tribal, Orrian, Ceremonial etc. are easily bought of course, but sexier weapons like Infinite Light or Spirit Links are not. They could of course adjust the caliber of item I just would like specific rewards tied to some maps like you see in other games.
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I love hunting thieves. Most thief players I encounter suck so it's almost like a free kill if you survive the predictable bursts many open with.
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Why doesn't ANet tie some specific weapons and such to certain maps? It is not game breaking for players to map complete the straits of Devastation and receive an Orrian weapon of their choice. Revamping map rewards would encourage players to revisit old maps and play for certain weapons or items they like. It also would not be difficult to exoticize some rewards such as the Shiverpeak and Krytan sets. It is a common complaint that loot is too randomized in this game which I agree with. If players know for certain that they're guaranteed an Etched weapon or a Corrupted weapon from completing Frostgorge then they absolutely will carrot on the stick those maps.
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Land spear would be a great idea, a simple auto attack chain could feature
Spear swipe: strike target for x damage
Vicious attack: strike target for x damage and inflict 2 stacks of vulnerability
Maiming attack: strike target for x damage and inflict cripple for 2 or 3 seconds
Elementalist wielding fist weapon auto chain could be
Burning jab: strike target for x damage
Flaming hook: strike target for x damage and grant 2 stacks of might
Double dragon: strike target twice for x damage and burn for 2 or 3 seconds
Fist 2 "bed of coals" stomp the ground and unleash burning hot coals that strike nearby targets for x damage and cause burning for 1-3 seconds
Fist 3 "dragon's tail" perform a flaming sweep attack that does x damage and cripples foes for 2 seconds
Fist 4 "burning uppercut" perform a flaming uppercut that knocks foes upward and delivers x damage
Fist 5 "starburst" shadow step to target and deliver x damage and cause burning for 2 seconds
Mesmer wielding orb auto chain:
Chaos bolt: shoot a bolt of energy at foe
Chaos blast: shoot a second bolt of energy at foe
Chaos explosion: deliver damage to foe and inflict 1 stack of confusion for x seconds
Orb 2 "blackout" strike foe with chaos magic and cause blindness
Orb 3 "shame" strike foe and immobilize for 1 sec
Orb 4 "phantasmal sorcerer" summon an illusion that strikes foes with chaos magic and inflicts chill
Orb 5 "wastrel's collapse" deliver x damage to foe and pull them to you
Guardian wielding a scythe auto chain"
Zealous sweep: strike foe for x damage
Lacerating sweep: strike for x damage and inflict 2 stacks of bleeding
Radiant scythe: strike for x damage and grant 2 stacks of might
Scythe 2 "rending sweep" strike foe and inflict 2 stacks of vulnerability
Scythe 3 "chilling slicer" strike foe and inflict chill
Scythe 4 "smiter's boon" strike foe and remove 2 boons
Scythe 5 "purifying ward" deliver damage to nearby foes and place a symbol on the ground that removes 1 condition from nearby allies for 3 seconds
Those are just some examples of skills I think could fit some new weapons while being somewhat in line with the theme of each class.
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I would love it if this bill came to pass and ANet had to cease using BLC I hate them with a passion. Playing a gambling game just to get a skin I want is arduous and frustrating. Many players have all said for years that ANet should just sell us what we want. Bundle the gargoyle or phoenix weapon sets for like 5-10 bucks and let players buy the bundle and unlock EVERY skin. I guarantee players would spend way more money in the gem store if they could simply purchase what they want instead of gambling on these idiotic loot boxes.
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I agree completely. I was thinking about that the other day myself. Adding new weapon types would expand gameplay and bring some freshness back to the game. GW2 prides itself on customization so adding more weapon types would further allow more players to do that. I would like to see orbs, tomes, fists/claws, scythes, chakrams, or whips for examples.
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I like conquest the problem is as others have mentioned is that is has grown especially stale because the objectives never change and solo queuing is horrible. Why ANet caved into the minority and removed 5 man queues is still a mystery to me because they really killed a lot of PvP interest with that decision. We could have some pseudo guild teams going at it in conquest had they not made that idiotic decision. I would love to see GvG return like it was in GW1 with trying to capture the enemy's base and having a large map to fight on. GW2's combat is perfect for a 10 v 10 or 8 v 8 type of situation for that to occur.
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Elite skills are a joke indeed. In GW1 WoH, GoL, or boon prot were defined by their elites. Time warp while useful has a 180 second cool down lol I use it sometimes for fun, but for serious comp it's way to useless for a 10 second quickness buff. SoH also sucks balls 180 cd for a transformation and some condi buff whoopteedo. Elite skills are so trash in GW2 it's quite disappointing really. I wish we could leave them off since nobody builds around elite skills like we did in GW1.
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I like your idea of having both options. I would definitely opt for the second and just directly purchase whatever I want and not keep gambling with the BLC system.
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They hardly sell direct bundles or skins. Players should be allowed to solely purchase the items they want instead of gambling on the BLC. If players want to convert a ton of gold to gems to unlock the entire zodiac skin collection then they should have that choice. I personally don't believe we should have to spend let's say 20 bucks on gems just to get a chance to unlock a zodiac sword when I can spend said 20 dollars on the entire zodiac collection and unlock them all.
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ANet why don't you allow us to just directly purchase the items we want? Why does ANet not just bundle a collection like the phoenix skins or gargoyle skins for example and just sell them to us for 600-800 gems? I think a lot more players would be apt to spend money in the gem store if they can just directly buy what they want instead of spending a lot of money on stupid BLC keys in hopes of unlocking the skins they want through the wardrobe. I've been playing for some years now and I'm still confused about why we have the RNG instead of direct purchases? I think the micro money they make from BLC key sales and what not would pale in comparison to the amount of money players would spend on items they actually want. Anybody else think so?
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I don't know about anybody else, but collecting the Dwarven weapons in PoF was some of the most fun I had in a while with GW2. I think ANet would do well to add that element of discovery back into the game and encourage players to hunt down weapons and armor in that fashion.
End of Dragons Development Updates - [Merged]
in Guild Wars 2 Discussion
Posted
I feel your pain OP. I was just thinking about this the other day myself. ANet is doing a terrible job of generating hype for EoD. Endwalker is dropping later this fall for FF14 and GW2 hasn't even let us see concept art. They used to be so much better with community engagement.