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Shiyo.3578

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Posts posted by Shiyo.3578

  1. > @"Tayga.3192" said:

    > > @"Trevor Boyer.6524" said:

    > > > @"Tharan.9085" said:

    > > > > @"Trevor Boyer.6524" said:

    > > > > This patch was a complete disappointment.

    > > > >

    > > > > See this meta? https://metabattle.com/wiki/Conquest

    > > > >

    > > > > Yeah nothing's going to change.

    > > >

    > > > you really think metabattle shows the meta?

    > >

    > > No, I think playing 4 to 6 ATs a day while often making it to the final round and sometimes winning, shows me what the meta is.

    > >

    > > Metabattle is right to label Tempest/Holo/DP Daredevil as the meta in this current patching. Those are the 3x builds that are required to be in play if your team is trying hard to win against other teams that are trying hard. These 3 builds are that important right now because they are that powerful.

    > >

    > > Then you have 2 slots left to add these choices for competitive viability: More Holos, Scrapper, Renegade, and sometimes talented Spellbreakers.

    > >

    > > Other things are almost completely falling out of high tier competitive viability in conquest.

    >

    > Warrior is better than tempest

     

    Shock aura is the best class in GW2.

  2. > @"Anomaly.7612" said:

    > The hidden thief nerf is just bad. 0.25 seconds of stealth on steal? Why even have stealth on it at all now? That's not enough time to even land a backstab.

    >

    > No necro nerfs at all. No buffs to severely underperforming and underrepresented classes.

    >

    > I'm out. I'll just stick to WvW. PvP is an utter clown fiesta now.

     

    It's 1.25s

  3. > @"otto.5684" said:

    > > @"Shiyo.3578" said:

    > > > @"Tayga.3192" said:

    > > > They actually did hotfix patches very frequently right after february patch, believe me or not.

    > > >

    > > > For some reason this slowly died out.

    > >

    > > Skills team got mad at CmC and don't let him do anything on his own anymore. Very biased bad management.

    >

    > CMC is the problem. Wrong vision, lazy implementation and slow follow-ups. What prevents CMC/PvP from making balance split changes adjusting numbers for over 3 month? What happened to 4-6 weeks? Please do not make excuses for tardiness.

     

    No, CmC is not allowed to do his vision because the skills team doesn't let him.

     

  4. > @"Vancho.8750" said:

    > > @"Shiyo.3578" said:

    > > > @"Tayga.3192" said:

    > > > They actually did hotfix patches very frequently right after february patch, believe me or not.

    > > >

    > > > For some reason this slowly died out.

    > >

    > > Skills team got mad at CmC and don't let him do anything on his own anymore. Very biased bad management.

    > I kinda find it funny that he managed to fix the WvW meta in a Hotfix in the same patch that the skills team buffed the kitten out of scourge for PVP and WvW and their goal was to buff it for PVE while it ended up a nerf there.

     

    They have absolutely no idea what they are doing.

  5. > @"Tayga.3192" said:

    > They actually did hotfix patches very frequently right after february patch, believe me or not.

    >

    > For some reason this slowly died out.

     

    Skills team got mad at CmC and don't let him do anything on his own anymore. Very biased bad management.

  6. > @"JusticeRetroHunter.7684" said:

    > > @"Shiyo.3578" said:

    > >

    > > It's just one of those people who think build diversity is good even if it's builds that shouldn't exist in a PvP game at all.

    > >

    > > Proper build diversity: Condi base Necro, Power Reaper, Support scourge(2/3 of these are trash, though)

    > >

    > > Bad build diversity: Bunker base necro, bunker minion scourge, turret bunker eng, decap anything, water weaver.

    > >

    > > Unrelated, but kind of related, I think it's funny that a game where you afk until 15m in for dampening with pure healers has easier to kill players than a game that's supposed to have no holy trinity.

    >

    > There is no such thing as "Proper" build diversity...do you know how ridiculous that sounds? There is no "bad" build diversity either... It's completly numerical...you either have less diversity, or more diversity...there is no good or bad.

    >

    > You can't talk about a subject you know nothing about.

    >

    > Truth is that Decap Scrapper exists because the counter forces that existed that repressed builds like these (High DPS, High Stability builds) don't exist anymore. Nothing changed about the traits to this scrapper build that made it more powerful than it was before...it just exists because it's counters were inadvertently removed...

     

    There's a lot of builds that simply should not exist in a PvP game. The quicker people. and Anet understand this, the better off the game is.

  7. > @"Leonidrex.5649" said:

    > 3 most classes hold your hand and play for you ( thief, guard, necro cough cough ) -> training wheel classes ( add in bunkers like scrapper and other kitten )

    > In most if not all games, even if you do the easiest strategy imaginable there is still insane numbers of ways enemies can kitten you over, but not here.

    > You cant punish thief that just rotates.

    > You cant bunish bunker guard

    >

     

    This is my biggest issue with this game in general and what makes it so hard to carry.

  8. > @"Leonidrex.5649" said:

    > > @"JusticeRetroHunter.7684" said:

    > > > @"memausz.7264" said:

    > > > What needs to be immediately Nerfed:

    > > >

    > > > Decap Scrapper (throw mine and personal battering ram need 50% higher cooldown times), Static Shocker needs barrier bonus reduction to 40% of what it is now [even though this hurts core engineers too, it's got to go]

    > >

    > >

    > > I really like that this build showed up because it's new and interesting...why it showed up is a mystery. but frankly, aside from the spectacle of a such a unique and interesting build...it's extremely annoying to fight. The constant CC's is what makes the build work...but it's also it's most annoying attribute.

    > >

    > > Right now it is frustrating to fight this build and a big part of me wants to see it disappear, but also a part of me would like to see it stay...and that instead of nerfs, we should just have tools to be able to deal with builds like these...

    > >

    > > But of course stability was unceremoniously stripped from the game so there exists less counter play.

    >

    > dunno whats interesting or unique with decap scrapper.

    > all it does is push people away from node while being too tanky to kill, we had same kitten about 1 year ago, its no different then decap druid where he pishes you off and immobs you to decap while outhealing your damage.

    > its a stat check build, if you cant kill/push it off you auto lose.

     

    It's just one of those people who think build diversity is good even if it's builds that shouldn't exist in a PvP game at all.

     

    Proper build diversity: Condi base Necro, Power Reaper, Support scourge(2/3 of these are trash, though)

     

    Bad build diversity: Bunker base necro, bunker minion scourge, turret bunker eng, decap anything, water weaver.

     

    Unrelated, but kind of related, I think it's funny that a game where you afk until 15m in for dampening with pure healers has easier to kill players than a game that's supposed to have no holy trinity. (wow vs gw2)

  9. > @"Kodama.6453" said:

    > Well, Anet made the statement that they even liked the grenade holo build that has emerged, so I shamelessly picked that build up myself and I have to say that I have a blast playing with and against it.

    >

    > That so many people are complaining about holo is beyond me while I am facing daredevils which are literally evading for 10 seconds without any downtime while applying conditions on you constantly.

     

    Yes, a lot of things are non-interactive. It's why this game isn't a good PvP game.

  10.  

    > @"vorpal.1497" said:

    > He's means him and his partner are winning/surviving two discrete 1v2's, meaning his other teammates are in theory 3v1'ing somewhere and not succeeding. This def happens when two guildies queue up just for dailies and have no real knowledge of pvp, rendering that 3v1 truly a 1v1. Actually it's worse than a normal 1v1 (for the team with the baddies), because the baddies keep dying and feeding 10 points at a time over and over, when a normal 1v1 would just be 5 points and done.

    >

     

    Yeah, basically. If I die right before the game ends just so I can see the % of team deaths I am(because I normally have 0 deaths because lol d/p daredevil shadow arts thief), my team ends up with 20-30 deaths total . That's up to 150 points fed for free just from deaths, and why it started to make sense that I'd win games by 30-40 points that I was 2 capping and holding 2 nodes nearly the entire game - which means I should be winning by a landslide, but I'm not, due to endless feeding.

  11. > @"Shao.7236" said:

    > So, no one ever mentions this but most classes if not every single of 'em now have to play as Berserker to do relevant damage instead of getting away with Marauder. How's that a bad thing? It was one of the main issue.

    >

    > Now bunker classes can actually make many offensive builds crack under elaborated pressure which is not a bad thing? Said offensive builds can also dismantle bunker builds given the right plays.

     

    You mean bunker builds press literally 2 buttons while standing on the node, automatically winning the node, and can never lose 1v1 to a zerker? Yeah, that's the reality of the situation.

     

    Source: Hellio couldn't beat me 1v1 on his holo when I was playing symbol base guard and the gap in our skill levels is GIGANTIC.

  12. > @"Bast.7253" said:

    > > @"jsp.6912" said:

    > > gold tier (plat 1 gold 3) is zooland

    >

    > It's just a never ending purgatory of bots, wintrading, and extremely skewed matches. There's really no point in trying to get anywhere with the rating system. The match is decided before the screen loads. Enjoy getting 5 top stats and fighting 3v1 on a cap while your team can't even manage to get another or spends half the match chasing some ranger or thief.

    >

    > If they aren't bots then matchmaking is pulling in bronze and silver players into this bracket. Which usually leaves the other side having anywhere from gold 3 to plat 3.

    >

    > It's just so laughably bad at this point. You can't even enjoy farming gold anymore because you're going to get stomped to the point that you might as well sit in base if matchmaking wants you to lose. If it wants you to win you could play the worst build imaginable and still win by a landslide.

     

    I just don't get how I can be winning 2vs1's the entire game with my duo partner is winning 2vs1's and we're still somehow behind by 200 points the entire match.

  13. > @"Master Ketsu.4569" said:

    > It isn't. The feb damage rework patch simply forced people who were using demolishers/marauders amulet to now run berserkers. If you play something that uses toughness, like any build using rabid, you will see that damage is much lower.

     

    Demo/mara to zerkers is 25% dmg so that makes sense that damage is basically the same if not higher when you include loss of sustain/prot uptime.

  14. > @"Trevor Boyer.6524" said:

    > > @"Shiyo.3578" said:

    > > I can confirm literally EVERYTHING you said in the OP is true. I am forever stuck in gold3/plat1 because I get put in the most uneven, unfair, matches possible. I am ALWAYS matched with people in their placements put against Top10 player duo's while their teammates are not only better than mine, they are also better than me, and +300-400 rating to me.

    > >

    > > Anytime I get near plat, I am IMMEDIATELY put into these completely unwinnable games against top10 duo's and go on lose streaks until I am nearly gold2.

    > >

    > > I was duoing with a legend(In HoT he was legend and always plat2+ in PoF) player and we would consistently need to be 2vs1ing all game long to even come remotely close to winning - and even then, we'd win by 5-40 points. Sometimes we'd be steam rolling every team fight wihle I'm decapping and holding far all game long, yet we're down 200 points and we have no idea why.

    > >

    > > Every single teammate we got, was 100% guaranteed to do nothing but res, and immediately die and feed the second they left spawn. They never once team fought, ressed, or contributed anything to any fight. If we died a single time in any game, it was GG. We had to never die, not once, because our teammates would die over TWENTY times combined per match(you can tell if you die once and then look at % of team deaths, which we intentionally would do at the end of matches to see our teammates death numbers). It was complete insanity.

    > >

    > > My friend quit the game because he simply didn't find it fun having to carry such hard games.

    >

    > The real kicker is, when you make an alt account and start playing it well into 200 games played, and that same situation never happens to the alt, and you're playing like 200 rating higher than on your main. And it's that moment when you realize "I am the same person on two different accounts, yet the match maker is not adjusting and settling my true skill level, which it should be doing if it was balanced, I should be playing at the same rating margins on each account, yet the alt is always getting easier matches forever" and it occurs to you truly, that not all accounts are being treated equally for whatever reason that is within the algorithm.

    >

    > I'm serious, go try it out. I've have about half a dozen players try the same thing and have the same exact results.

    >

    > Let me ask you, how old is your account, what was the birth year, and how many total games do you have played?

     

    My account is day2 of GW2 release and has 8 year old bday. I have a bit over 1k total games played. I played a lot in Vanilla but never much after that until recently.

     

    My alt account on EU gets much better games.

  15. I can confirm literally EVERYTHING you said in the OP is true. I am forever stuck in gold3/plat1 because I get put in the most uneven, unfair, matches possible. I am ALWAYS matched with people in their placements put against Top10 player duo's while their teammates are not only better than mine, they are also better than me, and +300-400 rating to me.

     

    Anytime I get near plat, I am IMMEDIATELY put into these completely unwinnable games against top10 duo's and go on lose streaks until I am nearly gold2.

     

    I was duoing with a legend(In HoT he was legend every single season and always plat2+ in PoF) player, The first day we played together I got to mid plat immediately, yet had a NEGATIVE win rate(lol?). We kept getting good teammates and I thought queueing on the weekends was good and matchmaking was better. We stayed in mid plat after playing 30+ games that day easily.

     

    Next 3 days we queue together , we would consistently need to be 2vs1ing all game long to even come remotely close to winning - and even then, we'd win by 5-40 points. Sometimes we'd be steam rolling every team fight while I'm decapping and holding far all game long, yet we're down 200 points and we have no idea why.

     

    Every single teammate we got, was 100% guaranteed to do nothing but res, and immediately die and feed the second they left spawn. They never once team fought, ressed, or contributed anything to any fight. If we died a single time in any game, it was GG. We had to never die, not once, because our teammates would die over TWENTY times combined per match(you can tell if you die once and then look at % of team deaths, which we intentionally would do at the end of matches to see our teammates death numbers). It was complete insanity.

     

    My friend quit the game because he simply didn't find it fun having to carry such hard games.

     

    BTW when I was on EU I was 1550 and played against a 1900(rank1) duo at the time, and lost 29 rating. I was queued solo. Explain that, please.

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