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Posts posted by ZeteCommander.4937
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I still stick to mirage smash in exchange for enhanced ambush and 2 dodges.In addition, mirage should be completely different from the core, and shatter to the core is enough.
I hope you don't have personal prejudice when asking for advice. I suggest that you sort out all the suggestions that are beneficial to the mesmer and discuss with the developers. It's their business whether to adopt it or not. If you have your own ideas for a long time, why do you need to ask other people's opinions?
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To be honest, I have no hope for these developers. They are rotten and unreasonable.
I suggest
1. give back mirage endurance.
2. Modify ambush mechanism.Infinite horizon changed to baseline.But cloning only creates visual effects
3. remove the shatter of mirage. Strengthen ambush instead of them. Activate this to make the next ambush very powerful.
4. f4.Get the cloak and random clone becomes a mirror
5. f2.Randomly transferred to a clone location and replace it
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give mirage endurance back.I don't want to repeat that, haven't you developers never played your own games?
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The best balance is to delete the mesmer and give me my money back to draw a line with this bad game
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You'll want to delete the game.The worst version in history.Diversity and playability have never been worse
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> @"viquing.8254" said:
> It wasn't more skilled, mean you just have to concentrate during the 10 sec high pressure then moving while now you stay in fight way longer. Such skill : count 2 evade while pressuring, burst, switch to next target, wow I feel so strong kill people in chain. I play to fight not to walk on a map.
> You consider having carried high pressure as skill, me not. And some class were given passive and easy tools to forgive mistake while other no. Let me show how you face sind with a power mesmer just for the laugh please.
> 43% is not 20%/80% difference.
> People going in forum are mainly thoses unhappy with the current meta, other just play the game and enjoy it. It certainly not 30% overall.
> In game top leaderboard show player who didn't play for a long time who come back yeah. But you see what you want to see.
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Maybe it's a coincidence that fewer people are willing to do video and live ?
The current version is to please new players, low skill floors, slow battle pace, delete the builds complained by new players, such as mirage, and only keep the most brainless builds
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balance team destroys all other buildings that can be used, and only those that are recognized by them. In addition, the skill cooldown is too long, and the game experience is terrible
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The current pvp is a kindergarten designed to cater to new players.If you are a skilled player, you will be disappointed
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> @"Shiyo.3578" said:
> > @"ZeteCommander.4937" said:
> > I can't stand this kind of balance strategy that reduces the skill floor to flatters bad players. This kind of bad design has been used in wow. Now they admit that this kind of idea fails and makes improvement. The game is still making the same mistake
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> But that isn't the design philosophy at all. You're supposed to have to work for damage now, instead of mash any button and it does 1/3 of someones HP.
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> The issue is the blatantly easy classes(hi every bunker/necro) that require absolutely no thought and just pianoing your keyboard outlasting your opponent.
I feel that the current version is just like Wow 7.0 8.0. The PVP experience is very bad. There are very few choices for everyone to do.
The game may now be able to meet the needs of bad players by designing a degenerate route, but the problem of no depth will soon be exposed. The unprecedented downturn in the number of live and PvP video shows this problem
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I only care about when they fix the elite and skills that left in the garbage?
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I can't stand this kind of balance strategy that reduces the skill floor to flatters bad players. This kind of bad design has been used in wow. Now they admit that this kind of idea fails and makes improvement. The game is still making the same mistake
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It's a complete reversal of the times. The laziest balance strategy brings the worst game experience
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It is recommended to choose another profession
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mesmer's not worth using in any mode, the worst elite, the lowest skill floor.By the way, these balance teams are the worst and least professional I've ever seen
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I don't have any hope for this team. They just screw it up
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Very agree with the modification of action animation and stealth mechanism
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See how dota2 designers do it, biff everything, and keep adding new content
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> @"Psycoprophet.8107" said:
> > @"ZeteCommander.4937" said:
> > Dev don't understand that balance and destruction are different concepts. They would rather destroy the popular and useful builds than optimize the outdated ones
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> This^ majority think games direction is going in the more positive direction which if were talking JUST balance of MOST of the roster I'd agree but as a whole putting all other factors aside for this one goal will ruin the game and decrease its population faster than balance ever would. If games fun but balance isn't great the game will still have far more active players than if its better balanced but not fun to play.
Keep this trend. This fake Carnival will expose problems. You just don't realize how many players are leaving the game.Those who are still playing don't think it's bad now. Most players who leave don't even bother to say goodbye
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Dev don't understand that balance and destruction are different concepts. They would rather destroy the popular and useful builds than optimize the outdated ones
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> @"Remilia Scarlet.3205" said:
> So next time just delete mesmer class in pvp before make some demolishing adjustment to make ppl less irritated.
They're already doing this. Like the 3-5 minute cooldown talent
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> @"Azure The Heartless.3261" said:
> > @"ZeteCommander.4937" said:
> > Not only is there no balance, but there's no diversity
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> Not true.
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> > @"NorthernRedStar.3054" said:
> > Full of low risk/high reward noob builds for beginners, just like Anet wanted.
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> Also not true.
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> There are several more builds that were pushed out by the meta before that are viable now __per class__, but a large number of people have been spoiled by ez-bake damage and are now clinging desperately onto whatever gives them even a shred of that back.
I don't think there's a lot of diversity in this version with lots of placeholder talent and useless elite .The old builds that are not available are because they have great defects. Destroying the builds that have been available will not improve them, but the players have no choice.
As far as mesmer are concerned, in the past, interrupting clone phantom And everything is available , and all weapons have suitable build. Now, what other options are available except core shatter ?Do you call this diversity?
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When biodiversity is destroyed, it's more like this
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Not only is there no balance, but there's no diversity
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’Build diversity is high. Balancing is on a good way (all recent patches were reasonable). ’Tell me it's a joke
Mesmer, the biggest trash can in the game
in Mesmer
Posted
There is no doubt that this is the masterpiece of balanced team.
The worst core mechanism
All clones are just ammunition packs.Compared with other professions, the Mesmer's ammo pack can be easily destroyed and restricted by terrain.Because of this, Mesmer always need to choose flash.
The worst core Trait
I wonder how the junk Trait like Chaotic Interruption was designed.It's really hard to choose one of the three junk Trait that is not so bad.
The worst weapon
Most Phantasm skills can't hit the moving target,A few of the skills that can hit player have their damage removed,Let's see what they did to staff 3 ,No damage, no functionality, long cd .
The elite who receive the most unfair balance
Mirage ,Features that require endurance drive have no endurance available.Chronomancer,The defective version of the core.
I'd like to know if reducing the number of mesmer's player will create more revenue for your company? Or reducing the number of players will increase the income of your balanced team